PrismLongitudinal/compressionalwavesWaveAnalogSignalFrequencyWavelengthReflectionSamplingRateTroughLightWaterWaveRarefactionCompressionRefractionTransverseWaveCrestSoundPixelsElectromagneticwavesMechanicalWavesDigitalSignalBinarySignalAmplitudeMediumPrismLongitudinal/compressionalwavesWaveAnalogSignalFrequencyWavelengthReflectionSamplingRateTroughLightWaterWaveRarefactionCompressionRefractionTransverseWaveCrestSoundPixelsElectromagneticwavesMechanicalWavesDigitalSignalBinarySignalAmplitudeMedium

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prism
  2. Longitudinal/ compressional waves
  3. Wave
  4. Analog Signal
  5. Frequency
  6. Wavelength
  7. Reflection
  8. Sampling Rate
  9. Trough
  10. Light
  11. Water Wave
  12. Rarefaction
  13. Compression
  14. Refraction
  15. Transverse Wave
  16. Crest
  17. Sound
  18. Pixels
  19. Electromagnetic waves
  20. Mechanical Waves
  21. Digital Signal
  22. Binary Signal
  23. Amplitude
  24. Medium