SwampMuonRick orMarty say"Carry on" or'Get to work'Subtitlesused foranyoneEyesandBootsBoobyTrapAladdin'sCave"TheOneThing"BillysaysanythingDougwears anyNSCCclothingCameragoes in aboreholeFloodTunnelSempreAvantiJackasks aquestionJacksiftsShockedhead-turnor stareArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobAnythingsniffedGardenShaftSirWilliamPhipsSomethingput in aZiploc bagRick getsemotionalHighTraceEvidenceSwampMuonRick orMarty say"Carry on" or'Get to work'Subtitlesused foranyoneEyesandBootsBoobyTrapAladdin'sCave"TheOneThing"BillysaysanythingDougwears anyNSCCclothingCameragoes in aboreholeFloodTunnelSempreAvantiJackasks aquestionJacksiftsShockedhead-turnor stareArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobAnythingsniffedGardenShaftSirWilliamPhipsSomethingput in aZiploc bagRick getsemotionalHighTraceEvidence

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
B
4
I
5
N
6
B
7
G
8
N
9
G
10
O
11
O
12
O
13
O
14
N
15
G
16
G
17
I
18
I
19
O
20
B
21
G
22
B
23
I
24
B
  1. N-Swamp
  2. I-Muon
  3. B-Rick or Marty say "Carry on" or 'Get to work'
  4. I-Subtitles used for anyone
  5. N-Eyes and Boots
  6. B-Booby Trap
  7. G-Aladdin's Cave
  8. N-"The One Thing"
  9. G-Billy says anything
  10. O-Doug wears any NSCC clothing
  11. O-Camera goes in a borehole
  12. O-Flood Tunnel
  13. O-Sempre Avanti
  14. N-Jack asks a question
  15. G-Jack sifts
  16. G-Shocked head-turn or stare
  17. I-Artifact described as "old", "really old", or "very old"
  18. I-Baby Blob
  19. O-Anything sniffed
  20. B-Garden Shaft
  21. G-Sir William Phips
  22. B-Something put in a Ziploc bag
  23. I-Rick gets emotional
  24. B-High Trace Evidence