Aladdin'sCaveDougwears anyNSCCclothingSwampFloodTunnelArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedSempreAvantiJacksiftsShockedhead-turnor stareHighTraceEvidenceSubtitlesused foranyone"TheOneThing"EyesandBootsBillysaysanythingJackasks aquestionMuonSirWilliamPhipsGardenShaftSomethingput in aZiploc bagBabyBlobCameragoes in aboreholeBoobyTrapRick orMarty say"Carry on" or'Get to work'Rick getsemotionalAladdin'sCaveDougwears anyNSCCclothingSwampFloodTunnelArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedSempreAvantiJacksiftsShockedhead-turnor stareHighTraceEvidenceSubtitlesused foranyone"TheOneThing"EyesandBootsBillysaysanythingJackasks aquestionMuonSirWilliamPhipsGardenShaftSomethingput in aZiploc bagBabyBlobCameragoes in aboreholeBoobyTrapRick orMarty say"Carry on" or'Get to work'Rick getsemotional

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
N
4
O
5
I
6
O
7
O
8
G
9
G
10
B
11
I
12
N
13
N
14
G
15
N
16
I
17
G
18
B
19
B
20
I
21
O
22
B
23
B
24
I
  1. G-Aladdin's Cave
  2. O-Doug wears any NSCC clothing
  3. N-Swamp
  4. O-Flood Tunnel
  5. I-Artifact described as "old", "really old", or "very old"
  6. O-Anything sniffed
  7. O-Sempre Avanti
  8. G-Jack sifts
  9. G-Shocked head-turn or stare
  10. B-High Trace Evidence
  11. I-Subtitles used for anyone
  12. N-"The One Thing"
  13. N-Eyes and Boots
  14. G-Billy says anything
  15. N-Jack asks a question
  16. I-Muon
  17. G-Sir William Phips
  18. B-Garden Shaft
  19. B-Something put in a Ziploc bag
  20. I-Baby Blob
  21. O-Camera goes in a borehole
  22. B-Booby Trap
  23. B-Rick or Marty say "Carry on" or 'Get to work'
  24. I-Rick gets emotional