spontaneous recovery positive punishment model classical conditioning continuous reinforcement fixed interval reinforcement schedule fixed ratio reinforcement schedule operant conditioning extinction positive reinforcement neutral stimulus (NS) negative reinforcement secondary reinforcer learning observational learning shaping conditioned stimulus (CS) primary reinforcer punishment acquisition conditioned response (CR) negative punishment partial reinforcement higher- order conditioning spontaneous recovery positive punishment model classical conditioning continuous reinforcement fixed interval reinforcement schedule fixed ratio reinforcement schedule operant conditioning extinction positive reinforcement neutral stimulus (NS) negative reinforcement secondary reinforcer learning observational learning shaping conditioned stimulus (CS) primary reinforcer punishment acquisition conditioned response (CR) negative punishment partial reinforcement higher- order conditioning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
spontaneous recovery
positive punishment
model
classical conditioning
continuous reinforcement
fixed interval reinforcement schedule
fixed ratio reinforcement schedule
operant conditioning
extinction
positive reinforcement
neutral stimulus (NS)
negative reinforcement
secondary reinforcer
learning
observational learning
shaping
conditioned stimulus (CS)
primary reinforcer
punishment
acquisition
conditioned response (CR)
negative punishment
partial reinforcement
higher-order conditioning