Internal Dialogue Conflict Mood Resolution Direct Characterization Internal Conflict Foil Protagonist Climax Indirect Characterization Tense Atmosphere Theme Imagery Motivation Foreshadow External Dialogue Rising Action Audience Point of View Diction Informal Exposition Falling Action Antagonist Tone Continuity Archetype Dialect Flashback Plot External Conflict Setting Formal Internal Dialogue Conflict Mood Resolution Direct Characterization Internal Conflict Foil Protagonist Climax Indirect Characterization Tense Atmosphere Theme Imagery Motivation Foreshadow External Dialogue Rising Action Audience Point of View Diction Informal Exposition Falling Action Antagonist Tone Continuity Archetype Dialect Flashback Plot External Conflict Setting Formal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Internal Dialogue
Conflict
Mood
Resolution
Direct Characterization
Internal Conflict
Foil
Protagonist
Climax
Indirect Characterization
Tense
Atmosphere
Theme
Imagery
Motivation
Foreshadow
External Dialogue
Rising Action
Audience
Point of View
Diction
Informal
Exposition
Falling Action
Antagonist
Tone
Continuity
Archetype
Dialect
Flashback
Plot
External Conflict
Setting
Formal