operant conditioning conditioned response (CR) positive punishment higher- order conditioning classical conditioning secondary reinforcer learning continuous reinforcement shaping negative reinforcement fixed interval reinforcement schedule spontaneous recovery conditioned stimulus (CS) punishment observational learning primary reinforcer model negative punishment acquisition positive reinforcement neutral stimulus (NS) partial reinforcement extinction fixed ratio reinforcement schedule operant conditioning conditioned response (CR) positive punishment higher- order conditioning classical conditioning secondary reinforcer learning continuous reinforcement shaping negative reinforcement fixed interval reinforcement schedule spontaneous recovery conditioned stimulus (CS) punishment observational learning primary reinforcer model negative punishment acquisition positive reinforcement neutral stimulus (NS) partial reinforcement extinction fixed ratio reinforcement schedule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
operant conditioning
conditioned response (CR)
positive punishment
higher-order conditioning
classical conditioning
secondary reinforcer
learning
continuous reinforcement
shaping
negative reinforcement
fixed interval reinforcement schedule
spontaneous recovery
conditioned stimulus (CS)
punishment
observational learning
primary reinforcer
model
negative punishment
acquisition
positive reinforcement
neutral stimulus (NS)
partial reinforcement
extinction
fixed ratio reinforcement schedule