1 copwith noback upOctober"Weshouldsplit up"Running up thestairs instead ofanother door orroom on thesame level.Kid's toyturning itselfon and off ina dark roomDisturbingchild artIntentionalwoundsfor ritualCreature inthe middle ofthe roadduring adriving sceneOuija boardto talk to thedemon/entityVideo glitchon foundfootage orCCTVAnyblackanimalExploringsomethingin pitchblackPhonecall cutsto dialtoneChildhoodtraumaSelf-opening/closingdoorRunningaroundthe woodsNo signal/batterylow/ noreceptionHiddentorturechamber orstaircaseVillain’soriginstoryDropping theweaponimmediatelyafter subduingthe villain with itWritings/drawingson wall revealOldethnic/disabledcharacter explainswhat cause thisand or what to doto surviveSomeonegettingkilled offscreenCatchphraseto save amaincharacterFaucetproducinganythingother thanwaterSequelbait withno sequelNonverbalchildSuspiciousreligiousfigureTrippingCharacter seessomething inreflection, turnsaround andthere’s nothingthere“[popular guy’sname], thisisn’t funny,stop messingaround”Floor filledup withbloodCartroubleSuperficialface cutsafter fightUnthreateningjumpscare1 copwith noback upOctober"Weshouldsplit up"Running up thestairs instead ofanother door orroom on thesame level.Kid's toyturning itselfon and off ina dark roomDisturbingchild artIntentionalwoundsfor ritualCreature inthe middle ofthe roadduring adriving sceneOuija boardto talk to thedemon/entityVideo glitchon foundfootage orCCTVAnyblackanimalExploringsomethingin pitchblackPhonecall cutsto dialtoneChildhoodtraumaSelf-opening/closingdoorRunningaroundthe woodsNo signal/batterylow/ noreceptionHiddentorturechamber orstaircaseVillain’soriginstoryDropping theweaponimmediatelyafter subduingthe villain with itWritings/drawingson wall revealOldethnic/disabledcharacter explainswhat cause thisand or what to doto surviveSomeonegettingkilled offscreenCatchphraseto save amaincharacterFaucetproducinganythingother thanwaterSequelbait withno sequelNonverbalchildSuspiciousreligiousfigureTrippingCharacter seessomething inreflection, turnsaround andthere’s nothingthere“[popular guy’sname], thisisn’t funny,stop messingaround”Floor filledup withbloodCartroubleSuperficialface cutsafter fightUnthreateningjumpscare

horror films yeeaahhh - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. 1 cop with no back up
  2. October
  3. "We should split up"
  4. Running up the stairs instead of another door or room on the same level.
  5. Kid's toy turning itself on and off in a dark room
  6. Disturbing child art
  7. Intentional wounds for ritual
  8. Creature in the middle of the road during a driving scene
  9. Ouija board to talk to the demon/entity
  10. Video glitch on found footage or CCTV
  11. Any black animal
  12. Exploring something in pitch black
  13. Phone call cuts to dial tone
  14. Childhood trauma
  15. Self-opening/closing door
  16. Running around the woods
  17. No signal/ battery low/ no reception
  18. Hidden torture chamber or staircase
  19. Villain’s origin story
  20. Dropping the weapon immediately after subduing the villain with it
  21. Writings/drawings on wall reveal
  22. Old ethnic/disabled character explains what cause this and or what to do to survive
  23. Someone getting killed off screen
  24. Catchphrase to save a main character
  25. Faucet producing anything other than water
  26. Sequel bait with no sequel
  27. Nonverbal child
  28. Suspicious religious figure
  29. Tripping
  30. Character sees something in reflection, turns around and there’s nothing there
  31. “[popular guy’s name], this isn’t funny, stop messing around”
  32. Floor filled up with blood
  33. Car trouble
  34. Superficial face cuts after fight
  35. Unthreatening jumpscare