AnalogSignalBinarySignalRarefactionCompressionSamplingRateLongitudinal/compressionalwavesTransverseWaveAmplitudeLightReflectionPrismDigitalSignalMediumMechanicalWavesSoundPixelsElectromagneticwavesCrestWaveRefractionFrequencyTroughWaterWaveWavelengthAnalogSignalBinarySignalRarefactionCompressionSamplingRateLongitudinal/compressionalwavesTransverseWaveAmplitudeLightReflectionPrismDigitalSignalMediumMechanicalWavesSoundPixelsElectromagneticwavesCrestWaveRefractionFrequencyTroughWaterWaveWavelength

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Analog Signal
  2. Binary Signal
  3. Rarefaction
  4. Compression
  5. Sampling Rate
  6. Longitudinal/ compressional waves
  7. Transverse Wave
  8. Amplitude
  9. Light
  10. Reflection
  11. Prism
  12. Digital Signal
  13. Medium
  14. Mechanical Waves
  15. Sound
  16. Pixels
  17. Electromagnetic waves
  18. Crest
  19. Wave
  20. Refraction
  21. Frequency
  22. Trough
  23. Water Wave
  24. Wavelength