EntertainmentSoftwareRating Board(ESRB)cameraperspectiveGameNarrativeconflictresolutionProblem-solvingPERT chart(short forProgramEvaluationReviewTechnique)environmentalstorytellinggamedevelopmentpipelinenon-disclosureagreement(NDA)Sketchingextracurricularmentornon-playercharacters,or NPCspre-productionGanttchartGUIconstructivecriticismend-userlicenseagreement(EULA)iterationideationprofessionalismWork-basedlearning(WBL)BrainstormingprogrammerCareerTechnicalStudentOrganizations(CTSOs)randomnessdesignprocessstorylinemodelsheetsStoryboardingIntellectualproperty(IP)professionalpresentationgamedesigndocument(GDD)GamelayoutchartEntertainmentSoftwareRating Board(ESRB)cameraperspectiveGameNarrativeconflictresolutionProblem-solvingPERT chart(short forProgramEvaluationReviewTechnique)environmentalstorytellinggamedevelopmentpipelinenon-disclosureagreement(NDA)Sketchingextracurricularmentornon-playercharacters,or NPCspre-productionGanttchartGUIconstructivecriticismend-userlicenseagreement(EULA)iterationideationprofessionalismWork-basedlearning(WBL)BrainstormingprogrammerCareerTechnicalStudentOrganizations(CTSOs)randomnessdesignprocessstorylinemodelsheetsStoryboardingIntellectualproperty(IP)professionalpresentationgamedesigndocument(GDD)Gamelayoutchart

Game Design 2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
E
3
I
4
O
5
V
6
E
7
O
8
D
9
O
10
D
11
I
12
E
13
V
14
O
15
E
16
E
17
V
18
D
19
I
20
I
21
O
22
D
23
V
24
I
25
V
26
D
27
E
28
D
29
D
30
E
31
V
32
I
33
O
34
V
  1. I-Entertainment Software Rating Board (ESRB)
  2. E-camera perspective
  3. I-Game Narrative
  4. O-conflict resolution
  5. V-Problem-solving
  6. E-PERT chart (short for Program Evaluation Review Technique)
  7. O-environmental storytelling
  8. D-game development pipeline
  9. O-non-disclosure agreement (NDA)
  10. D-Sketching
  11. I-extracurricular
  12. E-mentor
  13. V-non-player characters, or NPCs
  14. O-pre-production
  15. E-Gantt chart
  16. E-GUI
  17. V-constructive criticism
  18. D-end-user license agreement (EULA)
  19. I-iteration
  20. I-ideation
  21. O-professionalism
  22. D-Work-based learning (WBL)
  23. V-Brainstorming
  24. I-programmer
  25. V-Career Technical Student Organizations (CTSOs)
  26. D-randomness
  27. E-design process
  28. D-storyline
  29. D-model sheets
  30. E-Storyboarding
  31. V-Intellectual property (IP)
  32. I-professional presentation
  33. O-game design document (GDD)
  34. V-Game layout chart