ScriptsAPUdirectionallightVirtualreality(VR)variableSpritesiterativedesigntile-sheetsstoryboardsbetatestingstageDeltaTimefirst-persongameconsolecomponentsgameperspectivesgamecontrollerproductioncyclefunctionviewporttexturespixelSpatialaudioconsolechipsetuserinterfacegameCPUconceptartgamedesigndocument,or GDD,Rigidbody.GPUergonomicgamecreditsgamegenreaugmentedreality (AR)ScriptsAPUdirectionallightVirtualreality(VR)variableSpritesiterativedesigntile-sheetsstoryboardsbetatestingstageDeltaTimefirst-persongameconsolecomponentsgameperspectivesgamecontrollerproductioncyclefunctionviewporttexturespixelSpatialaudioconsolechipsetuserinterfacegameCPUconceptartgamedesigndocument,or GDD,Rigidbody.GPUergonomicgamecreditsgamegenreaugmentedreality (AR)

Game Design 1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scripts
  2. APU
  3. directional light
  4. Virtual reality (VR)
  5. variable
  6. Sprites
  7. iterative design
  8. tile-sheets
  9. storyboards
  10. beta testing stage
  11. Delta Time
  12. first-person
  13. game console
  14. components
  15. game perspectives
  16. game controller
  17. production cycle
  18. function
  19. viewport
  20. textures
  21. pixel
  22. Spatial audio
  23. console chipset
  24. user interface
  25. game
  26. CPU
  27. concept art
  28. game design document, or GDD,
  29. Rigidbody.
  30. GPU
  31. ergonomic
  32. game credits
  33. game genre
  34. augmented reality (AR)