BookendsIsolatedSkillA.R.E.AppropriateRateLearningStandardsBasedTeachingEhri'sHourglassEffortfulRetrievalStandard10Four-PartProcessingModelWorkingMemoryIntegratedReadingLessonReadingStandard1OverArchingObjectivesAutomaticityOWTPAWRecursiveNaturalSimpleView ofReadingDecodingSimpleView ofWritingRocketScienceVowel/ConsonantArticulationAnchorStandardsBookendsIsolatedSkillA.R.E.AppropriateRateLearningStandardsBasedTeachingEhri'sHourglassEffortfulRetrievalStandard10Four-PartProcessingModelWorkingMemoryIntegratedReadingLessonReadingStandard1OverArchingObjectivesAutomaticityOWTPAWRecursiveNaturalSimpleView ofReadingDecodingSimpleView ofWritingRocketScienceVowel/ConsonantArticulationAnchorStandards

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bookends
  2. Isolated Skill
  3. A.R.E.
  4. Appropriate Rate
  5. Learning
  6. Standards Based Teaching
  7. Ehri's Hourglass
  8. Effortful Retrieval
  9. Standard 10
  10. Four-Part Processing Model
  11. Working Memory
  12. Integrated Reading Lesson
  13. Reading Standard 1
  14. Over Arching Objectives
  15. Automaticity
  16. OWTPAW
  17. Recursive
  18. Natural
  19. Simple View of Reading
  20. Decoding
  21. Simple View of Writing
  22. Rocket Science
  23. Vowel/ Consonant Articulation
  24. Anchor Standards