Damage boosting "Okay..." Repeating level name "Easy peasy (blank) shneezy" "Oh jeez" Trying not to die, then dies "Why'd I say that out loud?" "Shneaky" Sped-up gameplay Dies right at the end How hard can it be? (dies) Telling enemies what to do Sweet sweet baby 100 Describing what's happening Game over Making progress Singing along to music "Woof!" Running out of lives "(blank) probably" Slow- motion gameplay Swoopy jump Death supercut "Oh JEESH!" Damage boosting "Okay..." Repeating level name "Easy peasy (blank) shneezy" "Oh jeez" Trying not to die, then dies "Why'd I say that out loud?" "Shneaky" Sped-up gameplay Dies right at the end How hard can it be? (dies) Telling enemies what to do Sweet sweet baby 100 Describing what's happening Game over Making progress Singing along to music "Woof!" Running out of lives "(blank) probably" Slow- motion gameplay Swoopy jump Death supercut "Oh JEESH!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Damage boosting
"Okay..."
Repeating level name
"Easy peasy (blank) shneezy"
"Oh jeez"
Trying not to die, then dies
"Why'd I say that out loud?"
"Shneaky"
Sped-up gameplay
Dies right at the end
How hard can it be? (dies)
Telling enemies what to do
Sweet sweet baby 100
Describing what's happening
Game over
Making progress
Singing along to music
"Woof!"
Running out of lives
"(blank) probably"
Slow-motion gameplay
Swoopy jump
Death supercut
"Oh JEESH!"