learnedsomething usingboth onlineresources andin-personclassesPrefer groupprojectsover soloworkHave beeninvolved instudent-ledinitiativesyou havetriedlearningwith a gameYou thinksocial mediacan be usedfor learningYourcountry hasinnovativeeducationFree!you learnfrom apodcastHavedoneonlinecoursesenjoyingusingeducationalwebsites andblogsused onlinevideos tohelp withhomeworkyou haveused VRto learnsomethingYou use artto expressideas whilelearningYou thinkhands-onlearning ismoreeffectivePlayeddigitalbingoUsingtech toolsforlearninglearnedsomething usingboth onlineresources andin-personclassesPrefer groupprojectsover soloworkHave beeninvolved instudent-ledinitiativesyou havetriedlearningwith a gameYou thinksocial mediacan be usedfor learningYourcountry hasinnovativeeducationFree!you learnfrom apodcastHavedoneonlinecoursesenjoyingusingeducationalwebsites andblogsused onlinevideos tohelp withhomeworkyou haveused VRto learnsomethingYou use artto expressideas whilelearningYou thinkhands-onlearning ismoreeffectivePlayeddigitalbingoUsingtech toolsforlearning

Innovative Learning Approaches - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. learned something using both online resources and in-person classes
  2. Prefer group projects over solo work
  3. Have been involved in student-led initiatives
  4. you have tried learning with a game
  5. You think social media can be used for learning
  6. Your country has innovative education
  7. Free!
  8. you learn from a podcast
  9. Have done online courses
  10. enjoying using educational websites and blogs
  11. used online videos to help with homework
  12. you have used VR to learn something
  13. You use art to express ideas while learning
  14. You think hands-on learning is more effective
  15. Played digital bingo
  16. Using tech tools for learning