ReadingStandard1LearningAutomaticityNaturalSimpleView ofWritingIntegratedReadingLessonWorkingMemorySimpleView ofReadingEffortfulRetrievalBookendsEhri'sHourglassFour-PartProcessingModelOWTPAWAnchorStandardsStandard10AppropriateRateVowel/ConsonantArticulationRocketScienceA.R.E.RecursiveStandardsBasedTeachingIsolatedSkillOverArchingObjectivesDecodingReadingStandard1LearningAutomaticityNaturalSimpleView ofWritingIntegratedReadingLessonWorkingMemorySimpleView ofReadingEffortfulRetrievalBookendsEhri'sHourglassFour-PartProcessingModelOWTPAWAnchorStandardsStandard10AppropriateRateVowel/ConsonantArticulationRocketScienceA.R.E.RecursiveStandardsBasedTeachingIsolatedSkillOverArchingObjectivesDecoding

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reading Standard 1
  2. Learning
  3. Automaticity
  4. Natural
  5. Simple View of Writing
  6. Integrated Reading Lesson
  7. Working Memory
  8. Simple View of Reading
  9. Effortful Retrieval
  10. Bookends
  11. Ehri's Hourglass
  12. Four-Part Processing Model
  13. OWTPAW
  14. Anchor Standards
  15. Standard 10
  16. Appropriate Rate
  17. Vowel/ Consonant Articulation
  18. Rocket Science
  19. A.R.E.
  20. Recursive
  21. Standards Based Teaching
  22. Isolated Skill
  23. Over Arching Objectives
  24. Decoding