FoilResolutionAntagonistMoodIndirectCharacterizationDictionInternalDialogueExpositionThemeAtmosphereForeshadowProtagonistArchetypeToneConflictRisingActionFlashbackPlotExternalConflictImageryClimaxFallingActionFormalInternalConflictDialectMotivationTenseContinuityAudienceInformalPointof ViewSettingDirectCharacterizationExternalDialogueFoilResolutionAntagonistMoodIndirectCharacterizationDictionInternalDialogueExpositionThemeAtmosphereForeshadowProtagonistArchetypeToneConflictRisingActionFlashbackPlotExternalConflictImageryClimaxFallingActionFormalInternalConflictDialectMotivationTenseContinuityAudienceInformalPointof ViewSettingDirectCharacterizationExternalDialogue

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foil
  2. Resolution
  3. Antagonist
  4. Mood
  5. Indirect Characterization
  6. Diction
  7. Internal Dialogue
  8. Exposition
  9. Theme
  10. Atmosphere
  11. Foreshadow
  12. Protagonist
  13. Archetype
  14. Tone
  15. Conflict
  16. Rising Action
  17. Flashback
  18. Plot
  19. External Conflict
  20. Imagery
  21. Climax
  22. Falling Action
  23. Formal
  24. Internal Conflict
  25. Dialect
  26. Motivation
  27. Tense
  28. Continuity
  29. Audience
  30. Informal
  31. Point of View
  32. Setting
  33. Direct Characterization
  34. External Dialogue