NaturalIntegratedReadingLessonWorkingMemoryAppropriateRateReadingStandard1IsolatedSkillEffortfulRetrievalStandardsBasedTeachingStandard10AutomaticityRecursiveOverArchingObjectivesSimpleView ofReadingBookendsAnchorStandardsOWTPAWDecodingA.R.E.LearningRocketScienceVowel/ConsonantArticulationFour-PartProcessingModelEhri'sHourglassSimpleView ofWritingNaturalIntegratedReadingLessonWorkingMemoryAppropriateRateReadingStandard1IsolatedSkillEffortfulRetrievalStandardsBasedTeachingStandard10AutomaticityRecursiveOverArchingObjectivesSimpleView ofReadingBookendsAnchorStandardsOWTPAWDecodingA.R.E.LearningRocketScienceVowel/ConsonantArticulationFour-PartProcessingModelEhri'sHourglassSimpleView ofWriting

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Natural
  2. Integrated Reading Lesson
  3. Working Memory
  4. Appropriate Rate
  5. Reading Standard 1
  6. Isolated Skill
  7. Effortful Retrieval
  8. Standards Based Teaching
  9. Standard 10
  10. Automaticity
  11. Recursive
  12. Over Arching Objectives
  13. Simple View of Reading
  14. Bookends
  15. Anchor Standards
  16. OWTPAW
  17. Decoding
  18. A.R.E.
  19. Learning
  20. Rocket Science
  21. Vowel/ Consonant Articulation
  22. Four-Part Processing Model
  23. Ehri's Hourglass
  24. Simple View of Writing