Having anightmare"Weshouldsplit up"Someonegettingkilled offscreenSelf-opening/closingdoorCartroubleOnly thekid seesthe entityCatchphraseto save amaincharacterIntentionalwoundsfor ritualSuspiciousreligiousfigureHiddentorturechamber orstaircaseIrrationalactionswhen toldwhat to doSequelbaitBlackpersondies firstAnyblackanimalDisturbingchild artOuija boardto talk to thedemon/entityOld/ethnic/disabledcharacter explainswhat cause this andor what to do tosurvivePhonecall cutsto dialtoneShower/bathsceneUnthreateningjumpscareBeginswithupbeatsongKid's toyturning itselfon and off ina dark roomFleeingin thewoodsExploringsomethingin pitchblackVideo glitchon foundfootage orCCTVCreature inthe middle ofthe roadduring adriving sceneRunning up thestairs instead ofanother door orroom on thesame levelSuperficialface cutsafter fight1 copwith noback upTrippingChildhoodtraumaOctoberNo signal/ batterylow / noreceptionNonverbalchildFaucetproducinganythingother thanwaterVillain’soriginstoryCharacter seessomething inreflection, turnsaround andthere’s nothingthereDropping theweaponimmediatelyafter subduingthe villain with itFloor filledup withblood/bloodtrailWritings/drawingson wall reveal“[popular guy’sname], thisisn’t funny,stop messingaround”Having anightmare"Weshouldsplit up"Someonegettingkilled offscreenSelf-opening/closingdoorCartroubleOnly thekid seesthe entityCatchphraseto save amaincharacterIntentionalwoundsfor ritualSuspiciousreligiousfigureHiddentorturechamber orstaircaseIrrationalactionswhen toldwhat to doSequelbaitBlackpersondies firstAnyblackanimalDisturbingchild artOuija boardto talk to thedemon/entityOld/ethnic/disabledcharacter explainswhat cause this andor what to do tosurvivePhonecall cutsto dialtoneShower/bathsceneUnthreateningjumpscareBeginswithupbeatsongKid's toyturning itselfon and off ina dark roomFleeingin thewoodsExploringsomethingin pitchblackVideo glitchon foundfootage orCCTVCreature inthe middle ofthe roadduring adriving sceneRunning up thestairs instead ofanother door orroom on thesame levelSuperficialface cutsafter fight1 copwith noback upTrippingChildhoodtraumaOctoberNo signal/ batterylow / noreceptionNonverbalchildFaucetproducinganythingother thanwaterVillain’soriginstoryCharacter seessomething inreflection, turnsaround andthere’s nothingthereDropping theweaponimmediatelyafter subduingthe villain with itFloor filledup withblood/bloodtrailWritings/drawingson wall reveal“[popular guy’sname], thisisn’t funny,stop messingaround”

aaahhhhhh horror - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Having a nightmare
  2. "We should split up"
  3. Someone getting killed off screen
  4. Self-opening/closing door
  5. Car trouble
  6. Only the kid sees the entity
  7. Catchphrase to save a main character
  8. Intentional wounds for ritual
  9. Suspicious religious figure
  10. Hidden torture chamber or staircase
  11. Irrational actions when told what to do
  12. Sequel bait
  13. Black person dies first
  14. Any black animal
  15. Disturbing child art
  16. Ouija board to talk to the demon/entity
  17. Old/ethnic/disabled character explains what cause this and or what to do to survive
  18. Phone call cuts to dial tone
  19. Shower/bath scene
  20. Unthreatening jumpscare
  21. Begins with upbeat song
  22. Kid's toy turning itself on and off in a dark room
  23. Fleeing in the woods
  24. Exploring something in pitch black
  25. Video glitch on found footage or CCTV
  26. Creature in the middle of the road during a driving scene
  27. Running up the stairs instead of another door or room on the same level
  28. Superficial face cuts after fight
  29. 1 cop with no back up
  30. Tripping
  31. Childhood trauma
  32. October
  33. No signal / battery low / no reception
  34. Nonverbal child
  35. Faucet producing anything other than water
  36. Villain’s origin story
  37. Character sees something in reflection, turns around and there’s nothing there
  38. Dropping the weapon immediately after subduing the villain with it
  39. Floor filled up with blood/blood trail
  40. Writings/drawings on wall reveal
  41. “[popular guy’s name], this isn’t funny, stop messing around”