FreeViewingperspectiveVoiceoverDutch-tiltShot wheresubject isseen fromthe waist upHighkeylightingMonologueExtremeclose-up shotSoundeffectssound usedto createmood oratmosphereShot whereactors headtakes upmost of thescreenLongshotShot wherecameramoves ontracks orwheelsEye-levelshotCamera ispositionedabove thesubject -looking downBirds-eyeviewLowAngleType ofcameramovementFreeMovementthat zoomsin or out onthe subjectDialogueExtremelong-shotViewingdistanceLowLightingMontageFreeViewingperspectiveVoiceoverDutch-tiltShot wheresubject isseen fromthe waist upHighkeylightingMonologueExtremeclose-up shotSoundeffectssound usedto createmood oratmosphereShot whereactors headtakes upmost of thescreenLongshotShot wherecameramoves ontracks orwheelsEye-levelshotCamera ispositionedabove thesubject -looking downBirds-eyeviewLowAngleType ofcameramovementFreeMovementthat zoomsin or out onthe subjectDialogueExtremelong-shotViewingdistanceLowLightingMontage

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free
  2. Viewing perspective
  3. Voiceover
  4. Dutch-tilt
  5. Shot where subject is seen from the waist up
  6. Highkey lighting
  7. Monologue
  8. Extreme close-up shot
  9. Sound effects
  10. sound used to create mood or atmosphere
  11. Shot where actors head takes up most of the screen
  12. Long shot
  13. Shot where camera moves on tracks or wheels
  14. Eye-level shot
  15. Camera is positioned above the subject - looking down
  16. Birds-eye view
  17. Low Angle
  18. Type of camera movement
  19. Free
  20. Movement that zooms in or out on the subject
  21. Dialogue
  22. Extreme long-shot
  23. Viewing distance
  24. Low Lighting
  25. Montage