BabyBlobSubtitlesused foranyoneSirWilliamPhipsAnythingsniffedGardenShaftSempreAvantiRick orMarty say"Carry on" or'Get to work'"TheOneThing"MuonEyesandBootsBillysaysanythingSomethingput in aZiploc bagDougwears anyNSCCclothingJacksiftsRick getsemotionalSwampBoobyTrapShockedhead-turnor stareArtifactdescribed as"old", "reallyold", or "veryold"Cameragoes in aboreholeAladdin'sCaveJackasks aquestionFloodTunnelHighTraceEvidenceBabyBlobSubtitlesused foranyoneSirWilliamPhipsAnythingsniffedGardenShaftSempreAvantiRick orMarty say"Carry on" or'Get to work'"TheOneThing"MuonEyesandBootsBillysaysanythingSomethingput in aZiploc bagDougwears anyNSCCclothingJacksiftsRick getsemotionalSwampBoobyTrapShockedhead-turnor stareArtifactdescribed as"old", "reallyold", or "veryold"Cameragoes in aboreholeAladdin'sCaveJackasks aquestionFloodTunnelHighTraceEvidence

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
G
4
O
5
B
6
O
7
B
8
N
9
I
10
N
11
G
12
B
13
O
14
G
15
I
16
N
17
B
18
G
19
I
20
O
21
G
22
N
23
O
24
B
  1. I-Baby Blob
  2. I-Subtitles used for anyone
  3. G-Sir William Phips
  4. O-Anything sniffed
  5. B-Garden Shaft
  6. O-Sempre Avanti
  7. B-Rick or Marty say "Carry on" or 'Get to work'
  8. N-"The One Thing"
  9. I-Muon
  10. N-Eyes and Boots
  11. G-Billy says anything
  12. B-Something put in a Ziploc bag
  13. O-Doug wears any NSCC clothing
  14. G-Jack sifts
  15. I-Rick gets emotional
  16. N-Swamp
  17. B-Booby Trap
  18. G-Shocked head-turn or stare
  19. I-Artifact described as "old", "really old", or "very old"
  20. O-Camera goes in a borehole
  21. G-Aladdin's Cave
  22. N-Jack asks a question
  23. O-Flood Tunnel
  24. B-High Trace Evidence