AmplitudeSamplingRateLongitudinal/compressionalwavesWaveFrequencyPrismRarefactionLightTroughAnalogSignalMediumRefractionCrestWavelengthDigitalSignalPixelsElectromagneticwavesCompressionSoundWaterWaveMechanicalWavesReflectionTransverseWaveBinarySignalAmplitudeSamplingRateLongitudinal/compressionalwavesWaveFrequencyPrismRarefactionLightTroughAnalogSignalMediumRefractionCrestWavelengthDigitalSignalPixelsElectromagneticwavesCompressionSoundWaterWaveMechanicalWavesReflectionTransverseWaveBinarySignal

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amplitude
  2. Sampling Rate
  3. Longitudinal/ compressional waves
  4. Wave
  5. Frequency
  6. Prism
  7. Rarefaction
  8. Light
  9. Trough
  10. Analog Signal
  11. Medium
  12. Refraction
  13. Crest
  14. Wavelength
  15. Digital Signal
  16. Pixels
  17. Electromagnetic waves
  18. Compression
  19. Sound
  20. Water Wave
  21. Mechanical Waves
  22. Reflection
  23. Transverse Wave
  24. Binary Signal