Tutor a Card Wipe the Board Gain Life Unlimited Hand Size Play a Proxy Cast a Planeswalker Enchant a Creature Scry First Blood Exile a Graveyard Return from Graveyard Win a Game Surveil Gift a Card Kill a Player Phase Out Equip a creature Discard a Card Make a Copy Scoop Cycle a Card Play with Someone Else's Deck Pay Your Taxes Draw 2+ Card in One Turn Mulligan Turn 1 Sol Ring Create a Token Deal Commander Damage Lose a Game (NOT SCOOP) Hurt Yourself Ramp Exile a Permanent Play Your commander First Non- Combat Damage Win a Dice Roll Counter a Spell Make a Player Mill Go Infinite Sacrifice a Creature Tutor a Card Wipe the Board Gain Life Unlimited Hand Size Play a Proxy Cast a Planeswalker Enchant a Creature Scry First Blood Exile a Graveyard Return from Graveyard Win a Game Surveil Gift a Card Kill a Player Phase Out Equip a creature Discard a Card Make a Copy Scoop Cycle a Card Play with Someone Else's Deck Pay Your Taxes Draw 2+ Card in One Turn Mulligan Turn 1 Sol Ring Create a Token Deal Commander Damage Lose a Game (NOT SCOOP) Hurt Yourself Ramp Exile a Permanent Play Your commander First Non- Combat Damage Win a Dice Roll Counter a Spell Make a Player Mill Go Infinite Sacrifice a Creature
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tutor a Card
Wipe the Board
Gain Life
Unlimited Hand Size
Play a Proxy
Cast a Planeswalker
Enchant a Creature
Scry
First Blood
Exile a Graveyard
Return from Graveyard
Win a Game
Surveil
Gift a Card
Kill a Player
Phase Out
Equip a creature
Discard a Card
Make a Copy
Scoop
Cycle a Card
Play with Someone Else's Deck
Pay Your Taxes
Draw 2+ Card in One Turn
Mulligan
Turn 1 Sol Ring
Create a Token
Deal Commander Damage
Lose a Game
(NOT SCOOP)
Hurt Yourself
Ramp
Exile a Permanent
Play Your commander
First Non-Combat Damage
Win a Dice Roll
Counter a Spell
Make a Player Mill
Go Infinite
Sacrifice a Creature