eardrumunamistirrupdecibelsconesirisretinaopponentprocessingtheorysensorineuralhearingfrequencytheorycochleaphantompainlenscorneaanvilfoveasweetkinesthesissensehammertrichromaticcolortheorypupilplacetheorygatecontrolbittersourvestibularsenserodsconductivehearingopticnerveparallelprocessingeardrumunamistirrupdecibelsconesirisretinaopponentprocessingtheorysensorineuralhearingfrequencytheorycochleaphantompainlenscorneaanvilfoveasweetkinesthesissensehammertrichromaticcolortheorypupilplacetheorygatecontrolbittersourvestibularsenserodsconductivehearingopticnerveparallelprocessing

Unit 1 E: Sensation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. eardrum
  2. unami
  3. stirrup
  4. decibels
  5. cones
  6. iris
  7. retina
  8. opponent processing theory
  9. sensorineural hearing
  10. frequency theory
  11. cochlea
  12. phantom pain
  13. lens
  14. cornea
  15. anvil
  16. fovea
  17. sweet
  18. kinesthesis sense
  19. hammer
  20. trichromatic color theory
  21. pupil
  22. place theory
  23. gate control
  24. bitter
  25. sour
  26. vestibular sense
  27. rods
  28. conductive hearing
  29. optic nerve
  30. parallel processing