AmplitudeTransverseFrequencyrange ofhearing inhumanslongitudinalDiffractionSnell'slawIncident andreflectedanglerelation inreflectionCompression Reasonsof shiningdiamondsApplicationof echoNon-mechanicalRarefactionCrestEquationofvelocityTotalinternalreflectionTimeperiodWavelengthTimeperiod andfrequencyrelationUnit offrequencyCriticalangleMechanicalRefractionTroughEquation ofwavelengthRefractiveindexAmplitudeTransverseFrequencyrange ofhearing inhumanslongitudinalDiffractionSnell'slawIncident andreflectedanglerelation inreflectionCompression Reasonsof shiningdiamondsApplicationof echoNon-mechanicalRarefactionCrestEquationofvelocityTotalinternalreflectionTimeperiodWavelengthTimeperiod andfrequencyrelationUnit offrequencyCriticalangleMechanicalRefractionTroughEquation ofwavelengthRefractiveindex

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amplitude
  2. Transverse
  3. Frequency range of hearing in humans
  4. longitudinal
  5. Diffraction
  6. Snell's law
  7. Incident and reflected angle relation in reflection
  8. Compression
  9. Reasons of shining diamonds
  10. Application of echo
  11. Non-mechanical
  12. Rarefaction
  13. Crest
  14. Equation of velocity
  15. Total internal reflection
  16. Time period
  17. Wavelength
  18. Time period and frequency relation
  19. Unit of frequency
  20. Critical angle
  21. Mechanical
  22. Refraction
  23. Trough
  24. Equation of wavelength
  25. Refractive index