BillysaysanythingSwampGardenShaftSomethingput in aZiploc bagBabyBlobJacksiftsFloodTunnel"TheOneThing"AnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceShockedhead-turnor stareJackasks aquestionBoobyTrapMuonSirWilliamPhipsEyesandBootsCameragoes in aboreholeSubtitlesused foranyoneDougwears anyNSCCclothingRick getsemotionalSempreAvantiRick orMarty say"Carry on" or'Get to work'Aladdin'sCaveBillysaysanythingSwampGardenShaftSomethingput in aZiploc bagBabyBlobJacksiftsFloodTunnel"TheOneThing"AnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceShockedhead-turnor stareJackasks aquestionBoobyTrapMuonSirWilliamPhipsEyesandBootsCameragoes in aboreholeSubtitlesused foranyoneDougwears anyNSCCclothingRick getsemotionalSempreAvantiRick orMarty say"Carry on" or'Get to work'Aladdin'sCave

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
B
5
I
6
G
7
O
8
N
9
O
10
I
11
B
12
G
13
N
14
B
15
I
16
G
17
N
18
O
19
I
20
O
21
I
22
O
23
B
24
G
  1. G-Billy says anything
  2. N-Swamp
  3. B-Garden Shaft
  4. B-Something put in a Ziploc bag
  5. I-Baby Blob
  6. G-Jack sifts
  7. O-Flood Tunnel
  8. N-"The One Thing"
  9. O-Anything sniffed
  10. I-Artifact described as "old", "really old", or "very old"
  11. B-High Trace Evidence
  12. G-Shocked head-turn or stare
  13. N-Jack asks a question
  14. B-Booby Trap
  15. I-Muon
  16. G-Sir William Phips
  17. N-Eyes and Boots
  18. O-Camera goes in a borehole
  19. I-Subtitles used for anyone
  20. O-Doug wears any NSCC clothing
  21. I-Rick gets emotional
  22. O-Sempre Avanti
  23. B-Rick or Marty say "Carry on" or 'Get to work'
  24. G-Aladdin's Cave