Compression Applicationof echoWavelengthTotalinternalreflectionRefractionlongitudinalRarefactionRefractiveindexEquationofvelocityTimeperiod andfrequencyrelationMechanicalDiffractionCriticalangleTimeperiodNon-mechanicalTransverseFrequencyrange ofhearing inhumansCrestUnit offrequencyAmplitudeSnell'slawEquation ofwavelengthTroughIncident andreflectedanglerelation inreflectionReasonsof shiningdiamondsCompression Applicationof echoWavelengthTotalinternalreflectionRefractionlongitudinalRarefactionRefractiveindexEquationofvelocityTimeperiod andfrequencyrelationMechanicalDiffractionCriticalangleTimeperiodNon-mechanicalTransverseFrequencyrange ofhearing inhumansCrestUnit offrequencyAmplitudeSnell'slawEquation ofwavelengthTroughIncident andreflectedanglerelation inreflectionReasonsof shiningdiamonds

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Compression
  2. Application of echo
  3. Wavelength
  4. Total internal reflection
  5. Refraction
  6. longitudinal
  7. Rarefaction
  8. Refractive index
  9. Equation of velocity
  10. Time period and frequency relation
  11. Mechanical
  12. Diffraction
  13. Critical angle
  14. Time period
  15. Non-mechanical
  16. Transverse
  17. Frequency range of hearing in humans
  18. Crest
  19. Unit of frequency
  20. Amplitude
  21. Snell's law
  22. Equation of wavelength
  23. Trough
  24. Incident and reflected angle relation in reflection
  25. Reasons of shining diamonds