ReadingStandard1A.R.E.OWTPAWIsolatedSkillStandard10Four-PartProcessingModelAnchorStandardsWorkingMemoryEhri'sHourglassLearningSimpleView ofReadingOverArchingObjectivesAppropriateRateEffortfulRetrievalNaturalBookendsRecursiveVowel/ConsonantArticulationRocketScienceDecodingStandardsBasedTeachingSimpleView ofWritingIntegratedReadingLessonAutomaticityReadingStandard1A.R.E.OWTPAWIsolatedSkillStandard10Four-PartProcessingModelAnchorStandardsWorkingMemoryEhri'sHourglassLearningSimpleView ofReadingOverArchingObjectivesAppropriateRateEffortfulRetrievalNaturalBookendsRecursiveVowel/ConsonantArticulationRocketScienceDecodingStandardsBasedTeachingSimpleView ofWritingIntegratedReadingLessonAutomaticity

Six Big Ideas in Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reading Standard 1
  2. A.R.E.
  3. OWTPAW
  4. Isolated Skill
  5. Standard 10
  6. Four-Part Processing Model
  7. Anchor Standards
  8. Working Memory
  9. Ehri's Hourglass
  10. Learning
  11. Simple View of Reading
  12. Over Arching Objectives
  13. Appropriate Rate
  14. Effortful Retrieval
  15. Natural
  16. Bookends
  17. Recursive
  18. Vowel/ Consonant Articulation
  19. Rocket Science
  20. Decoding
  21. Standards Based Teaching
  22. Simple View of Writing
  23. Integrated Reading Lesson
  24. Automaticity