Symbolism Theme Plot Indirect Characterization Protagonist Internal Conflict Climax Metaphor Rising Action Juxtaposition Resolution Setting Simile Falling Action Exposition Imagery Direct Characterization Interior Monologue 1st Person POV Foreshadowing 3rd Person Limited POV Flashback External Conflict Antagonist Diction Reflection 3rd Person Omniscient POV Dialogue Mood Symbolism Theme Plot Indirect Characterization Protagonist Internal Conflict Climax Metaphor Rising Action Juxtaposition Resolution Setting Simile Falling Action Exposition Imagery Direct Characterization Interior Monologue 1st Person POV Foreshadowing 3rd Person Limited POV Flashback External Conflict Antagonist Diction Reflection 3rd Person Omniscient POV Dialogue Mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbolism
Theme
Plot
Indirect Characterization
Protagonist
Internal Conflict
Climax
Metaphor
Rising Action
Juxtaposition
Resolution
Setting
Simile
Falling Action
Exposition
Imagery
Direct Characterization
Interior Monologue
1st Person POV
Foreshadowing
3rd Person Limited POV
Flashback
External Conflict
Antagonist
Diction
Reflection
3rd Person Omniscient POV
Dialogue
Mood