TinyHut isusedBeersTheGothsconvertCrenThepartydiesSomeonehasThermalCubeJuviaDIWorksCrenDiesTheboysget lostTheodiesThereis acookoutThe boyssolveCren'sissuesCrencomplainsWe allturn intosnowmenTheRavensget coldOneFreeItemOneGoodOmenA movingMountainCrenrealises theboys was nota goodchoice.The partyconfusesPenStuck in aSnowstormIceLakeTeleportedhomeNewFriendsOneBadOmenTinyHut isusedBeersTheGothsconvertCrenThepartydiesSomeonehasThermalCubeJuviaDIWorksCrenDiesTheboysget lostTheodiesThereis acookoutThe boyssolveCren'sissuesCrencomplainsWe allturn intosnowmenTheRavensget coldOneFreeItemOneGoodOmenA movingMountainCrenrealises theboys was nota goodchoice.The partyconfusesPenStuck in aSnowstormIceLakeTeleportedhomeNewFriendsOneBadOmen

Permafrost - The Gothic Boys - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tiny Hut is used
  2. Beers
  3. The Goths convert Cren
  4. The party dies
  5. Someone has Thermal Cube
  6. Juvia DI Works
  7. Cren Dies
  8. The boys get lost
  9. Theo dies
  10. There is a cookout
  11. The boys solve Cren's issues
  12. Cren complains
  13. We all turn into snowmen
  14. The Ravens get cold
  15. One Free Item
  16. One Good Omen
  17. A moving Mountain
  18. Cren realises the boys was not a good choice.
  19. The party confuses Pen
  20. Stuck in a Snowstorm
  21. Ice Lake
  22. Teleported home
  23. New Friends
  24. One Bad Omen