AppropriateRateWorkingMemoryVowel/ConsonantArticulationStandard10OWTPAWEhri'sHourglassStandardsBasedTeachingReadingStandard1SimpleView ofWritingA.R.E.Four-PartProcessingModelDecodingEffortfulRetrievalRecursiveAutomaticityOverArchingObjectivesIsolatedSkillLearningSimpleView ofReadingIntegratedReadingLessonAnchorStandardsNaturalRocketScienceBookendsAppropriateRateWorkingMemoryVowel/ConsonantArticulationStandard10OWTPAWEhri'sHourglassStandardsBasedTeachingReadingStandard1SimpleView ofWritingA.R.E.Four-PartProcessingModelDecodingEffortfulRetrievalRecursiveAutomaticityOverArchingObjectivesIsolatedSkillLearningSimpleView ofReadingIntegratedReadingLessonAnchorStandardsNaturalRocketScienceBookends

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Appropriate Rate
  2. Working Memory
  3. Vowel/ Consonant Articulation
  4. Standard 10
  5. OWTPAW
  6. Ehri's Hourglass
  7. Standards Based Teaching
  8. Reading Standard 1
  9. Simple View of Writing
  10. A.R.E.
  11. Four-Part Processing Model
  12. Decoding
  13. Effortful Retrieval
  14. Recursive
  15. Automaticity
  16. Over Arching Objectives
  17. Isolated Skill
  18. Learning
  19. Simple View of Reading
  20. Integrated Reading Lesson
  21. Anchor Standards
  22. Natural
  23. Rocket Science
  24. Bookends