AmplitudeCriticalangleWavelengthUnit offrequencyNon-mechanicalTimeperiodDiffractionTimeperiod andfrequencyrelationIncident andreflectedanglerelation inreflectionTransverseRefractionTroughEquation ofwavelengthApplicationof echoRefractiveindexReasonsof shiningdiamondslongitudinalCrestRarefactionSnell'slawCompression Frequencyrange ofhearing inhumansMechanicalEquationofvelocityTotalinternalreflectionAmplitudeCriticalangleWavelengthUnit offrequencyNon-mechanicalTimeperiodDiffractionTimeperiod andfrequencyrelationIncident andreflectedanglerelation inreflectionTransverseRefractionTroughEquation ofwavelengthApplicationof echoRefractiveindexReasonsof shiningdiamondslongitudinalCrestRarefactionSnell'slawCompression Frequencyrange ofhearing inhumansMechanicalEquationofvelocityTotalinternalreflection

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Amplitude
  2. Critical angle
  3. Wavelength
  4. Unit of frequency
  5. Non-mechanical
  6. Time period
  7. Diffraction
  8. Time period and frequency relation
  9. Incident and reflected angle relation in reflection
  10. Transverse
  11. Refraction
  12. Trough
  13. Equation of wavelength
  14. Application of echo
  15. Refractive index
  16. Reasons of shining diamonds
  17. longitudinal
  18. Crest
  19. Rarefaction
  20. Snell's law
  21. Compression
  22. Frequency range of hearing in humans
  23. Mechanical
  24. Equation of velocity
  25. Total internal reflection