LightMediumMechanicalWavesRefractionSoundTroughLongitudinal/compressionalwavesElectromagneticwavesPrismBinarySignalFrequencyWavelengthAmplitudeCompressionPixelsRarefactionReflectionTransverseWaveCrestWaterWaveSamplingRateWaveDigitalSignalAnalogSignalLightMediumMechanicalWavesRefractionSoundTroughLongitudinal/compressionalwavesElectromagneticwavesPrismBinarySignalFrequencyWavelengthAmplitudeCompressionPixelsRarefactionReflectionTransverseWaveCrestWaterWaveSamplingRateWaveDigitalSignalAnalogSignal

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Light
  2. Medium
  3. Mechanical Waves
  4. Refraction
  5. Sound
  6. Trough
  7. Longitudinal/ compressional waves
  8. Electromagnetic waves
  9. Prism
  10. Binary Signal
  11. Frequency
  12. Wavelength
  13. Amplitude
  14. Compression
  15. Pixels
  16. Rarefaction
  17. Reflection
  18. Transverse Wave
  19. Crest
  20. Water Wave
  21. Sampling Rate
  22. Wave
  23. Digital Signal
  24. Analog Signal