Direct Characterization Indirect Characterization Plot Resolution Reflection 3rd Person Omniscient POV Imagery Theme Metaphor Foreshadowing Mood Protagonist Juxtaposition Interior Monologue External Conflict Dialogue Climax Antagonist Exposition Diction Simile Setting 1st Person POV Rising Action Falling Action 3rd Person Limited POV Internal Conflict Symbolism Flashback Direct Characterization Indirect Characterization Plot Resolution Reflection 3rd Person Omniscient POV Imagery Theme Metaphor Foreshadowing Mood Protagonist Juxtaposition Interior Monologue External Conflict Dialogue Climax Antagonist Exposition Diction Simile Setting 1st Person POV Rising Action Falling Action 3rd Person Limited POV Internal Conflict Symbolism Flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Indirect Characterization
Plot
Resolution
Reflection
3rd Person Omniscient POV
Imagery
Theme
Metaphor
Foreshadowing
Mood
Protagonist
Juxtaposition
Interior Monologue
External Conflict
Dialogue
Climax
Antagonist
Exposition
Diction
Simile
Setting
1st Person POV
Rising Action
Falling Action
3rd Person Limited POV
Internal Conflict
Symbolism
Flashback