POINTLINEARINEQUALITYPROFITCORNERPOINTVARIABLES(X, Y)MAXIMIZERESOURCEALLOCATIONNON-NEGATIVITYCONSTRAINTSLINELINEAREQUATIONGRAPHINTERCEPTSATMOSTFEASIBLEREGIONCOSTATLEASTOBJECTIVEFUNCTIONMINIMIZECONSTRAINTPOINTLINEARINEQUALITYPROFITCORNERPOINTVARIABLES(X, Y)MAXIMIZERESOURCEALLOCATIONNON-NEGATIVITYCONSTRAINTSLINELINEAREQUATIONGRAPHINTERCEPTSATMOSTFEASIBLEREGIONCOSTATLEASTOBJECTIVEFUNCTIONMINIMIZECONSTRAINT

LINEAR PROGRAMMING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POINT
  2. LINEAR INEQUALITY
  3. PROFIT
  4. CORNER POINT
  5. VARIABLES (X, Y)
  6. MAXIMIZE
  7. RESOURCE ALLOCATION
  8. NON-NEGATIVITY CONSTRAINTS
  9. LINE
  10. LINEAR EQUATION
  11. GRAPH
  12. INTERCEPTS
  13. AT MOST
  14. FEASIBLE REGION
  15. COST
  16. AT LEAST
  17. OBJECTIVE FUNCTION
  18. MINIMIZE
  19. CONSTRAINT