Standard10OverArchingObjectivesSimpleView ofReadingReadingStandard1AutomaticityWorkingMemoryBookendsVowel/ConsonantArticulationAppropriateRateLearningRecursiveRocketScienceIntegratedReadingLessonIsolatedSkillDecodingOWTPAWFour-PartProcessingModelSimpleView ofWritingEffortfulRetrievalEhri'sHourglassA.R.E.StandardsBasedTeachingAnchorStandardsNaturalStandard10OverArchingObjectivesSimpleView ofReadingReadingStandard1AutomaticityWorkingMemoryBookendsVowel/ConsonantArticulationAppropriateRateLearningRecursiveRocketScienceIntegratedReadingLessonIsolatedSkillDecodingOWTPAWFour-PartProcessingModelSimpleView ofWritingEffortfulRetrievalEhri'sHourglassA.R.E.StandardsBasedTeachingAnchorStandardsNatural

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Standard 10
  2. Over Arching Objectives
  3. Simple View of Reading
  4. Reading Standard 1
  5. Automaticity
  6. Working Memory
  7. Bookends
  8. Vowel/ Consonant Articulation
  9. Appropriate Rate
  10. Learning
  11. Recursive
  12. Rocket Science
  13. Integrated Reading Lesson
  14. Isolated Skill
  15. Decoding
  16. OWTPAW
  17. Four-Part Processing Model
  18. Simple View of Writing
  19. Effortful Retrieval
  20. Ehri's Hourglass
  21. A.R.E.
  22. Standards Based Teaching
  23. Anchor Standards
  24. Natural