(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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The process of repeating a texture or pattern seamlessly across a surface to cover a larger area without visible seams.
Tiling
Blender
A free and open-source 3D creation suite that supports the entire 3D pipeline, including modeling, rigging, animation, simulation, rendering, and video editing.
A reusable game object in Unity that serves as a template, allowing you to create multiple instances with the same properties and behaviors.
Prefab
A light source that emits parallel rays in a single direction, simulating light from a distant source like the sun.
Directional Light
A pre-built component or script that handles player movement and camera control for first-person perspective games.
FPSController
GNU Image Manipulation Program, a free and open-source image editing software used for creating and modifying digital images.
GIMP
A popular cross-platform game engine used for developing 2D and 3D games, simulations, and interactive experiences.
Unity
In 3D modeling, the process of designating edges where a UV map should be split to properly unwrap a 3D model's surface for texturing.
Mark Seam
Specific points in an animation timeline where the animator defines important poses or property values, with the software interpolating between these points.
Key-frames
A point in 3D space, often used in 3D modeling software like Blender, that serves as a reference point for various operations.
3D Cursor
A shape composed of straight lines that form a closed loop, used as building blocks for 3D models.
Polygon
A data type that has only two possible values: true or false, often used in programming for conditional statements.
Boolean
An object that blocks the view of other objects in a scene, used to optimize rendering by culling (not drawing) hidden objects.
Occluder
The time elapsed between the current frame and the previous frame in a game, used to ensure consistent movement and animations regardless of frame rate.
DeltaTime
A reference line in a coordinate system, typically X, Y, or Z, used to define positions and orientations in 3D space.
Axis
A representation of a landscape in a game or 3D environment, often created using heightmaps and texture blending.
Terrain
A custom-made texture created specifically for a particular object or purpose in a game or 3D environment.
Bespoke Texture
A collection of vertices, edges, and faces that define the shape of a 3D object.
Mesh
A method in Unity used to move an object in 3D space relative to its current position.
Transform.Translate
A vector that represents the direction and speed at which an object is moving towards a target in a 3D space.
Approach Vector
An invisible area in a game that, when entered by a player or object, activates a specific event or action.
Trigger Zone
A programming construct that allows for conditional execution of code based on whether a specified condition is true or false.
If-statement
A technique used in computer graphics where two frame buffers are used alternately to draw and display frames, reducing visual artifacts.
Double Buffering
A program that determines how 3D objects are rendered, controlling aspects such as color, lighting, and special effects.
Shader