Telling enemies what to do Sped-up gameplay "Oh jeez" Death supercut Swoopy jump "Okay..." "Why'd I say that out loud?" How hard can it be? (dies) "Shneaky" Sweet sweet baby 100 Slow- motion gameplay Dies right at the end Making progress Repeating level name Describing what's happening "(blank) probably" Singing along to music "Easy peasy (blank) shneezy" Game over Trying not to die, then dies "Oh JEESH!" Damage boosting Running out of lives "Woof!" Telling enemies what to do Sped-up gameplay "Oh jeez" Death supercut Swoopy jump "Okay..." "Why'd I say that out loud?" How hard can it be? (dies) "Shneaky" Sweet sweet baby 100 Slow- motion gameplay Dies right at the end Making progress Repeating level name Describing what's happening "(blank) probably" Singing along to music "Easy peasy (blank) shneezy" Game over Trying not to die, then dies "Oh JEESH!" Damage boosting Running out of lives "Woof!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Telling enemies what to do
Sped-up gameplay
"Oh jeez"
Death supercut
Swoopy jump
"Okay..."
"Why'd I say that out loud?"
How hard can it be? (dies)
"Shneaky"
Sweet sweet baby 100
Slow-motion gameplay
Dies right at the end
Making progress
Repeating level name
Describing what's happening
"(blank) probably"
Singing along to music
"Easy peasy (blank) shneezy"
Game over
Trying not to die, then dies
"Oh JEESH!"
Damage boosting
Running out of lives
"Woof!"