Indirect Characterization Tone External Conflict Climax Antagonist External Dialogue Flashback Setting Mood Motivation Rising Action Resolution Foil Conflict Internal Dialogue Imagery Protagonist Informal Direct Characterization Formal Theme Internal Conflict Foreshadow Continuity Tense Archetype Diction Point of View Audience Atmosphere Exposition Dialect Falling Action Plot Indirect Characterization Tone External Conflict Climax Antagonist External Dialogue Flashback Setting Mood Motivation Rising Action Resolution Foil Conflict Internal Dialogue Imagery Protagonist Informal Direct Characterization Formal Theme Internal Conflict Foreshadow Continuity Tense Archetype Diction Point of View Audience Atmosphere Exposition Dialect Falling Action Plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Tone
External Conflict
Climax
Antagonist
External Dialogue
Flashback
Setting
Mood
Motivation
Rising Action
Resolution
Foil
Conflict
Internal Dialogue
Imagery
Protagonist
Informal
Direct Characterization
Formal
Theme
Internal Conflict
Foreshadow
Continuity
Tense
Archetype
Diction
Point of View
Audience
Atmosphere
Exposition
Dialect
Falling Action
Plot