Vowel/ConsonantArticulationEffortfulRetrievalIsolatedSkillAppropriateRateStandard10WorkingMemoryReadingStandard1OWTPAWLearningIntegratedReadingLessonBookendsNaturalRocketScienceAnchorStandardsOverArchingObjectivesRecursiveA.R.E.SimpleView ofReadingDecodingFour-PartProcessingModelSimpleView ofWritingEhri'sHourglassAutomaticityStandardsBasedTeachingVowel/ConsonantArticulationEffortfulRetrievalIsolatedSkillAppropriateRateStandard10WorkingMemoryReadingStandard1OWTPAWLearningIntegratedReadingLessonBookendsNaturalRocketScienceAnchorStandardsOverArchingObjectivesRecursiveA.R.E.SimpleView ofReadingDecodingFour-PartProcessingModelSimpleView ofWritingEhri'sHourglassAutomaticityStandardsBasedTeaching

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vowel/ Consonant Articulation
  2. Effortful Retrieval
  3. Isolated Skill
  4. Appropriate Rate
  5. Standard 10
  6. Working Memory
  7. Reading Standard 1
  8. OWTPAW
  9. Learning
  10. Integrated Reading Lesson
  11. Bookends
  12. Natural
  13. Rocket Science
  14. Anchor Standards
  15. Over Arching Objectives
  16. Recursive
  17. A.R.E.
  18. Simple View of Reading
  19. Decoding
  20. Four-Part Processing Model
  21. Simple View of Writing
  22. Ehri's Hourglass
  23. Automaticity
  24. Standards Based Teaching