Uses theQuadraticFormula to findthe CriticalNumbers3InflectionPointsTwo distinctConcaveUp IntervalsHas apositive,negative andzero x-interceptEvenSymmetryDegree 5polynomial2 PositiveCriticalNumbersA LocalMinimumon the x-axisUses theChain Ruleto find theDerivativeA LocalMaximumwith both xand ypositive2InflectionPointsTwodistinctDecreasingIntervalsA LocalMinimumwith both xand ynegative2 LocalMaximumsFunniestDesignMostInterestingTitleA LocalExtremaat theOriginAn InflectionPoint withboth x and ynegativeAnInflectionPoint onthe x-axis2NegativeCriticalNumbersDegree 4polynomialOddSymmetryMostColourfulA CriticalNumber thatis NOT aLocalExtremaAn InflectionPoint withboth x and ypositive3 x-interceptsHas a LocalMaximumwith a y-value greaterthan 1002 x-interceptsUses theQuadraticFormula to findthe CriticalNumbers3InflectionPointsTwo distinctConcaveUp IntervalsHas apositive,negative andzero x-interceptEvenSymmetryDegree 5polynomial2 PositiveCriticalNumbersA LocalMinimumon the x-axisUses theChain Ruleto find theDerivativeA LocalMaximumwith both xand ypositive2InflectionPointsTwodistinctDecreasingIntervalsA LocalMinimumwith both xand ynegative2 LocalMaximumsFunniestDesignMostInterestingTitleA LocalExtremaat theOriginAn InflectionPoint withboth x and ynegativeAnInflectionPoint onthe x-axis2NegativeCriticalNumbersDegree 4polynomialOddSymmetryMostColourfulA CriticalNumber thatis NOT aLocalExtremaAn InflectionPoint withboth x and ypositive3 x-interceptsHas a LocalMaximumwith a y-value greaterthan 1002 x-intercepts

Calculus Curve Sketching BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Uses the Quadratic Formula to find the Critical Numbers
  2. 3 Inflection Points
  3. Two distinct Concave Up Intervals
  4. Has a positive, negative and zero x-intercept
  5. Even Symmetry
  6. Degree 5 polynomial
  7. 2 Positive Critical Numbers
  8. A Local Minimum on the x-axis
  9. Uses the Chain Rule to find the Derivative
  10. A Local Maximum with both x and y positive
  11. 2 Inflection Points
  12. Two distinct Decreasing Intervals
  13. A Local Minimum with both x and y negative
  14. 2 Local Maximums
  15. Funniest Design
  16. Most Interesting Title
  17. A Local Extrema at the Origin
  18. An Inflection Point with both x and y negative
  19. An Inflection Point on the x-axis
  20. 2 Negative Critical Numbers
  21. Degree 4 polynomial
  22. Odd Symmetry
  23. Most Colourful
  24. A Critical Number that is NOT a Local Extrema
  25. An Inflection Point with both x and y positive
  26. 3 x-intercepts
  27. Has a Local Maximum with a y-value greater than 100
  28. 2 x-intercepts