MoodSettingInternalConflictToneArchetypeDirectCharacterizationMotivationDialectResolutionFormalImageryAtmosphereInformalRisingActionConflictContinuityFallingActionAudienceForeshadowInternalDialogueDictionPlotExpositionFoilIndirectCharacterizationProtagonistThemePointof ViewExternalDialogueAntagonistFlashbackTenseExternalConflictClimaxMoodSettingInternalConflictToneArchetypeDirectCharacterizationMotivationDialectResolutionFormalImageryAtmosphereInformalRisingActionConflictContinuityFallingActionAudienceForeshadowInternalDialogueDictionPlotExpositionFoilIndirectCharacterizationProtagonistThemePointof ViewExternalDialogueAntagonistFlashbackTenseExternalConflictClimax

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Setting
  3. Internal Conflict
  4. Tone
  5. Archetype
  6. Direct Characterization
  7. Motivation
  8. Dialect
  9. Resolution
  10. Formal
  11. Imagery
  12. Atmosphere
  13. Informal
  14. Rising Action
  15. Conflict
  16. Continuity
  17. Falling Action
  18. Audience
  19. Foreshadow
  20. Internal Dialogue
  21. Diction
  22. Plot
  23. Exposition
  24. Foil
  25. Indirect Characterization
  26. Protagonist
  27. Theme
  28. Point of View
  29. External Dialogue
  30. Antagonist
  31. Flashback
  32. Tense
  33. External Conflict
  34. Climax