foveahammerkinesthesissensefrequencytheorysensorineuralhearingconductivehearingstirrupcorneabitteropponentprocessingtheorysourretinaanvilcochleaconespupilopticnervedecibelssweeteardrumvestibularsensegatecontrolirisrodslensplacetheoryparallelprocessingunamitrichromaticcolortheoryphantompainfoveahammerkinesthesissensefrequencytheorysensorineuralhearingconductivehearingstirrupcorneabitteropponentprocessingtheorysourretinaanvilcochleaconespupilopticnervedecibelssweeteardrumvestibularsensegatecontrolirisrodslensplacetheoryparallelprocessingunamitrichromaticcolortheoryphantompain

Unit 1 E: Sensation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. fovea
  2. hammer
  3. kinesthesis sense
  4. frequency theory
  5. sensorineural hearing
  6. conductive hearing
  7. stirrup
  8. cornea
  9. bitter
  10. opponent processing theory
  11. sour
  12. retina
  13. anvil
  14. cochlea
  15. cones
  16. pupil
  17. optic nerve
  18. decibels
  19. sweet
  20. eardrum
  21. vestibular sense
  22. gate control
  23. iris
  24. rods
  25. lens
  26. place theory
  27. parallel processing
  28. unami
  29. trichromatic color theory
  30. phantom pain