learning model acquisition operant conditioning fixed ratio reinforcement schedule punishment positive punishment observational learning extinction fixed interval reinforcement schedule positive reinforcement negative punishment conditioned stimulus (CS) secondary reinforcer shaping negative reinforcement continuous reinforcement higher- order conditioning primary reinforcer classical conditioning spontaneous recovery neutral stimulus (NS) partial reinforcement conditioned response (CR) learning model acquisition operant conditioning fixed ratio reinforcement schedule punishment positive punishment observational learning extinction fixed interval reinforcement schedule positive reinforcement negative punishment conditioned stimulus (CS) secondary reinforcer shaping negative reinforcement continuous reinforcement higher- order conditioning primary reinforcer classical conditioning spontaneous recovery neutral stimulus (NS) partial reinforcement conditioned response (CR)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
learning
model
acquisition
operant conditioning
fixed ratio reinforcement schedule
punishment
positive punishment
observational learning
extinction
fixed interval reinforcement schedule
positive reinforcement
negative punishment
conditioned stimulus (CS)
secondary reinforcer
shaping
negative reinforcement
continuous reinforcement
higher-order conditioning
primary reinforcer
classical conditioning
spontaneous recovery
neutral stimulus (NS)
partial reinforcement
conditioned response (CR)