(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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In 3D modeling, the process of designating edges where a UV map should be split to properly unwrap a 3D model's surface for texturing.
Mark Seam
A custom-made texture created specifically for a particular object or purpose in a game or 3D environment.
Bespoke Texture
A reference line in a coordinate system, typically X, Y, or Z, used to define positions and orientations in 3D space.
Axis
A programming construct that allows for conditional execution of code based on whether a specified condition is true or false.
If-statement
An invisible area in a game that, when entered by a player or object, activates a specific event or action.
Trigger Zone
The process of repeating a texture or pattern seamlessly across a surface to cover a larger area without visible seams.
Tiling
A technique used in computer graphics where two frame buffers are used alternately to draw and display frames, reducing visual artifacts.
Double Buffering
A method in Unity used to move an object in 3D space relative to its current position.
Transform.Translate
An object that blocks the view of other objects in a scene, used to optimize rendering by culling (not drawing) hidden objects.
Occluder
A program that determines how 3D objects are rendered, controlling aspects such as color, lighting, and special effects.
Shader
A data type that has only two possible values: true or false, often used in programming for conditional statements.
Boolean
A point in 3D space, often used in 3D modeling software like Blender, that serves as a reference point for various operations.
3D Cursor
The time elapsed between the current frame and the previous frame in a game, used to ensure consistent movement and animations regardless of frame rate.
DeltaTime
Specific points in an animation timeline where the animator defines important poses or property values, with the software interpolating between these points.
Key-frames
GNU Image Manipulation Program, a free and open-source image editing software used for creating and modifying digital images.
GIMP
A vector that represents the direction and speed at which an object is moving towards a target in a 3D space.
Approach Vector
A representation of a landscape in a game or 3D environment, often created using heightmaps and texture blending.
Terrain
A light source that emits parallel rays in a single direction, simulating light from a distant source like the sun.
Directional Light
A pre-built component or script that handles player movement and camera control for first-person perspective games.
FPSController
A collection of vertices, edges, and faces that define the shape of a 3D object.
Mesh
A popular cross-platform game engine used for developing 2D and 3D games, simulations, and interactive experiences.
Unity
A shape composed of straight lines that form a closed loop, used as building blocks for 3D models.
Polygon
Blender
A free and open-source 3D creation suite that supports the entire 3D pipeline, including modeling, rigging, animation, simulation, rendering, and video editing.
A reusable game object in Unity that serves as a template, allowing you to create multiple instances with the same properties and behaviors.
Prefab