Rick orMarty say"Carry on" or'Get to work'Rick getsemotionalJackasks aquestionDougwears anyNSCCclothingAnythingsniffedSempreAvantiSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold", or "veryold"SwampSubtitlesused foranyoneAladdin'sCaveHighTraceEvidenceBabyBlobBoobyTrap"TheOneThing"MuonSirWilliamPhipsCameragoes in aboreholeBillysaysanythingGardenShaftShockedhead-turnor stareFloodTunnelEyesandBootsJacksiftsRick orMarty say"Carry on" or'Get to work'Rick getsemotionalJackasks aquestionDougwears anyNSCCclothingAnythingsniffedSempreAvantiSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold", or "veryold"SwampSubtitlesused foranyoneAladdin'sCaveHighTraceEvidenceBabyBlobBoobyTrap"TheOneThing"MuonSirWilliamPhipsCameragoes in aboreholeBillysaysanythingGardenShaftShockedhead-turnor stareFloodTunnelEyesandBootsJacksifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
N
4
O
5
O
6
O
7
B
8
I
9
N
10
I
11
G
12
B
13
I
14
B
15
N
16
I
17
G
18
O
19
G
20
B
21
G
22
O
23
N
24
G
  1. B-Rick or Marty say "Carry on" or 'Get to work'
  2. I-Rick gets emotional
  3. N-Jack asks a question
  4. O-Doug wears any NSCC clothing
  5. O-Anything sniffed
  6. O-Sempre Avanti
  7. B-Something put in a Ziploc bag
  8. I-Artifact described as "old", "really old", or "very old"
  9. N-Swamp
  10. I-Subtitles used for anyone
  11. G-Aladdin's Cave
  12. B-High Trace Evidence
  13. I-Baby Blob
  14. B-Booby Trap
  15. N-"The One Thing"
  16. I-Muon
  17. G-Sir William Phips
  18. O-Camera goes in a borehole
  19. G-Billy says anything
  20. B-Garden Shaft
  21. G-Shocked head-turn or stare
  22. O-Flood Tunnel
  23. N-Eyes and Boots
  24. G-Jack sifts