Anyblackanimal1 copwith noback upSelf-opening/closingdoorOldethnic/disabledcharacter explainswhat cause thisand or what to doto surviveSuspiciousreligiousfigureChildhoodtraumaFaucetproducinganythingother thanwater"Weshouldsplit up"Dropping theweaponimmediatelyafter subduingthe villain with itOuija boardto talk to thedemon/entityCharacter seessomething inreflection, turnsaround andthere’s nothingthereSomeonegettingkilled offscreenTrippingKid's toyturning itselfon and off ina dark roomUnnecessaryjumpscareRunning up thestairs instead ofanother door orroom on thesame level.CartroubleVillain’soriginstoryDisturbingchild art“[popular guy’sname], thisisn’t funny,stop messingaround”Superficialface cutsafter fightRunningaroundthe woodsNonverbalchildIntentionalwoundsfor ritualExploringsomethingin pitchblackWritings/drawingson wall revealVideo glitchon foundfootage orCCTVPhonecall cutsto dialtoneCreature inthe middle ofthe roadduring adriving sceneHiddentorturechamber orstaircaseOctoberNo signal/batterylow/ noreceptionAnyblackanimal1 copwith noback upSelf-opening/closingdoorOldethnic/disabledcharacter explainswhat cause thisand or what to doto surviveSuspiciousreligiousfigureChildhoodtraumaFaucetproducinganythingother thanwater"Weshouldsplit up"Dropping theweaponimmediatelyafter subduingthe villain with itOuija boardto talk to thedemon/entityCharacter seessomething inreflection, turnsaround andthere’s nothingthereSomeonegettingkilled offscreenTrippingKid's toyturning itselfon and off ina dark roomUnnecessaryjumpscareRunning up thestairs instead ofanother door orroom on thesame level.CartroubleVillain’soriginstoryDisturbingchild art“[popular guy’sname], thisisn’t funny,stop messingaround”Superficialface cutsafter fightRunningaroundthe woodsNonverbalchildIntentionalwoundsfor ritualExploringsomethingin pitchblackWritings/drawingson wall revealVideo glitchon foundfootage orCCTVPhonecall cutsto dialtoneCreature inthe middle ofthe roadduring adriving sceneHiddentorturechamber orstaircaseOctoberNo signal/batterylow/ noreception

horror films edition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Any black animal
  2. 1 cop with no back up
  3. Self-opening/closing door
  4. Old ethnic/disabled character explains what cause this and or what to do to survive
  5. Suspicious religious figure
  6. Childhood trauma
  7. Faucet producing anything other than water
  8. "We should split up"
  9. Dropping the weapon immediately after subduing the villain with it
  10. Ouija board to talk to the demon/entity
  11. Character sees something in reflection, turns around and there’s nothing there
  12. Someone getting killed off screen
  13. Tripping
  14. Kid's toy turning itself on and off in a dark room
  15. Unnecessary jumpscare
  16. Running up the stairs instead of another door or room on the same level.
  17. Car trouble
  18. Villain’s origin story
  19. Disturbing child art
  20. “[popular guy’s name], this isn’t funny, stop messing around”
  21. Superficial face cuts after fight
  22. Running around the woods
  23. Nonverbal child
  24. Intentional wounds for ritual
  25. Exploring something in pitch black
  26. Writings/drawings on wall reveal
  27. Video glitch on found footage or CCTV
  28. Phone call cuts to dial tone
  29. Creature in the middle of the road during a driving scene
  30. Hidden torture chamber or staircase
  31. October
  32. No signal/ battery low/ no reception