ObedienceConfoundingvariableFigure-groundAttributionStigmaIndependentvariableObjectivedataProximityBinocularcuesRodsMuller-LyerillusionSupertastersPerceptualsetGestaltprinciplesQuantitativedataAnti-conformityInterpositionTastantsAvailabilityheuristicSocialcomparisonSolomonAschCognitivebiasesDiscriminationDependentvariablePrejudiceAffectivecomponentClosureTastereceptorsConesSizeconstancyConfirmationbiasConformitySelectiveattentionSubjectivedataSynaesthesiaHaloeffectMonoculardepthcuesAnchoringheuristicMiraculinRelativesizeVisualillusionsTri-componentmodel ofattitudesSimilarityStereotypeQualitativedataPhotoreceptorsSpatialneglectVoluntaryparticipationCognitivedissonanceCasestudyDividedattentionStanleyMigramWithdrawalrightsHeuristicsInformedconsentproceduresObedienceConfoundingvariableFigure-groundAttributionStigmaIndependentvariableObjectivedataProximityBinocularcuesRodsMuller-LyerillusionSupertastersPerceptualsetGestaltprinciplesQuantitativedataAnti-conformityInterpositionTastantsAvailabilityheuristicSocialcomparisonSolomonAschCognitivebiasesDiscriminationDependentvariablePrejudiceAffectivecomponentClosureTastereceptorsConesSizeconstancyConfirmationbiasConformitySelectiveattentionSubjectivedataSynaesthesiaHaloeffectMonoculardepthcuesAnchoringheuristicMiraculinRelativesizeVisualillusionsTri-componentmodel ofattitudesSimilarityStereotypeQualitativedataPhotoreceptorsSpatialneglectVoluntaryparticipationCognitivedissonanceCasestudyDividedattentionStanleyMigramWithdrawalrightsHeuristicsInformedconsentprocedures

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Obedience
  2. Confounding variable
  3. Figure-ground
  4. Attribution
  5. Stigma
  6. Independent variable
  7. Objective data
  8. Proximity
  9. Binocular cues
  10. Rods
  11. Muller-Lyer illusion
  12. Supertasters
  13. Perceptual set
  14. Gestalt principles
  15. Quantitative data
  16. Anti-conformity
  17. Interposition
  18. Tastants
  19. Availability heuristic
  20. Social comparison
  21. Solomon Asch
  22. Cognitive biases
  23. Discrimination
  24. Dependent variable
  25. Prejudice
  26. Affective component
  27. Closure
  28. Taste receptors
  29. Cones
  30. Size constancy
  31. Confirmation bias
  32. Conformity
  33. Selective attention
  34. Subjective data
  35. Synaesthesia
  36. Halo effect
  37. Monocular depth cues
  38. Anchoring heuristic
  39. Miraculin
  40. Relative size
  41. Visual illusions
  42. Tri-component model of attitudes
  43. Similarity
  44. Stereotype
  45. Qualitative data
  46. Photoreceptors
  47. Spatial neglect
  48. Voluntary participation
  49. Cognitive dissonance
  50. Case study
  51. Divided attention
  52. Stanley Migram
  53. Withdrawal rights
  54. Heuristics
  55. Informed consent procedures