MonoculardepthcuesAvailabilityheuristicObjectivedataSolomonAschStereotypePrejudiceSubjectivedataAttributionHeuristicsCognitivedissonanceRelativesizeQuantitativedataClosureAnchoringheuristicSupertastersQualitativedataVoluntaryparticipationDividedattentionSynaesthesiaTri-componentmodel ofattitudesStigmaWithdrawalrightsStanleyMigramConfirmationbiasGestaltprinciplesVisualillusionsSocialcomparisonConesHaloeffectCasestudySpatialneglectDiscriminationMuller-LyerillusionObedienceCognitivebiasesFigure-groundPhotoreceptorsAffectivecomponentPerceptualsetConformityTastantsInformedconsentproceduresInterpositionAnti-conformityDependentvariableTastereceptorsRodsProximityBinocularcuesSimilaritySelectiveattentionIndependentvariableConfoundingvariableSizeconstancyMiraculinMonoculardepthcuesAvailabilityheuristicObjectivedataSolomonAschStereotypePrejudiceSubjectivedataAttributionHeuristicsCognitivedissonanceRelativesizeQuantitativedataClosureAnchoringheuristicSupertastersQualitativedataVoluntaryparticipationDividedattentionSynaesthesiaTri-componentmodel ofattitudesStigmaWithdrawalrightsStanleyMigramConfirmationbiasGestaltprinciplesVisualillusionsSocialcomparisonConesHaloeffectCasestudySpatialneglectDiscriminationMuller-LyerillusionObedienceCognitivebiasesFigure-groundPhotoreceptorsAffectivecomponentPerceptualsetConformityTastantsInformedconsentproceduresInterpositionAnti-conformityDependentvariableTastereceptorsRodsProximityBinocularcuesSimilaritySelectiveattentionIndependentvariableConfoundingvariableSizeconstancyMiraculin

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
  1. Monocular depth cues
  2. Availability heuristic
  3. Objective data
  4. Solomon Asch
  5. Stereotype
  6. Prejudice
  7. Subjective data
  8. Attribution
  9. Heuristics
  10. Cognitive dissonance
  11. Relative size
  12. Quantitative data
  13. Closure
  14. Anchoring heuristic
  15. Supertasters
  16. Qualitative data
  17. Voluntary participation
  18. Divided attention
  19. Synaesthesia
  20. Tri-component model of attitudes
  21. Stigma
  22. Withdrawal rights
  23. Stanley Migram
  24. Confirmation bias
  25. Gestalt principles
  26. Visual illusions
  27. Social comparison
  28. Cones
  29. Halo effect
  30. Case study
  31. Spatial neglect
  32. Discrimination
  33. Muller-Lyer illusion
  34. Obedience
  35. Cognitive biases
  36. Figure-ground
  37. Photoreceptors
  38. Affective component
  39. Perceptual set
  40. Conformity
  41. Tastants
  42. Informed consent procedures
  43. Interposition
  44. Anti-conformity
  45. Dependent variable
  46. Taste receptors
  47. Rods
  48. Proximity
  49. Binocular cues
  50. Similarity
  51. Selective attention
  52. Independent variable
  53. Confounding variable
  54. Size constancy
  55. Miraculin