Falling Action External Conflict Imagery Foreshadow Internal Conflict Foil Atmosphere Indirect Characterization Setting External Dialogue Exposition Motivation Conflict Climax Continuity Rising Action Archetype Tense Informal Flashback Antagonist Formal Direct Characterization Tone Plot Resolution Audience Dialect Protagonist Diction Theme Mood Internal Dialogue Point of View Falling Action External Conflict Imagery Foreshadow Internal Conflict Foil Atmosphere Indirect Characterization Setting External Dialogue Exposition Motivation Conflict Climax Continuity Rising Action Archetype Tense Informal Flashback Antagonist Formal Direct Characterization Tone Plot Resolution Audience Dialect Protagonist Diction Theme Mood Internal Dialogue Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Falling Action
External Conflict
Imagery
Foreshadow
Internal Conflict
Foil
Atmosphere
Indirect Characterization
Setting
External Dialogue
Exposition
Motivation
Conflict
Climax
Continuity
Rising Action
Archetype
Tense
Informal
Flashback
Antagonist
Formal
Direct Characterization
Tone
Plot
Resolution
Audience
Dialect
Protagonist
Diction
Theme
Mood
Internal Dialogue
Point of View