Atmosphere Formal External Conflict Protagonist Tone Foreshadow Continuity Imagery Motivation Indirect Characterization Internal Conflict Tense Direct Characterization Foil Internal Dialogue Flashback Audience Theme Conflict Resolution Mood Setting Antagonist Point of View Diction Archetype Plot Dialect Falling Action Climax Exposition Rising Action External Dialogue Informal Atmosphere Formal External Conflict Protagonist Tone Foreshadow Continuity Imagery Motivation Indirect Characterization Internal Conflict Tense Direct Characterization Foil Internal Dialogue Flashback Audience Theme Conflict Resolution Mood Setting Antagonist Point of View Diction Archetype Plot Dialect Falling Action Climax Exposition Rising Action External Dialogue Informal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Atmosphere
Formal
External Conflict
Protagonist
Tone
Foreshadow
Continuity
Imagery
Motivation
Indirect Characterization
Internal Conflict
Tense
Direct Characterization
Foil
Internal Dialogue
Flashback
Audience
Theme
Conflict
Resolution
Mood
Setting
Antagonist
Point of View
Diction
Archetype
Plot
Dialect
Falling Action
Climax
Exposition
Rising Action
External Dialogue
Informal