Gantt chart storyline professionalism iteration design process GUI Game layout chart PERT chart (short for Program Evaluation Review Technique) Work- based learning (WBL) Brainstorming environmental storytelling conflict resolution Entertainment Software Rating Board (ESRB) Sketching extracurricular non-player characters, or NPCs Career Technical Student Organizations (CTSOs) Intellectual property (IP) ideation pre- production non- disclosure agreement (NDA) randomness constructive criticism model sheets game design document (GDD) professional presentation camera perspective end-user license agreement (EULA) Game Narrative Problem- solving programmer Storyboarding mentor game development pipeline Gantt chart storyline professionalism iteration design process GUI Game layout chart PERT chart (short for Program Evaluation Review Technique) Work- based learning (WBL) Brainstorming environmental storytelling conflict resolution Entertainment Software Rating Board (ESRB) Sketching extracurricular non-player characters, or NPCs Career Technical Student Organizations (CTSOs) Intellectual property (IP) ideation pre- production non- disclosure agreement (NDA) randomness constructive criticism model sheets game design document (GDD) professional presentation camera perspective end-user license agreement (EULA) Game Narrative Problem- solving programmer Storyboarding mentor game development pipeline
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-Gantt chart
D-storyline
O-professionalism
I-iteration
E-design process
E-GUI
V-Game layout chart
E-PERT chart (short for Program Evaluation Review Technique)
D-Work-based learning (WBL)
V-Brainstorming
O-environmental storytelling
O-conflict resolution
I-Entertainment Software Rating Board (ESRB)
D-Sketching
I-extracurricular
V-non-player characters, or NPCs
V-Career Technical Student Organizations (CTSOs)
V-Intellectual property (IP)
I-ideation
O-pre-production
O-non-disclosure agreement (NDA)
D-randomness
V-constructive criticism
D-model sheets
O-game design document (GDD)
I-professional presentation
E-camera perspective
D-end-user license agreement (EULA)
I-Game Narrative
V-Problem-solving
I-programmer
E-Storyboarding
E-mentor
D-game development pipeline