IndependentvariableAvailabilityheuristicAnchoringheuristicConformityDividedattentionObediencePhotoreceptorsMonoculardepthcuesConesSynaesthesiaBinocularcuesTastereceptorsSocialcomparisonConfoundingvariableDependentvariableVoluntaryparticipationObjectivedataAnti-conformityQuantitativedataDiscriminationRelativesizeMiraculinSelectiveattentionStereotypeHeuristicsVisualillusionsAffectivecomponentInterpositionConfirmationbiasAttributionPrejudiceProximityQualitativedataCognitivebiasesInformedconsentproceduresPerceptualsetSolomonAschMuller-LyerillusionHaloeffectTastantsSizeconstancySupertastersSpatialneglectStanleyMigramFigure-groundCognitivedissonanceTri-componentmodel ofattitudesStigmaClosureSubjectivedataCasestudyWithdrawalrightsSimilarityRodsGestaltprinciplesIndependentvariableAvailabilityheuristicAnchoringheuristicConformityDividedattentionObediencePhotoreceptorsMonoculardepthcuesConesSynaesthesiaBinocularcuesTastereceptorsSocialcomparisonConfoundingvariableDependentvariableVoluntaryparticipationObjectivedataAnti-conformityQuantitativedataDiscriminationRelativesizeMiraculinSelectiveattentionStereotypeHeuristicsVisualillusionsAffectivecomponentInterpositionConfirmationbiasAttributionPrejudiceProximityQualitativedataCognitivebiasesInformedconsentproceduresPerceptualsetSolomonAschMuller-LyerillusionHaloeffectTastantsSizeconstancySupertastersSpatialneglectStanleyMigramFigure-groundCognitivedissonanceTri-componentmodel ofattitudesStigmaClosureSubjectivedataCasestudyWithdrawalrightsSimilarityRodsGestaltprinciples

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Independent variable
  2. Availability heuristic
  3. Anchoring heuristic
  4. Conformity
  5. Divided attention
  6. Obedience
  7. Photoreceptors
  8. Monocular depth cues
  9. Cones
  10. Synaesthesia
  11. Binocular cues
  12. Taste receptors
  13. Social comparison
  14. Confounding variable
  15. Dependent variable
  16. Voluntary participation
  17. Objective data
  18. Anti-conformity
  19. Quantitative data
  20. Discrimination
  21. Relative size
  22. Miraculin
  23. Selective attention
  24. Stereotype
  25. Heuristics
  26. Visual illusions
  27. Affective component
  28. Interposition
  29. Confirmation bias
  30. Attribution
  31. Prejudice
  32. Proximity
  33. Qualitative data
  34. Cognitive biases
  35. Informed consent procedures
  36. Perceptual set
  37. Solomon Asch
  38. Muller-Lyer illusion
  39. Halo effect
  40. Tastants
  41. Size constancy
  42. Supertasters
  43. Spatial neglect
  44. Stanley Migram
  45. Figure-ground
  46. Cognitive dissonance
  47. Tri-component model of attitudes
  48. Stigma
  49. Closure
  50. Subjective data
  51. Case study
  52. Withdrawal rights
  53. Similarity
  54. Rods
  55. Gestalt principles