dynamic data structure ALU underflow error call stack irrational number secondary storage vectors system bus bus mnemonics dictionaries SSD input devices stack fixed point Interrupt signal rational number words Von Neumann architecture list function application big data natural number I/O bus HHD immediate addressing direct addressing recursive subroutine output devices recursive algorithm hardware circular queue MDR encryption space complexity adjacency list queue opcode brute force algorithm software optical disk programming paradigm graphs flip- flop operand time complexity overflow error hashing Harvard architecture primary storage dynamic data structure ALU underflow error call stack irrational number secondary storage vectors system bus bus mnemonics dictionaries SSD input devices stack fixed point Interrupt signal rational number words Von Neumann architecture list function application big data natural number I/O bus HHD immediate addressing direct addressing recursive subroutine output devices recursive algorithm hardware circular queue MDR encryption space complexity adjacency list queue opcode brute force algorithm software optical disk programming paradigm graphs flip- flop operand time complexity overflow error hashing Harvard architecture primary storage
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dynamic data structure
ALU
underflow error
call stack
irrational number
secondary storage
vectors
system bus
bus
mnemonics
dictionaries
SSD
input devices
stack
fixed point
Interrupt signal
rational number
words
Von Neumann architecture
list
function application
big data
natural number
I/O bus
HHD
immediate addressing
direct addressing
recursive subroutine
output devices
recursive algorithm
hardware
circular queue
MDR
encryption
space complexity
adjacency list
queue
opcode
brute force algorithm
software
optical disk
programming paradigm
graphs
flip-flop
operand
time complexity
overflow error
hashing
Harvard architecture
primary storage