cornealensbitterfoveaopponentprocessingtheoryirisdecibelsunamivestibularsenseparallelprocessingpupilopticnervefrequencytheorysensorineuralhearingretinarodsconestrichromaticcolortheoryconductivehearingeardrumphantompainanvilsoursweetkinesthesissensegatecontrolhammerplacetheorystirrupcochleacornealensbitterfoveaopponentprocessingtheoryirisdecibelsunamivestibularsenseparallelprocessingpupilopticnervefrequencytheorysensorineuralhearingretinarodsconestrichromaticcolortheoryconductivehearingeardrumphantompainanvilsoursweetkinesthesissensegatecontrolhammerplacetheorystirrupcochlea

Unit 1 E: Sensation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cornea
  2. lens
  3. bitter
  4. fovea
  5. opponent processing theory
  6. iris
  7. decibels
  8. unami
  9. vestibular sense
  10. parallel processing
  11. pupil
  12. optic nerve
  13. frequency theory
  14. sensorineural hearing
  15. retina
  16. rods
  17. cones
  18. trichromatic color theory
  19. conductive hearing
  20. eardrum
  21. phantom pain
  22. anvil
  23. sour
  24. sweet
  25. kinesthesis sense
  26. gate control
  27. hammer
  28. place theory
  29. stirrup
  30. cochlea