sourhammerconesgatecontrolanvilstirrupcochlearodsbitterphantompainopponentprocessingtheoryparallelprocessingplacetheorydecibelsunamieardrumpupilfoveafrequencytheorycornearetinairislensvestibularsensesensorineuralhearingtrichromaticcolortheoryopticnerveconductivehearingsweetkinesthesissensesourhammerconesgatecontrolanvilstirrupcochlearodsbitterphantompainopponentprocessingtheoryparallelprocessingplacetheorydecibelsunamieardrumpupilfoveafrequencytheorycornearetinairislensvestibularsensesensorineuralhearingtrichromaticcolortheoryopticnerveconductivehearingsweetkinesthesissense

Unit 1 E: Sensation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sour
  2. hammer
  3. cones
  4. gate control
  5. anvil
  6. stirrup
  7. cochlea
  8. rods
  9. bitter
  10. phantom pain
  11. opponent processing theory
  12. parallel processing
  13. place theory
  14. decibels
  15. unami
  16. eardrum
  17. pupil
  18. fovea
  19. frequency theory
  20. cornea
  21. retina
  22. iris
  23. lens
  24. vestibular sense
  25. sensorineural hearing
  26. trichromatic color theory
  27. optic nerve
  28. conductive hearing
  29. sweet
  30. kinesthesis sense