Climax Diction Archetype Internal Conflict Tense Theme Indirect Characterization Rising Action Continuity Plot Foil Resolution External Dialogue Antagonist Mood Formal Motivation Flashback Setting External Conflict Tone Atmosphere Dialect Point of View Imagery Conflict Direct Characterization Audience Falling Action Internal Dialogue Exposition Protagonist Foreshadow Informal Climax Diction Archetype Internal Conflict Tense Theme Indirect Characterization Rising Action Continuity Plot Foil Resolution External Dialogue Antagonist Mood Formal Motivation Flashback Setting External Conflict Tone Atmosphere Dialect Point of View Imagery Conflict Direct Characterization Audience Falling Action Internal Dialogue Exposition Protagonist Foreshadow Informal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Climax
Diction
Archetype
Internal Conflict
Tense
Theme
Indirect Characterization
Rising Action
Continuity
Plot
Foil
Resolution
External Dialogue
Antagonist
Mood
Formal
Motivation
Flashback
Setting
External Conflict
Tone
Atmosphere
Dialect
Point of View
Imagery
Conflict
Direct Characterization
Audience
Falling Action
Internal Dialogue
Exposition
Protagonist
Foreshadow
Informal