GPUdirectionallightpixelconceptartfunctiongamecreditsRigidbody.variablefirst-personiterativedesignCPUgamegenreSpritesbetatestingstagetexturesstoryboardscomponentsconsolechipsetgamegamecontrollerScriptstile-sheetsaugmentedreality (AR)gameconsoleproductioncycleviewportuserinterfaceDeltaTimegamedesigndocument,or GDD,Virtualreality(VR)gameperspectivesergonomicSpatialaudioAPUGPUdirectionallightpixelconceptartfunctiongamecreditsRigidbody.variablefirst-personiterativedesignCPUgamegenreSpritesbetatestingstagetexturesstoryboardscomponentsconsolechipsetgamegamecontrollerScriptstile-sheetsaugmentedreality (AR)gameconsoleproductioncycleviewportuserinterfaceDeltaTimegamedesigndocument,or GDD,Virtualreality(VR)gameperspectivesergonomicSpatialaudioAPU

Game Design 1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GPU
  2. directional light
  3. pixel
  4. concept art
  5. function
  6. game credits
  7. Rigidbody.
  8. variable
  9. first-person
  10. iterative design
  11. CPU
  12. game genre
  13. Sprites
  14. beta testing stage
  15. textures
  16. storyboards
  17. components
  18. console chipset
  19. game
  20. game controller
  21. Scripts
  22. tile-sheets
  23. augmented reality (AR)
  24. game console
  25. production cycle
  26. viewport
  27. user interface
  28. Delta Time
  29. game design document, or GDD,
  30. Virtual reality (VR)
  31. game perspectives
  32. ergonomic
  33. Spatial audio
  34. APU