Four-PartProcessingModelNaturalVowel/ConsonantArticulationRecursiveBookendsEffortfulRetrievalEhri'sHourglassOWTPAWIsolatedSkillWorkingMemoryAppropriateRateStandardsBasedTeachingLearningA.R.E.SimpleView ofWritingAnchorStandardsOverArchingObjectivesAutomaticityDecodingIntegratedReadingLessonStandard10RocketScienceReadingStandard1SimpleView ofReadingFour-PartProcessingModelNaturalVowel/ConsonantArticulationRecursiveBookendsEffortfulRetrievalEhri'sHourglassOWTPAWIsolatedSkillWorkingMemoryAppropriateRateStandardsBasedTeachingLearningA.R.E.SimpleView ofWritingAnchorStandardsOverArchingObjectivesAutomaticityDecodingIntegratedReadingLessonStandard10RocketScienceReadingStandard1SimpleView ofReading

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Four-Part Processing Model
  2. Natural
  3. Vowel/ Consonant Articulation
  4. Recursive
  5. Bookends
  6. Effortful Retrieval
  7. Ehri's Hourglass
  8. OWTPAW
  9. Isolated Skill
  10. Working Memory
  11. Appropriate Rate
  12. Standards Based Teaching
  13. Learning
  14. A.R.E.
  15. Simple View of Writing
  16. Anchor Standards
  17. Over Arching Objectives
  18. Automaticity
  19. Decoding
  20. Integrated Reading Lesson
  21. Standard 10
  22. Rocket Science
  23. Reading Standard 1
  24. Simple View of Reading