AnalogSignalSamplingRateTransverseWaveRarefactionRefractionDigitalSignalPrismWavelengthFrequencyMechanicalWavesElectromagneticwavesWaterWaveWaveLightCrestTroughSoundBinarySignalLongitudinal/compressionalwavesPixelsMediumReflectionCompressionAmplitudeAnalogSignalSamplingRateTransverseWaveRarefactionRefractionDigitalSignalPrismWavelengthFrequencyMechanicalWavesElectromagneticwavesWaterWaveWaveLightCrestTroughSoundBinarySignalLongitudinal/compressionalwavesPixelsMediumReflectionCompressionAmplitude

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Analog Signal
  2. Sampling Rate
  3. Transverse Wave
  4. Rarefaction
  5. Refraction
  6. Digital Signal
  7. Prism
  8. Wavelength
  9. Frequency
  10. Mechanical Waves
  11. Electromagnetic waves
  12. Water Wave
  13. Wave
  14. Light
  15. Crest
  16. Trough
  17. Sound
  18. Binary Signal
  19. Longitudinal/ compressional waves
  20. Pixels
  21. Medium
  22. Reflection
  23. Compression
  24. Amplitude