OrdinaryWorldTests,Allies,EnemiesA bigdumbguyInnermostcaveRunaway!NerdalertTreasure!AfriendlyanimalReturnwith theelixirCrossthe firstthresholdTheroadbackAbullyResurrectionScreamingMeetthementorEwww,kissingRewardRefusethe callSomebodyis scaredI don’tthink we’rein KansasanymoreOrdealCall toAdventureSomebodyis braveA peptalkOrdinaryWorldTests,Allies,EnemiesA bigdumbguyInnermostcaveRunaway!NerdalertTreasure!AfriendlyanimalReturnwith theelixirCrossthe firstthresholdTheroadbackAbullyResurrectionScreamingMeetthementorEwww,kissingRewardRefusethe callSomebodyis scaredI don’tthink we’rein KansasanymoreOrdealCall toAdventureSomebodyis braveA peptalk

The Hero’s Journey - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ordinary World
  2. Tests, Allies, Enemies
  3. A big dumb guy
  4. Innermost cave
  5. Run away!
  6. Nerd alert
  7. Treasure!
  8. A friendly animal
  9. Return with the elixir
  10. Cross the first threshold
  11. The road back
  12. A bully
  13. Resurrection
  14. Screaming
  15. Meet the mentor
  16. Ewww, kissing
  17. Reward
  18. Refuse the call
  19. Somebody is scared
  20. I don’t think we’re in Kansas anymore
  21. Ordeal
  22. Call to Adventure
  23. Somebody is brave
  24. A pep talk