Head-PointingSystemsMoistureGuardsStepScanningExpandedkeyboardsSelecting/PointingDevicesDvorakkeyboardsLayoutkeyguardsSpeechRecognitionKeyboardLablesEye-gazeSystemsAssistiveTechnologyContinuumSingleSwitchesContinuousSpeechApplicationsScanningChordedKeyboardsOnscreenKeyboardsAdaptedJoysticksSwitchInterfaceDiscreteSpeechApplicationsSpeaker-DependentProgramsAutomaticScanningTrackballsCustomizableKeyboardsTouchScreensHead-PointingSystemsMoistureGuardsStepScanningExpandedkeyboardsSelecting/PointingDevicesDvorakkeyboardsLayoutkeyguardsSpeechRecognitionKeyboardLablesEye-gazeSystemsAssistiveTechnologyContinuumSingleSwitchesContinuousSpeechApplicationsScanningChordedKeyboardsOnscreenKeyboardsAdaptedJoysticksSwitchInterfaceDiscreteSpeechApplicationsSpeaker-DependentProgramsAutomaticScanningTrackballsCustomizableKeyboardsTouchScreens

AT BINGO Chapter 8 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Head-Pointing Systems
  2. Moisture Guards
  3. Step Scanning
  4. Expanded keyboards
  5. Selecting/Pointing Devices
  6. Dvorak keyboards Layout
  7. keyguards
  8. Speech Recognition
  9. Keyboard Lables
  10. Eye-gaze Systems
  11. Assistive Technology Continuum
  12. Single Switches
  13. Continuous Speech Applications
  14. Scanning
  15. Chorded Keyboards
  16. Onscreen Keyboards
  17. Adapted Joysticks
  18. Switch Interface
  19. Discrete Speech Applications
  20. Speaker-Dependent Programs
  21. Automatic Scanning
  22. Trackballs
  23. Customizable Keyboards
  24. Touch Screens