SwampGardenShaftSempreAvantiShockedhead-turnor stareJacksiftsSomethingput in aZiploc bagAladdin'sCaveSubtitlesused foranyoneHighTraceEvidenceCameragoes in aboreholeBabyBlobFloodTunnelAnythingsniffedBoobyTrapBillysaysanythingSirWilliamPhipsArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionRick getsemotionalRick orMarty say"Carry on" or'Get to work'EyesandBoots"TheOneThing"Dougwears anyNSCCclothingMuonSwampGardenShaftSempreAvantiShockedhead-turnor stareJacksiftsSomethingput in aZiploc bagAladdin'sCaveSubtitlesused foranyoneHighTraceEvidenceCameragoes in aboreholeBabyBlobFloodTunnelAnythingsniffedBoobyTrapBillysaysanythingSirWilliamPhipsArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionRick getsemotionalRick orMarty say"Carry on" or'Get to work'EyesandBoots"TheOneThing"Dougwears anyNSCCclothingMuon

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
O
4
G
5
G
6
B
7
G
8
I
9
B
10
O
11
I
12
O
13
O
14
B
15
G
16
G
17
I
18
N
19
I
20
B
21
N
22
N
23
O
24
I
  1. N-Swamp
  2. B-Garden Shaft
  3. O-Sempre Avanti
  4. G-Shocked head-turn or stare
  5. G-Jack sifts
  6. B-Something put in a Ziploc bag
  7. G-Aladdin's Cave
  8. I-Subtitles used for anyone
  9. B-High Trace Evidence
  10. O-Camera goes in a borehole
  11. I-Baby Blob
  12. O-Flood Tunnel
  13. O-Anything sniffed
  14. B-Booby Trap
  15. G-Billy says anything
  16. G-Sir William Phips
  17. I-Artifact described as "old", "really old", or "very old"
  18. N-Jack asks a question
  19. I-Rick gets emotional
  20. B-Rick or Marty say "Carry on" or 'Get to work'
  21. N-Eyes and Boots
  22. N-"The One Thing"
  23. O-Doug wears any NSCC clothing
  24. I-Muon