Person/multiplepeople hidingDream/fantasySequenceM nightcameoSomethingcreepy inthebackgroundAntagonistdoesn’tactuallydie/sequelbaitKillerPOVHardcutBand/MusicalNumberMaincharactertalks aboutpast traumaSquelchingsoundCharacterhas aflashbackDecapitationSomeonemakes aphone callSynthmusicSomeonetrips or fallswhilerunningawayCheesyone-linerSketchylocalsAntagonistdoesn’tactuallydie/sequelbaitScreaming/yellingDream/fantasySequencePerson/multiplepeople hidingUseless/dimwittedpoliceComicreliefcharacterdiesFogKillerPOVUnnatural/Awkwardsounding dialogueCheesyone-linerSomeonemakes aphone callSomeonetrips or fallswhilerunningawayCharacterhas aflashbackReferencesanotherhorrormovieOccult orreligiousreferenceSomeonesuffers aninjury butdoesn’t dieScenewith amirrorWhisperingOccult orreligiousreferenceHardcutSomethingcreepy inthebackgroundBand/MusicalNumberDutchangleDrinking/drugsConcernedparent/partner/frienddoesn’t believeprotagonist(s)Carproblemsor can’tfind keysConcernedparent/partner/frienddoesn’t believeprotagonist(s)MNightCameoAccidentallymaking asound thatalerts thebad guyWhisperingComicreliefcharacterdiesAccidentallymaking asound thatalerts thebad guyImprobableamount ofbloodImprobableamount ofbloodPlotTwist!Lightsflicker orgo outMaincharactertalks aboutpast traumaScreaming/yelling“Weshouldsplit up.”CryingReferencesanotherhorrormovieSomething withglass or wood isbroken/destroyedUseless/dimwittedpoliceDutchangleCreepyfacialexpressionJumpscareCrying“Weshouldsplit up.”PracticalJoke!Someonesuffers aninjury butdoesn’t dieSquelchingsoundCreepyfacialexpressionScenewith amirrorLightsflicker orgo outDrinking/drugsCharacter thatknows a lot abouttheantagonist/situationJumpscareNudity orpeoplemakingout/gettingbusySketchylocalsCharacter thatknows a lot abouttheantagonist/situationDecapitationSomething withglass or wood isbroken/destroyedPerson/multiplepeople hidingDream/fantasySequenceM nightcameoSomethingcreepy inthebackgroundAntagonistdoesn’tactuallydie/sequelbaitKillerPOVHardcutBand/MusicalNumberMaincharactertalks aboutpast traumaSquelchingsoundCharacterhas aflashbackDecapitationSomeonemakes aphone callSynthmusicSomeonetrips or fallswhilerunningawayCheesyone-linerSketchylocalsAntagonistdoesn’tactuallydie/sequelbaitScreaming/yellingDream/fantasySequencePerson/multiplepeople hidingUseless/dimwittedpoliceComicreliefcharacterdiesFogKillerPOVUnnatural/Awkwardsounding dialogueCheesyone-linerSomeonemakes aphone callSomeonetrips or fallswhilerunningawayCharacterhas aflashbackReferencesanotherhorrormovieOccult orreligiousreferenceSomeonesuffers aninjury butdoesn’t dieScenewith amirrorWhisperingOccult orreligiousreferenceHardcutSomethingcreepy inthebackgroundBand/MusicalNumberDutchangleDrinking/drugsConcernedparent/partner/frienddoesn’t believeprotagonist(s)Carproblemsor can’tfind keysConcernedparent/partner/frienddoesn’t believeprotagonist(s)MNightCameoAccidentallymaking asound thatalerts thebad guyWhisperingComicreliefcharacterdiesAccidentallymaking asound thatalerts thebad guyImprobableamount ofbloodImprobableamount ofbloodPlotTwist!Lightsflicker orgo outMaincharactertalks aboutpast traumaScreaming/yelling“Weshouldsplit up.”CryingReferencesanotherhorrormovieSomething withglass or wood isbroken/destroyedUseless/dimwittedpoliceDutchangleCreepyfacialexpressionJumpscareCrying“Weshouldsplit up.”PracticalJoke!Someonesuffers aninjury butdoesn’t dieSquelchingsoundCreepyfacialexpressionScenewith amirrorLightsflicker orgo outDrinking/drugsCharacter thatknows a lot abouttheantagonist/situationJumpscareNudity orpeoplemakingout/gettingbusySketchylocalsCharacter thatknows a lot abouttheantagonist/situationDecapitationSomething withglass or wood isbroken/destroyed

Trap Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Person/multiple people hiding
  2. Dream/fantasy Sequence
  3. M night cameo
  4. Something creepy in the background
  5. Antagonist doesn’t actually die/sequel bait
  6. Killer POV
  7. Hard cut
  8. Band/Musical Number
  9. Main character talks about past trauma
  10. Squelching sound
  11. Character has a flashback
  12. Decapitation
  13. Someone makes a phone call
  14. Synth music
  15. Someone trips or falls while running away
  16. Cheesy one-liner
  17. Sketchy locals
  18. Antagonist doesn’t actually die/sequel bait
  19. Screaming/yelling
  20. Dream/fantasy Sequence
  21. Person/multiple people hiding
  22. Useless/dimwitted police
  23. Comic relief character dies
  24. Fog
  25. Killer POV
  26. Unnatural/Awkward sounding dialogue
  27. Cheesy one-liner
  28. Someone makes a phone call
  29. Someone trips or falls while running away
  30. Character has a flashback
  31. References another horror movie
  32. Occult or religious reference
  33. Someone suffers an injury but doesn’t die
  34. Scene with a mirror
  35. Whispering
  36. Occult or religious reference
  37. Hard cut
  38. Something creepy in the background
  39. Band/Musical Number
  40. Dutch angle
  41. Drinking/drugs
  42. Concerned parent/partner/friend doesn’t believe protagonist(s)
  43. Car problems or can’t find keys
  44. Concerned parent/partner/friend doesn’t believe protagonist(s)
  45. M Night Cameo
  46. Accidentally making a sound that alerts the bad guy
  47. Whispering
  48. Comic relief character dies
  49. Accidentally making a sound that alerts the bad guy
  50. Improbable amount of blood
  51. Improbable amount of blood
  52. Plot Twist!
  53. Lights flicker or go out
  54. Main character talks about past trauma
  55. Screaming/yelling
  56. “We should split up.”
  57. Crying
  58. References another horror movie
  59. Something with glass or wood is broken/destroyed
  60. Useless/dimwitted police
  61. Dutch angle
  62. Creepy facial expression
  63. Jumpscare
  64. Crying
  65. “We should split up.”
  66. Practical Joke!
  67. Someone suffers an injury but doesn’t die
  68. Squelching sound
  69. Creepy facial expression
  70. Scene with a mirror
  71. Lights flicker or go out
  72. Drinking/drugs
  73. Character that knows a lot about the antagonist/situation
  74. Jumpscare
  75. Nudity or people making out/getting busy
  76. Sketchy locals
  77. Character that knows a lot about the antagonist/situation
  78. Decapitation
  79. Something with glass or wood is broken/destroyed