iterationideationconflictresolutionGameNarrativenon-playercharacters,or NPCsrandomnessenvironmentalstorytellingCareerTechnicalStudentOrganizations(CTSOs)modelsheetsGUIEntertainmentSoftwareRating Board(ESRB)non-disclosureagreement(NDA)professionalismIntellectualproperty(IP)storylineprofessionalpresentationGamelayoutchartextracurricularpre-productiongamedesigndocument(GDD)BrainstormingdesignprocessconstructivecriticismSketchingGanttchartmentorcameraperspectiveStoryboardingWork-basedlearning(WBL)end-userlicenseagreement(EULA)PERT chart(short forProgramEvaluationReviewTechnique)programmerProblem-solvinggamedevelopmentpipelineiterationideationconflictresolutionGameNarrativenon-playercharacters,or NPCsrandomnessenvironmentalstorytellingCareerTechnicalStudentOrganizations(CTSOs)modelsheetsGUIEntertainmentSoftwareRating Board(ESRB)non-disclosureagreement(NDA)professionalismIntellectualproperty(IP)storylineprofessionalpresentationGamelayoutchartextracurricularpre-productiongamedesigndocument(GDD)BrainstormingdesignprocessconstructivecriticismSketchingGanttchartmentorcameraperspectiveStoryboardingWork-basedlearning(WBL)end-userlicenseagreement(EULA)PERT chart(short forProgramEvaluationReviewTechnique)programmerProblem-solvinggamedevelopmentpipeline

Game Design 2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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O
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D
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O
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  1. I-iteration
  2. I-ideation
  3. O-conflict resolution
  4. I-Game Narrative
  5. V-non-player characters, or NPCs
  6. D-randomness
  7. O-environmental storytelling
  8. V-Career Technical Student Organizations (CTSOs)
  9. D-model sheets
  10. E-GUI
  11. I-Entertainment Software Rating Board (ESRB)
  12. O-non-disclosure agreement (NDA)
  13. O-professionalism
  14. V-Intellectual property (IP)
  15. D-storyline
  16. I-professional presentation
  17. V-Game layout chart
  18. I-extracurricular
  19. O-pre-production
  20. O-game design document (GDD)
  21. V-Brainstorming
  22. E-design process
  23. V-constructive criticism
  24. D-Sketching
  25. E-Gantt chart
  26. E-mentor
  27. E-camera perspective
  28. E-Storyboarding
  29. D-Work-based learning (WBL)
  30. D-end-user license agreement (EULA)
  31. E-PERT chart (short for Program Evaluation Review Technique)
  32. I-programmer
  33. V-Problem-solving
  34. D-game development pipeline