Mood Setting Internal Conflict Tone Archetype Direct Characterization Motivation Dialect Resolution Formal Imagery Atmosphere Informal Rising Action Conflict Continuity Falling Action Audience Foreshadow Internal Dialogue Diction Plot Exposition Foil Indirect Characterization Protagonist Theme Point of View External Dialogue Antagonist Flashback Tense External Conflict Climax Mood Setting Internal Conflict Tone Archetype Direct Characterization Motivation Dialect Resolution Formal Imagery Atmosphere Informal Rising Action Conflict Continuity Falling Action Audience Foreshadow Internal Dialogue Diction Plot Exposition Foil Indirect Characterization Protagonist Theme Point of View External Dialogue Antagonist Flashback Tense External Conflict Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Setting
Internal Conflict
Tone
Archetype
Direct Characterization
Motivation
Dialect
Resolution
Formal
Imagery
Atmosphere
Informal
Rising Action
Conflict
Continuity
Falling Action
Audience
Foreshadow
Internal Dialogue
Diction
Plot
Exposition
Foil
Indirect Characterization
Protagonist
Theme
Point of View
External Dialogue
Antagonist
Flashback
Tense
External Conflict
Climax