Plot Indirect Characterization Theme Symbolism Resolution Flashback Metaphor Imagery Reflection 1st Person POV Mood Rising Action Protagonist Juxtaposition 3rd Person Omniscient POV Diction Interior Monologue External Conflict Foreshadowing Dialogue Exposition Simile Antagonist Direct Characterization Falling Action Climax 3rd Person Limited POV Internal Conflict Setting Plot Indirect Characterization Theme Symbolism Resolution Flashback Metaphor Imagery Reflection 1st Person POV Mood Rising Action Protagonist Juxtaposition 3rd Person Omniscient POV Diction Interior Monologue External Conflict Foreshadowing Dialogue Exposition Simile Antagonist Direct Characterization Falling Action Climax 3rd Person Limited POV Internal Conflict Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
Indirect Characterization
Theme
Symbolism
Resolution
Flashback
Metaphor
Imagery
Reflection
1st Person POV
Mood
Rising Action
Protagonist
Juxtaposition
3rd Person Omniscient POV
Diction
Interior Monologue
External Conflict
Foreshadowing
Dialogue
Exposition
Simile
Antagonist
Direct Characterization
Falling Action
Climax
3rd Person Limited POV
Internal Conflict
Setting