Thomson'sGazelleLimitingfactorTropicalRainforestWetlandCriteriaMortalityfactorsMarshEmpiricalEvidenceNegativeComponentConservation30 by30InitiativeConservationPlanMigrationPositiveMortalityAlgorithmWeakrelationshipModelZebraSystemColonialismPoachingTemperateDeciduousForestStrongrelationshipInvestigationWildebeestInteractionQualitativeCarryingcapacityComplementarityNature-CultureRelationshipUplandSimulationBiodiversityTundraTaigaGrasslandDesertEcosystemThomson'sGazelleLimitingfactorTropicalRainforestWetlandCriteriaMortalityfactorsMarshEmpiricalEvidenceNegativeComponentConservation30 by30InitiativeConservationPlanMigrationPositiveMortalityAlgorithmWeakrelationshipModelZebraSystemColonialismPoachingTemperateDeciduousForestStrongrelationshipInvestigationWildebeestInteractionQualitativeCarryingcapacityComplementarityNature-CultureRelationshipUplandSimulationBiodiversityTundraTaigaGrasslandDesertEcosystem

B.1 Lessons 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Thomson's Gazelle
  2. Limiting factor
  3. Tropical Rain forest
  4. Wetland
  5. Criteria
  6. Mortality factors
  7. Marsh
  8. Empirical Evidence
  9. Negative
  10. Component
  11. Conservation
  12. 30 by 30 Initiative
  13. Conservation Plan
  14. Migration
  15. Positive
  16. Mortality
  17. Algorithm
  18. Weak relationship
  19. Model
  20. Zebra
  21. System
  22. Colonialism
  23. Poaching
  24. Temperate Deciduous Forest
  25. Strong relationship
  26. Investigation
  27. Wildebeest
  28. Interaction
  29. Qualitative
  30. Carrying capacity
  31. Complementarity
  32. Nature-Culture Relationship
  33. Upland
  34. Simulation
  35. Biodiversity
  36. Tundra
  37. Taiga
  38. Grassland
  39. Desert
  40. Ecosystem