SirWilliamPhipsDougwears anyNSCCclothingBillysaysanythingFloodTunnelEyesandBootsSwampSubtitlesused foranyoneGardenShaftMuonSomethingput in aZiploc bagRick orMarty say"Carry on" or'Get to work'Cameragoes in aborehole"TheOneThing"SempreAvantiBabyBlobJacksiftsShockedhead-turnor stareAladdin'sCaveRick getsemotionalAnythingsniffedJackasks aquestionHighTraceEvidenceBoobyTrapArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsDougwears anyNSCCclothingBillysaysanythingFloodTunnelEyesandBootsSwampSubtitlesused foranyoneGardenShaftMuonSomethingput in aZiploc bagRick orMarty say"Carry on" or'Get to work'Cameragoes in aborehole"TheOneThing"SempreAvantiBabyBlobJacksiftsShockedhead-turnor stareAladdin'sCaveRick getsemotionalAnythingsniffedJackasks aquestionHighTraceEvidenceBoobyTrapArtifactdescribed as"old", "reallyold", or "veryold"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
O
5
N
6
N
7
I
8
B
9
I
10
B
11
B
12
O
13
N
14
O
15
I
16
G
17
G
18
G
19
I
20
O
21
N
22
B
23
B
24
I
  1. G-Sir William Phips
  2. O-Doug wears any NSCC clothing
  3. G-Billy says anything
  4. O-Flood Tunnel
  5. N-Eyes and Boots
  6. N-Swamp
  7. I-Subtitles used for anyone
  8. B-Garden Shaft
  9. I-Muon
  10. B-Something put in a Ziploc bag
  11. B-Rick or Marty say "Carry on" or 'Get to work'
  12. O-Camera goes in a borehole
  13. N-"The One Thing"
  14. O-Sempre Avanti
  15. I-Baby Blob
  16. G-Jack sifts
  17. G-Shocked head-turn or stare
  18. G-Aladdin's Cave
  19. I-Rick gets emotional
  20. O-Anything sniffed
  21. N-Jack asks a question
  22. B-High Trace Evidence
  23. B-Booby Trap
  24. I-Artifact described as "old", "really old", or "very old"