OWTPAWWorkingMemoryStandardsBasedTeachingAnchorStandardsLearningNaturalOverArchingObjectivesEffortfulRetrievalEhri'sHourglassBookendsAppropriateRateRecursiveSimpleView ofReadingA.R.E.RocketScienceDecodingFour-PartProcessingModelIntegratedReadingLessonSimpleView ofWritingReadingStandard1AutomaticityVowel/ConsonantArticulationIsolatedSkillStandard10OWTPAWWorkingMemoryStandardsBasedTeachingAnchorStandardsLearningNaturalOverArchingObjectivesEffortfulRetrievalEhri'sHourglassBookendsAppropriateRateRecursiveSimpleView ofReadingA.R.E.RocketScienceDecodingFour-PartProcessingModelIntegratedReadingLessonSimpleView ofWritingReadingStandard1AutomaticityVowel/ConsonantArticulationIsolatedSkillStandard10

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OWTPAW
  2. Working Memory
  3. Standards Based Teaching
  4. Anchor Standards
  5. Learning
  6. Natural
  7. Over Arching Objectives
  8. Effortful Retrieval
  9. Ehri's Hourglass
  10. Bookends
  11. Appropriate Rate
  12. Recursive
  13. Simple View of Reading
  14. A.R.E.
  15. Rocket Science
  16. Decoding
  17. Four-Part Processing Model
  18. Integrated Reading Lesson
  19. Simple View of Writing
  20. Reading Standard 1
  21. Automaticity
  22. Vowel/ Consonant Articulation
  23. Isolated Skill
  24. Standard 10