Dialect Foreshadow Plot Continuity Conflict External Conflict Archetype Falling Action Motivation Atmosphere Rising Action Direct Characterization Tense Foil Flashback Indirect Characterization Mood Internal Conflict Tone External Dialogue Informal Diction Imagery Climax Resolution Theme Point of View Setting Exposition Formal Protagonist Audience Internal Dialogue Antagonist Dialect Foreshadow Plot Continuity Conflict External Conflict Archetype Falling Action Motivation Atmosphere Rising Action Direct Characterization Tense Foil Flashback Indirect Characterization Mood Internal Conflict Tone External Dialogue Informal Diction Imagery Climax Resolution Theme Point of View Setting Exposition Formal Protagonist Audience Internal Dialogue Antagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialect
Foreshadow
Plot
Continuity
Conflict
External Conflict
Archetype
Falling Action
Motivation
Atmosphere
Rising Action
Direct Characterization
Tense
Foil
Flashback
Indirect Characterization
Mood
Internal Conflict
Tone
External Dialogue
Informal
Diction
Imagery
Climax
Resolution
Theme
Point of View
Setting
Exposition
Formal
Protagonist
Audience
Internal Dialogue
Antagonist