ClimaxDictionArchetypeInternalConflictTenseThemeIndirectCharacterizationRisingActionContinuityPlotFoilResolutionExternalDialogueAntagonistMoodFormalMotivationFlashbackSettingExternalConflictToneAtmosphereDialectPointof ViewImageryConflictDirectCharacterizationAudienceFallingActionInternalDialogueExpositionProtagonistForeshadowInformalClimaxDictionArchetypeInternalConflictTenseThemeIndirectCharacterizationRisingActionContinuityPlotFoilResolutionExternalDialogueAntagonistMoodFormalMotivationFlashbackSettingExternalConflictToneAtmosphereDialectPointof ViewImageryConflictDirectCharacterizationAudienceFallingActionInternalDialogueExpositionProtagonistForeshadowInformal

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Diction
  3. Archetype
  4. Internal Conflict
  5. Tense
  6. Theme
  7. Indirect Characterization
  8. Rising Action
  9. Continuity
  10. Plot
  11. Foil
  12. Resolution
  13. External Dialogue
  14. Antagonist
  15. Mood
  16. Formal
  17. Motivation
  18. Flashback
  19. Setting
  20. External Conflict
  21. Tone
  22. Atmosphere
  23. Dialect
  24. Point of View
  25. Imagery
  26. Conflict
  27. Direct Characterization
  28. Audience
  29. Falling Action
  30. Internal Dialogue
  31. Exposition
  32. Protagonist
  33. Foreshadow
  34. Informal