Type ofcameramovementLowLightingShot wheresubject isseen fromthe waist upCamera ispositionedabove thesubject -looking downShot whereactors headtakes upmost of thescreenDutch-tiltSoundeffectsBirds-eyeviewFreeShot wherecameramoves ontracks orwheelsFreeMontageLowAngleLongshotViewingperspectiveExtremeclose-up shotEye-levelshotMovementthat zoomsin or out onthe subjectMonologueDialogueHighkeylightingExtremelong-shotVoiceoverViewingdistancesound usedto createmood oratmosphereType ofcameramovementLowLightingShot wheresubject isseen fromthe waist upCamera ispositionedabove thesubject -looking downShot whereactors headtakes upmost of thescreenDutch-tiltSoundeffectsBirds-eyeviewFreeShot wherecameramoves ontracks orwheelsFreeMontageLowAngleLongshotViewingperspectiveExtremeclose-up shotEye-levelshotMovementthat zoomsin or out onthe subjectMonologueDialogueHighkeylightingExtremelong-shotVoiceoverViewingdistancesound usedto createmood oratmosphere

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Type of camera movement
  2. Low Lighting
  3. Shot where subject is seen from the waist up
  4. Camera is positioned above the subject - looking down
  5. Shot where actors head takes up most of the screen
  6. Dutch-tilt
  7. Sound effects
  8. Birds-eye view
  9. Free
  10. Shot where camera moves on tracks or wheels
  11. Free
  12. Montage
  13. Low Angle
  14. Long shot
  15. Viewing perspective
  16. Extreme close-up shot
  17. Eye-level shot
  18. Movement that zooms in or out on the subject
  19. Monologue
  20. Dialogue
  21. Highkey lighting
  22. Extreme long-shot
  23. Voiceover
  24. Viewing distance
  25. sound used to create mood or atmosphere