IndirectCharacterizationToneExternalConflictClimaxAntagonistExternalDialogueFlashbackSettingMoodMotivationRisingActionResolutionFoilConflictInternalDialogueImageryProtagonistInformalDirectCharacterizationFormalThemeInternalConflictForeshadowContinuityTenseArchetypeDictionPointof ViewAudienceAtmosphereExpositionDialectFallingActionPlotIndirectCharacterizationToneExternalConflictClimaxAntagonistExternalDialogueFlashbackSettingMoodMotivationRisingActionResolutionFoilConflictInternalDialogueImageryProtagonistInformalDirectCharacterizationFormalThemeInternalConflictForeshadowContinuityTenseArchetypeDictionPointof ViewAudienceAtmosphereExpositionDialectFallingActionPlot

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Characterization
  2. Tone
  3. External Conflict
  4. Climax
  5. Antagonist
  6. External Dialogue
  7. Flashback
  8. Setting
  9. Mood
  10. Motivation
  11. Rising Action
  12. Resolution
  13. Foil
  14. Conflict
  15. Internal Dialogue
  16. Imagery
  17. Protagonist
  18. Informal
  19. Direct Characterization
  20. Formal
  21. Theme
  22. Internal Conflict
  23. Foreshadow
  24. Continuity
  25. Tense
  26. Archetype
  27. Diction
  28. Point of View
  29. Audience
  30. Atmosphere
  31. Exposition
  32. Dialect
  33. Falling Action
  34. Plot