Audience Resolution Theme Archetype Direct Characterization Internal Dialogue Setting Atmosphere Dialect Exposition Informal Climax Mood Tone Continuity Antagonist Formal Flashback Tense External Dialogue Internal Conflict External Conflict Indirect Characterization Motivation Foil Plot Imagery Falling Action Rising Action Point of View Protagonist Conflict Diction Foreshadow Audience Resolution Theme Archetype Direct Characterization Internal Dialogue Setting Atmosphere Dialect Exposition Informal Climax Mood Tone Continuity Antagonist Formal Flashback Tense External Dialogue Internal Conflict External Conflict Indirect Characterization Motivation Foil Plot Imagery Falling Action Rising Action Point of View Protagonist Conflict Diction Foreshadow
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Audience
Resolution
Theme
Archetype
Direct Characterization
Internal Dialogue
Setting
Atmosphere
Dialect
Exposition
Informal
Climax
Mood
Tone
Continuity
Antagonist
Formal
Flashback
Tense
External Dialogue
Internal Conflict
External Conflict
Indirect Characterization
Motivation
Foil
Plot
Imagery
Falling Action
Rising Action
Point of View
Protagonist
Conflict
Diction
Foreshadow