Continuity Foreshadow Internal Conflict Point of View Conflict Formal Diction Indirect Characterization External Conflict Theme Imagery Direct Characterization Dialect Mood Informal Foil Falling Action Atmosphere Rising Action Tone External Dialogue Protagonist Audience Plot Internal Dialogue Archetype Resolution Motivation Tense Climax Antagonist Flashback Setting Exposition Continuity Foreshadow Internal Conflict Point of View Conflict Formal Diction Indirect Characterization External Conflict Theme Imagery Direct Characterization Dialect Mood Informal Foil Falling Action Atmosphere Rising Action Tone External Dialogue Protagonist Audience Plot Internal Dialogue Archetype Resolution Motivation Tense Climax Antagonist Flashback Setting Exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Continuity
Foreshadow
Internal Conflict
Point of View
Conflict
Formal
Diction
Indirect Characterization
External Conflict
Theme
Imagery
Direct Characterization
Dialect
Mood
Informal
Foil
Falling Action
Atmosphere
Rising Action
Tone
External Dialogue
Protagonist
Audience
Plot
Internal Dialogue
Archetype
Resolution
Motivation
Tense
Climax
Antagonist
Flashback
Setting
Exposition