Motivation Direct Characterization Resolution Foil Atmosphere Tone Internal Conflict Diction Conflict External Dialogue Foreshadow Exposition Tense Internal Dialogue Flashback Indirect Characterization Imagery Rising Action External Conflict Falling Action Setting Informal Point of View Formal Plot Continuity Antagonist Mood Theme Dialect Archetype Climax Protagonist Audience Motivation Direct Characterization Resolution Foil Atmosphere Tone Internal Conflict Diction Conflict External Dialogue Foreshadow Exposition Tense Internal Dialogue Flashback Indirect Characterization Imagery Rising Action External Conflict Falling Action Setting Informal Point of View Formal Plot Continuity Antagonist Mood Theme Dialect Archetype Climax Protagonist Audience
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motivation
Direct Characterization
Resolution
Foil
Atmosphere
Tone
Internal Conflict
Diction
Conflict
External Dialogue
Foreshadow
Exposition
Tense
Internal Dialogue
Flashback
Indirect Characterization
Imagery
Rising Action
External Conflict
Falling Action
Setting
Informal
Point of View
Formal
Plot
Continuity
Antagonist
Mood
Theme
Dialect
Archetype
Climax
Protagonist
Audience