DependentvariableSynaesthesiaSelectiveattentionSocialcomparisonInformedconsentproceduresMuller-LyerillusionCasestudySpatialneglectTastereceptorsRelativesizeHaloeffectAttributionMiraculinWithdrawalrightsFigure-groundVisualillusionsConfirmationbiasTastantsConesPhotoreceptorsMonoculardepthcuesVoluntaryparticipationSolomonAschAffectivecomponentConformityDiscriminationHeuristicsSubjectivedataPrejudiceGestaltprinciplesAnti-conformitySupertastersSimilarityIndependentvariableCognitivebiasesQualitativedataClosureInterpositionBinocularcuesRodsStereotypeQuantitativedataObjectivedataStigmaPerceptualsetObedienceProximityAnchoringheuristicCognitivedissonanceSizeconstancyStanleyMigramConfoundingvariableAvailabilityheuristicTri-componentmodel ofattitudesDividedattentionDependentvariableSynaesthesiaSelectiveattentionSocialcomparisonInformedconsentproceduresMuller-LyerillusionCasestudySpatialneglectTastereceptorsRelativesizeHaloeffectAttributionMiraculinWithdrawalrightsFigure-groundVisualillusionsConfirmationbiasTastantsConesPhotoreceptorsMonoculardepthcuesVoluntaryparticipationSolomonAschAffectivecomponentConformityDiscriminationHeuristicsSubjectivedataPrejudiceGestaltprinciplesAnti-conformitySupertastersSimilarityIndependentvariableCognitivebiasesQualitativedataClosureInterpositionBinocularcuesRodsStereotypeQuantitativedataObjectivedataStigmaPerceptualsetObedienceProximityAnchoringheuristicCognitivedissonanceSizeconstancyStanleyMigramConfoundingvariableAvailabilityheuristicTri-componentmodel ofattitudesDividedattention

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dependent variable
  2. Synaesthesia
  3. Selective attention
  4. Social comparison
  5. Informed consent procedures
  6. Muller-Lyer illusion
  7. Case study
  8. Spatial neglect
  9. Taste receptors
  10. Relative size
  11. Halo effect
  12. Attribution
  13. Miraculin
  14. Withdrawal rights
  15. Figure-ground
  16. Visual illusions
  17. Confirmation bias
  18. Tastants
  19. Cones
  20. Photoreceptors
  21. Monocular depth cues
  22. Voluntary participation
  23. Solomon Asch
  24. Affective component
  25. Conformity
  26. Discrimination
  27. Heuristics
  28. Subjective data
  29. Prejudice
  30. Gestalt principles
  31. Anti-conformity
  32. Supertasters
  33. Similarity
  34. Independent variable
  35. Cognitive biases
  36. Qualitative data
  37. Closure
  38. Interposition
  39. Binocular cues
  40. Rods
  41. Stereotype
  42. Quantitative data
  43. Objective data
  44. Stigma
  45. Perceptual set
  46. Obedience
  47. Proximity
  48. Anchoring heuristic
  49. Cognitive dissonance
  50. Size constancy
  51. Stanley Migram
  52. Confounding variable
  53. Availability heuristic
  54. Tri-component model of attitudes
  55. Divided attention