Rising Action Direct Characterization Dialogue Internal Conflict Diction Climax Reflection External Conflict Plot Setting Juxtaposition Protagonist Indirect Characterization Theme Exposition Metaphor Falling Action Simile Interior Monologue Imagery 3rd Person Omniscient POV 1st Person POV Flashback Foreshadowing Resolution Antagonist 3rd Person Limited POV Symbolism Mood Rising Action Direct Characterization Dialogue Internal Conflict Diction Climax Reflection External Conflict Plot Setting Juxtaposition Protagonist Indirect Characterization Theme Exposition Metaphor Falling Action Simile Interior Monologue Imagery 3rd Person Omniscient POV 1st Person POV Flashback Foreshadowing Resolution Antagonist 3rd Person Limited POV Symbolism Mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising Action
Direct Characterization
Dialogue
Internal Conflict
Diction
Climax
Reflection
External Conflict
Plot
Setting
Juxtaposition
Protagonist
Indirect Characterization
Theme
Exposition
Metaphor
Falling Action
Simile
Interior Monologue
Imagery
3rd Person Omniscient POV
1st Person POV
Flashback
Foreshadowing
Resolution
Antagonist
3rd Person Limited POV
Symbolism
Mood