WavelengthTroughSamplingRateFrequencyAmplitudeLightRarefactionBinarySignalMediumPixelsDigitalSignalPrismTransverseWaveWaveAnalogSignalElectromagneticwavesReflectionWaterWaveMechanicalWavesCrestRefractionSoundLongitudinal/compressionalwavesCompressionWavelengthTroughSamplingRateFrequencyAmplitudeLightRarefactionBinarySignalMediumPixelsDigitalSignalPrismTransverseWaveWaveAnalogSignalElectromagneticwavesReflectionWaterWaveMechanicalWavesCrestRefractionSoundLongitudinal/compressionalwavesCompression

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Wavelength
  2. Trough
  3. Sampling Rate
  4. Frequency
  5. Amplitude
  6. Light
  7. Rarefaction
  8. Binary Signal
  9. Medium
  10. Pixels
  11. Digital Signal
  12. Prism
  13. Transverse Wave
  14. Wave
  15. Analog Signal
  16. Electromagnetic waves
  17. Reflection
  18. Water Wave
  19. Mechanical Waves
  20. Crest
  21. Refraction
  22. Sound
  23. Longitudinal/ compressional waves
  24. Compression