MiraculinObedienceInformedconsentproceduresBinocularcuesAttributionTastantsObjectivedataSubjectivedataStanleyMigramAvailabilityheuristicVisualillusionsSupertastersConformityStigmaConesAnchoringheuristicFigure-groundAnti-conformityAffectivecomponentQualitativedataSocialcomparisonSimilarityDiscriminationConfoundingvariableSpatialneglectPerceptualsetMuller-LyerillusionStereotypeClosureRelativesizeWithdrawalrightsTri-componentmodel ofattitudesCognitivedissonanceTastereceptorsSolomonAschSynaesthesiaQuantitativedataSelectiveattentionHeuristicsInterpositionRodsHaloeffectProximityCasestudyIndependentvariablePhotoreceptorsConfirmationbiasSizeconstancyPrejudiceVoluntaryparticipationMonoculardepthcuesDividedattentionDependentvariableCognitivebiasesGestaltprinciplesMiraculinObedienceInformedconsentproceduresBinocularcuesAttributionTastantsObjectivedataSubjectivedataStanleyMigramAvailabilityheuristicVisualillusionsSupertastersConformityStigmaConesAnchoringheuristicFigure-groundAnti-conformityAffectivecomponentQualitativedataSocialcomparisonSimilarityDiscriminationConfoundingvariableSpatialneglectPerceptualsetMuller-LyerillusionStereotypeClosureRelativesizeWithdrawalrightsTri-componentmodel ofattitudesCognitivedissonanceTastereceptorsSolomonAschSynaesthesiaQuantitativedataSelectiveattentionHeuristicsInterpositionRodsHaloeffectProximityCasestudyIndependentvariablePhotoreceptorsConfirmationbiasSizeconstancyPrejudiceVoluntaryparticipationMonoculardepthcuesDividedattentionDependentvariableCognitivebiasesGestaltprinciples

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Miraculin
  2. Obedience
  3. Informed consent procedures
  4. Binocular cues
  5. Attribution
  6. Tastants
  7. Objective data
  8. Subjective data
  9. Stanley Migram
  10. Availability heuristic
  11. Visual illusions
  12. Supertasters
  13. Conformity
  14. Stigma
  15. Cones
  16. Anchoring heuristic
  17. Figure-ground
  18. Anti-conformity
  19. Affective component
  20. Qualitative data
  21. Social comparison
  22. Similarity
  23. Discrimination
  24. Confounding variable
  25. Spatial neglect
  26. Perceptual set
  27. Muller-Lyer illusion
  28. Stereotype
  29. Closure
  30. Relative size
  31. Withdrawal rights
  32. Tri-component model of attitudes
  33. Cognitive dissonance
  34. Taste receptors
  35. Solomon Asch
  36. Synaesthesia
  37. Quantitative data
  38. Selective attention
  39. Heuristics
  40. Interposition
  41. Rods
  42. Halo effect
  43. Proximity
  44. Case study
  45. Independent variable
  46. Photoreceptors
  47. Confirmation bias
  48. Size constancy
  49. Prejudice
  50. Voluntary participation
  51. Monocular depth cues
  52. Divided attention
  53. Dependent variable
  54. Cognitive biases
  55. Gestalt principles