Shockedhead-turnor stareGardenShaftFloodTunnel"TheOneThing"Subtitlesused foranyoneSirWilliamPhipsSwampCameragoes in aboreholeSomethingput in aZiploc bagBillysaysanythingMuonArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsHighTraceEvidenceBoobyTrapJackasks aquestionSempreAvantiEyesandBootsAladdin'sCaveBabyBlobDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'AnythingsniffedRick getsemotionalShockedhead-turnor stareGardenShaftFloodTunnel"TheOneThing"Subtitlesused foranyoneSirWilliamPhipsSwampCameragoes in aboreholeSomethingput in aZiploc bagBillysaysanythingMuonArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsHighTraceEvidenceBoobyTrapJackasks aquestionSempreAvantiEyesandBootsAladdin'sCaveBabyBlobDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'AnythingsniffedRick getsemotional

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
O
4
N
5
I
6
G
7
N
8
O
9
B
10
G
11
I
12
I
13
G
14
B
15
B
16
N
17
O
18
N
19
G
20
I
21
O
22
B
23
O
24
I
  1. G-Shocked head-turn or stare
  2. B-Garden Shaft
  3. O-Flood Tunnel
  4. N-"The One Thing"
  5. I-Subtitles used for anyone
  6. G-Sir William Phips
  7. N-Swamp
  8. O-Camera goes in a borehole
  9. B-Something put in a Ziploc bag
  10. G-Billy says anything
  11. I-Muon
  12. I-Artifact described as "old", "really old", or "very old"
  13. G-Jack sifts
  14. B-High Trace Evidence
  15. B-Booby Trap
  16. N-Jack asks a question
  17. O-Sempre Avanti
  18. N-Eyes and Boots
  19. G-Aladdin's Cave
  20. I-Baby Blob
  21. O-Doug wears any NSCC clothing
  22. B-Rick or Marty say "Carry on" or 'Get to work'
  23. O-Anything sniffed
  24. I-Rick gets emotional