BillysaysanythingAnythingsniffedFloodTunnelSwampHighTraceEvidenceEyesandBootsJackasks aquestion"TheOneThing"Shockedhead-turnor stareSubtitlesused foranyoneSirWilliamPhipsBoobyTrapRick getsemotionalSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsDougwears anyNSCCclothingMuonCameragoes in aboreholeRick orMarty say"Carry on" or'Get to work'SempreAvantiAladdin'sCaveGardenShaftBabyBlobBillysaysanythingAnythingsniffedFloodTunnelSwampHighTraceEvidenceEyesandBootsJackasks aquestion"TheOneThing"Shockedhead-turnor stareSubtitlesused foranyoneSirWilliamPhipsBoobyTrapRick getsemotionalSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsDougwears anyNSCCclothingMuonCameragoes in aboreholeRick orMarty say"Carry on" or'Get to work'SempreAvantiAladdin'sCaveGardenShaftBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
O
4
N
5
B
6
N
7
N
8
N
9
G
10
I
11
G
12
B
13
I
14
B
15
I
16
G
17
O
18
I
19
O
20
B
21
O
22
G
23
B
24
I
  1. G-Billy says anything
  2. O-Anything sniffed
  3. O-Flood Tunnel
  4. N-Swamp
  5. B-High Trace Evidence
  6. N-Eyes and Boots
  7. N-Jack asks a question
  8. N-"The One Thing"
  9. G-Shocked head-turn or stare
  10. I-Subtitles used for anyone
  11. G-Sir William Phips
  12. B-Booby Trap
  13. I-Rick gets emotional
  14. B-Something put in a Ziploc bag
  15. I-Artifact described as "old", "really old", or "very old"
  16. G-Jack sifts
  17. O-Doug wears any NSCC clothing
  18. I-Muon
  19. O-Camera goes in a borehole
  20. B-Rick or Marty say "Carry on" or 'Get to work'
  21. O-Sempre Avanti
  22. G-Aladdin's Cave
  23. B-Garden Shaft
  24. I-Baby Blob