RarefactionTroughUnit offrequencyTimeperiod andfrequencyrelationRefractiveindexAmplitudeTransverseApplicationof echoIncident andreflectedanglerelation inreflectionNon-mechanicalTimeperiodCrestTotalinternalreflectionWavelengthEquation ofwavelengthEquationofvelocityReasonsof shiningdiamondsDiffractionRefractionCriticalangleMechanicalFrequencyrange ofhearing inhumanslongitudinalSnell'slawCompression RarefactionTroughUnit offrequencyTimeperiod andfrequencyrelationRefractiveindexAmplitudeTransverseApplicationof echoIncident andreflectedanglerelation inreflectionNon-mechanicalTimeperiodCrestTotalinternalreflectionWavelengthEquation ofwavelengthEquationofvelocityReasonsof shiningdiamondsDiffractionRefractionCriticalangleMechanicalFrequencyrange ofhearing inhumanslongitudinalSnell'slawCompression 

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rarefaction
  2. Trough
  3. Unit of frequency
  4. Time period and frequency relation
  5. Refractive index
  6. Amplitude
  7. Transverse
  8. Application of echo
  9. Incident and reflected angle relation in reflection
  10. Non-mechanical
  11. Time period
  12. Crest
  13. Total internal reflection
  14. Wavelength
  15. Equation of wavelength
  16. Equation of velocity
  17. Reasons of shining diamonds
  18. Diffraction
  19. Refraction
  20. Critical angle
  21. Mechanical
  22. Frequency range of hearing in humans
  23. longitudinal
  24. Snell's law
  25. Compression