UniversalDesignStudent-CenteredDecisionMakingModelAlexanderGrahamBellToolsStudentSETTFrameworkAmericanswithDisabilitiesActMid-TechDevicesClosedCaptioningLow-TechDevicesAssistiveTechnologyPortfolioTechnologyIDEA2004InternationalSociety forTechnologyin EducationPellegrinoTurriDr.JoyZabalaDeviceSection504TasksAssistiveTechnologyContinuumVisualLearnersAssistiveTechnologyEnvironmentHigh-TechDevicesUniversalDesignStudent-CenteredDecisionMakingModelAlexanderGrahamBellToolsStudentSETTFrameworkAmericanswithDisabilitiesActMid-TechDevicesClosedCaptioningLow-TechDevicesAssistiveTechnologyPortfolioTechnologyIDEA2004InternationalSociety forTechnologyin EducationPellegrinoTurriDr.JoyZabalaDeviceSection504TasksAssistiveTechnologyContinuumVisualLearnersAssistiveTechnologyEnvironmentHigh-TechDevices

Chapter One - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Universal Design
  2. Student-Centered Decision Making Model
  3. Alexander Graham Bell
  4. Tools
  5. Student
  6. SETT Framework
  7. Americans with Disabilities Act
  8. Mid-Tech Devices
  9. Closed Captioning
  10. Low-Tech Devices
  11. Assistive Technology Portfolio
  12. Technology
  13. IDEA 2004
  14. International Society for Technology in Education
  15. Pellegrino Turri
  16. Dr. Joy Zabala
  17. Device
  18. Section 504
  19. Tasks
  20. Assistive Technology Continuum
  21. Visual Learners
  22. Assistive Technology
  23. Environment
  24. High-Tech Devices