AudienceResolutionThemeArchetypeDirectCharacterizationInternalDialogueSettingAtmosphereDialectExpositionInformalClimaxMoodToneContinuityAntagonistFormalFlashbackTenseExternalDialogueInternalConflictExternalConflictIndirectCharacterizationMotivationFoilPlotImageryFallingActionRisingActionPointof ViewProtagonistConflictDictionForeshadowAudienceResolutionThemeArchetypeDirectCharacterizationInternalDialogueSettingAtmosphereDialectExpositionInformalClimaxMoodToneContinuityAntagonistFormalFlashbackTenseExternalDialogueInternalConflictExternalConflictIndirectCharacterizationMotivationFoilPlotImageryFallingActionRisingActionPointof ViewProtagonistConflictDictionForeshadow

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Audience
  2. Resolution
  3. Theme
  4. Archetype
  5. Direct Characterization
  6. Internal Dialogue
  7. Setting
  8. Atmosphere
  9. Dialect
  10. Exposition
  11. Informal
  12. Climax
  13. Mood
  14. Tone
  15. Continuity
  16. Antagonist
  17. Formal
  18. Flashback
  19. Tense
  20. External Dialogue
  21. Internal Conflict
  22. External Conflict
  23. Indirect Characterization
  24. Motivation
  25. Foil
  26. Plot
  27. Imagery
  28. Falling Action
  29. Rising Action
  30. Point of View
  31. Protagonist
  32. Conflict
  33. Diction
  34. Foreshadow