Internal Conflict Informal Diction Falling Action Archetype Rising Action Tone Plot Dialect Continuity Foil Foreshadow Imagery External Conflict Conflict Flashback Indirect Characterization Internal Dialogue Audience Protagonist Setting External Dialogue Antagonist Atmosphere Exposition Tense Theme Formal Climax Direct Characterization Mood Motivation Resolution Point of View Internal Conflict Informal Diction Falling Action Archetype Rising Action Tone Plot Dialect Continuity Foil Foreshadow Imagery External Conflict Conflict Flashback Indirect Characterization Internal Dialogue Audience Protagonist Setting External Dialogue Antagonist Atmosphere Exposition Tense Theme Formal Climax Direct Characterization Mood Motivation Resolution Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Internal Conflict
Informal
Diction
Falling Action
Archetype
Rising Action
Tone
Plot
Dialect
Continuity
Foil
Foreshadow
Imagery
External Conflict
Conflict
Flashback
Indirect Characterization
Internal Dialogue
Audience
Protagonist
Setting
External Dialogue
Antagonist
Atmosphere
Exposition
Tense
Theme
Formal
Climax
Direct Characterization
Mood
Motivation
Resolution
Point of View