ContinuityTenseTonePlotMoodAtmosphereRisingActionMotivationInternalDialogueConflictClimaxExternalConflictInformalExpositionInternalConflictThemeImageryForeshadowArchetypeDictionPointof ViewProtagonistDialectResolutionAntagonistAudienceSettingFallingActionIndirectCharacterizationFormalFoilExternalDialogueDirectCharacterizationFlashbackContinuityTenseTonePlotMoodAtmosphereRisingActionMotivationInternalDialogueConflictClimaxExternalConflictInformalExpositionInternalConflictThemeImageryForeshadowArchetypeDictionPointof ViewProtagonistDialectResolutionAntagonistAudienceSettingFallingActionIndirectCharacterizationFormalFoilExternalDialogueDirectCharacterizationFlashback

Elements of a Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Continuity
  2. Tense
  3. Tone
  4. Plot
  5. Mood
  6. Atmosphere
  7. Rising Action
  8. Motivation
  9. Internal Dialogue
  10. Conflict
  11. Climax
  12. External Conflict
  13. Informal
  14. Exposition
  15. Internal Conflict
  16. Theme
  17. Imagery
  18. Foreshadow
  19. Archetype
  20. Diction
  21. Point of View
  22. Protagonist
  23. Dialect
  24. Resolution
  25. Antagonist
  26. Audience
  27. Setting
  28. Falling Action
  29. Indirect Characterization
  30. Formal
  31. Foil
  32. External Dialogue
  33. Direct Characterization
  34. Flashback