"TheOneThing"JacksiftsCameragoes in aboreholeRick orMarty say"Carry on" or'Get to work'Jackasks aquestionBabyBlobArtifactdescribed as"old", "reallyold", or "veryold"Dougwears anyNSCCclothingBoobyTrapSubtitlesused foranyoneMuonFloodTunnelSirWilliamPhipsGardenShaftBillysaysanythingSempreAvantiRick getsemotionalSwampAnythingsniffedSomethingput in aZiploc bagShockedhead-turnor stareHighTraceEvidenceAladdin'sCaveEyesandBoots"TheOneThing"JacksiftsCameragoes in aboreholeRick orMarty say"Carry on" or'Get to work'Jackasks aquestionBabyBlobArtifactdescribed as"old", "reallyold", or "veryold"Dougwears anyNSCCclothingBoobyTrapSubtitlesused foranyoneMuonFloodTunnelSirWilliamPhipsGardenShaftBillysaysanythingSempreAvantiRick getsemotionalSwampAnythingsniffedSomethingput in aZiploc bagShockedhead-turnor stareHighTraceEvidenceAladdin'sCaveEyesandBoots

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
O
4
B
5
N
6
I
7
I
8
O
9
B
10
I
11
I
12
O
13
G
14
B
15
G
16
O
17
I
18
N
19
O
20
B
21
G
22
B
23
G
24
N
  1. N-"The One Thing"
  2. G-Jack sifts
  3. O-Camera goes in a borehole
  4. B-Rick or Marty say "Carry on" or 'Get to work'
  5. N-Jack asks a question
  6. I-Baby Blob
  7. I-Artifact described as "old", "really old", or "very old"
  8. O-Doug wears any NSCC clothing
  9. B-Booby Trap
  10. I-Subtitles used for anyone
  11. I-Muon
  12. O-Flood Tunnel
  13. G-Sir William Phips
  14. B-Garden Shaft
  15. G-Billy says anything
  16. O-Sempre Avanti
  17. I-Rick gets emotional
  18. N-Swamp
  19. O-Anything sniffed
  20. B-Something put in a Ziploc bag
  21. G-Shocked head-turn or stare
  22. B-High Trace Evidence
  23. G-Aladdin's Cave
  24. N-Eyes and Boots