Continuity Tense Tone Plot Mood Atmosphere Rising Action Motivation Internal Dialogue Conflict Climax External Conflict Informal Exposition Internal Conflict Theme Imagery Foreshadow Archetype Diction Point of View Protagonist Dialect Resolution Antagonist Audience Setting Falling Action Indirect Characterization Formal Foil External Dialogue Direct Characterization Flashback Continuity Tense Tone Plot Mood Atmosphere Rising Action Motivation Internal Dialogue Conflict Climax External Conflict Informal Exposition Internal Conflict Theme Imagery Foreshadow Archetype Diction Point of View Protagonist Dialect Resolution Antagonist Audience Setting Falling Action Indirect Characterization Formal Foil External Dialogue Direct Characterization Flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Continuity
Tense
Tone
Plot
Mood
Atmosphere
Rising Action
Motivation
Internal Dialogue
Conflict
Climax
External Conflict
Informal
Exposition
Internal Conflict
Theme
Imagery
Foreshadow
Archetype
Diction
Point of View
Protagonist
Dialect
Resolution
Antagonist
Audience
Setting
Falling Action
Indirect Characterization
Formal
Foil
External Dialogue
Direct Characterization
Flashback