WhisperingSomeonetrips or fallswhilerunningawayUseless/dimwittedpoliceConcernedparent/partner/frienddoesn’t believeprotagonist(s)PlotTwist!DutchangleImprobableamount ofbloodConcernedparent/partner/frienddoesn’t believeprotagonist(s)Cheesyone-linerMaincharactertalks aboutpast traumaFogKillerPOVAccidentallymaking asound thatalerts thebad guySketchylocalsScreaming/yellingSomethingcreepy inthebackgroundUseless/dimwittedpoliceReferencesanotherhorrormovieScenewith amirrorSomething withglass or wood isbroken/destroyedOccult orreligiousreferenceImprobableamount ofbloodPracticalJoke!Something withglass or wood isbroken/destroyedCreepyfacialexpressionDream/fantasySequenceM nightcameoSomeonesuffers aninjury butdoesn’t dieMaincharactertalks aboutpast traumaBand/MusicalNumberSketchylocalsPerson/multiplepeople hidingHardcutSomeonemakes aphone callCreepyfacialexpressionMNightCameoSynthmusicSomeonemakes aphone callSomeonesuffers aninjury butdoesn’t dieCharacter thatknows a lot abouttheantagonist/situationWhisperingCharacterhas aflashbackKillerPOVAccidentallymaking asound thatalerts thebad guyReferencesanotherhorrormovieScenewith amirrorCryingCharacter thatknows a lot abouttheantagonist/situationCarproblemsor can’tfind keysNudity orpeoplemakingout/gettingbusyCryingLightsflicker orgo out“Weshouldsplit up.”Somethingcreepy inthebackgroundCharacterhas aflashbackOccult orreligiousreferenceSomeonetrips or fallswhilerunningawayDecapitationSquelchingsound“Weshouldsplit up.”Unnatural/Awkwardsounding dialogueBand/MusicalNumberComicreliefcharacterdiesDrinking/drugsComicreliefcharacterdiesAntagonistdoesn’tactuallydie/sequelbaitCheesyone-linerJumpscareSquelchingsoundLightsflicker orgo outPerson/multiplepeople hidingScreaming/yellingAntagonistdoesn’tactuallydie/sequelbaitDrinking/drugsJumpscareHardcutDream/fantasySequenceDecapitationDutchangleWhisperingSomeonetrips or fallswhilerunningawayUseless/dimwittedpoliceConcernedparent/partner/frienddoesn’t believeprotagonist(s)PlotTwist!DutchangleImprobableamount ofbloodConcernedparent/partner/frienddoesn’t believeprotagonist(s)Cheesyone-linerMaincharactertalks aboutpast traumaFogKillerPOVAccidentallymaking asound thatalerts thebad guySketchylocalsScreaming/yellingSomethingcreepy inthebackgroundUseless/dimwittedpoliceReferencesanotherhorrormovieScenewith amirrorSomething withglass or wood isbroken/destroyedOccult orreligiousreferenceImprobableamount ofbloodPracticalJoke!Something withglass or wood isbroken/destroyedCreepyfacialexpressionDream/fantasySequenceM nightcameoSomeonesuffers aninjury butdoesn’t dieMaincharactertalks aboutpast traumaBand/MusicalNumberSketchylocalsPerson/multiplepeople hidingHardcutSomeonemakes aphone callCreepyfacialexpressionMNightCameoSynthmusicSomeonemakes aphone callSomeonesuffers aninjury butdoesn’t dieCharacter thatknows a lot abouttheantagonist/situationWhisperingCharacterhas aflashbackKillerPOVAccidentallymaking asound thatalerts thebad guyReferencesanotherhorrormovieScenewith amirrorCryingCharacter thatknows a lot abouttheantagonist/situationCarproblemsor can’tfind keysNudity orpeoplemakingout/gettingbusyCryingLightsflicker orgo out“Weshouldsplit up.”Somethingcreepy inthebackgroundCharacterhas aflashbackOccult orreligiousreferenceSomeonetrips or fallswhilerunningawayDecapitationSquelchingsound“Weshouldsplit up.”Unnatural/Awkwardsounding dialogueBand/MusicalNumberComicreliefcharacterdiesDrinking/drugsComicreliefcharacterdiesAntagonistdoesn’tactuallydie/sequelbaitCheesyone-linerJumpscareSquelchingsoundLightsflicker orgo outPerson/multiplepeople hidingScreaming/yellingAntagonistdoesn’tactuallydie/sequelbaitDrinking/drugsJumpscareHardcutDream/fantasySequenceDecapitationDutchangle

Trap Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Whispering
  2. Someone trips or falls while running away
  3. Useless/dimwitted police
  4. Concerned parent/partner/friend doesn’t believe protagonist(s)
  5. Plot Twist!
  6. Dutch angle
  7. Improbable amount of blood
  8. Concerned parent/partner/friend doesn’t believe protagonist(s)
  9. Cheesy one-liner
  10. Main character talks about past trauma
  11. Fog
  12. Killer POV
  13. Accidentally making a sound that alerts the bad guy
  14. Sketchy locals
  15. Screaming/yelling
  16. Something creepy in the background
  17. Useless/dimwitted police
  18. References another horror movie
  19. Scene with a mirror
  20. Something with glass or wood is broken/destroyed
  21. Occult or religious reference
  22. Improbable amount of blood
  23. Practical Joke!
  24. Something with glass or wood is broken/destroyed
  25. Creepy facial expression
  26. Dream/fantasy Sequence
  27. M night cameo
  28. Someone suffers an injury but doesn’t die
  29. Main character talks about past trauma
  30. Band/Musical Number
  31. Sketchy locals
  32. Person/multiple people hiding
  33. Hard cut
  34. Someone makes a phone call
  35. Creepy facial expression
  36. M Night Cameo
  37. Synth music
  38. Someone makes a phone call
  39. Someone suffers an injury but doesn’t die
  40. Character that knows a lot about the antagonist/situation
  41. Whispering
  42. Character has a flashback
  43. Killer POV
  44. Accidentally making a sound that alerts the bad guy
  45. References another horror movie
  46. Scene with a mirror
  47. Crying
  48. Character that knows a lot about the antagonist/situation
  49. Car problems or can’t find keys
  50. Nudity or people making out/getting busy
  51. Crying
  52. Lights flicker or go out
  53. “We should split up.”
  54. Something creepy in the background
  55. Character has a flashback
  56. Occult or religious reference
  57. Someone trips or falls while running away
  58. Decapitation
  59. Squelching sound
  60. “We should split up.”
  61. Unnatural/Awkward sounding dialogue
  62. Band/Musical Number
  63. Comic relief character dies
  64. Drinking/drugs
  65. Comic relief character dies
  66. Antagonist doesn’t actually die/sequel bait
  67. Cheesy one-liner
  68. Jumpscare
  69. Squelching sound
  70. Lights flicker or go out
  71. Person/multiple people hiding
  72. Screaming/yelling
  73. Antagonist doesn’t actually die/sequel bait
  74. Drinking/drugs
  75. Jumpscare
  76. Hard cut
  77. Dream/fantasy Sequence
  78. Decapitation
  79. Dutch angle