primary reinforcer conditioned response (CR) learning positive reinforcement operant conditioning conditioned stimulus (CS) neutral stimulus (NS) extinction classical conditioning negative punishment spontaneous recovery fixed ratio reinforcement schedule shaping model continuous reinforcement fixed interval reinforcement schedule positive punishment higher- order conditioning secondary reinforcer acquisition negative reinforcement partial reinforcement punishment observational learning primary reinforcer conditioned response (CR) learning positive reinforcement operant conditioning conditioned stimulus (CS) neutral stimulus (NS) extinction classical conditioning negative punishment spontaneous recovery fixed ratio reinforcement schedule shaping model continuous reinforcement fixed interval reinforcement schedule positive punishment higher- order conditioning secondary reinforcer acquisition negative reinforcement partial reinforcement punishment observational learning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
primary reinforcer
conditioned response (CR)
learning
positive reinforcement
operant conditioning
conditioned stimulus (CS)
neutral stimulus (NS)
extinction
classical conditioning
negative punishment
spontaneous recovery
fixed ratio reinforcement schedule
shaping
model
continuous reinforcement
fixed interval reinforcement schedule
positive punishment
higher-order conditioning
secondary reinforcer
acquisition
negative reinforcement
partial reinforcement
punishment
observational learning