Jackasks aquestionFloodTunnelShockedhead-turnor stareCameragoes in aboreholeSempreAvantiBabyBlobAladdin'sCaveGardenShaftHighTraceEvidenceRick getsemotionalSomethingput in aZiploc bagAnythingsniffedJacksiftsBoobyTrapArtifactdescribed as"old", "reallyold", or "veryold"SwampRick orMarty say"Carry on" or'Get to work'BillysaysanythingDougwears anyNSCCclothingMuonSubtitlesused foranyoneSirWilliamPhipsEyesandBoots"TheOneThing"Jackasks aquestionFloodTunnelShockedhead-turnor stareCameragoes in aboreholeSempreAvantiBabyBlobAladdin'sCaveGardenShaftHighTraceEvidenceRick getsemotionalSomethingput in aZiploc bagAnythingsniffedJacksiftsBoobyTrapArtifactdescribed as"old", "reallyold", or "veryold"SwampRick orMarty say"Carry on" or'Get to work'BillysaysanythingDougwears anyNSCCclothingMuonSubtitlesused foranyoneSirWilliamPhipsEyesandBoots"TheOneThing"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
G
4
O
5
O
6
I
7
G
8
B
9
B
10
I
11
B
12
O
13
G
14
B
15
I
16
N
17
B
18
G
19
O
20
I
21
I
22
G
23
N
24
N
  1. N-Jack asks a question
  2. O-Flood Tunnel
  3. G-Shocked head-turn or stare
  4. O-Camera goes in a borehole
  5. O-Sempre Avanti
  6. I-Baby Blob
  7. G-Aladdin's Cave
  8. B-Garden Shaft
  9. B-High Trace Evidence
  10. I-Rick gets emotional
  11. B-Something put in a Ziploc bag
  12. O-Anything sniffed
  13. G-Jack sifts
  14. B-Booby Trap
  15. I-Artifact described as "old", "really old", or "very old"
  16. N-Swamp
  17. B-Rick or Marty say "Carry on" or 'Get to work'
  18. G-Billy says anything
  19. O-Doug wears any NSCC clothing
  20. I-Muon
  21. I-Subtitles used for anyone
  22. G-Sir William Phips
  23. N-Eyes and Boots
  24. N-"The One Thing"