DecodingAutomaticityStandardsBasedTeachingIntegratedReadingLessonRocketScienceNaturalFour-PartProcessingModelSimpleView ofReadingRecursiveIsolatedSkillEffortfulRetrievalAnchorStandardsStandard10ReadingStandard1SimpleView ofWritingLearningOWTPAWA.R.E.AppropriateRateVowel/ConsonantArticulationWorkingMemoryOverArchingObjectivesEhri'sHourglassBookendsDecodingAutomaticityStandardsBasedTeachingIntegratedReadingLessonRocketScienceNaturalFour-PartProcessingModelSimpleView ofReadingRecursiveIsolatedSkillEffortfulRetrievalAnchorStandardsStandard10ReadingStandard1SimpleView ofWritingLearningOWTPAWA.R.E.AppropriateRateVowel/ConsonantArticulationWorkingMemoryOverArchingObjectivesEhri'sHourglassBookends

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decoding
  2. Automaticity
  3. Standards Based Teaching
  4. Integrated Reading Lesson
  5. Rocket Science
  6. Natural
  7. Four-Part Processing Model
  8. Simple View of Reading
  9. Recursive
  10. Isolated Skill
  11. Effortful Retrieval
  12. Anchor Standards
  13. Standard 10
  14. Reading Standard 1
  15. Simple View of Writing
  16. Learning
  17. OWTPAW
  18. A.R.E.
  19. Appropriate Rate
  20. Vowel/ Consonant Articulation
  21. Working Memory
  22. Over Arching Objectives
  23. Ehri's Hourglass
  24. Bookends