Roll a1 to re-deployDestroy anenemy unitwith ashootingattackFail acounterchargeFail to chantany prayers orFail to cast anyspells in asingle HeroPhaseFail to allocateany wounds incombat with afriendly Hero'sweapons (only)Destroy anenemy unitwith "Power-through"Kill anenemy'HonourGuard' unitKill theenemyGeneralKill anendlessspell incombatCompletelyfinish all 5rounds ofany singlegameRoll a6 to re-deployDispel allenemyspells in oneHero PhaseRoll adoubleone tochargeRoll a 12or aboveto chargeKill a unitwith thekeyword'Warmaster'Fail toachieveyour chosenbattle tacticRoll a1 to re-deployDestroy anenemy unitwith ashootingattackFail acounterchargeFail to chantany prayers orFail to cast anyspells in asingle HeroPhaseFail to allocateany wounds incombat with afriendly Hero'sweapons (only)Destroy anenemy unitwith "Power-through"Kill anenemy'HonourGuard' unitKill theenemyGeneralKill anendlessspell incombatCompletelyfinish all 5rounds ofany singlegameRoll a6 to re-deployDispel allenemyspells in oneHero PhaseRoll adoubleone tochargeRoll a 12or aboveto chargeKill a unitwith thekeyword'Warmaster'Fail toachieveyour chosenbattle tactic

Teams Carnage Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a 1 to re-deploy
  2. Destroy an enemy unit with a shooting attack
  3. Fail a counter charge
  4. Fail to chant any prayers or Fail to cast any spells in a single Hero Phase
  5. Fail to allocate any wounds in combat with a friendly Hero's weapons (only)
  6. Destroy an enemy unit with "Power-through"
  7. Kill an enemy 'Honour Guard' unit
  8. Kill the enemy General
  9. Kill an endless spell in combat
  10. Completely finish all 5 rounds of any single game
  11. Roll a 6 to re-deploy
  12. Dispel all enemy spells in one Hero Phase
  13. Roll a double one to charge
  14. Roll a 12 or above to charge
  15. Kill a unit with the keyword 'Warmaster'
  16. Fail to achieve your chosen battle tactic