Standard10EffortfulRetrievalEhri'sHourglassAutomaticityIntegratedReadingLessonAppropriateRateReadingStandard1SimpleView ofReadingOverArchingObjectivesRecursiveStandardsBasedTeachingBookendsSimpleView ofWritingFour-PartProcessingModelLearningVowel/ConsonantArticulationWorkingMemoryAnchorStandardsDecodingRocketScienceNaturalIsolatedSkillA.R.E.OWTPAWStandard10EffortfulRetrievalEhri'sHourglassAutomaticityIntegratedReadingLessonAppropriateRateReadingStandard1SimpleView ofReadingOverArchingObjectivesRecursiveStandardsBasedTeachingBookendsSimpleView ofWritingFour-PartProcessingModelLearningVowel/ConsonantArticulationWorkingMemoryAnchorStandardsDecodingRocketScienceNaturalIsolatedSkillA.R.E.OWTPAW

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Standard 10
  2. Effortful Retrieval
  3. Ehri's Hourglass
  4. Automaticity
  5. Integrated Reading Lesson
  6. Appropriate Rate
  7. Reading Standard 1
  8. Simple View of Reading
  9. Over Arching Objectives
  10. Recursive
  11. Standards Based Teaching
  12. Bookends
  13. Simple View of Writing
  14. Four-Part Processing Model
  15. Learning
  16. Vowel/ Consonant Articulation
  17. Working Memory
  18. Anchor Standards
  19. Decoding
  20. Rocket Science
  21. Natural
  22. Isolated Skill
  23. A.R.E.
  24. OWTPAW