Selecting/PointingDevicesScanningHead-PointingSystemsChordedKeyboardsTrackballsAutomaticScanningCustomizableKeyboardsExpandedkeyboardsSwitchInterfaceEye-gazeSystemsSingleSwitchesMoistureGuardsAdaptedJoysticksOnscreenKeyboardsStepScanningDvorakkeyboardsLayoutAssistiveTechnologyContinuumTouchScreensContinuousSpeechApplicationsSpeaker-DependentProgramsSpeechRecognitionKeyboardLableskeyguardsDiscreteSpeechApplicationsSelecting/PointingDevicesScanningHead-PointingSystemsChordedKeyboardsTrackballsAutomaticScanningCustomizableKeyboardsExpandedkeyboardsSwitchInterfaceEye-gazeSystemsSingleSwitchesMoistureGuardsAdaptedJoysticksOnscreenKeyboardsStepScanningDvorakkeyboardsLayoutAssistiveTechnologyContinuumTouchScreensContinuousSpeechApplicationsSpeaker-DependentProgramsSpeechRecognitionKeyboardLableskeyguardsDiscreteSpeechApplications

AT BINGO Chapter 8 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Selecting/Pointing Devices
  2. Scanning
  3. Head-Pointing Systems
  4. Chorded Keyboards
  5. Trackballs
  6. Automatic Scanning
  7. Customizable Keyboards
  8. Expanded keyboards
  9. Switch Interface
  10. Eye-gaze Systems
  11. Single Switches
  12. Moisture Guards
  13. Adapted Joysticks
  14. Onscreen Keyboards
  15. Step Scanning
  16. Dvorak keyboards Layout
  17. Assistive Technology Continuum
  18. Touch Screens
  19. Continuous Speech Applications
  20. Speaker-Dependent Programs
  21. Speech Recognition
  22. Keyboard Lables
  23. keyguards
  24. Discrete Speech Applications