SimpleView ofReadingWorkingMemoryOWTPAWSimpleView ofWritingEffortfulRetrievalRecursiveEhri'sHourglassNaturalIsolatedSkillVowel/ConsonantArticulationDecodingStandardsBasedTeachingA.R.E.RocketScienceAnchorStandardsLearningBookendsAppropriateRateIntegratedReadingLessonFour-PartProcessingModelReadingStandard1OverArchingObjectivesStandard10AutomaticitySimpleView ofReadingWorkingMemoryOWTPAWSimpleView ofWritingEffortfulRetrievalRecursiveEhri'sHourglassNaturalIsolatedSkillVowel/ConsonantArticulationDecodingStandardsBasedTeachingA.R.E.RocketScienceAnchorStandardsLearningBookendsAppropriateRateIntegratedReadingLessonFour-PartProcessingModelReadingStandard1OverArchingObjectivesStandard10Automaticity

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simple View of Reading
  2. Working Memory
  3. OWTPAW
  4. Simple View of Writing
  5. Effortful Retrieval
  6. Recursive
  7. Ehri's Hourglass
  8. Natural
  9. Isolated Skill
  10. Vowel/ Consonant Articulation
  11. Decoding
  12. Standards Based Teaching
  13. A.R.E.
  14. Rocket Science
  15. Anchor Standards
  16. Learning
  17. Bookends
  18. Appropriate Rate
  19. Integrated Reading Lesson
  20. Four-Part Processing Model
  21. Reading Standard 1
  22. Over Arching Objectives
  23. Standard 10
  24. Automaticity