MISSED FG/PAT MICH MORE RUSHING YDS END OF GAME IU LEADS AT HALF MICH MORE PASSING YDS END OF GAME IU INTERCEPTS PASS MICH MORE RUSHING YDS AT HALF IU MORE PASSING YDS AT HALF MICH INTERCEPTS PASS 100+ YD RECEIVER 50+ YD TD IU MORE RUSHING YDS AT HALF ROURKE 3+ TD PASSES D/ST TD MICH LEADS AT HALF MICH D/ST RECOVERS FUMBLE IU WINS IU D/ST RECOVERS FUMBLE ROURKE 300+ PASSING YDS IU MORE PASSING YDS END OF GAME 50+ YD FG MICH MORE PASSING YDS AT HALF MICH WINS IU MORE RUSHING YDS END OF GAME 100+ YD RUSHER MISSED FG/PAT MICH MORE RUSHING YDS END OF GAME IU LEADS AT HALF MICH MORE PASSING YDS END OF GAME IU INTERCEPTS PASS MICH MORE RUSHING YDS AT HALF IU MORE PASSING YDS AT HALF MICH INTERCEPTS PASS 100+ YD RECEIVER 50+ YD TD IU MORE RUSHING YDS AT HALF ROURKE 3+ TD PASSES D/ST TD MICH LEADS AT HALF MICH D/ST RECOVERS FUMBLE IU WINS IU D/ST RECOVERS FUMBLE ROURKE 300+ PASSING YDS IU MORE PASSING YDS END OF GAME 50+ YD FG MICH MORE PASSING YDS AT HALF MICH WINS IU MORE RUSHING YDS END OF GAME 100+ YD RUSHER
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MISSED FG/PAT
MICH MORE RUSHING YDS END OF GAME
IU LEADS AT HALF
MICH MORE PASSING YDS END OF GAME
IU INTERCEPTS PASS
MICH MORE RUSHING YDS AT HALF
IU MORE PASSING YDS AT HALF
MICH INTERCEPTS PASS
100+ YD RECEIVER
50+ YD TD
IU MORE RUSHING YDS AT HALF
ROURKE 3+ TD PASSES
D/ST TD
MICH LEADS AT HALF
MICH D/ST RECOVERS FUMBLE
IU WINS
IU D/ST RECOVERS FUMBLE
ROURKE 300+ PASSING YDS
IU MORE PASSING YDS END OF GAME
50+ YD FG
MICH MORE PASSING YDS AT HALF
MICH WINS
IU MORE RUSHING YDS END OF GAME
100+ YD RUSHER