Field aLord ofWar.Hit with moreattacks thanyour unithas.Figure outhow HeroicInterventionWorks.End agame withsomeonetabled.Play agame at2500+points.Play agame usingPlanetstrikeRules.Have anexplosioninflict 5+mortalwounds.Kill a unitviaoverwatch.Lose agame.Play usingopen warcards.Play aCities ofDeathgame.Play at1000points orless.Slay anenemywarlord withyour own.Playagainst anImperialArmy.Win bygreaterthan 5points.Playagainst aChaosArmy.Play agame usingBattlezonerules.Supersmite butdie beforeit resolves.Fail to removea model duringthe shootingphase(Excludingbattle round 1).Super smiteonly to get3 or lessmortalsFail a chargerequiring aroll of 4 orless.Start with1000+points offthe table.Do not useCommandRe-roll fora game.End thegame withCommandpoints.Tie onrolling forfirst turn.Makethe 12”charge.Don't spendany pre-gamecommandpoints.Lose 500+points in asinglephase.Field an armywithout usinga brigade orbattaliondetachment.Play 3+ gameswith differentSub-factions,warlord traitsand relics.CommandRe-Rollinto a 6.Have thegame goto turn 6.Sufferperils ofthe warp.Playagainst aXenosArmy.Remove aunit from48"+away.Inflict a woundin meleeagainst a non-hovering flyer.Have achainexplosionhappen.Field a listusing themaximumnumber ofdetachments.Win agame.Scoreonly asinglepoint.Lose 5+models to asingle moralcheck.Denythewitch.Held allobjective(2+objectives).Seizetheinitiative.Field aLord ofWar.Hit with moreattacks thanyour unithas.Figure outhow HeroicInterventionWorks.End agame withsomeonetabled.Play agame at2500+points.Play agame usingPlanetstrikeRules.Have anexplosioninflict 5+mortalwounds.Kill a unitviaoverwatch.Lose agame.Play usingopen warcards.Play aCities ofDeathgame.Play at1000points orless.Slay anenemywarlord withyour own.Playagainst anImperialArmy.Win bygreaterthan 5points.Playagainst aChaosArmy.Play agame usingBattlezonerules.Supersmite butdie beforeit resolves.Fail to removea model duringthe shootingphase(Excludingbattle round 1).Super smiteonly to get3 or lessmortalsFail a chargerequiring aroll of 4 orless.Start with1000+points offthe table.Do not useCommandRe-roll fora game.End thegame withCommandpoints.Tie onrolling forfirst turn.Makethe 12”charge.Don't spendany pre-gamecommandpoints.Lose 500+points in asinglephase.Field an armywithout usinga brigade orbattaliondetachment.Play 3+ gameswith differentSub-factions,warlord traitsand relics.CommandRe-Rollinto a 6.Have thegame goto turn 6.Sufferperils ofthe warp.Playagainst aXenosArmy.Remove aunit from48"+away.Inflict a woundin meleeagainst a non-hovering flyer.Have achainexplosionhappen.Field a listusing themaximumnumber ofdetachments.Win agame.Scoreonly asinglepoint.Lose 5+models to asingle moralcheck.Denythewitch.Held allobjective(2+objectives).Seizetheinitiative.

8th Edition Cry for Help - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Field a Lord of War.
  2. Hit with more attacks than your unit has.
  3. Figure out how Heroic Intervention Works.
  4. End a game with someone tabled.
  5. Play a game at 2500+ points.
  6. Play a game using Planetstrike Rules.
  7. Have an explosion inflict 5+ mortal wounds.
  8. Kill a unit via overwatch.
  9. Lose a game.
  10. Play using open war cards.
  11. Play a Cities of Death game.
  12. Play at 1000 points or less.
  13. Slay an enemy warlord with your own.
  14. Play against an Imperial Army.
  15. Win by greater than 5 points.
  16. Play against a Chaos Army.
  17. Play a game using Battlezone rules.
  18. Super smite but die before it resolves.
  19. Fail to remove a model during the shooting phase (Excluding battle round 1).
  20. Super smite only to get 3 or less mortals
  21. Fail a charge requiring a roll of 4 or less.
  22. Start with 1000+ points off the table.
  23. Do not use Command Re-roll for a game.
  24. End the game with Command points.
  25. Tie on rolling for first turn.
  26. Make the 12” charge.
  27. Don't spend any pre-game command points.
  28. Lose 500+ points in a single phase.
  29. Field an army without using a brigade or battalion detachment.
  30. Play 3+ games with different Sub-factions, warlord traits and relics.
  31. Command Re-Roll into a 6.
  32. Have the game go to turn 6.
  33. Suffer perils of the warp.
  34. Play against a Xenos Army.
  35. Remove a unit from 48"+ away.
  36. Inflict a wound in melee against a non-hovering flyer.
  37. Have a chain explosion happen.
  38. Field a list using the maximum number of detachments.
  39. Win a game.
  40. Score only a single point.
  41. Lose 5+ models to a single moral check.
  42. Deny the witch.
  43. Held all objective (2+ objectives).
  44. Seize the initiative.