SubjectivedataAnti-conformityInformedconsentproceduresCognitivebiasesPhotoreceptorsStigmaRelativesizeHeuristicsAffectivecomponentIndependentvariableObjectivedataConformityStanleyMigramObedienceGestaltprinciplesConfoundingvariableConesVisualillusionsClosureQuantitativedataHaloeffectCognitivedissonanceSynaesthesiaCasestudyAvailabilityheuristicPerceptualsetSolomonAschSelectiveattentionVoluntaryparticipationSupertastersBinocularcuesMuller-LyerillusionSimilarityTastantsDependentvariableConfirmationbiasInterpositionStereotypeSpatialneglectMiraculinDiscriminationQualitativedataTastereceptorsMonoculardepthcuesProximitySizeconstancyAnchoringheuristicSocialcomparisonTri-componentmodel ofattitudesAttributionRodsPrejudiceDividedattentionFigure-groundWithdrawalrightsSubjectivedataAnti-conformityInformedconsentproceduresCognitivebiasesPhotoreceptorsStigmaRelativesizeHeuristicsAffectivecomponentIndependentvariableObjectivedataConformityStanleyMigramObedienceGestaltprinciplesConfoundingvariableConesVisualillusionsClosureQuantitativedataHaloeffectCognitivedissonanceSynaesthesiaCasestudyAvailabilityheuristicPerceptualsetSolomonAschSelectiveattentionVoluntaryparticipationSupertastersBinocularcuesMuller-LyerillusionSimilarityTastantsDependentvariableConfirmationbiasInterpositionStereotypeSpatialneglectMiraculinDiscriminationQualitativedataTastereceptorsMonoculardepthcuesProximitySizeconstancyAnchoringheuristicSocialcomparisonTri-componentmodel ofattitudesAttributionRodsPrejudiceDividedattentionFigure-groundWithdrawalrights

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Subjective data
  2. Anti-conformity
  3. Informed consent procedures
  4. Cognitive biases
  5. Photoreceptors
  6. Stigma
  7. Relative size
  8. Heuristics
  9. Affective component
  10. Independent variable
  11. Objective data
  12. Conformity
  13. Stanley Migram
  14. Obedience
  15. Gestalt principles
  16. Confounding variable
  17. Cones
  18. Visual illusions
  19. Closure
  20. Quantitative data
  21. Halo effect
  22. Cognitive dissonance
  23. Synaesthesia
  24. Case study
  25. Availability heuristic
  26. Perceptual set
  27. Solomon Asch
  28. Selective attention
  29. Voluntary participation
  30. Supertasters
  31. Binocular cues
  32. Muller-Lyer illusion
  33. Similarity
  34. Tastants
  35. Dependent variable
  36. Confirmation bias
  37. Interposition
  38. Stereotype
  39. Spatial neglect
  40. Miraculin
  41. Discrimination
  42. Qualitative data
  43. Taste receptors
  44. Monocular depth cues
  45. Proximity
  46. Size constancy
  47. Anchoring heuristic
  48. Social comparison
  49. Tri-component model of attitudes
  50. Attribution
  51. Rods
  52. Prejudice
  53. Divided attention
  54. Figure-ground
  55. Withdrawal rights