DependentvariableObjectivedataSynaesthesiaPrejudiceDividedattentionSupertastersDiscriminationAvailabilityheuristicCasestudyStigmaFigure-groundIndependentvariableHeuristicsProximityClosureObedienceSpatialneglectStereotypeInterpositionConfoundingvariableMuller-LyerillusionTri-componentmodel ofattitudesRodsAnchoringheuristicSizeconstancyConformityTastantsPerceptualsetSelectiveattentionRelativesizeAnti-conformityBinocularcuesTastereceptorsMonoculardepthcuesQualitativedataConfirmationbiasHaloeffectCognitivedissonanceInformedconsentproceduresVisualillusionsVoluntaryparticipationStanleyMigramAttributionSubjectivedataSimilarityMiraculinGestaltprinciplesSocialcomparisonCognitivebiasesConesAffectivecomponentPhotoreceptorsWithdrawalrightsQuantitativedataSolomonAschDependentvariableObjectivedataSynaesthesiaPrejudiceDividedattentionSupertastersDiscriminationAvailabilityheuristicCasestudyStigmaFigure-groundIndependentvariableHeuristicsProximityClosureObedienceSpatialneglectStereotypeInterpositionConfoundingvariableMuller-LyerillusionTri-componentmodel ofattitudesRodsAnchoringheuristicSizeconstancyConformityTastantsPerceptualsetSelectiveattentionRelativesizeAnti-conformityBinocularcuesTastereceptorsMonoculardepthcuesQualitativedataConfirmationbiasHaloeffectCognitivedissonanceInformedconsentproceduresVisualillusionsVoluntaryparticipationStanleyMigramAttributionSubjectivedataSimilarityMiraculinGestaltprinciplesSocialcomparisonCognitivebiasesConesAffectivecomponentPhotoreceptorsWithdrawalrightsQuantitativedataSolomonAsch

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dependent variable
  2. Objective data
  3. Synaesthesia
  4. Prejudice
  5. Divided attention
  6. Supertasters
  7. Discrimination
  8. Availability heuristic
  9. Case study
  10. Stigma
  11. Figure-ground
  12. Independent variable
  13. Heuristics
  14. Proximity
  15. Closure
  16. Obedience
  17. Spatial neglect
  18. Stereotype
  19. Interposition
  20. Confounding variable
  21. Muller-Lyer illusion
  22. Tri-component model of attitudes
  23. Rods
  24. Anchoring heuristic
  25. Size constancy
  26. Conformity
  27. Tastants
  28. Perceptual set
  29. Selective attention
  30. Relative size
  31. Anti-conformity
  32. Binocular cues
  33. Taste receptors
  34. Monocular depth cues
  35. Qualitative data
  36. Confirmation bias
  37. Halo effect
  38. Cognitive dissonance
  39. Informed consent procedures
  40. Visual illusions
  41. Voluntary participation
  42. Stanley Migram
  43. Attribution
  44. Subjective data
  45. Similarity
  46. Miraculin
  47. Gestalt principles
  48. Social comparison
  49. Cognitive biases
  50. Cones
  51. Affective component
  52. Photoreceptors
  53. Withdrawal rights
  54. Quantitative data
  55. Solomon Asch