TundraTropicalRainforestQualitativeUplandLimitingfactorStrongrelationshipMortalityfactorsWildebeestNature-CultureRelationshipCriteriaAlgorithmEmpiricalEvidenceTaigaComponentDesertPoachingBiodiversityInvestigationInteractionMortalitySystemColonialismCarryingcapacityConservationModelWeakrelationshipThomson'sGazelleEcosystemMarshTemperateDeciduousForestSimulationConservationPlanComplementarity30 by30InitiativeGrasslandPositiveMigrationZebraNegativeWetlandTundraTropicalRainforestQualitativeUplandLimitingfactorStrongrelationshipMortalityfactorsWildebeestNature-CultureRelationshipCriteriaAlgorithmEmpiricalEvidenceTaigaComponentDesertPoachingBiodiversityInvestigationInteractionMortalitySystemColonialismCarryingcapacityConservationModelWeakrelationshipThomson'sGazelleEcosystemMarshTemperateDeciduousForestSimulationConservationPlanComplementarity30 by30InitiativeGrasslandPositiveMigrationZebraNegativeWetland

B.1 Lessons 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tundra
  2. Tropical Rain forest
  3. Qualitative
  4. Upland
  5. Limiting factor
  6. Strong relationship
  7. Mortality factors
  8. Wildebeest
  9. Nature-Culture Relationship
  10. Criteria
  11. Algorithm
  12. Empirical Evidence
  13. Taiga
  14. Component
  15. Desert
  16. Poaching
  17. Biodiversity
  18. Investigation
  19. Interaction
  20. Mortality
  21. System
  22. Colonialism
  23. Carrying capacity
  24. Conservation
  25. Model
  26. Weak relationship
  27. Thomson's Gazelle
  28. Ecosystem
  29. Marsh
  30. Temperate Deciduous Forest
  31. Simulation
  32. Conservation Plan
  33. Complementarity
  34. 30 by 30 Initiative
  35. Grassland
  36. Positive
  37. Migration
  38. Zebra
  39. Negative
  40. Wetland