positive punishment negative punishment higher- order conditioning punishment conditioned response (CR) positive reinforcement observational learning primary reinforcer shaping fixed interval reinforcement schedule acquisition spontaneous recovery negative reinforcement extinction secondary reinforcer neutral stimulus (NS) conditioned stimulus (CS) partial reinforcement model fixed ratio reinforcement schedule learning classical conditioning continuous reinforcement operant conditioning positive punishment negative punishment higher- order conditioning punishment conditioned response (CR) positive reinforcement observational learning primary reinforcer shaping fixed interval reinforcement schedule acquisition spontaneous recovery negative reinforcement extinction secondary reinforcer neutral stimulus (NS) conditioned stimulus (CS) partial reinforcement model fixed ratio reinforcement schedule learning classical conditioning continuous reinforcement operant conditioning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
positive punishment
negative punishment
higher-order conditioning
punishment
conditioned response (CR)
positive reinforcement
observational learning
primary reinforcer
shaping
fixed interval reinforcement schedule
acquisition
spontaneous recovery
negative reinforcement
extinction
secondary reinforcer
neutral stimulus (NS)
conditioned stimulus (CS)
partial reinforcement
model
fixed ratio reinforcement schedule
learning
classical conditioning
continuous reinforcement
operant conditioning