Incident andreflectedanglerelation inreflectionRarefactionlongitudinalWavelengthEquation ofwavelengthTroughUnit offrequencyDiffractionTimeperiod andfrequencyrelationNon-mechanicalCrestApplicationof echoTotalinternalreflectionTransverseMechanicalReasonsof shiningdiamondsCriticalangleFrequencyrange ofhearing inhumansTimeperiodEquationofvelocityRefractiveindexAmplitudeCompression RefractionSnell'slawIncident andreflectedanglerelation inreflectionRarefactionlongitudinalWavelengthEquation ofwavelengthTroughUnit offrequencyDiffractionTimeperiod andfrequencyrelationNon-mechanicalCrestApplicationof echoTotalinternalreflectionTransverseMechanicalReasonsof shiningdiamondsCriticalangleFrequencyrange ofhearing inhumansTimeperiodEquationofvelocityRefractiveindexAmplitudeCompression RefractionSnell'slaw

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Incident and reflected angle relation in reflection
  2. Rarefaction
  3. longitudinal
  4. Wavelength
  5. Equation of wavelength
  6. Trough
  7. Unit of frequency
  8. Diffraction
  9. Time period and frequency relation
  10. Non-mechanical
  11. Crest
  12. Application of echo
  13. Total internal reflection
  14. Transverse
  15. Mechanical
  16. Reasons of shining diamonds
  17. Critical angle
  18. Frequency range of hearing in humans
  19. Time period
  20. Equation of velocity
  21. Refractive index
  22. Amplitude
  23. Compression
  24. Refraction
  25. Snell's law