Unit offrequencyRarefactionCriticalangleTimeperiodTimeperiod andfrequencyrelationIncident andreflectedanglerelation inreflectionEquation ofwavelengthReasonsof shiningdiamondsWavelengthTotalinternalreflectionTransverseCrestCompression EquationofvelocityRefractiveindexTroughRefractionDiffractionMechanicalFrequencyrange ofhearing inhumansAmplitudelongitudinalNon-mechanicalApplicationof echoSnell'slawUnit offrequencyRarefactionCriticalangleTimeperiodTimeperiod andfrequencyrelationIncident andreflectedanglerelation inreflectionEquation ofwavelengthReasonsof shiningdiamondsWavelengthTotalinternalreflectionTransverseCrestCompression EquationofvelocityRefractiveindexTroughRefractionDiffractionMechanicalFrequencyrange ofhearing inhumansAmplitudelongitudinalNon-mechanicalApplicationof echoSnell'slaw

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Unit of frequency
  2. Rarefaction
  3. Critical angle
  4. Time period
  5. Time period and frequency relation
  6. Incident and reflected angle relation in reflection
  7. Equation of wavelength
  8. Reasons of shining diamonds
  9. Wavelength
  10. Total internal reflection
  11. Transverse
  12. Crest
  13. Compression
  14. Equation of velocity
  15. Refractive index
  16. Trough
  17. Refraction
  18. Diffraction
  19. Mechanical
  20. Frequency range of hearing in humans
  21. Amplitude
  22. longitudinal
  23. Non-mechanical
  24. Application of echo
  25. Snell's law