MechanicallongitudinalCompression WavelengthIncident andreflectedanglerelation inreflectionSnell'slawTotalinternalreflectionRefractiveindexDiffractionTimeperiodCrestRarefactionFrequencyrange ofhearing inhumansReasonsof shiningdiamondsNon-mechanicalTroughTransverseRefractionAmplitudeUnit offrequencyCriticalangleEquationofvelocityTimeperiod andfrequencyrelationEquation ofwavelengthApplicationof echoMechanicallongitudinalCompression WavelengthIncident andreflectedanglerelation inreflectionSnell'slawTotalinternalreflectionRefractiveindexDiffractionTimeperiodCrestRarefactionFrequencyrange ofhearing inhumansReasonsof shiningdiamondsNon-mechanicalTroughTransverseRefractionAmplitudeUnit offrequencyCriticalangleEquationofvelocityTimeperiod andfrequencyrelationEquation ofwavelengthApplicationof echo

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mechanical
  2. longitudinal
  3. Compression
  4. Wavelength
  5. Incident and reflected angle relation in reflection
  6. Snell's law
  7. Total internal reflection
  8. Refractive index
  9. Diffraction
  10. Time period
  11. Crest
  12. Rarefaction
  13. Frequency range of hearing in humans
  14. Reasons of shining diamonds
  15. Non-mechanical
  16. Trough
  17. Transverse
  18. Refraction
  19. Amplitude
  20. Unit of frequency
  21. Critical angle
  22. Equation of velocity
  23. Time period and frequency relation
  24. Equation of wavelength
  25. Application of echo