TroughTimeperiodMechanicalCompression Incident andreflectedanglerelation inreflectionlongitudinalApplicationof echoEquation ofwavelengthWavelengthTotalinternalreflectionEquationofvelocityUnit offrequencyNon-mechanicalTransverseReasonsof shiningdiamondsAmplitudeSnell'slawRefractiveindexCriticalangleTimeperiod andfrequencyrelationRarefactionDiffractionRefractionCrestFrequencyrange ofhearing inhumansTroughTimeperiodMechanicalCompression Incident andreflectedanglerelation inreflectionlongitudinalApplicationof echoEquation ofwavelengthWavelengthTotalinternalreflectionEquationofvelocityUnit offrequencyNon-mechanicalTransverseReasonsof shiningdiamondsAmplitudeSnell'slawRefractiveindexCriticalangleTimeperiod andfrequencyrelationRarefactionDiffractionRefractionCrestFrequencyrange ofhearing inhumans

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trough
  2. Time period
  3. Mechanical
  4. Compression
  5. Incident and reflected angle relation in reflection
  6. longitudinal
  7. Application of echo
  8. Equation of wavelength
  9. Wavelength
  10. Total internal reflection
  11. Equation of velocity
  12. Unit of frequency
  13. Non-mechanical
  14. Transverse
  15. Reasons of shining diamonds
  16. Amplitude
  17. Snell's law
  18. Refractive index
  19. Critical angle
  20. Time period and frequency relation
  21. Rarefaction
  22. Diffraction
  23. Refraction
  24. Crest
  25. Frequency range of hearing in humans