Extremelong-shotCamera ispositionedabove thesubject -looking downBirds-eyeviewViewingperspectiveShot wheresubject isseen fromthe waist upFreeMontageMovementthat zoomsin or out onthe subjectType ofcameramovementDutch-tiltExtremeclose-up shotMonologueLowLightingFreeSoundeffectsDialogueHighkeylightingLowAngleViewingdistanceShot whereactors headtakes upmost of thescreensound usedto createmood oratmosphereLongshotShot wherecameramoves ontracks orwheelsVoiceoverEye-levelshotExtremelong-shotCamera ispositionedabove thesubject -looking downBirds-eyeviewViewingperspectiveShot wheresubject isseen fromthe waist upFreeMontageMovementthat zoomsin or out onthe subjectType ofcameramovementDutch-tiltExtremeclose-up shotMonologueLowLightingFreeSoundeffectsDialogueHighkeylightingLowAngleViewingdistanceShot whereactors headtakes upmost of thescreensound usedto createmood oratmosphereLongshotShot wherecameramoves ontracks orwheelsVoiceoverEye-levelshot

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extreme long-shot
  2. Camera is positioned above the subject - looking down
  3. Birds-eye view
  4. Viewing perspective
  5. Shot where subject is seen from the waist up
  6. Free
  7. Montage
  8. Movement that zooms in or out on the subject
  9. Type of camera movement
  10. Dutch-tilt
  11. Extreme close-up shot
  12. Monologue
  13. Low Lighting
  14. Free
  15. Sound effects
  16. Dialogue
  17. Highkey lighting
  18. Low Angle
  19. Viewing distance
  20. Shot where actors head takes up most of the screen
  21. sound used to create mood or atmosphere
  22. Long shot
  23. Shot where camera moves on tracks or wheels
  24. Voiceover
  25. Eye-level shot