PERT chart (short for Program Evaluation Review Technique) Career Technical Student Organizations (CTSOs) game design document (GDD) model sheets randomness Entertainment Software Rating Board (ESRB) programmer design process professionalism camera perspective storyline GUI conflict resolution ideation mentor Intellectual property (IP) Game Narrative environmental storytelling constructive criticism Problem- solving Game layout chart Work- based learning (WBL) non- disclosure agreement (NDA) Gantt chart iteration Sketching game development pipeline Brainstorming professional presentation extracurricular pre- production non-player characters, or NPCs end-user license agreement (EULA) Storyboarding PERT chart (short for Program Evaluation Review Technique) Career Technical Student Organizations (CTSOs) game design document (GDD) model sheets randomness Entertainment Software Rating Board (ESRB) programmer design process professionalism camera perspective storyline GUI conflict resolution ideation mentor Intellectual property (IP) Game Narrative environmental storytelling constructive criticism Problem- solving Game layout chart Work- based learning (WBL) non- disclosure agreement (NDA) Gantt chart iteration Sketching game development pipeline Brainstorming professional presentation extracurricular pre- production non-player characters, or NPCs end-user license agreement (EULA) Storyboarding
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-PERT chart (short for Program Evaluation Review Technique)
V-Career Technical Student Organizations (CTSOs)
O-game design document (GDD)
D-model sheets
D-randomness
I-Entertainment Software Rating Board (ESRB)
I-programmer
E-design process
O-professionalism
E-camera perspective
D-storyline
E-GUI
O-conflict resolution
I-ideation
E-mentor
V-Intellectual property (IP)
I-Game Narrative
O-environmental storytelling
V-constructive criticism
V-Problem-solving
V-Game layout chart
D-Work-based learning (WBL)
O-non-disclosure agreement (NDA)
E-Gantt chart
I-iteration
D-Sketching
D-game development pipeline
V-Brainstorming
I-professional presentation
I-extracurricular
O-pre-production
V-non-player characters, or NPCs
D-end-user license agreement (EULA)
E-Storyboarding