NonverbalchildCharacter seessomething inreflection, turnsaround andthere’s nothingthereHiddentorturechamber orstaircaseSomeonegettingkilled offscreenRunning up thestairs instead ofanother door orroom on thesame level.Phonecall cutsto dialtoneOuija boardto talk to thedemon/entityCartroubleOldethnic/disabledcharacter explainswhat cause thisand or what to doto surviveExploringsomethingin pitchblackCreature inthe middle ofthe roadduring adriving scene"Weshouldsplit up"Disturbingchild artVideo glitchon foundfootage orCCTVVillain’soriginstorySuspiciousreligiousfigureSuperficialface cutsafter fightNo signal/batterylow/ noreceptionAnyblackanimalRunningaroundthe woodsDropping theweaponimmediatelyafter subduingthe villain with it1 copwith noback upWritings/drawingson wall revealSelf-opening/closingdoorIntentionalwoundsfor ritual“[popular guy’sname], thisisn’t funny,stop messingaround”ChildhoodtraumaUnnecessaryjumpscareTrippingFaucetproducinganythingother thanwaterKid's toyturning itselfon and off ina dark roomOctoberNonverbalchildCharacter seessomething inreflection, turnsaround andthere’s nothingthereHiddentorturechamber orstaircaseSomeonegettingkilled offscreenRunning up thestairs instead ofanother door orroom on thesame level.Phonecall cutsto dialtoneOuija boardto talk to thedemon/entityCartroubleOldethnic/disabledcharacter explainswhat cause thisand or what to doto surviveExploringsomethingin pitchblackCreature inthe middle ofthe roadduring adriving scene"Weshouldsplit up"Disturbingchild artVideo glitchon foundfootage orCCTVVillain’soriginstorySuspiciousreligiousfigureSuperficialface cutsafter fightNo signal/batterylow/ noreceptionAnyblackanimalRunningaroundthe woodsDropping theweaponimmediatelyafter subduingthe villain with it1 copwith noback upWritings/drawingson wall revealSelf-opening/closingdoorIntentionalwoundsfor ritual“[popular guy’sname], thisisn’t funny,stop messingaround”ChildhoodtraumaUnnecessaryjumpscareTrippingFaucetproducinganythingother thanwaterKid's toyturning itselfon and off ina dark roomOctober

horror films edition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nonverbal child
  2. Character sees something in reflection, turns around and there’s nothing there
  3. Hidden torture chamber or staircase
  4. Someone getting killed off screen
  5. Running up the stairs instead of another door or room on the same level.
  6. Phone call cuts to dial tone
  7. Ouija board to talk to the demon/entity
  8. Car trouble
  9. Old ethnic/disabled character explains what cause this and or what to do to survive
  10. Exploring something in pitch black
  11. Creature in the middle of the road during a driving scene
  12. "We should split up"
  13. Disturbing child art
  14. Video glitch on found footage or CCTV
  15. Villain’s origin story
  16. Suspicious religious figure
  17. Superficial face cuts after fight
  18. No signal/ battery low/ no reception
  19. Any black animal
  20. Running around the woods
  21. Dropping the weapon immediately after subduing the villain with it
  22. 1 cop with no back up
  23. Writings/drawings on wall reveal
  24. Self-opening/closing door
  25. Intentional wounds for ritual
  26. “[popular guy’s name], this isn’t funny, stop messing around”
  27. Childhood trauma
  28. Unnecessary jumpscare
  29. Tripping
  30. Faucet producing anything other than water
  31. Kid's toy turning itself on and off in a dark room
  32. October