BunnyreflexesNat20*billowscape*Nat1There is somekind of puzzleto get into thedivine enginesroomSci reveals theboss fight has abalance mechanicwhere for everydark attack done alight attack alsoneeds doneWe learnwhy the oldgods builtthe cityLoredropCombatencounterWe get tosee whatmonastictradition Bhiggai choseSamshows offhis newauraOne lasttalk withdrifterThe party isambushedwhile travelingto the engineroomSilverybarbssaveSylvarausesstoriedhistoryBhig gaimesses aroundwithembodiment ofbalance in hishandsNyxiashows offa newspellVictoriafinally getsto use herpoisonThe citystarts tomove againas it feelsthreatenedCaravanmemberdeathOne lasttrip to thespectraltreeWe get tosee thefinal bossThe void isusing deadwarforged aspuppets toshield thedivine engineThe divineengine triesto teleportthe party intovoid spaceBunnyreflexesNat20*billowscape*Nat1There is somekind of puzzleto get into thedivine enginesroomSci reveals theboss fight has abalance mechanicwhere for everydark attack done alight attack alsoneeds doneWe learnwhy the oldgods builtthe cityLoredropCombatencounterWe get tosee whatmonastictradition Bhiggai choseSamshows offhis newauraOne lasttalk withdrifterThe party isambushedwhile travelingto the engineroomSilverybarbssaveSylvarausesstoriedhistoryBhig gaimesses aroundwithembodiment ofbalance in hishandsNyxiashows offa newspellVictoriafinally getsto use herpoisonThe citystarts tomove againas it feelsthreatenedCaravanmemberdeathOne lasttrip to thespectraltreeWe get tosee thefinal bossThe void isusing deadwarforged aspuppets toshield thedivine engineThe divineengine triesto teleportthe party intovoid space

Beyond The Rift ep.11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bunny reflexes
  2. Nat 20
  3. *billows cape*
  4. Nat 1
  5. There is some kind of puzzle to get into the divine engines room
  6. Sci reveals the boss fight has a balance mechanic where for every dark attack done a light attack also needs done
  7. We learn why the old gods built the city
  8. Lore drop
  9. Combat encounter
  10. We get to see what monastic tradition Bhig gai chose
  11. Sam shows off his new aura
  12. One last talk with drifter
  13. The party is ambushed while traveling to the engine room
  14. Silvery barbs save
  15. Sylvara uses storied history
  16. Bhig gai messes around with embodiment of balance in his hands
  17. Nyxia shows off a new spell
  18. Victoria finally gets to use her poison
  19. The city starts to move again as it feels threatened
  20. Caravan member death
  21. One last trip to the spectral tree
  22. We get to see the final boss
  23. The void is using dead warforged as puppets to shield the divine engine
  24. The divine engine tries to teleport the party into void space