Edge of Seventeen Millionare Two Weeks 2+2=5 Cloud 9 1999 22 1, 2 Step 99 Problems No 1. Party Anthem 212 Ten One Time One Crowded Hour 9 to 5 21 Questions Three Little Birds Baby One More Time 1950 7 Days Seven Wonders A Thousand Miles 3005 Mambo No. 5 Summer of '69 FourFive Seconds 19- 2000 Hangar 18 Like a G6 365 7 Things 2 Times 99 Luftballoons 50 Ways to Leave your Lover 16 Tons Edge of Seventeen Millionare Two Weeks 2+2=5 Cloud 9 1999 22 1, 2 Step 99 Problems No 1. Party Anthem 212 Ten One Time One Crowded Hour 9 to 5 21 Questions Three Little Birds Baby One More Time 1950 7 Days Seven Wonders A Thousand Miles 3005 Mambo No. 5 Summer of '69 FourFive Seconds 19- 2000 Hangar 18 Like a G6 365 7 Things 2 Times 99 Luftballoons 50 Ways to Leave your Lover 16 Tons
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Edge of Seventeen
Millionare
Two Weeks
2+2=5
Cloud 9
1999
22
1, 2 Step
99 Problems
No 1. Party Anthem
212
Ten
One Time
One Crowded Hour
9 to 5
21 Questions
Three Little Birds
Baby One More Time
1950
7 Days
Seven Wonders
A Thousand Miles
3005
Mambo No. 5
Summer of '69
FourFive
Seconds
19-2000
Hangar 18
Like a G6
365
7 Things
2 Times
99 Luftballoons
50 Ways to Leave your Lover
16 Tons