DialectForeshadowPlotContinuityConflictExternalConflictArchetypeFallingActionMotivationAtmosphereRisingActionDirectCharacterizationTenseFoilFlashbackIndirectCharacterizationMoodInternalConflictToneExternalDialogueInformalDictionImageryClimaxResolutionThemePointof ViewSettingExpositionFormalProtagonistAudienceInternalDialogueAntagonistDialectForeshadowPlotContinuityConflictExternalConflictArchetypeFallingActionMotivationAtmosphereRisingActionDirectCharacterizationTenseFoilFlashbackIndirectCharacterizationMoodInternalConflictToneExternalDialogueInformalDictionImageryClimaxResolutionThemePointof ViewSettingExpositionFormalProtagonistAudienceInternalDialogueAntagonist

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Dialect
  2. Foreshadow
  3. Plot
  4. Continuity
  5. Conflict
  6. External Conflict
  7. Archetype
  8. Falling Action
  9. Motivation
  10. Atmosphere
  11. Rising Action
  12. Direct Characterization
  13. Tense
  14. Foil
  15. Flashback
  16. Indirect Characterization
  17. Mood
  18. Internal Conflict
  19. Tone
  20. External Dialogue
  21. Informal
  22. Diction
  23. Imagery
  24. Climax
  25. Resolution
  26. Theme
  27. Point of View
  28. Setting
  29. Exposition
  30. Formal
  31. Protagonist
  32. Audience
  33. Internal Dialogue
  34. Antagonist