Imagery Conflict Setting Climax Formal Mood External Dialogue Protagonist Foil Plot Exposition External Conflict Antagonist Tone Foreshadow Internal Dialogue Flashback Archetype Informal Direct Characterization Rising Action Diction Atmosphere Indirect Characterization Falling Action Continuity Dialect Tense Motivation Audience Theme Point of View Resolution Internal Conflict Imagery Conflict Setting Climax Formal Mood External Dialogue Protagonist Foil Plot Exposition External Conflict Antagonist Tone Foreshadow Internal Dialogue Flashback Archetype Informal Direct Characterization Rising Action Diction Atmosphere Indirect Characterization Falling Action Continuity Dialect Tense Motivation Audience Theme Point of View Resolution Internal Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Imagery
Conflict
Setting
Climax
Formal
Mood
External Dialogue
Protagonist
Foil
Plot
Exposition
External Conflict
Antagonist
Tone
Foreshadow
Internal Dialogue
Flashback
Archetype
Informal
Direct Characterization
Rising Action
Diction
Atmosphere
Indirect Characterization
Falling Action
Continuity
Dialect
Tense
Motivation
Audience
Theme
Point of View
Resolution
Internal Conflict