InternalConflictInformalDictionFallingActionArchetypeRisingActionTonePlotDialectContinuityFoilForeshadowImageryExternalConflictConflictFlashbackIndirectCharacterizationInternalDialogueAudienceProtagonistSettingExternalDialogueAntagonistAtmosphereExpositionTenseThemeFormalClimaxDirectCharacterizationMoodMotivationResolutionPointof ViewInternalConflictInformalDictionFallingActionArchetypeRisingActionTonePlotDialectContinuityFoilForeshadowImageryExternalConflictConflictFlashbackIndirectCharacterizationInternalDialogueAudienceProtagonistSettingExternalDialogueAntagonistAtmosphereExpositionTenseThemeFormalClimaxDirectCharacterizationMoodMotivationResolutionPointof View

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict
  2. Informal
  3. Diction
  4. Falling Action
  5. Archetype
  6. Rising Action
  7. Tone
  8. Plot
  9. Dialect
  10. Continuity
  11. Foil
  12. Foreshadow
  13. Imagery
  14. External Conflict
  15. Conflict
  16. Flashback
  17. Indirect Characterization
  18. Internal Dialogue
  19. Audience
  20. Protagonist
  21. Setting
  22. External Dialogue
  23. Antagonist
  24. Atmosphere
  25. Exposition
  26. Tense
  27. Theme
  28. Formal
  29. Climax
  30. Direct Characterization
  31. Mood
  32. Motivation
  33. Resolution
  34. Point of View