SelectiveattentionPrejudiceDividedattentionFigure-groundSizeconstancyCognitivebiasesStereotypeAvailabilityheuristicDependentvariableConfoundingvariableWithdrawalrightsVisualillusionsMuller-LyerillusionGestaltprinciplesHaloeffectVoluntaryparticipationProximityCasestudyConesInterpositionObedienceConfirmationbiasAffectivecomponentQualitativedataObjectivedataSupertastersAnchoringheuristicStanleyMigramMiraculinInformedconsentproceduresDiscriminationAnti-conformitySimilarityPhotoreceptorsSolomonAschAttributionSynaesthesiaRelativesizeSocialcomparisonTastantsQuantitativedataIndependentvariableStigmaSubjectivedataBinocularcuesRodsMonoculardepthcuesCognitivedissonancePerceptualsetTastereceptorsClosureTri-componentmodel ofattitudesConformitySpatialneglectHeuristicsSelectiveattentionPrejudiceDividedattentionFigure-groundSizeconstancyCognitivebiasesStereotypeAvailabilityheuristicDependentvariableConfoundingvariableWithdrawalrightsVisualillusionsMuller-LyerillusionGestaltprinciplesHaloeffectVoluntaryparticipationProximityCasestudyConesInterpositionObedienceConfirmationbiasAffectivecomponentQualitativedataObjectivedataSupertastersAnchoringheuristicStanleyMigramMiraculinInformedconsentproceduresDiscriminationAnti-conformitySimilarityPhotoreceptorsSolomonAschAttributionSynaesthesiaRelativesizeSocialcomparisonTastantsQuantitativedataIndependentvariableStigmaSubjectivedataBinocularcuesRodsMonoculardepthcuesCognitivedissonancePerceptualsetTastereceptorsClosureTri-componentmodel ofattitudesConformitySpatialneglectHeuristics

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Selective attention
  2. Prejudice
  3. Divided attention
  4. Figure-ground
  5. Size constancy
  6. Cognitive biases
  7. Stereotype
  8. Availability heuristic
  9. Dependent variable
  10. Confounding variable
  11. Withdrawal rights
  12. Visual illusions
  13. Muller-Lyer illusion
  14. Gestalt principles
  15. Halo effect
  16. Voluntary participation
  17. Proximity
  18. Case study
  19. Cones
  20. Interposition
  21. Obedience
  22. Confirmation bias
  23. Affective component
  24. Qualitative data
  25. Objective data
  26. Supertasters
  27. Anchoring heuristic
  28. Stanley Migram
  29. Miraculin
  30. Informed consent procedures
  31. Discrimination
  32. Anti-conformity
  33. Similarity
  34. Photoreceptors
  35. Solomon Asch
  36. Attribution
  37. Synaesthesia
  38. Relative size
  39. Social comparison
  40. Tastants
  41. Quantitative data
  42. Independent variable
  43. Stigma
  44. Subjective data
  45. Binocular cues
  46. Rods
  47. Monocular depth cues
  48. Cognitive dissonance
  49. Perceptual set
  50. Taste receptors
  51. Closure
  52. Tri-component model of attitudes
  53. Conformity
  54. Spatial neglect
  55. Heuristics