AtmosphereFormalExternalConflictProtagonistToneForeshadowContinuityImageryMotivationIndirectCharacterizationInternalConflictTenseDirectCharacterizationFoilInternalDialogueFlashbackAudienceThemeConflictResolutionMoodSettingAntagonistPointof ViewDictionArchetypePlotDialectFallingActionClimaxExpositionRisingActionExternalDialogueInformalAtmosphereFormalExternalConflictProtagonistToneForeshadowContinuityImageryMotivationIndirectCharacterizationInternalConflictTenseDirectCharacterizationFoilInternalDialogueFlashbackAudienceThemeConflictResolutionMoodSettingAntagonistPointof ViewDictionArchetypePlotDialectFallingActionClimaxExpositionRisingActionExternalDialogueInformal

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Atmosphere
  2. Formal
  3. External Conflict
  4. Protagonist
  5. Tone
  6. Foreshadow
  7. Continuity
  8. Imagery
  9. Motivation
  10. Indirect Characterization
  11. Internal Conflict
  12. Tense
  13. Direct Characterization
  14. Foil
  15. Internal Dialogue
  16. Flashback
  17. Audience
  18. Theme
  19. Conflict
  20. Resolution
  21. Mood
  22. Setting
  23. Antagonist
  24. Point of View
  25. Diction
  26. Archetype
  27. Plot
  28. Dialect
  29. Falling Action
  30. Climax
  31. Exposition
  32. Rising Action
  33. External Dialogue
  34. Informal