RefractionTransverseWaveRarefactionWaveElectromagneticwavesBinarySignalSoundAnalogSignalPrismWavelengthWaterWaveCompressionReflectionLightMediumFrequencyCrestPixelsLongitudinal/compressionalwavesTroughSamplingRateAmplitudeDigitalSignalMechanicalWavesRefractionTransverseWaveRarefactionWaveElectromagneticwavesBinarySignalSoundAnalogSignalPrismWavelengthWaterWaveCompressionReflectionLightMediumFrequencyCrestPixelsLongitudinal/compressionalwavesTroughSamplingRateAmplitudeDigitalSignalMechanicalWaves

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Refraction
  2. Transverse Wave
  3. Rarefaction
  4. Wave
  5. Electromagnetic waves
  6. Binary Signal
  7. Sound
  8. Analog Signal
  9. Prism
  10. Wavelength
  11. Water Wave
  12. Compression
  13. Reflection
  14. Light
  15. Medium
  16. Frequency
  17. Crest
  18. Pixels
  19. Longitudinal/ compressional waves
  20. Trough
  21. Sampling Rate
  22. Amplitude
  23. Digital Signal
  24. Mechanical Waves