conditioned response (CR) extinction negative reinforcement learning positive reinforcement fixed interval reinforcement schedule positive punishment classical conditioning model fixed ratio reinforcement schedule conditioned stimulus (CS) continuous reinforcement higher- order conditioning operant conditioning negative punishment spontaneous recovery shaping partial reinforcement acquisition secondary reinforcer observational learning neutral stimulus (NS) primary reinforcer punishment conditioned response (CR) extinction negative reinforcement learning positive reinforcement fixed interval reinforcement schedule positive punishment classical conditioning model fixed ratio reinforcement schedule conditioned stimulus (CS) continuous reinforcement higher- order conditioning operant conditioning negative punishment spontaneous recovery shaping partial reinforcement acquisition secondary reinforcer observational learning neutral stimulus (NS) primary reinforcer punishment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
conditioned response (CR)
extinction
negative reinforcement
learning
positive reinforcement
fixed interval reinforcement schedule
positive punishment
classical conditioning
model
fixed ratio reinforcement schedule
conditioned stimulus (CS)
continuous reinforcement
higher-order conditioning
operant conditioning
negative punishment
spontaneous recovery
shaping
partial reinforcement
acquisition
secondary reinforcer
observational learning
neutral stimulus (NS)
primary reinforcer
punishment