storyboardstile-sheetsgamecontrollerAPUSpatialaudioSpritestexturesCPUgamecreditsconsolechipsetvariablegameconsoleuserinterfaceRigidbody.betatestingstageVirtualreality(VR)componentsgamegenreDeltaTimeproductioncyclegameperspectivesconceptartdirectionallightScriptsiterativedesignergonomicviewportfunctiongamegamedesigndocument,or GDD,GPUfirst-personaugmentedreality (AR)pixelstoryboardstile-sheetsgamecontrollerAPUSpatialaudioSpritestexturesCPUgamecreditsconsolechipsetvariablegameconsoleuserinterfaceRigidbody.betatestingstageVirtualreality(VR)componentsgamegenreDeltaTimeproductioncyclegameperspectivesconceptartdirectionallightScriptsiterativedesignergonomicviewportfunctiongamegamedesigndocument,or GDD,GPUfirst-personaugmentedreality (AR)pixel

Game Design 1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. storyboards
  2. tile-sheets
  3. game controller
  4. APU
  5. Spatial audio
  6. Sprites
  7. textures
  8. CPU
  9. game credits
  10. console chipset
  11. variable
  12. game console
  13. user interface
  14. Rigidbody.
  15. beta testing stage
  16. Virtual reality (VR)
  17. components
  18. game genre
  19. Delta Time
  20. production cycle
  21. game perspectives
  22. concept art
  23. directional light
  24. Scripts
  25. iterative design
  26. ergonomic
  27. viewport
  28. function
  29. game
  30. game design document, or GDD,
  31. GPU
  32. first-person
  33. augmented reality (AR)
  34. pixel