SingleSwitchesDvorakkeyboardsLayoutTouchScreensCustomizableKeyboardsOnscreenKeyboardsStepScanningAdaptedJoysticksAutomaticScanningSelecting/PointingDevicesEye-gazeSystemsTrackballsExpandedkeyboardskeyguardsAssistiveTechnologyContinuumMoistureGuardsDiscreteSpeechApplicationsKeyboardLablesContinuousSpeechApplicationsSpeaker-DependentProgramsHead-PointingSystemsScanningChordedKeyboardsSpeechRecognitionSwitchInterfaceSingleSwitchesDvorakkeyboardsLayoutTouchScreensCustomizableKeyboardsOnscreenKeyboardsStepScanningAdaptedJoysticksAutomaticScanningSelecting/PointingDevicesEye-gazeSystemsTrackballsExpandedkeyboardskeyguardsAssistiveTechnologyContinuumMoistureGuardsDiscreteSpeechApplicationsKeyboardLablesContinuousSpeechApplicationsSpeaker-DependentProgramsHead-PointingSystemsScanningChordedKeyboardsSpeechRecognitionSwitchInterface

AT BINGO Chapter 8 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Single Switches
  2. Dvorak keyboards Layout
  3. Touch Screens
  4. Customizable Keyboards
  5. Onscreen Keyboards
  6. Step Scanning
  7. Adapted Joysticks
  8. Automatic Scanning
  9. Selecting/Pointing Devices
  10. Eye-gaze Systems
  11. Trackballs
  12. Expanded keyboards
  13. keyguards
  14. Assistive Technology Continuum
  15. Moisture Guards
  16. Discrete Speech Applications
  17. Keyboard Lables
  18. Continuous Speech Applications
  19. Speaker-Dependent Programs
  20. Head-Pointing Systems
  21. Scanning
  22. Chorded Keyboards
  23. Speech Recognition
  24. Switch Interface