A.R.E.RocketScienceNaturalIsolatedSkillAppropriateRateEffortfulRetrievalIntegratedReadingLessonOWTPAWBookendsAnchorStandardsStandardsBasedTeachingReadingStandard1OverArchingObjectivesFour-PartProcessingModelSimpleView ofReadingWorkingMemoryDecodingAutomaticityEhri'sHourglassStandard10RecursiveSimpleView ofWritingVowel/ConsonantArticulationLearningA.R.E.RocketScienceNaturalIsolatedSkillAppropriateRateEffortfulRetrievalIntegratedReadingLessonOWTPAWBookendsAnchorStandardsStandardsBasedTeachingReadingStandard1OverArchingObjectivesFour-PartProcessingModelSimpleView ofReadingWorkingMemoryDecodingAutomaticityEhri'sHourglassStandard10RecursiveSimpleView ofWritingVowel/ConsonantArticulationLearning

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. A.R.E.
  2. Rocket Science
  3. Natural
  4. Isolated Skill
  5. Appropriate Rate
  6. Effortful Retrieval
  7. Integrated Reading Lesson
  8. OWTPAW
  9. Bookends
  10. Anchor Standards
  11. Standards Based Teaching
  12. Reading Standard 1
  13. Over Arching Objectives
  14. Four-Part Processing Model
  15. Simple View of Reading
  16. Working Memory
  17. Decoding
  18. Automaticity
  19. Ehri's Hourglass
  20. Standard 10
  21. Recursive
  22. Simple View of Writing
  23. Vowel/ Consonant Articulation
  24. Learning