Kill anendlessspell incombatKill anenemy'HonourGuard' unitRoll a6 to re-deployFail to chantany prayers orFail to cast anyspells in asingle HeroPhaseFail to allocateany wounds incombat with afriendly Hero'sweapons (only)Destroy anenemy unitwith "Power-through"Roll a1 to re-deployFail toachieveyour chosenbattle tacticKill a unitwith thekeyword'Warmaster'Kill theenemyGeneralCompletelyfinish all 5rounds ofany singlegameDispel allenemyspells in oneHero PhaseRoll adoubleone tochargeDestroy anenemy unitwith ashootingattackFail acounterchargeRoll a 12or aboveto chargeKill anendlessspell incombatKill anenemy'HonourGuard' unitRoll a6 to re-deployFail to chantany prayers orFail to cast anyspells in asingle HeroPhaseFail to allocateany wounds incombat with afriendly Hero'sweapons (only)Destroy anenemy unitwith "Power-through"Roll a1 to re-deployFail toachieveyour chosenbattle tacticKill a unitwith thekeyword'Warmaster'Kill theenemyGeneralCompletelyfinish all 5rounds ofany singlegameDispel allenemyspells in oneHero PhaseRoll adoubleone tochargeDestroy anenemy unitwith ashootingattackFail acounterchargeRoll a 12or aboveto charge

Teams Carnage Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kill an endless spell in combat
  2. Kill an enemy 'Honour Guard' unit
  3. Roll a 6 to re-deploy
  4. Fail to chant any prayers or Fail to cast any spells in a single Hero Phase
  5. Fail to allocate any wounds in combat with a friendly Hero's weapons (only)
  6. Destroy an enemy unit with "Power-through"
  7. Roll a 1 to re-deploy
  8. Fail to achieve your chosen battle tactic
  9. Kill a unit with the keyword 'Warmaster'
  10. Kill the enemy General
  11. Completely finish all 5 rounds of any single game
  12. Dispel all enemy spells in one Hero Phase
  13. Roll a double one to charge
  14. Destroy an enemy unit with a shooting attack
  15. Fail a counter charge
  16. Roll a 12 or above to charge