Entertainment Software Rating Board (ESRB) camera perspective Game Narrative conflict resolution Problem- solving PERT chart (short for Program Evaluation Review Technique) environmental storytelling game development pipeline non- disclosure agreement (NDA) Sketching extracurricular mentor non-player characters, or NPCs pre- production Gantt chart GUI constructive criticism end-user license agreement (EULA) iteration ideation professionalism Work- based learning (WBL) Brainstorming programmer Career Technical Student Organizations (CTSOs) randomness design process storyline model sheets Storyboarding Intellectual property (IP) professional presentation game design document (GDD) Game layout chart Entertainment Software Rating Board (ESRB) camera perspective Game Narrative conflict resolution Problem- solving PERT chart (short for Program Evaluation Review Technique) environmental storytelling game development pipeline non- disclosure agreement (NDA) Sketching extracurricular mentor non-player characters, or NPCs pre- production Gantt chart GUI constructive criticism end-user license agreement (EULA) iteration ideation professionalism Work- based learning (WBL) Brainstorming programmer Career Technical Student Organizations (CTSOs) randomness design process storyline model sheets Storyboarding Intellectual property (IP) professional presentation game design document (GDD) Game layout chart
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Entertainment Software Rating Board (ESRB)
E-camera perspective
I-Game Narrative
O-conflict resolution
V-Problem-solving
E-PERT chart (short for Program Evaluation Review Technique)
O-environmental storytelling
D-game development pipeline
O-non-disclosure agreement (NDA)
D-Sketching
I-extracurricular
E-mentor
V-non-player characters, or NPCs
O-pre-production
E-Gantt chart
E-GUI
V-constructive criticism
D-end-user license agreement (EULA)
I-iteration
I-ideation
O-professionalism
D-Work-based learning (WBL)
V-Brainstorming
I-programmer
V-Career Technical Student Organizations (CTSOs)
D-randomness
E-design process
D-storyline
D-model sheets
E-Storyboarding
V-Intellectual property (IP)
I-professional presentation
O-game design document (GDD)
V-Game layout chart