Destroy anenemy unitwith ashootingattackFail to allocateany wounds incombat with afriendly Hero'sweapons (only)Fail acounterchargeFail toachieveyour chosenbattle tacticRoll a6 to re-deployKill theenemyGeneralKill anendlessspell incombatKill a unitwith thekeyword'Warmaster'Completelyfinish all 5rounds ofany singlegameRoll a1 to re-deployDispel allenemyspells in oneHero PhaseFail to chantany prayers orFail to cast anyspells in asingle HeroPhaseRoll a 12or aboveto chargeDestroy anenemy unitwith "Power-through"Kill anenemy'HonourGuard' unitRoll adoubleone tochargeDestroy anenemy unitwith ashootingattackFail to allocateany wounds incombat with afriendly Hero'sweapons (only)Fail acounterchargeFail toachieveyour chosenbattle tacticRoll a6 to re-deployKill theenemyGeneralKill anendlessspell incombatKill a unitwith thekeyword'Warmaster'Completelyfinish all 5rounds ofany singlegameRoll a1 to re-deployDispel allenemyspells in oneHero PhaseFail to chantany prayers orFail to cast anyspells in asingle HeroPhaseRoll a 12or aboveto chargeDestroy anenemy unitwith "Power-through"Kill anenemy'HonourGuard' unitRoll adoubleone tocharge

Teams Carnage Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Destroy an enemy unit with a shooting attack
  2. Fail to allocate any wounds in combat with a friendly Hero's weapons (only)
  3. Fail a counter charge
  4. Fail to achieve your chosen battle tactic
  5. Roll a 6 to re-deploy
  6. Kill the enemy General
  7. Kill an endless spell in combat
  8. Kill a unit with the keyword 'Warmaster'
  9. Completely finish all 5 rounds of any single game
  10. Roll a 1 to re-deploy
  11. Dispel all enemy spells in one Hero Phase
  12. Fail to chant any prayers or Fail to cast any spells in a single Hero Phase
  13. Roll a 12 or above to charge
  14. Destroy an enemy unit with "Power-through"
  15. Kill an enemy 'Honour Guard' unit
  16. Roll a double one to charge