MotivationTenseToneAudienceFoilInformalClimaxProtagonistExternalDialogueConflictDictionMoodPlotFallingActionRisingActionExternalConflictInternalDialogueResolutionAntagonistDirectCharacterizationFormalFlashbackAtmosphereContinuityThemeExpositionImageryIndirectCharacterizationSettingForeshadowDialectArchetypePointof ViewInternalConflictMotivationTenseToneAudienceFoilInformalClimaxProtagonistExternalDialogueConflictDictionMoodPlotFallingActionRisingActionExternalConflictInternalDialogueResolutionAntagonistDirectCharacterizationFormalFlashbackAtmosphereContinuityThemeExpositionImageryIndirectCharacterizationSettingForeshadowDialectArchetypePointof ViewInternalConflict

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motivation
  2. Tense
  3. Tone
  4. Audience
  5. Foil
  6. Informal
  7. Climax
  8. Protagonist
  9. External Dialogue
  10. Conflict
  11. Diction
  12. Mood
  13. Plot
  14. Falling Action
  15. Rising Action
  16. External Conflict
  17. Internal Dialogue
  18. Resolution
  19. Antagonist
  20. Direct Characterization
  21. Formal
  22. Flashback
  23. Atmosphere
  24. Continuity
  25. Theme
  26. Exposition
  27. Imagery
  28. Indirect Characterization
  29. Setting
  30. Foreshadow
  31. Dialect
  32. Archetype
  33. Point of View
  34. Internal Conflict