AvailabilityheuristicGestaltprinciplesConesSizeconstancyAttributionVoluntaryparticipationConformityVisualillusionsTastereceptorsRodsProximityAnti-conformityStanleyMigramQualitativedataClosureSynaesthesiaCasestudyInformedconsentproceduresSubjectivedataQuantitativedataAffectivecomponentIndependentvariableHaloeffectAnchoringheuristicDiscriminationHeuristicsConfirmationbiasMonoculardepthcuesInterpositionMiraculinBinocularcuesStigmaWithdrawalrightsCognitivebiasesRelativesizeObedienceStereotypeSelectiveattentionSpatialneglectPrejudicePerceptualsetCognitivedissonanceSupertastersDividedattentionDependentvariableMuller-LyerillusionSocialcomparisonPhotoreceptorsObjectivedataSolomonAschFigure-groundTri-componentmodel ofattitudesSimilarityTastantsConfoundingvariableAvailabilityheuristicGestaltprinciplesConesSizeconstancyAttributionVoluntaryparticipationConformityVisualillusionsTastereceptorsRodsProximityAnti-conformityStanleyMigramQualitativedataClosureSynaesthesiaCasestudyInformedconsentproceduresSubjectivedataQuantitativedataAffectivecomponentIndependentvariableHaloeffectAnchoringheuristicDiscriminationHeuristicsConfirmationbiasMonoculardepthcuesInterpositionMiraculinBinocularcuesStigmaWithdrawalrightsCognitivebiasesRelativesizeObedienceStereotypeSelectiveattentionSpatialneglectPrejudicePerceptualsetCognitivedissonanceSupertastersDividedattentionDependentvariableMuller-LyerillusionSocialcomparisonPhotoreceptorsObjectivedataSolomonAschFigure-groundTri-componentmodel ofattitudesSimilarityTastantsConfoundingvariable

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Availability heuristic
  2. Gestalt principles
  3. Cones
  4. Size constancy
  5. Attribution
  6. Voluntary participation
  7. Conformity
  8. Visual illusions
  9. Taste receptors
  10. Rods
  11. Proximity
  12. Anti-conformity
  13. Stanley Migram
  14. Qualitative data
  15. Closure
  16. Synaesthesia
  17. Case study
  18. Informed consent procedures
  19. Subjective data
  20. Quantitative data
  21. Affective component
  22. Independent variable
  23. Halo effect
  24. Anchoring heuristic
  25. Discrimination
  26. Heuristics
  27. Confirmation bias
  28. Monocular depth cues
  29. Interposition
  30. Miraculin
  31. Binocular cues
  32. Stigma
  33. Withdrawal rights
  34. Cognitive biases
  35. Relative size
  36. Obedience
  37. Stereotype
  38. Selective attention
  39. Spatial neglect
  40. Prejudice
  41. Perceptual set
  42. Cognitive dissonance
  43. Supertasters
  44. Divided attention
  45. Dependent variable
  46. Muller-Lyer illusion
  47. Social comparison
  48. Photoreceptors
  49. Objective data
  50. Solomon Asch
  51. Figure-ground
  52. Tri-component model of attitudes
  53. Similarity
  54. Tastants
  55. Confounding variable