Four-PartProcessingModelBookendsDecodingOWTPAWA.R.E.IntegratedReadingLessonNaturalRecursiveSimpleView ofWritingRocketScienceAnchorStandardsIsolatedSkillAutomaticityStandardsBasedTeachingEhri'sHourglassVowel/ConsonantArticulationSimpleView ofReadingLearningAppropriateRateWorkingMemoryStandard10ReadingStandard1EffortfulRetrievalOverArchingObjectivesFour-PartProcessingModelBookendsDecodingOWTPAWA.R.E.IntegratedReadingLessonNaturalRecursiveSimpleView ofWritingRocketScienceAnchorStandardsIsolatedSkillAutomaticityStandardsBasedTeachingEhri'sHourglassVowel/ConsonantArticulationSimpleView ofReadingLearningAppropriateRateWorkingMemoryStandard10ReadingStandard1EffortfulRetrievalOverArchingObjectives

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Four-Part Processing Model
  2. Bookends
  3. Decoding
  4. OWTPAW
  5. A.R.E.
  6. Integrated Reading Lesson
  7. Natural
  8. Recursive
  9. Simple View of Writing
  10. Rocket Science
  11. Anchor Standards
  12. Isolated Skill
  13. Automaticity
  14. Standards Based Teaching
  15. Ehri's Hourglass
  16. Vowel/ Consonant Articulation
  17. Simple View of Reading
  18. Learning
  19. Appropriate Rate
  20. Working Memory
  21. Standard 10
  22. Reading Standard 1
  23. Effortful Retrieval
  24. Over Arching Objectives