LightPrismAnalogSignalElectromagneticwavesDigitalSignalRarefactionTroughWavelengthReflectionMechanicalWavesBinarySignalFrequencySamplingRateSoundMediumAmplitudePixelsTransverseWaveLongitudinal/compressionalwavesWaveRefractionCrestCompressionWaterWaveLightPrismAnalogSignalElectromagneticwavesDigitalSignalRarefactionTroughWavelengthReflectionMechanicalWavesBinarySignalFrequencySamplingRateSoundMediumAmplitudePixelsTransverseWaveLongitudinal/compressionalwavesWaveRefractionCrestCompressionWaterWave

Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Light
  2. Prism
  3. Analog Signal
  4. Electromagnetic waves
  5. Digital Signal
  6. Rarefaction
  7. Trough
  8. Wavelength
  9. Reflection
  10. Mechanical Waves
  11. Binary Signal
  12. Frequency
  13. Sampling Rate
  14. Sound
  15. Medium
  16. Amplitude
  17. Pixels
  18. Transverse Wave
  19. Longitudinal/ compressional waves
  20. Wave
  21. Refraction
  22. Crest
  23. Compression
  24. Water Wave