RelativesizeAttributionStigmaConformityGestaltprinciplesDiscriminationHaloeffectConesHeuristicsAffectivecomponentFigure-groundSupertastersObedienceStanleyMigramInterpositionStereotypeWithdrawalrightsVoluntaryparticipationDividedattentionTri-componentmodel ofattitudesVisualillusionsConfirmationbiasPerceptualsetClosureTastantsSpatialneglectCognitivedissonanceMuller-LyerillusionSynaesthesiaSimilarityAnti-conformitySelectiveattentionDependentvariableQualitativedataAvailabilityheuristicSubjectivedataMiraculinAnchoringheuristicIndependentvariableConfoundingvariableTastereceptorsQuantitativedataObjectivedataPhotoreceptorsSizeconstancyInformedconsentproceduresPrejudiceProximityCognitivebiasesSocialcomparisonSolomonAschBinocularcuesRodsCasestudyMonoculardepthcuesRelativesizeAttributionStigmaConformityGestaltprinciplesDiscriminationHaloeffectConesHeuristicsAffectivecomponentFigure-groundSupertastersObedienceStanleyMigramInterpositionStereotypeWithdrawalrightsVoluntaryparticipationDividedattentionTri-componentmodel ofattitudesVisualillusionsConfirmationbiasPerceptualsetClosureTastantsSpatialneglectCognitivedissonanceMuller-LyerillusionSynaesthesiaSimilarityAnti-conformitySelectiveattentionDependentvariableQualitativedataAvailabilityheuristicSubjectivedataMiraculinAnchoringheuristicIndependentvariableConfoundingvariableTastereceptorsQuantitativedataObjectivedataPhotoreceptorsSizeconstancyInformedconsentproceduresPrejudiceProximityCognitivebiasesSocialcomparisonSolomonAschBinocularcuesRodsCasestudyMonoculardepthcues

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Relative size
  2. Attribution
  3. Stigma
  4. Conformity
  5. Gestalt principles
  6. Discrimination
  7. Halo effect
  8. Cones
  9. Heuristics
  10. Affective component
  11. Figure-ground
  12. Supertasters
  13. Obedience
  14. Stanley Migram
  15. Interposition
  16. Stereotype
  17. Withdrawal rights
  18. Voluntary participation
  19. Divided attention
  20. Tri-component model of attitudes
  21. Visual illusions
  22. Confirmation bias
  23. Perceptual set
  24. Closure
  25. Tastants
  26. Spatial neglect
  27. Cognitive dissonance
  28. Muller-Lyer illusion
  29. Synaesthesia
  30. Similarity
  31. Anti-conformity
  32. Selective attention
  33. Dependent variable
  34. Qualitative data
  35. Availability heuristic
  36. Subjective data
  37. Miraculin
  38. Anchoring heuristic
  39. Independent variable
  40. Confounding variable
  41. Taste receptors
  42. Quantitative data
  43. Objective data
  44. Photoreceptors
  45. Size constancy
  46. Informed consent procedures
  47. Prejudice
  48. Proximity
  49. Cognitive biases
  50. Social comparison
  51. Solomon Asch
  52. Binocular cues
  53. Rods
  54. Case study
  55. Monocular depth cues