Metaphor Indirect Characterization External Conflict Protagonist Falling Action Rising Action Theme Plot Exposition Interior Monologue Juxtaposition Simile Mood 1st Person POV 3rd Person Omniscient POV Diction Flashback Resolution Foreshadowing Antagonist Symbolism 3rd Person Limited POV Internal Conflict Climax Imagery Dialogue Reflection Direct Characterization Setting Metaphor Indirect Characterization External Conflict Protagonist Falling Action Rising Action Theme Plot Exposition Interior Monologue Juxtaposition Simile Mood 1st Person POV 3rd Person Omniscient POV Diction Flashback Resolution Foreshadowing Antagonist Symbolism 3rd Person Limited POV Internal Conflict Climax Imagery Dialogue Reflection Direct Characterization Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Indirect Characterization
External Conflict
Protagonist
Falling Action
Rising Action
Theme
Plot
Exposition
Interior Monologue
Juxtaposition
Simile
Mood
1st Person POV
3rd Person Omniscient POV
Diction
Flashback
Resolution
Foreshadowing
Antagonist
Symbolism
3rd Person Limited POV
Internal Conflict
Climax
Imagery
Dialogue
Reflection
Direct Characterization
Setting