A.R.E.AnchorStandardsVowel/ConsonantArticulationOverArchingObjectivesEffortfulRetrievalIsolatedSkillSimpleView ofWritingDecodingLearningWorkingMemoryIntegratedReadingLessonRecursiveReadingStandard1SimpleView ofReadingEhri'sHourglassStandard10StandardsBasedTeachingNaturalFour-PartProcessingModelAppropriateRateRocketScienceAutomaticityBookendsOWTPAWA.R.E.AnchorStandardsVowel/ConsonantArticulationOverArchingObjectivesEffortfulRetrievalIsolatedSkillSimpleView ofWritingDecodingLearningWorkingMemoryIntegratedReadingLessonRecursiveReadingStandard1SimpleView ofReadingEhri'sHourglassStandard10StandardsBasedTeachingNaturalFour-PartProcessingModelAppropriateRateRocketScienceAutomaticityBookendsOWTPAW

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A.R.E.
  2. Anchor Standards
  3. Vowel/ Consonant Articulation
  4. Over Arching Objectives
  5. Effortful Retrieval
  6. Isolated Skill
  7. Simple View of Writing
  8. Decoding
  9. Learning
  10. Working Memory
  11. Integrated Reading Lesson
  12. Recursive
  13. Reading Standard 1
  14. Simple View of Reading
  15. Ehri's Hourglass
  16. Standard 10
  17. Standards Based Teaching
  18. Natural
  19. Four-Part Processing Model
  20. Appropriate Rate
  21. Rocket Science
  22. Automaticity
  23. Bookends
  24. OWTPAW