ApproachVectorA vector thatrepresents thedirection andspeed at which anobject is movingtowards a target ina 3D space.MeshA collection ofvertices, edges,and faces thatdefine theshape of a 3Dobject.DirectionalLightA light source thatemits parallel raysin a single direction,simulating light froma distant source likethe sun.MarkSeamIn 3D modeling, theprocess ofdesignating edgeswhere a UV mapshould be split toproperly unwrap a 3Dmodel's surface fortexturing.DoubleBufferingA technique used incomputer graphicswhere two framebuffers are usedalternately to drawand display frames,reducing visualartifacts.TilingThe process ofrepeating a textureor patternseamlessly acrossa surface to cover alarger area withoutvisible seams.FPSControllerA pre-builtcomponent or scriptthat handles playermovement andcamera control forfirst-personperspective games.OccluderAn object that blocksthe view of otherobjects in a scene,used to optimizerendering by culling(not drawing) hiddenobjects.BooleanA data type that hasonly two possiblevalues: true orfalse, often used inprogramming forconditionalstatements.PrefabA reusable gameobject in Unity thatserves as a template,allowing you tocreate multipleinstances with thesame properties andbehaviors.ShaderA program thatdetermines how 3Dobjects are rendered,controlling aspectssuch as color,lighting, and specialeffects.GIMPGNU ImageManipulationProgram, a free andopen-source imageediting software usedfor creating andmodifying digitalimages.Key-framesSpecific points in ananimation timelinewhere the animatordefines importantposes or propertyvalues, with thesoftware interpolatingbetween these points.DeltaTimeThe time elapsedbetween the currentframe and the previousframe in a game, usedto ensure consistentmovement andanimations regardlessof frame rate.PolygonA shapecomposed ofstraight lines thatform a closedloop, used asbuilding blocks for3D models.TriggerZoneAn invisible area ina game that, whenentered by aplayer or object,activates a specificevent or action.UnityA popular cross-platform gameengine used fordeveloping 2D and3D games,simulations, andinteractiveexperiences.BespokeTextureA custom-madetexture createdspecifically for aparticular object orpurpose in a gameor 3Denvironment.TerrainA representation ofa landscape in agame or 3Denvironment, oftencreated usingheightmaps andtexture blending.AxisA reference line ina coordinatesystem, typicallyX, Y, or Z, used todefine positionsand orientations in3D space.A free and open-source 3D creationsuite that supports theentire 3D pipeline,including modeling,rigging, animation,simulation, rendering,and video editing.BlenderTransform.TranslateA method inUnity used tomove an objectin 3D spacerelative to itscurrent position.3DCursorA point in 3D space,often used in 3Dmodeling softwarelike Blender, thatserves as areference point forvarious operations.If-statementA programmingconstruct that allowsfor conditionalexecution of codebased on whether aspecified condition istrue or false.ApproachVectorA vector thatrepresents thedirection andspeed at which anobject is movingtowards a target ina 3D space.MeshA collection ofvertices, edges,and faces thatdefine theshape of a 3Dobject.DirectionalLightA light source thatemits parallel raysin a single direction,simulating light froma distant source likethe sun.MarkSeamIn 3D modeling, theprocess ofdesignating edgeswhere a UV mapshould be split toproperly unwrap a 3Dmodel's surface fortexturing.DoubleBufferingA technique used incomputer graphicswhere two framebuffers are usedalternately to drawand display frames,reducing visualartifacts.TilingThe process ofrepeating a textureor patternseamlessly acrossa surface to cover alarger area withoutvisible seams.FPSControllerA pre-builtcomponent or scriptthat handles playermovement andcamera control forfirst-personperspective games.OccluderAn object that blocksthe view of otherobjects in a scene,used to optimizerendering by culling(not drawing) hiddenobjects.BooleanA data type that hasonly two possiblevalues: true orfalse, often used inprogramming forconditionalstatements.PrefabA reusable gameobject in Unity thatserves as a template,allowing you tocreate multipleinstances with thesame properties andbehaviors.ShaderA program thatdetermines how 3Dobjects are rendered,controlling aspectssuch as color,lighting, and specialeffects.GIMPGNU ImageManipulationProgram, a free andopen-source imageediting software usedfor creating andmodifying digitalimages.Key-framesSpecific points in ananimation timelinewhere the animatordefines importantposes or propertyvalues, with thesoftware interpolatingbetween these points.DeltaTimeThe time elapsedbetween the currentframe and the previousframe in a game, usedto ensure consistentmovement andanimations regardlessof frame rate.PolygonA shapecomposed ofstraight lines thatform a closedloop, used asbuilding blocks for3D models.TriggerZoneAn invisible area ina game that, whenentered by aplayer or object,activates a specificevent or action.UnityA popular cross-platform gameengine used fordeveloping 2D and3D games,simulations, andinteractiveexperiences.BespokeTextureA custom-madetexture createdspecifically for aparticular object orpurpose in a gameor 3Denvironment.TerrainA representation ofa landscape in agame or 3Denvironment, oftencreated usingheightmaps andtexture blending.AxisA reference line ina coordinatesystem, typicallyX, Y, or Z, used todefine positionsand orientations in3D space.A free and open-source 3D creationsuite that supports theentire 3D pipeline,including modeling,rigging, animation,simulation, rendering,and video editing.BlenderTransform.TranslateA method inUnity used tomove an objectin 3D spacerelative to itscurrent position.3DCursorA point in 3D space,often used in 3Dmodeling softwarelike Blender, thatserves as areference point forvarious operations.If-statementA programmingconstruct that allowsfor conditionalexecution of codebased on whether aspecified condition istrue or false.

Game Design 2A Final Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A vector that represents the direction and speed at which an object is moving towards a target in a 3D space.
    Approach Vector
  2. A collection of vertices, edges, and faces that define the shape of a 3D object.
    Mesh
  3. A light source that emits parallel rays in a single direction, simulating light from a distant source like the sun.
    Directional Light
  4. In 3D modeling, the process of designating edges where a UV map should be split to properly unwrap a 3D model's surface for texturing.
    Mark Seam
  5. A technique used in computer graphics where two frame buffers are used alternately to draw and display frames, reducing visual artifacts.
    Double Buffering
  6. The process of repeating a texture or pattern seamlessly across a surface to cover a larger area without visible seams.
    Tiling
  7. A pre-built component or script that handles player movement and camera control for first-person perspective games.
    FPSController
  8. An object that blocks the view of other objects in a scene, used to optimize rendering by culling (not drawing) hidden objects.
    Occluder
  9. A data type that has only two possible values: true or false, often used in programming for conditional statements.
    Boolean
  10. A reusable game object in Unity that serves as a template, allowing you to create multiple instances with the same properties and behaviors.
    Prefab
  11. A program that determines how 3D objects are rendered, controlling aspects such as color, lighting, and special effects.
    Shader
  12. GNU Image Manipulation Program, a free and open-source image editing software used for creating and modifying digital images.
    GIMP
  13. Specific points in an animation timeline where the animator defines important poses or property values, with the software interpolating between these points.
    Key-frames
  14. The time elapsed between the current frame and the previous frame in a game, used to ensure consistent movement and animations regardless of frame rate.
    DeltaTime
  15. A shape composed of straight lines that form a closed loop, used as building blocks for 3D models.
    Polygon
  16. An invisible area in a game that, when entered by a player or object, activates a specific event or action.
    Trigger Zone
  17. A popular cross-platform game engine used for developing 2D and 3D games, simulations, and interactive experiences.
    Unity
  18. A custom-made texture created specifically for a particular object or purpose in a game or 3D environment.
    Bespoke Texture
  19. A representation of a landscape in a game or 3D environment, often created using heightmaps and texture blending.
    Terrain
  20. A reference line in a coordinate system, typically X, Y, or Z, used to define positions and orientations in 3D space.
    Axis
  21. Blender
    A free and open-source 3D creation suite that supports the entire 3D pipeline, including modeling, rigging, animation, simulation, rendering, and video editing.
  22. A method in Unity used to move an object in 3D space relative to its current position.
    Transform.Translate
  23. A point in 3D space, often used in 3D modeling software like Blender, that serves as a reference point for various operations.
    3D Cursor
  24. A programming construct that allows for conditional execution of code based on whether a specified condition is true or false.
    If-statement