Direct Characterization Archetype Symbol Ode Lyric Logos External Conflict Climax Suspense Syntax Diction Internal Conflict Assonance Simile Personification Imagery First Person PoV Paradox Antagonist 3rd Person PoV Flashback Dialect Protagonist Omniscient PoV Point of View Metaphor Setting Foreshadowing Theme Conflict Tone Conceit Oxymoron Repetition Repetition Foil Indirect Characterization Elegy Juxtaposition/Opposition Ethos Alliteration Irony Exposition Hyperbole Allusion Sonnet Dialogue Pathos Direct Characterization Archetype Symbol Ode Lyric Logos External Conflict Climax Suspense Syntax Diction Internal Conflict Assonance Simile Personification Imagery First Person PoV Paradox Antagonist 3rd Person PoV Flashback Dialect Protagonist Omniscient PoV Point of View Metaphor Setting Foreshadowing Theme Conflict Tone Conceit Oxymoron Repetition Repetition Foil Indirect Characterization Elegy Juxtaposition/Opposition Ethos Alliteration Irony Exposition Hyperbole Allusion Sonnet Dialogue Pathos
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Archetype
Symbol
Ode
Lyric
Logos
External Conflict
Climax
Suspense
Syntax
Diction
Internal Conflict
Assonance
Simile
Personification
Imagery
First Person PoV
Paradox
Antagonist
3rd Person PoV
Flashback
Dialect
Protagonist
Omniscient PoV
Point of View
Metaphor
Setting
Foreshadowing
Theme
Conflict
Tone
Conceit
Oxymoron
Repetition
Repetition
Foil
Indirect Characterization
Elegy
Juxtaposition/Opposition
Ethos
Alliteration
Irony
Exposition
Hyperbole
Allusion
Sonnet
Dialogue
Pathos