RarefactionMechanicalFrequencyrange ofhearing inhumansTroughTransverselongitudinalApplicationof echoTimeperiodNon-mechanicalAmplitudeEquationofvelocityWavelengthUnit offrequencyIncident andreflectedanglerelation inreflectionSnell'slawCriticalangleCompression Timeperiod andfrequencyrelationDiffractionTotalinternalreflectionEquation ofwavelengthRefractionRefractiveindexReasonsof shiningdiamondsCrestRarefactionMechanicalFrequencyrange ofhearing inhumansTroughTransverselongitudinalApplicationof echoTimeperiodNon-mechanicalAmplitudeEquationofvelocityWavelengthUnit offrequencyIncident andreflectedanglerelation inreflectionSnell'slawCriticalangleCompression Timeperiod andfrequencyrelationDiffractionTotalinternalreflectionEquation ofwavelengthRefractionRefractiveindexReasonsof shiningdiamondsCrest

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rarefaction
  2. Mechanical
  3. Frequency range of hearing in humans
  4. Trough
  5. Transverse
  6. longitudinal
  7. Application of echo
  8. Time period
  9. Non-mechanical
  10. Amplitude
  11. Equation of velocity
  12. Wavelength
  13. Unit of frequency
  14. Incident and reflected angle relation in reflection
  15. Snell's law
  16. Critical angle
  17. Compression
  18. Time period and frequency relation
  19. Diffraction
  20. Total internal reflection
  21. Equation of wavelength
  22. Refraction
  23. Refractive index
  24. Reasons of shining diamonds
  25. Crest