PoachingConservationSimulationMortalityTropicalRainforestQualitativeNature-CultureRelationshipInteractionModelComponentUplandStrongrelationshipEmpiricalEvidenceWildebeestMortalityfactorsBiodiversityAlgorithmCarryingcapacityConservationPlanPositiveEcosystemTaigaNegativeDesertMarsh30 by30InitiativeLimitingfactorTundraSystemColonialismWeakrelationshipZebraMigrationComplementarityWetlandTemperateDeciduousForestGrasslandCriteriaInvestigationThomson'sGazellePoachingConservationSimulationMortalityTropicalRainforestQualitativeNature-CultureRelationshipInteractionModelComponentUplandStrongrelationshipEmpiricalEvidenceWildebeestMortalityfactorsBiodiversityAlgorithmCarryingcapacityConservationPlanPositiveEcosystemTaigaNegativeDesertMarsh30 by30InitiativeLimitingfactorTundraSystemColonialismWeakrelationshipZebraMigrationComplementarityWetlandTemperateDeciduousForestGrasslandCriteriaInvestigationThomson'sGazelle

B.1 Lessons 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Poaching
  2. Conservation
  3. Simulation
  4. Mortality
  5. Tropical Rain forest
  6. Qualitative
  7. Nature-Culture Relationship
  8. Interaction
  9. Model
  10. Component
  11. Upland
  12. Strong relationship
  13. Empirical Evidence
  14. Wildebeest
  15. Mortality factors
  16. Biodiversity
  17. Algorithm
  18. Carrying capacity
  19. Conservation Plan
  20. Positive
  21. Ecosystem
  22. Taiga
  23. Negative
  24. Desert
  25. Marsh
  26. 30 by 30 Initiative
  27. Limiting factor
  28. Tundra
  29. System
  30. Colonialism
  31. Weak relationship
  32. Zebra
  33. Migration
  34. Complementarity
  35. Wetland
  36. Temperate Deciduous Forest
  37. Grassland
  38. Criteria
  39. Investigation
  40. Thomson's Gazelle