SimilarityObedienceVoluntaryparticipationAttributionCognitivedissonanceTastereceptorsAnti-conformityBinocularcuesRodsPerceptualsetSelectiveattentionSupertastersSubjectivedataGestaltprinciplesMiraculinSizeconstancyDependentvariableDividedattentionCasestudyMuller-LyerillusionSynaesthesiaSocialcomparisonInterpositionHeuristicsPhotoreceptorsCognitivebiasesStereotypeInformedconsentproceduresStanleyMigramIndependentvariableObjectivedataClosureConfoundingvariableTri-componentmodel ofattitudesQualitativedataAffectivecomponentFigure-groundWithdrawalrightsTastantsConesProximityAvailabilityheuristicVisualillusionsQuantitativedataDiscriminationStigmaConfirmationbiasMonoculardepthcuesAnchoringheuristicSpatialneglectConformityRelativesizePrejudiceSolomonAschHaloeffectSimilarityObedienceVoluntaryparticipationAttributionCognitivedissonanceTastereceptorsAnti-conformityBinocularcuesRodsPerceptualsetSelectiveattentionSupertastersSubjectivedataGestaltprinciplesMiraculinSizeconstancyDependentvariableDividedattentionCasestudyMuller-LyerillusionSynaesthesiaSocialcomparisonInterpositionHeuristicsPhotoreceptorsCognitivebiasesStereotypeInformedconsentproceduresStanleyMigramIndependentvariableObjectivedataClosureConfoundingvariableTri-componentmodel ofattitudesQualitativedataAffectivecomponentFigure-groundWithdrawalrightsTastantsConesProximityAvailabilityheuristicVisualillusionsQuantitativedataDiscriminationStigmaConfirmationbiasMonoculardepthcuesAnchoringheuristicSpatialneglectConformityRelativesizePrejudiceSolomonAschHaloeffect

UNIT 2 AOS 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Similarity
  2. Obedience
  3. Voluntary participation
  4. Attribution
  5. Cognitive dissonance
  6. Taste receptors
  7. Anti-conformity
  8. Binocular cues
  9. Rods
  10. Perceptual set
  11. Selective attention
  12. Supertasters
  13. Subjective data
  14. Gestalt principles
  15. Miraculin
  16. Size constancy
  17. Dependent variable
  18. Divided attention
  19. Case study
  20. Muller-Lyer illusion
  21. Synaesthesia
  22. Social comparison
  23. Interposition
  24. Heuristics
  25. Photoreceptors
  26. Cognitive biases
  27. Stereotype
  28. Informed consent procedures
  29. Stanley Migram
  30. Independent variable
  31. Objective data
  32. Closure
  33. Confounding variable
  34. Tri-component model of attitudes
  35. Qualitative data
  36. Affective component
  37. Figure-ground
  38. Withdrawal rights
  39. Tastants
  40. Cones
  41. Proximity
  42. Availability heuristic
  43. Visual illusions
  44. Quantitative data
  45. Discrimination
  46. Stigma
  47. Confirmation bias
  48. Monocular depth cues
  49. Anchoring heuristic
  50. Spatial neglect
  51. Conformity
  52. Relative size
  53. Prejudice
  54. Solomon Asch
  55. Halo effect