WavelengthRefractiveindexTransverseRarefactionNon-mechanicalDiffractionTimeperiod andfrequencyrelationTotalinternalreflectionSnell'slawlongitudinalMechanicalCrestEquation ofwavelengthApplicationof echoReasonsof shiningdiamondsUnit offrequencyIncident andreflectedanglerelation inreflectionFrequencyrange ofhearing inhumansTimeperiodCompression CriticalangleTroughAmplitudeEquationofvelocityRefractionWavelengthRefractiveindexTransverseRarefactionNon-mechanicalDiffractionTimeperiod andfrequencyrelationTotalinternalreflectionSnell'slawlongitudinalMechanicalCrestEquation ofwavelengthApplicationof echoReasonsof shiningdiamondsUnit offrequencyIncident andreflectedanglerelation inreflectionFrequencyrange ofhearing inhumansTimeperiodCompression CriticalangleTroughAmplitudeEquationofvelocityRefraction

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wavelength
  2. Refractive index
  3. Transverse
  4. Rarefaction
  5. Non-mechanical
  6. Diffraction
  7. Time period and frequency relation
  8. Total internal reflection
  9. Snell's law
  10. longitudinal
  11. Mechanical
  12. Crest
  13. Equation of wavelength
  14. Application of echo
  15. Reasons of shining diamonds
  16. Unit of frequency
  17. Incident and reflected angle relation in reflection
  18. Frequency range of hearing in humans
  19. Time period
  20. Compression
  21. Critical angle
  22. Trough
  23. Amplitude
  24. Equation of velocity
  25. Refraction