SupertastersStanleyMigramAffectivecomponentMonoculardepthcuesSizeconstancyObjectivedataDividedattentionObedienceConesSimilarityProximityClosureMiraculinQuantitativedataAnchoringheuristicConfoundingvariableMuller-LyerillusionCognitivedissonanceHaloeffectSolomonAschSpatialneglectDependentvariableAnti-conformityCognitivebiasesTri-componentmodel ofattitudesVoluntaryparticipationWithdrawalrightsRelativesizeConfirmationbiasFigure-groundIndependentvariableGestaltprinciplesBinocularcuesVisualillusionsSelectiveattentionQualitativedataStereotypeInformedconsentproceduresDiscriminationInterpositionRodsPhotoreceptorsConformityCasestudySynaesthesiaTastantsPerceptualsetSubjectivedataSocialcomparisonStigmaHeuristicsPrejudiceTastereceptorsAttributionAvailabilityheuristicSupertastersStanleyMigramAffectivecomponentMonoculardepthcuesSizeconstancyObjectivedataDividedattentionObedienceConesSimilarityProximityClosureMiraculinQuantitativedataAnchoringheuristicConfoundingvariableMuller-LyerillusionCognitivedissonanceHaloeffectSolomonAschSpatialneglectDependentvariableAnti-conformityCognitivebiasesTri-componentmodel ofattitudesVoluntaryparticipationWithdrawalrightsRelativesizeConfirmationbiasFigure-groundIndependentvariableGestaltprinciplesBinocularcuesVisualillusionsSelectiveattentionQualitativedataStereotypeInformedconsentproceduresDiscriminationInterpositionRodsPhotoreceptorsConformityCasestudySynaesthesiaTastantsPerceptualsetSubjectivedataSocialcomparisonStigmaHeuristicsPrejudiceTastereceptorsAttributionAvailabilityheuristic

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
  1. Supertasters
  2. Stanley Migram
  3. Affective component
  4. Monocular depth cues
  5. Size constancy
  6. Objective data
  7. Divided attention
  8. Obedience
  9. Cones
  10. Similarity
  11. Proximity
  12. Closure
  13. Miraculin
  14. Quantitative data
  15. Anchoring heuristic
  16. Confounding variable
  17. Muller-Lyer illusion
  18. Cognitive dissonance
  19. Halo effect
  20. Solomon Asch
  21. Spatial neglect
  22. Dependent variable
  23. Anti-conformity
  24. Cognitive biases
  25. Tri-component model of attitudes
  26. Voluntary participation
  27. Withdrawal rights
  28. Relative size
  29. Confirmation bias
  30. Figure-ground
  31. Independent variable
  32. Gestalt principles
  33. Binocular cues
  34. Visual illusions
  35. Selective attention
  36. Qualitative data
  37. Stereotype
  38. Informed consent procedures
  39. Discrimination
  40. Interposition
  41. Rods
  42. Photoreceptors
  43. Conformity
  44. Case study
  45. Synaesthesia
  46. Tastants
  47. Perceptual set
  48. Subjective data
  49. Social comparison
  50. Stigma
  51. Heuristics
  52. Prejudice
  53. Taste receptors
  54. Attribution
  55. Availability heuristic