HighkeylightingShot whereactors headtakes upmost of thescreenFreeEye-levelshotViewingdistanceMontageMonologueExtremeclose-up shotType ofcameramovementShot wherecameramoves ontracks orwheelsSoundeffectsExtremelong-shotLowLightingDutch-tiltBirds-eyeviewVoiceoverMovementthat zoomsin or out onthe subjectFreeCamera ispositionedabove thesubject -looking downLongshotViewingperspectiveShot wheresubject isseen fromthe waist upsound usedto createmood oratmosphereDialogueLowAngleHighkeylightingShot whereactors headtakes upmost of thescreenFreeEye-levelshotViewingdistanceMontageMonologueExtremeclose-up shotType ofcameramovementShot wherecameramoves ontracks orwheelsSoundeffectsExtremelong-shotLowLightingDutch-tiltBirds-eyeviewVoiceoverMovementthat zoomsin or out onthe subjectFreeCamera ispositionedabove thesubject -looking downLongshotViewingperspectiveShot wheresubject isseen fromthe waist upsound usedto createmood oratmosphereDialogueLowAngle

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Highkey lighting
  2. Shot where actors head takes up most of the screen
  3. Free
  4. Eye-level shot
  5. Viewing distance
  6. Montage
  7. Monologue
  8. Extreme close-up shot
  9. Type of camera movement
  10. Shot where camera moves on tracks or wheels
  11. Sound effects
  12. Extreme long-shot
  13. Low Lighting
  14. Dutch-tilt
  15. Birds-eye view
  16. Voiceover
  17. Movement that zooms in or out on the subject
  18. Free
  19. Camera is positioned above the subject - looking down
  20. Long shot
  21. Viewing perspective
  22. Shot where subject is seen from the waist up
  23. sound used to create mood or atmosphere
  24. Dialogue
  25. Low Angle