Extremelong-shotSoundeffectsDialogueHighkeylightingViewingperspectiveCamera ispositionedabove thesubject -looking downMontageLowAngleDutch-tiltMovementthat zoomsin or out onthe subjectVoiceoverLowLightingMonologueShot wherecameramoves ontracks orwheelsExtremeclose-up shotShot whereactors headtakes upmost of thescreenBirds-eyeviewFreeEye-levelshotViewingdistanceType ofcameramovementFreesound usedto createmood oratmosphereShot wheresubject isseen fromthe waist upLongshotExtremelong-shotSoundeffectsDialogueHighkeylightingViewingperspectiveCamera ispositionedabove thesubject -looking downMontageLowAngleDutch-tiltMovementthat zoomsin or out onthe subjectVoiceoverLowLightingMonologueShot wherecameramoves ontracks orwheelsExtremeclose-up shotShot whereactors headtakes upmost of thescreenBirds-eyeviewFreeEye-levelshotViewingdistanceType ofcameramovementFreesound usedto createmood oratmosphereShot wheresubject isseen fromthe waist upLongshot

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extreme long-shot
  2. Sound effects
  3. Dialogue
  4. Highkey lighting
  5. Viewing perspective
  6. Camera is positioned above the subject - looking down
  7. Montage
  8. Low Angle
  9. Dutch-tilt
  10. Movement that zooms in or out on the subject
  11. Voiceover
  12. Low Lighting
  13. Monologue
  14. Shot where camera moves on tracks or wheels
  15. Extreme close-up shot
  16. Shot where actors head takes up most of the screen
  17. Birds-eye view
  18. Free
  19. Eye-level shot
  20. Viewing distance
  21. Type of camera movement
  22. Free
  23. sound used to create mood or atmosphere
  24. Shot where subject is seen from the waist up
  25. Long shot