non- disclosure agreement (NDA) PERT chart (short for Program Evaluation Review Technique) Work- based learning (WBL) camera perspective end-user license agreement (EULA) model sheets programmer Storyboarding Brainstorming storyline Career Technical Student Organizations (CTSOs) Problem- solving environmental storytelling mentor Gantt chart randomness GUI game development pipeline Entertainment Software Rating Board (ESRB) constructive criticism extracurricular Game Narrative professional presentation pre- production iteration Sketching game design document (GDD) non-player characters, or NPCs ideation Game layout chart Intellectual property (IP) conflict resolution design process professionalism non- disclosure agreement (NDA) PERT chart (short for Program Evaluation Review Technique) Work- based learning (WBL) camera perspective end-user license agreement (EULA) model sheets programmer Storyboarding Brainstorming storyline Career Technical Student Organizations (CTSOs) Problem- solving environmental storytelling mentor Gantt chart randomness GUI game development pipeline Entertainment Software Rating Board (ESRB) constructive criticism extracurricular Game Narrative professional presentation pre- production iteration Sketching game design document (GDD) non-player characters, or NPCs ideation Game layout chart Intellectual property (IP) conflict resolution design process professionalism
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-non-disclosure agreement (NDA)
E-PERT chart (short for Program Evaluation Review Technique)
D-Work-based learning (WBL)
E-camera perspective
D-end-user license agreement (EULA)
D-model sheets
I-programmer
E-Storyboarding
V-Brainstorming
D-storyline
V-Career Technical Student Organizations (CTSOs)
V-Problem-solving
O-environmental storytelling
E-mentor
E-Gantt chart
D-randomness
E-GUI
D-game development pipeline
I-Entertainment Software Rating Board (ESRB)
V-constructive criticism
I-extracurricular
I-Game Narrative
I-professional presentation
O-pre-production
I-iteration
D-Sketching
O-game design document (GDD)
V-non-player characters, or NPCs
I-ideation
V-Game layout chart
V-Intellectual property (IP)
O-conflict resolution
E-design process
O-professionalism