AnythingsniffedBoobyTrapGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobDougwears anyNSCCclothingEyesandBootsSomethingput in aZiploc bagBillysaysanythingCameragoes in aboreholeSempreAvantiFloodTunnelRick orMarty say"Carry on" or'Get to work'Aladdin'sCaveShockedhead-turnor stareSwampMuonJackasks aquestionSubtitlesused foranyoneHighTraceEvidenceRick getsemotional"TheOneThing"SirWilliamPhipsJacksiftsAnythingsniffedBoobyTrapGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobDougwears anyNSCCclothingEyesandBootsSomethingput in aZiploc bagBillysaysanythingCameragoes in aboreholeSempreAvantiFloodTunnelRick orMarty say"Carry on" or'Get to work'Aladdin'sCaveShockedhead-turnor stareSwampMuonJackasks aquestionSubtitlesused foranyoneHighTraceEvidenceRick getsemotional"TheOneThing"SirWilliamPhipsJacksifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
B
4
I
5
I
6
O
7
N
8
B
9
G
10
O
11
O
12
O
13
B
14
G
15
G
16
N
17
I
18
N
19
I
20
B
21
I
22
N
23
G
24
G
  1. O-Anything sniffed
  2. B-Booby Trap
  3. B-Garden Shaft
  4. I-Artifact described as "old", "really old", or "very old"
  5. I-Baby Blob
  6. O-Doug wears any NSCC clothing
  7. N-Eyes and Boots
  8. B-Something put in a Ziploc bag
  9. G-Billy says anything
  10. O-Camera goes in a borehole
  11. O-Sempre Avanti
  12. O-Flood Tunnel
  13. B-Rick or Marty say "Carry on" or 'Get to work'
  14. G-Aladdin's Cave
  15. G-Shocked head-turn or stare
  16. N-Swamp
  17. I-Muon
  18. N-Jack asks a question
  19. I-Subtitles used for anyone
  20. B-High Trace Evidence
  21. I-Rick gets emotional
  22. N-"The One Thing"
  23. G-Sir William Phips
  24. G-Jack sifts