Fleeingin thewoodsVillain’soriginstoryShower/bathsceneFaucetproducinganythingother thanwaterDisturbingchild artCatchphraseto save amaincharacterAnyblackanimalOctoberRunning up thestairs instead ofanother door orroom on thesame levelOnly thekid seesthe entityIrrationalactionswhen toldwhat to doSuspiciousreligiousfigureChildhoodtrauma“[popular guy’sname], thisisn’t funny,stop messingaround”No signal/ batterylow / noreceptionKid's toyturning itselfon and off ina dark roomBlackpersondies firstIntentionalwoundsfor ritualOld/ethnic/disabledcharacter explainswhat cause this andor what to do tosurviveOuija boardto talk to thedemon/entityPhonecall cutsto dialtoneSomeonegettingkilled offscreenSelf-opening/closingdoorBeginswithupbeatsongCreature inthe middle ofthe roadduring adriving sceneSequelbait"Weshouldsplit up"UnthreateningjumpscareExploringsomethingin pitchblackHaving anightmareDropping theweaponimmediatelyafter subduingthe villain with itTrippingSuperficialface cutsafter fightVideo glitchon foundfootage orCCTVNonverbalchildWritings/drawingson wall revealHiddentorturechamber orstaircase1 copwith noback upFloor filledup withblood/bloodtrailCartroubleCharacter seessomething inreflection, turnsaround andthere’s nothingthereFleeingin thewoodsVillain’soriginstoryShower/bathsceneFaucetproducinganythingother thanwaterDisturbingchild artCatchphraseto save amaincharacterAnyblackanimalOctoberRunning up thestairs instead ofanother door orroom on thesame levelOnly thekid seesthe entityIrrationalactionswhen toldwhat to doSuspiciousreligiousfigureChildhoodtrauma“[popular guy’sname], thisisn’t funny,stop messingaround”No signal/ batterylow / noreceptionKid's toyturning itselfon and off ina dark roomBlackpersondies firstIntentionalwoundsfor ritualOld/ethnic/disabledcharacter explainswhat cause this andor what to do tosurviveOuija boardto talk to thedemon/entityPhonecall cutsto dialtoneSomeonegettingkilled offscreenSelf-opening/closingdoorBeginswithupbeatsongCreature inthe middle ofthe roadduring adriving sceneSequelbait"Weshouldsplit up"UnthreateningjumpscareExploringsomethingin pitchblackHaving anightmareDropping theweaponimmediatelyafter subduingthe villain with itTrippingSuperficialface cutsafter fightVideo glitchon foundfootage orCCTVNonverbalchildWritings/drawingson wall revealHiddentorturechamber orstaircase1 copwith noback upFloor filledup withblood/bloodtrailCartroubleCharacter seessomething inreflection, turnsaround andthere’s nothingthere

aaahhhhhh horror - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fleeing in the woods
  2. Villain’s origin story
  3. Shower/bath scene
  4. Faucet producing anything other than water
  5. Disturbing child art
  6. Catchphrase to save a main character
  7. Any black animal
  8. October
  9. Running up the stairs instead of another door or room on the same level
  10. Only the kid sees the entity
  11. Irrational actions when told what to do
  12. Suspicious religious figure
  13. Childhood trauma
  14. “[popular guy’s name], this isn’t funny, stop messing around”
  15. No signal / battery low / no reception
  16. Kid's toy turning itself on and off in a dark room
  17. Black person dies first
  18. Intentional wounds for ritual
  19. Old/ethnic/disabled character explains what cause this and or what to do to survive
  20. Ouija board to talk to the demon/entity
  21. Phone call cuts to dial tone
  22. Someone getting killed off screen
  23. Self-opening/closing door
  24. Begins with upbeat song
  25. Creature in the middle of the road during a driving scene
  26. Sequel bait
  27. "We should split up"
  28. Unthreatening jumpscare
  29. Exploring something in pitch black
  30. Having a nightmare
  31. Dropping the weapon immediately after subduing the villain with it
  32. Tripping
  33. Superficial face cuts after fight
  34. Video glitch on found footage or CCTV
  35. Nonverbal child
  36. Writings/drawings on wall reveal
  37. Hidden torture chamber or staircase
  38. 1 cop with no back up
  39. Floor filled up with blood/blood trail
  40. Car trouble
  41. Character sees something in reflection, turns around and there’s nothing there