Antagonist Archetype Flashback Ode Simile Dialogue Internal Conflict Foil Omniscient PoV Metaphor Pathos Direct Characterization Allusion Juxtaposition/Opposition Repetition Sonnet Diction Symbol Assonance Oxymoron Logos Lyric Suspense Elegy Imagery Climax Paradox Personification Tone Conceit Setting Repetition Hyperbole Foreshadowing Ethos External Conflict Syntax Dialect Point of View Protagonist Alliteration Indirect Characterization Conflict 3rd Person PoV First Person PoV Exposition Irony Theme Antagonist Archetype Flashback Ode Simile Dialogue Internal Conflict Foil Omniscient PoV Metaphor Pathos Direct Characterization Allusion Juxtaposition/Opposition Repetition Sonnet Diction Symbol Assonance Oxymoron Logos Lyric Suspense Elegy Imagery Climax Paradox Personification Tone Conceit Setting Repetition Hyperbole Foreshadowing Ethos External Conflict Syntax Dialect Point of View Protagonist Alliteration Indirect Characterization Conflict 3rd Person PoV First Person PoV Exposition Irony Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Archetype
Flashback
Ode
Simile
Dialogue
Internal Conflict
Foil
Omniscient PoV
Metaphor
Pathos
Direct Characterization
Allusion
Juxtaposition/Opposition
Repetition
Sonnet
Diction
Symbol
Assonance
Oxymoron
Logos
Lyric
Suspense
Elegy
Imagery
Climax
Paradox
Personification
Tone
Conceit
Setting
Repetition
Hyperbole
Foreshadowing
Ethos
External Conflict
Syntax
Dialect
Point of View
Protagonist
Alliteration
Indirect Characterization
Conflict
3rd Person PoV
First Person PoV
Exposition
Irony
Theme