When theaudienceknowssomething thecharacters donot.A comparisonbetween twounlike thingsusing "like" or"as."The use ofsymbols torepresentideas orqualities.A word thatimitates thesound itrepresents.A directcomparisonbetween twounlike thingswithout using"like" or "as."An exaggeratedstatement notmeant to betaken literally,used foremphasis..The repetitionof the sameinitialconsonantsounds in aseries of words.Hints or cluesabout eventsthat willhappen laterin the story.Giving humanqualities tonon-humanobjects orideas.When theaudienceknowssomething thecharacters donot.A comparisonbetween twounlike thingsusing "like" or"as."The use ofsymbols torepresentideas orqualities.A word thatimitates thesound itrepresents.A directcomparisonbetween twounlike thingswithout using"like" or "as."An exaggeratedstatement notmeant to betaken literally,used foremphasis..The repetitionof the sameinitialconsonantsounds in aseries of words.Hints or cluesabout eventsthat willhappen laterin the story.Giving humanqualities tonon-humanobjects orideas.

Literary devices bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. When the audience knows something the characters do not.
  2. A comparison between two unlike things using "like" or "as."
  3. The use of symbols to represent ideas or qualities.
  4. A word that imitates the sound it represents.
  5. A direct comparison between two unlike things without using "like" or "as."
  6. An exaggerated statement not meant to be taken literally, used for emphasis.
  7. .
  8. The repetition of the same initial consonant sounds in a series of words.
  9. Hints or clues about events that will happen later in the story.
  10. Giving human qualities to non-human objects or ideas.