MotivationDirectCharacterizationResolutionFoilAtmosphereToneInternalConflictDictionConflictExternalDialogueForeshadowExpositionTenseInternalDialogueFlashbackIndirectCharacterizationImageryRisingActionExternalConflictFallingActionSettingInformalPointof ViewFormalPlotContinuityAntagonistMoodThemeDialectArchetypeClimaxProtagonistAudienceMotivationDirectCharacterizationResolutionFoilAtmosphereToneInternalConflictDictionConflictExternalDialogueForeshadowExpositionTenseInternalDialogueFlashbackIndirectCharacterizationImageryRisingActionExternalConflictFallingActionSettingInformalPointof ViewFormalPlotContinuityAntagonistMoodThemeDialectArchetypeClimaxProtagonistAudience

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motivation
  2. Direct Characterization
  3. Resolution
  4. Foil
  5. Atmosphere
  6. Tone
  7. Internal Conflict
  8. Diction
  9. Conflict
  10. External Dialogue
  11. Foreshadow
  12. Exposition
  13. Tense
  14. Internal Dialogue
  15. Flashback
  16. Indirect Characterization
  17. Imagery
  18. Rising Action
  19. External Conflict
  20. Falling Action
  21. Setting
  22. Informal
  23. Point of View
  24. Formal
  25. Plot
  26. Continuity
  27. Antagonist
  28. Mood
  29. Theme
  30. Dialect
  31. Archetype
  32. Climax
  33. Protagonist
  34. Audience