ViewingdistanceLowLightingVoiceoverMovementthat zoomsin or out onthe subjectViewingperspectiveCamera ispositionedabove thesubject -looking downHighkeylightingType ofcameramovementExtremelong-shotExtremeclose-up shotEye-levelshotShot whereactors headtakes upmost of thescreenDutch-tiltSoundeffectsDialogueLongshotShot wheresubject isseen fromthe waist upMonologueFreeFreeShot wherecameramoves ontracks orwheelsMontageLowAngleBirds-eyeviewsound usedto createmood oratmosphereViewingdistanceLowLightingVoiceoverMovementthat zoomsin or out onthe subjectViewingperspectiveCamera ispositionedabove thesubject -looking downHighkeylightingType ofcameramovementExtremelong-shotExtremeclose-up shotEye-levelshotShot whereactors headtakes upmost of thescreenDutch-tiltSoundeffectsDialogueLongshotShot wheresubject isseen fromthe waist upMonologueFreeFreeShot wherecameramoves ontracks orwheelsMontageLowAngleBirds-eyeviewsound usedto createmood oratmosphere

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Viewing distance
  2. Low Lighting
  3. Voiceover
  4. Movement that zooms in or out on the subject
  5. Viewing perspective
  6. Camera is positioned above the subject - looking down
  7. Highkey lighting
  8. Type of camera movement
  9. Extreme long-shot
  10. Extreme close-up shot
  11. Eye-level shot
  12. Shot where actors head takes up most of the screen
  13. Dutch-tilt
  14. Sound effects
  15. Dialogue
  16. Long shot
  17. Shot where subject is seen from the waist up
  18. Monologue
  19. Free
  20. Free
  21. Shot where camera moves on tracks or wheels
  22. Montage
  23. Low Angle
  24. Birds-eye view
  25. sound used to create mood or atmosphere