InternalDialogueConflictMoodResolutionDirectCharacterizationInternalConflictFoilProtagonistClimaxIndirectCharacterizationTenseAtmosphereThemeImageryMotivationForeshadowExternalDialogueRisingActionAudiencePointof ViewDictionInformalExpositionFallingActionAntagonistToneContinuityArchetypeDialectFlashbackPlotExternalConflictSettingFormalInternalDialogueConflictMoodResolutionDirectCharacterizationInternalConflictFoilProtagonistClimaxIndirectCharacterizationTenseAtmosphereThemeImageryMotivationForeshadowExternalDialogueRisingActionAudiencePointof ViewDictionInformalExpositionFallingActionAntagonistToneContinuityArchetypeDialectFlashbackPlotExternalConflictSettingFormal

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Dialogue
  2. Conflict
  3. Mood
  4. Resolution
  5. Direct Characterization
  6. Internal Conflict
  7. Foil
  8. Protagonist
  9. Climax
  10. Indirect Characterization
  11. Tense
  12. Atmosphere
  13. Theme
  14. Imagery
  15. Motivation
  16. Foreshadow
  17. External Dialogue
  18. Rising Action
  19. Audience
  20. Point of View
  21. Diction
  22. Informal
  23. Exposition
  24. Falling Action
  25. Antagonist
  26. Tone
  27. Continuity
  28. Archetype
  29. Dialect
  30. Flashback
  31. Plot
  32. External Conflict
  33. Setting
  34. Formal