Conflict Foil Exposition Indirect Characterization Informal Internal Conflict Imagery Tone Motivation Diction External Dialogue Protagonist Mood Theme Dialect Setting Point of View Archetype Rising Action Audience Formal Atmosphere Tense Foreshadow Plot Flashback External Conflict Falling Action Continuity Internal Dialogue Resolution Climax Direct Characterization Antagonist Conflict Foil Exposition Indirect Characterization Informal Internal Conflict Imagery Tone Motivation Diction External Dialogue Protagonist Mood Theme Dialect Setting Point of View Archetype Rising Action Audience Formal Atmosphere Tense Foreshadow Plot Flashback External Conflict Falling Action Continuity Internal Dialogue Resolution Climax Direct Characterization Antagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Conflict
Foil
Exposition
Indirect Characterization
Informal
Internal Conflict
Imagery
Tone
Motivation
Diction
External Dialogue
Protagonist
Mood
Theme
Dialect
Setting
Point of View
Archetype
Rising Action
Audience
Formal
Atmosphere
Tense
Foreshadow
Plot
Flashback
External Conflict
Falling Action
Continuity
Internal Dialogue
Resolution
Climax
Direct Characterization
Antagonist