CottonResourceCapitalchangedat start ofageNormansIndependentPeopleUniqueSuzeraintyBonusRevolutionaryCrisisAdmiral /NavalCommanderAwkwardgameplay/yappingratioNewNaturalWondershighlightedOne CitynavallyconqueredTranscontinentalSettlingSoftballQ&ASugarResourceTecumseh+ShawneeSoundtrackhighlightedTobaccoResource2 ShowcaseSave Files(one at agestart, onenear end)Health/DiseasesystemexplainedMongolsGreatWork-esquesystemOneModernCivRevealedCholaSpainNewEconomicsystemsVague wafflingabout howgameplay isaccurate tohistoricalevolutionCottonResourceCapitalchangedat start ofageNormansIndependentPeopleUniqueSuzeraintyBonusRevolutionaryCrisisAdmiral /NavalCommanderAwkwardgameplay/yappingratioNewNaturalWondershighlightedOne CitynavallyconqueredTranscontinentalSettlingSoftballQ&ASugarResourceTecumseh+ShawneeSoundtrackhighlightedTobaccoResource2 ShowcaseSave Files(one at agestart, onenear end)Health/DiseasesystemexplainedMongolsGreatWork-esquesystemOneModernCivRevealedCholaSpainNewEconomicsystemsVague wafflingabout howgameplay isaccurate tohistoricalevolution

Exploration Stream - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cotton Resource
  2. Capital changed at start of age
  3. Normans
  4. Independent People Unique Suzerainty Bonus
  5. Revolutionary Crisis
  6. Admiral / Naval Commander
  7. Awkward gameplay/yapping ratio
  8. New Natural Wonders highlighted
  9. One City navally conquered
  10. Transcontinental Settling
  11. Softball Q&A
  12. Sugar Resource
  13. Tecumseh + Shawnee
  14. Soundtrack highlighted
  15. Tobacco Resource
  16. 2 Showcase Save Files (one at age start, one near end)
  17. Health/Disease system explained
  18. Mongols
  19. Great Work-esque system
  20. One Modern Civ Revealed
  21. Chola
  22. Spain
  23. New Economic systems
  24. Vague waffling about how gameplay is accurate to historical evolution