SirWilliamPhipsShockedhead-turnor stareSwampCameragoes in aboreholeBabyBlobMuonFloodTunnel"TheOneThing"EyesandBootsSempreAvantiAladdin'sCaveJacksiftsRick orMarty say"Carry on" or'Get to work'Artifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagDougwears anyNSCCclothingRick getsemotionalBoobyTrapAnythingsniffedSubtitlesused foranyoneBillysaysanythingHighTraceEvidenceJackasks aquestionGardenShaftSirWilliamPhipsShockedhead-turnor stareSwampCameragoes in aboreholeBabyBlobMuonFloodTunnel"TheOneThing"EyesandBootsSempreAvantiAladdin'sCaveJacksiftsRick orMarty say"Carry on" or'Get to work'Artifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagDougwears anyNSCCclothingRick getsemotionalBoobyTrapAnythingsniffedSubtitlesused foranyoneBillysaysanythingHighTraceEvidenceJackasks aquestionGardenShaft

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
N
4
O
5
I
6
I
7
O
8
N
9
N
10
O
11
G
12
G
13
B
14
I
15
B
16
O
17
I
18
B
19
O
20
I
21
G
22
B
23
N
24
B
  1. G-Sir William Phips
  2. G-Shocked head-turn or stare
  3. N-Swamp
  4. O-Camera goes in a borehole
  5. I-Baby Blob
  6. I-Muon
  7. O-Flood Tunnel
  8. N-"The One Thing"
  9. N-Eyes and Boots
  10. O-Sempre Avanti
  11. G-Aladdin's Cave
  12. G-Jack sifts
  13. B-Rick or Marty say "Carry on" or 'Get to work'
  14. I-Artifact described as "old", "really old", or "very old"
  15. B-Something put in a Ziploc bag
  16. O-Doug wears any NSCC clothing
  17. I-Rick gets emotional
  18. B-Booby Trap
  19. O-Anything sniffed
  20. I-Subtitles used for anyone
  21. G-Billy says anything
  22. B-High Trace Evidence
  23. N-Jack asks a question
  24. B-Garden Shaft