Fail acounterchargeFail to allocateany wounds incombat with afriendly Hero'sweapons (only)Destroy anenemy unitwith ashootingattackRoll a6 to re-deployCompletelyfinish all 5rounds ofany singlegameKill anenemy'HonourGuard' unitRoll a1 to re-deployRoll a 12or aboveto chargeKill theenemyGeneralFail toachieveyour chosenbattle tacticKill a unitwith thekeyword'Warmaster'Kill anendlessspell incombatDispel allenemyspells in oneHero PhaseDestroy anenemy unitwith "Power-through"Roll adoubleone tochargeFail to chantany prayers orFail to cast anyspells in asingle HeroPhaseFail acounterchargeFail to allocateany wounds incombat with afriendly Hero'sweapons (only)Destroy anenemy unitwith ashootingattackRoll a6 to re-deployCompletelyfinish all 5rounds ofany singlegameKill anenemy'HonourGuard' unitRoll a1 to re-deployRoll a 12or aboveto chargeKill theenemyGeneralFail toachieveyour chosenbattle tacticKill a unitwith thekeyword'Warmaster'Kill anendlessspell incombatDispel allenemyspells in oneHero PhaseDestroy anenemy unitwith "Power-through"Roll adoubleone tochargeFail to chantany prayers orFail to cast anyspells in asingle HeroPhase

Teams Carnage Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail a counter charge
  2. Fail to allocate any wounds in combat with a friendly Hero's weapons (only)
  3. Destroy an enemy unit with a shooting attack
  4. Roll a 6 to re-deploy
  5. Completely finish all 5 rounds of any single game
  6. Kill an enemy 'Honour Guard' unit
  7. Roll a 1 to re-deploy
  8. Roll a 12 or above to charge
  9. Kill the enemy General
  10. Fail to achieve your chosen battle tactic
  11. Kill a unit with the keyword 'Warmaster'
  12. Kill an endless spell in combat
  13. Dispel all enemy spells in one Hero Phase
  14. Destroy an enemy unit with "Power-through"
  15. Roll a double one to charge
  16. Fail to chant any prayers or Fail to cast any spells in a single Hero Phase