Movementthat zoomsin or out onthe subjectVoiceoverShot wheresubject isseen fromthe waist upDutch-tiltType ofcameramovementSoundeffectsCamera ispositionedabove thesubject -looking downMonologueViewingdistanceLowLightingShot whereactors headtakes upmost of thescreenDialogueMontageExtremelong-shotExtremeclose-up shotBirds-eyeviewViewingperspectiveLongshotShot wherecameramoves ontracks orwheelsFreeEye-levelshotHighkeylightingLowAngleFreesound usedto createmood oratmosphereMovementthat zoomsin or out onthe subjectVoiceoverShot wheresubject isseen fromthe waist upDutch-tiltType ofcameramovementSoundeffectsCamera ispositionedabove thesubject -looking downMonologueViewingdistanceLowLightingShot whereactors headtakes upmost of thescreenDialogueMontageExtremelong-shotExtremeclose-up shotBirds-eyeviewViewingperspectiveLongshotShot wherecameramoves ontracks orwheelsFreeEye-levelshotHighkeylightingLowAngleFreesound usedto createmood oratmosphere

Conventions of Film - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Movement that zooms in or out on the subject
  2. Voiceover
  3. Shot where subject is seen from the waist up
  4. Dutch-tilt
  5. Type of camera movement
  6. Sound effects
  7. Camera is positioned above the subject - looking down
  8. Monologue
  9. Viewing distance
  10. Low Lighting
  11. Shot where actors head takes up most of the screen
  12. Dialogue
  13. Montage
  14. Extreme long-shot
  15. Extreme close-up shot
  16. Birds-eye view
  17. Viewing perspective
  18. Long shot
  19. Shot where camera moves on tracks or wheels
  20. Free
  21. Eye-level shot
  22. Highkey lighting
  23. Low Angle
  24. Free
  25. sound used to create mood or atmosphere