Uses theQuadraticFormula to findthe CriticalNumbersHas apositive,negative andzero x-interceptA LocalMinimumwith both xand ynegative2 LocalMaximumsMostInterestingTitle3InflectionPoints3 x-interceptsEvenSymmetryAnInflectionPoint onthe x-axisMostColourfulA LocalMinimumon the x-axis2 x-interceptsUses theChain Ruleto find theDerivativeDegree 5polynomialAn InflectionPoint withboth x and ynegativeA LocalExtremaat theOrigin2InflectionPointsFunniestDesignA LocalMaximumwith both xand ypositiveTwodistinctDecreasingIntervalsA CriticalNumber thatis NOT aLocalExtrema2 PositiveCriticalNumbersHas a LocalMaximumwith a y-value greaterthan 100Degree 4polynomialTwo distinctConcaveUp IntervalsAn InflectionPoint withboth x and ypositive2NegativeCriticalNumbersOddSymmetryUses theQuadraticFormula to findthe CriticalNumbersHas apositive,negative andzero x-interceptA LocalMinimumwith both xand ynegative2 LocalMaximumsMostInterestingTitle3InflectionPoints3 x-interceptsEvenSymmetryAnInflectionPoint onthe x-axisMostColourfulA LocalMinimumon the x-axis2 x-interceptsUses theChain Ruleto find theDerivativeDegree 5polynomialAn InflectionPoint withboth x and ynegativeA LocalExtremaat theOrigin2InflectionPointsFunniestDesignA LocalMaximumwith both xand ypositiveTwodistinctDecreasingIntervalsA CriticalNumber thatis NOT aLocalExtrema2 PositiveCriticalNumbersHas a LocalMaximumwith a y-value greaterthan 100Degree 4polynomialTwo distinctConcaveUp IntervalsAn InflectionPoint withboth x and ypositive2NegativeCriticalNumbersOddSymmetry

Calculus Curve Sketching Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Uses the Quadratic Formula to find the Critical Numbers
  2. Has a positive, negative and zero x-intercept
  3. A Local Minimum with both x and y negative
  4. 2 Local Maximums
  5. Most Interesting Title
  6. 3 Inflection Points
  7. 3 x-intercepts
  8. Even Symmetry
  9. An Inflection Point on the x-axis
  10. Most Colourful
  11. A Local Minimum on the x-axis
  12. 2 x-intercepts
  13. Uses the Chain Rule to find the Derivative
  14. Degree 5 polynomial
  15. An Inflection Point with both x and y negative
  16. A Local Extrema at the Origin
  17. 2 Inflection Points
  18. Funniest Design
  19. A Local Maximum with both x and y positive
  20. Two distinct Decreasing Intervals
  21. A Critical Number that is NOT a Local Extrema
  22. 2 Positive Critical Numbers
  23. Has a Local Maximum with a y-value greater than 100
  24. Degree 4 polynomial
  25. Two distinct Concave Up Intervals
  26. An Inflection Point with both x and y positive
  27. 2 Negative Critical Numbers
  28. Odd Symmetry