AnchorStandardsNaturalStandard10Ehri'sHourglassBookendsSimpleView ofWritingIntegratedReadingLessonA.R.E.RecursiveStandardsBasedTeachingIsolatedSkillOverArchingObjectivesOWTPAWSimpleView ofReadingFour-PartProcessingModelAppropriateRateRocketScienceWorkingMemoryVowel/ConsonantArticulationEffortfulRetrievalReadingStandard1LearningDecodingAutomaticityAnchorStandardsNaturalStandard10Ehri'sHourglassBookendsSimpleView ofWritingIntegratedReadingLessonA.R.E.RecursiveStandardsBasedTeachingIsolatedSkillOverArchingObjectivesOWTPAWSimpleView ofReadingFour-PartProcessingModelAppropriateRateRocketScienceWorkingMemoryVowel/ConsonantArticulationEffortfulRetrievalReadingStandard1LearningDecodingAutomaticity

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anchor Standards
  2. Natural
  3. Standard 10
  4. Ehri's Hourglass
  5. Bookends
  6. Simple View of Writing
  7. Integrated Reading Lesson
  8. A.R.E.
  9. Recursive
  10. Standards Based Teaching
  11. Isolated Skill
  12. Over Arching Objectives
  13. OWTPAW
  14. Simple View of Reading
  15. Four-Part Processing Model
  16. Appropriate Rate
  17. Rocket Science
  18. Working Memory
  19. Vowel/ Consonant Articulation
  20. Effortful Retrieval
  21. Reading Standard 1
  22. Learning
  23. Decoding
  24. Automaticity