ELLIESAYS "UPHIGH"YOUHEAR THEWORD"DRITTEN"SOMEONESAYS THEWORD"FUZZIES"ANDRESGETSSTUCKA FLICKERMAKES ANOBJECTINVISIBLEPEPPERBREAKSSOMETHINGYOU SEETHE"FLUXERS"SYMBOLYOU SEE"THESAGEACADEMY"SOMEONESAYS"UPSIDEDOWNMAGIC"SOMEONETALKS TOANANIMALREINADISCOVERSSHADOWMAGICYOU SEETHE"FLARES"SYMBOLSOMEONESAYS "THESAGEWAY"BUDD SEESSTUDENTSPRACTICINGMAGICGREYTABBYKITTENAPPEARSNORYTURNS INTOA KITTENKANGAROOBEAVERREINAMAKES A"SPARKLEFIRE BALL"MS.KNIGHTSLINGERAPPEARSCHANDRATALKS TOREINASKRIFFSINGSYOU SEETHE"FLYERS"SYMBOLTHESAGEMATCHOCCURSSOMEONEFLIESFOUNDERSDAYOCCURSELLIESAYS "UPHIGH"YOUHEAR THEWORD"DRITTEN"SOMEONESAYS THEWORD"FUZZIES"ANDRESGETSSTUCKA FLICKERMAKES ANOBJECTINVISIBLEPEPPERBREAKSSOMETHINGYOU SEETHE"FLUXERS"SYMBOLYOU SEE"THESAGEACADEMY"SOMEONESAYS"UPSIDEDOWNMAGIC"SOMEONETALKS TOANANIMALREINADISCOVERSSHADOWMAGICYOU SEETHE"FLARES"SYMBOLSOMEONESAYS "THESAGEWAY"BUDD SEESSTUDENTSPRACTICINGMAGICGREYTABBYKITTENAPPEARSNORYTURNS INTOA KITTENKANGAROOBEAVERREINAMAKES A"SPARKLEFIRE BALL"MS.KNIGHTSLINGERAPPEARSCHANDRATALKS TOREINASKRIFFSINGSYOU SEETHE"FLYERS"SYMBOLTHESAGEMATCHOCCURSSOMEONEFLIESFOUNDERSDAYOCCURS

UPSIDE DOWN MAGIC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ELLIE SAYS "UP HIGH"
  2. YOU HEAR THE WORD "DRITTEN"
  3. SOMEONE SAYS THE WORD "FUZZIES"
  4. ANDRES GETS STUCK
  5. A FLICKER MAKES AN OBJECT INVISIBLE
  6. PEPPER BREAKS SOMETHING
  7. YOU SEE THE "FLUXERS" SYMBOL
  8. YOU SEE "THE SAGE ACADEMY"
  9. SOMEONE SAYS "UPSIDE DOWN MAGIC"
  10. SOMEONE TALKS TO AN ANIMAL
  11. REINA DISCOVERS SHADOW MAGIC
  12. YOU SEE THE "FLARES" SYMBOL
  13. SOMEONE SAYS "THE SAGE WAY"
  14. BUDD SEES STUDENTS PRACTICING MAGIC
  15. GREY TABBY KITTEN APPEARS
  16. NORY TURNS INTO A KITTEN KANGAROO BEAVER
  17. REINA MAKES A "SPARKLE FIRE BALL"
  18. MS. KNIGHTSLINGER APPEARS
  19. CHANDRA TALKS TO REINA
  20. SKRIFF SINGS
  21. YOU SEE THE "FLYERS" SYMBOL
  22. THE SAGE MATCH OCCURS
  23. SOMEONE FLIES
  24. FOUNDERS DAY OCCURS