Theme Conflict Diction Atmosphere Tense Motivation Foil Setting Exposition Dialect Resolution Audience Internal Dialogue Mood Internal Conflict Flashback Point of View Informal Indirect Characterization Formal Imagery External Conflict External Dialogue Tone Falling Action Protagonist Foreshadow Rising Action Antagonist Continuity Direct Characterization Archetype Plot Climax Theme Conflict Diction Atmosphere Tense Motivation Foil Setting Exposition Dialect Resolution Audience Internal Dialogue Mood Internal Conflict Flashback Point of View Informal Indirect Characterization Formal Imagery External Conflict External Dialogue Tone Falling Action Protagonist Foreshadow Rising Action Antagonist Continuity Direct Characterization Archetype Plot Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Conflict
Diction
Atmosphere
Tense
Motivation
Foil
Setting
Exposition
Dialect
Resolution
Audience
Internal Dialogue
Mood
Internal Conflict
Flashback
Point of View
Informal
Indirect Characterization
Formal
Imagery
External Conflict
External Dialogue
Tone
Falling Action
Protagonist
Foreshadow
Rising Action
Antagonist
Continuity
Direct Characterization
Archetype
Plot
Climax