LowLightingExtremelong-shotHighkeylightingLongshotViewingperspectiveEye-levelshotViewingdistanceLowAngleFreeShot whereactors headtakes upmost of thescreenDutch-tiltType ofcameramovementsound usedto createmood oratmosphereMontageCamera ispositionedabove thesubject -looking downVoiceoverDialogueSoundeffectsExtremeclose-up shotFreeMonologueBirds-eyeviewShot wheresubject isseen fromthe waist upShot wherecameramoves ontracks orwheelsMovementthat zoomsin or out onthe subjectLowLightingExtremelong-shotHighkeylightingLongshotViewingperspectiveEye-levelshotViewingdistanceLowAngleFreeShot whereactors headtakes upmost of thescreenDutch-tiltType ofcameramovementsound usedto createmood oratmosphereMontageCamera ispositionedabove thesubject -looking downVoiceoverDialogueSoundeffectsExtremeclose-up shotFreeMonologueBirds-eyeviewShot wheresubject isseen fromthe waist upShot wherecameramoves ontracks orwheelsMovementthat zoomsin or out onthe subject

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Low Lighting
  2. Extreme long-shot
  3. Highkey lighting
  4. Long shot
  5. Viewing perspective
  6. Eye-level shot
  7. Viewing distance
  8. Low Angle
  9. Free
  10. Shot where actors head takes up most of the screen
  11. Dutch-tilt
  12. Type of camera movement
  13. sound used to create mood or atmosphere
  14. Montage
  15. Camera is positioned above the subject - looking down
  16. Voiceover
  17. Dialogue
  18. Sound effects
  19. Extreme close-up shot
  20. Free
  21. Monologue
  22. Birds-eye view
  23. Shot where subject is seen from the waist up
  24. Shot where camera moves on tracks or wheels
  25. Movement that zooms in or out on the subject