OverArchingObjectivesStandardsBasedTeachingAnchorStandardsA.R.E.RecursiveWorkingMemorySimpleView ofReadingVowel/ConsonantArticulationReadingStandard1OWTPAWNaturalStandard10LearningEffortfulRetrievalIsolatedSkillEhri'sHourglassAppropriateRateAutomaticityFour-PartProcessingModelDecodingRocketScienceSimpleView ofWritingIntegratedReadingLessonBookendsOverArchingObjectivesStandardsBasedTeachingAnchorStandardsA.R.E.RecursiveWorkingMemorySimpleView ofReadingVowel/ConsonantArticulationReadingStandard1OWTPAWNaturalStandard10LearningEffortfulRetrievalIsolatedSkillEhri'sHourglassAppropriateRateAutomaticityFour-PartProcessingModelDecodingRocketScienceSimpleView ofWritingIntegratedReadingLessonBookends

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Over Arching Objectives
  2. Standards Based Teaching
  3. Anchor Standards
  4. A.R.E.
  5. Recursive
  6. Working Memory
  7. Simple View of Reading
  8. Vowel/ Consonant Articulation
  9. Reading Standard 1
  10. OWTPAW
  11. Natural
  12. Standard 10
  13. Learning
  14. Effortful Retrieval
  15. Isolated Skill
  16. Ehri's Hourglass
  17. Appropriate Rate
  18. Automaticity
  19. Four-Part Processing Model
  20. Decoding
  21. Rocket Science
  22. Simple View of Writing
  23. Integrated Reading Lesson
  24. Bookends