StudentDeviceSETTFrameworkAlexanderGrahamBellEnvironmentToolsAssistiveTechnologyPortfolioVisualLearnersTasksAmericanswithDisabilitiesActAssistiveTechnologyIDEA2004InternationalSociety forTechnologyin EducationSection504Dr.JoyZabalaLow-TechDevicesPellegrinoTurriHigh-TechDevicesStudent-CenteredDecisionMakingModelTechnologyMid-TechDevicesUniversalDesignAssistiveTechnologyContinuumClosedCaptioningStudentDeviceSETTFrameworkAlexanderGrahamBellEnvironmentToolsAssistiveTechnologyPortfolioVisualLearnersTasksAmericanswithDisabilitiesActAssistiveTechnologyIDEA2004InternationalSociety forTechnologyin EducationSection504Dr.JoyZabalaLow-TechDevicesPellegrinoTurriHigh-TechDevicesStudent-CenteredDecisionMakingModelTechnologyMid-TechDevicesUniversalDesignAssistiveTechnologyContinuumClosedCaptioning

Chapter One - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Student
  2. Device
  3. SETT Framework
  4. Alexander Graham Bell
  5. Environment
  6. Tools
  7. Assistive Technology Portfolio
  8. Visual Learners
  9. Tasks
  10. Americans with Disabilities Act
  11. Assistive Technology
  12. IDEA 2004
  13. International Society for Technology in Education
  14. Section 504
  15. Dr. Joy Zabala
  16. Low-Tech Devices
  17. Pellegrino Turri
  18. High-Tech Devices
  19. Student-Centered Decision Making Model
  20. Technology
  21. Mid-Tech Devices
  22. Universal Design
  23. Assistive Technology Continuum
  24. Closed Captioning