VoiceoverType ofcameramovementShot wherecameramoves ontracks orwheelsLowLightingDutch-tiltMontageExtremelong-shotShot whereactors headtakes upmost of thescreenFreeMovementthat zoomsin or out onthe subjectCamera ispositionedabove thesubject -looking downDialogueShot wheresubject isseen fromthe waist upViewingdistanceBirds-eyeviewLowAngleFreeExtremeclose-up shotMonologueLongshotsound usedto createmood oratmosphereSoundeffectsViewingperspectiveHighkeylightingEye-levelshotVoiceoverType ofcameramovementShot wherecameramoves ontracks orwheelsLowLightingDutch-tiltMontageExtremelong-shotShot whereactors headtakes upmost of thescreenFreeMovementthat zoomsin or out onthe subjectCamera ispositionedabove thesubject -looking downDialogueShot wheresubject isseen fromthe waist upViewingdistanceBirds-eyeviewLowAngleFreeExtremeclose-up shotMonologueLongshotsound usedto createmood oratmosphereSoundeffectsViewingperspectiveHighkeylightingEye-levelshot

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Voiceover
  2. Type of camera movement
  3. Shot where camera moves on tracks or wheels
  4. Low Lighting
  5. Dutch-tilt
  6. Montage
  7. Extreme long-shot
  8. Shot where actors head takes up most of the screen
  9. Free
  10. Movement that zooms in or out on the subject
  11. Camera is positioned above the subject - looking down
  12. Dialogue
  13. Shot where subject is seen from the waist up
  14. Viewing distance
  15. Birds-eye view
  16. Low Angle
  17. Free
  18. Extreme close-up shot
  19. Monologue
  20. Long shot
  21. sound used to create mood or atmosphere
  22. Sound effects
  23. Viewing perspective
  24. Highkey lighting
  25. Eye-level shot