SirWilliamPhipsFloodTunnelArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobSwampCameragoes in aboreholeShockedhead-turnor stareDougwears anyNSCCclothingGardenShaftJacksiftsSempreAvantiEyesandBootsMuonBoobyTrapSubtitlesused foranyone"TheOneThing"Rick getsemotionalJackasks aquestionAladdin'sCaveAnythingsniffedSomethingput in aZiploc bagRick orMarty say"Carry on" or'Get to work'BillysaysanythingHighTraceEvidenceSirWilliamPhipsFloodTunnelArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobSwampCameragoes in aboreholeShockedhead-turnor stareDougwears anyNSCCclothingGardenShaftJacksiftsSempreAvantiEyesandBootsMuonBoobyTrapSubtitlesused foranyone"TheOneThing"Rick getsemotionalJackasks aquestionAladdin'sCaveAnythingsniffedSomethingput in aZiploc bagRick orMarty say"Carry on" or'Get to work'BillysaysanythingHighTraceEvidence

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
I
5
N
6
O
7
G
8
O
9
B
10
G
11
O
12
N
13
I
14
B
15
I
16
N
17
I
18
N
19
G
20
O
21
B
22
B
23
G
24
B
  1. G-Sir William Phips
  2. O-Flood Tunnel
  3. I-Artifact described as "old", "really old", or "very old"
  4. I-Baby Blob
  5. N-Swamp
  6. O-Camera goes in a borehole
  7. G-Shocked head-turn or stare
  8. O-Doug wears any NSCC clothing
  9. B-Garden Shaft
  10. G-Jack sifts
  11. O-Sempre Avanti
  12. N-Eyes and Boots
  13. I-Muon
  14. B-Booby Trap
  15. I-Subtitles used for anyone
  16. N-"The One Thing"
  17. I-Rick gets emotional
  18. N-Jack asks a question
  19. G-Aladdin's Cave
  20. O-Anything sniffed
  21. B-Something put in a Ziploc bag
  22. B-Rick or Marty say "Carry on" or 'Get to work'
  23. G-Billy says anything
  24. B-High Trace Evidence