MostInterestingTitleAn InflectionPoint withboth x and ynegativeAn InflectionPoint withboth x and ypositive2NegativeCriticalNumbersA LocalMinimumon the x-axisEvenSymmetryA CriticalNumber thatis NOT aLocalExtremaHas apositive,negative andzero x-interceptMostColourfulAnInflectionPoint onthe x-axisA LocalMaximumwith both xand ypositiveDegree 5polynomial3 x-interceptsA LocalExtremaat theOriginDegree 4polynomialOddSymmetryTwodistinctDecreasingIntervalsTwo distinctConcaveUp IntervalsHas a LocalMaximumwith a y-value greaterthan 100FunniestDesign2 LocalMaximumsUses theChain Ruleto find theDerivative3InflectionPointsA LocalMinimumwith both xand ynegative2 x-intercepts2 PositiveCriticalNumbers2InflectionPointsUses theQuadraticFormula to findthe CriticalNumbersMostInterestingTitleAn InflectionPoint withboth x and ynegativeAn InflectionPoint withboth x and ypositive2NegativeCriticalNumbersA LocalMinimumon the x-axisEvenSymmetryA CriticalNumber thatis NOT aLocalExtremaHas apositive,negative andzero x-interceptMostColourfulAnInflectionPoint onthe x-axisA LocalMaximumwith both xand ypositiveDegree 5polynomial3 x-interceptsA LocalExtremaat theOriginDegree 4polynomialOddSymmetryTwodistinctDecreasingIntervalsTwo distinctConcaveUp IntervalsHas a LocalMaximumwith a y-value greaterthan 100FunniestDesign2 LocalMaximumsUses theChain Ruleto find theDerivative3InflectionPointsA LocalMinimumwith both xand ynegative2 x-intercepts2 PositiveCriticalNumbers2InflectionPointsUses theQuadraticFormula to findthe CriticalNumbers

Calculus Curve Sketching Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Most Interesting Title
  2. An Inflection Point with both x and y negative
  3. An Inflection Point with both x and y positive
  4. 2 Negative Critical Numbers
  5. A Local Minimum on the x-axis
  6. Even Symmetry
  7. A Critical Number that is NOT a Local Extrema
  8. Has a positive, negative and zero x-intercept
  9. Most Colourful
  10. An Inflection Point on the x-axis
  11. A Local Maximum with both x and y positive
  12. Degree 5 polynomial
  13. 3 x-intercepts
  14. A Local Extrema at the Origin
  15. Degree 4 polynomial
  16. Odd Symmetry
  17. Two distinct Decreasing Intervals
  18. Two distinct Concave Up Intervals
  19. Has a Local Maximum with a y-value greater than 100
  20. Funniest Design
  21. 2 Local Maximums
  22. Uses the Chain Rule to find the Derivative
  23. 3 Inflection Points
  24. A Local Minimum with both x and y negative
  25. 2 x-intercepts
  26. 2 Positive Critical Numbers
  27. 2 Inflection Points
  28. Uses the Quadratic Formula to find the Critical Numbers