ThemeConflictDictionAtmosphereTenseMotivationFoilSettingExpositionDialectResolutionAudienceInternalDialogueMoodInternalConflictFlashbackPointof ViewInformalIndirectCharacterizationFormalImageryExternalConflictExternalDialogueToneFallingActionProtagonistForeshadowRisingActionAntagonistContinuityDirectCharacterizationArchetypePlotClimaxThemeConflictDictionAtmosphereTenseMotivationFoilSettingExpositionDialectResolutionAudienceInternalDialogueMoodInternalConflictFlashbackPointof ViewInformalIndirectCharacterizationFormalImageryExternalConflictExternalDialogueToneFallingActionProtagonistForeshadowRisingActionAntagonistContinuityDirectCharacterizationArchetypePlotClimax

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme
  2. Conflict
  3. Diction
  4. Atmosphere
  5. Tense
  6. Motivation
  7. Foil
  8. Setting
  9. Exposition
  10. Dialect
  11. Resolution
  12. Audience
  13. Internal Dialogue
  14. Mood
  15. Internal Conflict
  16. Flashback
  17. Point of View
  18. Informal
  19. Indirect Characterization
  20. Formal
  21. Imagery
  22. External Conflict
  23. External Dialogue
  24. Tone
  25. Falling Action
  26. Protagonist
  27. Foreshadow
  28. Rising Action
  29. Antagonist
  30. Continuity
  31. Direct Characterization
  32. Archetype
  33. Plot
  34. Climax