ComplementarityWeakrelationshipTropicalRainforestSystemCarryingcapacityLimitingfactorMortalityfactorsConservationThomson'sGazelleEcosystemComponentNature-CultureRelationshipPoachingPositiveColonialismBiodiversityGrasslandMigration30 by30InitiativeInvestigationTaigaQualitativeWetlandTundraNegativeModelMortalityStrongrelationshipAlgorithmZebraUplandTemperateDeciduousForestConservationPlanInteractionDesertEmpiricalEvidenceSimulationMarshCriteriaWildebeestComplementarityWeakrelationshipTropicalRainforestSystemCarryingcapacityLimitingfactorMortalityfactorsConservationThomson'sGazelleEcosystemComponentNature-CultureRelationshipPoachingPositiveColonialismBiodiversityGrasslandMigration30 by30InitiativeInvestigationTaigaQualitativeWetlandTundraNegativeModelMortalityStrongrelationshipAlgorithmZebraUplandTemperateDeciduousForestConservationPlanInteractionDesertEmpiricalEvidenceSimulationMarshCriteriaWildebeest

B.1 Lessons 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Complementarity
  2. Weak relationship
  3. Tropical Rain forest
  4. System
  5. Carrying capacity
  6. Limiting factor
  7. Mortality factors
  8. Conservation
  9. Thomson's Gazelle
  10. Ecosystem
  11. Component
  12. Nature-Culture Relationship
  13. Poaching
  14. Positive
  15. Colonialism
  16. Biodiversity
  17. Grassland
  18. Migration
  19. 30 by 30 Initiative
  20. Investigation
  21. Taiga
  22. Qualitative
  23. Wetland
  24. Tundra
  25. Negative
  26. Model
  27. Mortality
  28. Strong relationship
  29. Algorithm
  30. Zebra
  31. Upland
  32. Temperate Deciduous Forest
  33. Conservation Plan
  34. Interaction
  35. Desert
  36. Empirical Evidence
  37. Simulation
  38. Marsh
  39. Criteria
  40. Wildebeest