camera perspective Career Technical Student Organizations (CTSOs) constructive criticism Entertainment Software Rating Board (ESRB) PERT chart (short for Program Evaluation Review Technique) non- disclosure agreement (NDA) GUI Work- based learning (WBL) Gantt chart environmental storytelling mentor Brainstorming Intellectual property (IP) ideation randomness model sheets Problem- solving iteration professionalism Sketching extracurricular pre- production storyline conflict resolution Game layout chart programmer Storyboarding non-player characters, or NPCs end-user license agreement (EULA) professional presentation design process game development pipeline game design document (GDD) Game Narrative camera perspective Career Technical Student Organizations (CTSOs) constructive criticism Entertainment Software Rating Board (ESRB) PERT chart (short for Program Evaluation Review Technique) non- disclosure agreement (NDA) GUI Work- based learning (WBL) Gantt chart environmental storytelling mentor Brainstorming Intellectual property (IP) ideation randomness model sheets Problem- solving iteration professionalism Sketching extracurricular pre- production storyline conflict resolution Game layout chart programmer Storyboarding non-player characters, or NPCs end-user license agreement (EULA) professional presentation design process game development pipeline game design document (GDD) Game Narrative
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-camera perspective
V-Career Technical Student Organizations (CTSOs)
V-constructive criticism
I-Entertainment Software Rating Board (ESRB)
E-PERT chart (short for Program Evaluation Review Technique)
O-non-disclosure agreement (NDA)
E-GUI
D-Work-based learning (WBL)
E-Gantt chart
O-environmental storytelling
E-mentor
V-Brainstorming
V-Intellectual property (IP)
I-ideation
D-randomness
D-model sheets
V-Problem-solving
I-iteration
O-professionalism
D-Sketching
I-extracurricular
O-pre-production
D-storyline
O-conflict resolution
V-Game layout chart
I-programmer
E-Storyboarding
V-non-player characters, or NPCs
D-end-user license agreement (EULA)
I-professional presentation
E-design process
D-game development pipeline
O-game design document (GDD)
I-Game Narrative