ConflictFoilExpositionIndirectCharacterizationInformalInternalConflictImageryToneMotivationDictionExternalDialogueProtagonistMoodThemeDialectSettingPointof ViewArchetypeRisingActionAudienceFormalAtmosphereTenseForeshadowPlotFlashbackExternalConflictFallingActionContinuityInternalDialogueResolutionClimaxDirectCharacterizationAntagonistConflictFoilExpositionIndirectCharacterizationInformalInternalConflictImageryToneMotivationDictionExternalDialogueProtagonistMoodThemeDialectSettingPointof ViewArchetypeRisingActionAudienceFormalAtmosphereTenseForeshadowPlotFlashbackExternalConflictFallingActionContinuityInternalDialogueResolutionClimaxDirectCharacterizationAntagonist

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conflict
  2. Foil
  3. Exposition
  4. Indirect Characterization
  5. Informal
  6. Internal Conflict
  7. Imagery
  8. Tone
  9. Motivation
  10. Diction
  11. External Dialogue
  12. Protagonist
  13. Mood
  14. Theme
  15. Dialect
  16. Setting
  17. Point of View
  18. Archetype
  19. Rising Action
  20. Audience
  21. Formal
  22. Atmosphere
  23. Tense
  24. Foreshadow
  25. Plot
  26. Flashback
  27. External Conflict
  28. Falling Action
  29. Continuity
  30. Internal Dialogue
  31. Resolution
  32. Climax
  33. Direct Characterization
  34. Antagonist