Motivation Tense Tone Audience Foil Informal Climax Protagonist External Dialogue Conflict Diction Mood Plot Falling Action Rising Action External Conflict Internal Dialogue Resolution Antagonist Direct Characterization Formal Flashback Atmosphere Continuity Theme Exposition Imagery Indirect Characterization Setting Foreshadow Dialect Archetype Point of View Internal Conflict Motivation Tense Tone Audience Foil Informal Climax Protagonist External Dialogue Conflict Diction Mood Plot Falling Action Rising Action External Conflict Internal Dialogue Resolution Antagonist Direct Characterization Formal Flashback Atmosphere Continuity Theme Exposition Imagery Indirect Characterization Setting Foreshadow Dialect Archetype Point of View Internal Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motivation
Tense
Tone
Audience
Foil
Informal
Climax
Protagonist
External Dialogue
Conflict
Diction
Mood
Plot
Falling Action
Rising Action
External Conflict
Internal Dialogue
Resolution
Antagonist
Direct Characterization
Formal
Flashback
Atmosphere
Continuity
Theme
Exposition
Imagery
Indirect Characterization
Setting
Foreshadow
Dialect
Archetype
Point of View
Internal Conflict