SempreAvantiCameragoes in aboreholeSomethingput in aZiploc bagAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedBillysaysanythingJacksiftsJackasks aquestionBabyBlobShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'Muon"TheOneThing"FloodTunnelSirWilliamPhipsGardenShaftEyesandBootsBoobyTrapSubtitlesused foranyoneSwampRick getsemotionalDougwears anyNSCCclothingHighTraceEvidenceSempreAvantiCameragoes in aboreholeSomethingput in aZiploc bagAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedBillysaysanythingJacksiftsJackasks aquestionBabyBlobShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'Muon"TheOneThing"FloodTunnelSirWilliamPhipsGardenShaftEyesandBootsBoobyTrapSubtitlesused foranyoneSwampRick getsemotionalDougwears anyNSCCclothingHighTraceEvidence

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
B
4
G
5
I
6
O
7
G
8
G
9
N
10
I
11
G
12
B
13
I
14
N
15
O
16
G
17
B
18
N
19
B
20
I
21
N
22
I
23
O
24
B
  1. O-Sempre Avanti
  2. O-Camera goes in a borehole
  3. B-Something put in a Ziploc bag
  4. G-Aladdin's Cave
  5. I-Artifact described as "old", "really old", or "very old"
  6. O-Anything sniffed
  7. G-Billy says anything
  8. G-Jack sifts
  9. N-Jack asks a question
  10. I-Baby Blob
  11. G-Shocked head-turn or stare
  12. B-Rick or Marty say "Carry on" or 'Get to work'
  13. I-Muon
  14. N-"The One Thing"
  15. O-Flood Tunnel
  16. G-Sir William Phips
  17. B-Garden Shaft
  18. N-Eyes and Boots
  19. B-Booby Trap
  20. I-Subtitles used for anyone
  21. N-Swamp
  22. I-Rick gets emotional
  23. O-Doug wears any NSCC clothing
  24. B-High Trace Evidence