FallingActionExternalConflictImageryForeshadowInternalConflictFoilAtmosphereIndirectCharacterizationSettingExternalDialogueExpositionMotivationConflictClimaxContinuityRisingActionArchetypeTenseInformalFlashbackAntagonistFormalDirectCharacterizationTonePlotResolutionAudienceDialectProtagonistDictionThemeMoodInternalDialoguePointof ViewFallingActionExternalConflictImageryForeshadowInternalConflictFoilAtmosphereIndirectCharacterizationSettingExternalDialogueExpositionMotivationConflictClimaxContinuityRisingActionArchetypeTenseInformalFlashbackAntagonistFormalDirectCharacterizationTonePlotResolutionAudienceDialectProtagonistDictionThemeMoodInternalDialoguePointof View

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Falling Action
  2. External Conflict
  3. Imagery
  4. Foreshadow
  5. Internal Conflict
  6. Foil
  7. Atmosphere
  8. Indirect Characterization
  9. Setting
  10. External Dialogue
  11. Exposition
  12. Motivation
  13. Conflict
  14. Climax
  15. Continuity
  16. Rising Action
  17. Archetype
  18. Tense
  19. Informal
  20. Flashback
  21. Antagonist
  22. Formal
  23. Direct Characterization
  24. Tone
  25. Plot
  26. Resolution
  27. Audience
  28. Dialect
  29. Protagonist
  30. Diction
  31. Theme
  32. Mood
  33. Internal Dialogue
  34. Point of View