ImageryConflictSettingClimaxFormalMoodExternalDialogueProtagonistFoilPlotExpositionExternalConflictAntagonistToneForeshadowInternalDialogueFlashbackArchetypeInformalDirectCharacterizationRisingActionDictionAtmosphereIndirectCharacterizationFallingActionContinuityDialectTenseMotivationAudienceThemePointof ViewResolutionInternalConflictImageryConflictSettingClimaxFormalMoodExternalDialogueProtagonistFoilPlotExpositionExternalConflictAntagonistToneForeshadowInternalDialogueFlashbackArchetypeInformalDirectCharacterizationRisingActionDictionAtmosphereIndirectCharacterizationFallingActionContinuityDialectTenseMotivationAudienceThemePointof ViewResolutionInternalConflict

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Imagery
  2. Conflict
  3. Setting
  4. Climax
  5. Formal
  6. Mood
  7. External Dialogue
  8. Protagonist
  9. Foil
  10. Plot
  11. Exposition
  12. External Conflict
  13. Antagonist
  14. Tone
  15. Foreshadow
  16. Internal Dialogue
  17. Flashback
  18. Archetype
  19. Informal
  20. Direct Characterization
  21. Rising Action
  22. Diction
  23. Atmosphere
  24. Indirect Characterization
  25. Falling Action
  26. Continuity
  27. Dialect
  28. Tense
  29. Motivation
  30. Audience
  31. Theme
  32. Point of View
  33. Resolution
  34. Internal Conflict