ContinuityForeshadowInternalConflictPointof ViewConflictFormalDictionIndirectCharacterizationExternalConflictThemeImageryDirectCharacterizationDialectMoodInformalFoilFallingActionAtmosphereRisingActionToneExternalDialogueProtagonistAudiencePlotInternalDialogueArchetypeResolutionMotivationTenseClimaxAntagonistFlashbackSettingExpositionContinuityForeshadowInternalConflictPointof ViewConflictFormalDictionIndirectCharacterizationExternalConflictThemeImageryDirectCharacterizationDialectMoodInformalFoilFallingActionAtmosphereRisingActionToneExternalDialogueProtagonistAudiencePlotInternalDialogueArchetypeResolutionMotivationTenseClimaxAntagonistFlashbackSettingExposition

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Continuity
  2. Foreshadow
  3. Internal Conflict
  4. Point of View
  5. Conflict
  6. Formal
  7. Diction
  8. Indirect Characterization
  9. External Conflict
  10. Theme
  11. Imagery
  12. Direct Characterization
  13. Dialect
  14. Mood
  15. Informal
  16. Foil
  17. Falling Action
  18. Atmosphere
  19. Rising Action
  20. Tone
  21. External Dialogue
  22. Protagonist
  23. Audience
  24. Plot
  25. Internal Dialogue
  26. Archetype
  27. Resolution
  28. Motivation
  29. Tense
  30. Climax
  31. Antagonist
  32. Flashback
  33. Setting
  34. Exposition