Foil Resolution Antagonist Mood Indirect Characterization Diction Internal Dialogue Exposition Theme Atmosphere Foreshadow Protagonist Archetype Tone Conflict Rising Action Flashback Plot External Conflict Imagery Climax Falling Action Formal Internal Conflict Dialect Motivation Tense Continuity Audience Informal Point of View Setting Direct Characterization External Dialogue Foil Resolution Antagonist Mood Indirect Characterization Diction Internal Dialogue Exposition Theme Atmosphere Foreshadow Protagonist Archetype Tone Conflict Rising Action Flashback Plot External Conflict Imagery Climax Falling Action Formal Internal Conflict Dialect Motivation Tense Continuity Audience Informal Point of View Setting Direct Characterization External Dialogue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foil
Resolution
Antagonist
Mood
Indirect Characterization
Diction
Internal Dialogue
Exposition
Theme
Atmosphere
Foreshadow
Protagonist
Archetype
Tone
Conflict
Rising Action
Flashback
Plot
External Conflict
Imagery
Climax
Falling Action
Formal
Internal Conflict
Dialect
Motivation
Tense
Continuity
Audience
Informal
Point of View
Setting
Direct Characterization
External Dialogue