VisualLearnersDeviceSection504IDEA2004AssistiveTechnologyContinuumInternationalSociety forTechnologyin EducationTechnologyClosedCaptioningAssistiveTechnologySETTFrameworkTasksStudentToolsAmericanswithDisabilitiesActUniversalDesignLow-TechDevicesStudent-CenteredDecisionMakingModelDr.JoyZabalaMid-TechDevicesHigh-TechDevicesPellegrinoTurriEnvironmentAssistiveTechnologyPortfolioAlexanderGrahamBellVisualLearnersDeviceSection504IDEA2004AssistiveTechnologyContinuumInternationalSociety forTechnologyin EducationTechnologyClosedCaptioningAssistiveTechnologySETTFrameworkTasksStudentToolsAmericanswithDisabilitiesActUniversalDesignLow-TechDevicesStudent-CenteredDecisionMakingModelDr.JoyZabalaMid-TechDevicesHigh-TechDevicesPellegrinoTurriEnvironmentAssistiveTechnologyPortfolioAlexanderGrahamBell

Chapter One - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Learners
  2. Device
  3. Section 504
  4. IDEA 2004
  5. Assistive Technology Continuum
  6. International Society for Technology in Education
  7. Technology
  8. Closed Captioning
  9. Assistive Technology
  10. SETT Framework
  11. Tasks
  12. Student
  13. Tools
  14. Americans with Disabilities Act
  15. Universal Design
  16. Low-Tech Devices
  17. Student-Centered Decision Making Model
  18. Dr. Joy Zabala
  19. Mid-Tech Devices
  20. High-Tech Devices
  21. Pellegrino Turri
  22. Environment
  23. Assistive Technology Portfolio
  24. Alexander Graham Bell