Threescales fora naturechangeSynchronizeDuplicateencounterBack tobackconfusionBack tobackparaNo deathsbeforeMuseumGruntsBoomEncounteris holdingan iemPokemondies to arandomtrainerSwitch3 timesin a rowChickenSandwichMomentPlannedSacDelay anencounterYou getanintimidateMonThe aidoessomethingweird2+ 31 IVs onone mon (noscale, noguarantee)Crit killsyourpokemon1%encounterWorseability ona monBack tobackflinchLose anencounterAwfulnature forstarterEncoreMax IVs(canscale for)Worstencounteron therouteImportantmon diesbefore agym2+ 0 IVson onemonCrit killsopponentand its badfor youLose amega beforegetting thestone+attacknature on asp. attacker(or viceversa)TogiDRunand BunRNGStatic/MagnetPullCandyfor anevoUnder 40berrieson a treeBack tobackcritsPre-statusa nonguts monDelayevo fora moveFrauda fightThreescales fora naturechangeSynchronizeDuplicateencounterBack tobackconfusionBack tobackparaNo deathsbeforeMuseumGruntsBoomEncounteris holdingan iemPokemondies to arandomtrainerSwitch3 timesin a rowChickenSandwichMomentPlannedSacDelay anencounterYou getanintimidateMonThe aidoessomethingweird2+ 31 IVs onone mon (noscale, noguarantee)Crit killsyourpokemon1%encounterWorseability ona monBack tobackflinchLose anencounterAwfulnature forstarterEncoreMax IVs(canscale for)Worstencounteron therouteImportantmon diesbefore agym2+ 0 IVson onemonCrit killsopponentand its badfor youLose amega beforegetting thestone+attacknature on asp. attacker(or viceversa)TogiDRunand BunRNGStatic/MagnetPullCandyfor anevoUnder 40berrieson a treeBack tobackcritsPre-statusa nonguts monDelayevo fora moveFrauda fight

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Three scales for a nature change
  2. Synchronize
  3. Duplicate encounter
  4. Back to back confusion
  5. Back to back para
  6. No deaths before Museum Grunts
  7. Boom
  8. Encounter is holding an iem
  9. Pokemon dies to a random trainer
  10. Switch 3 times in a row
  11. Chicken Sandwich Moment
  12. Planned Sac
  13. Delay an encounter
  14. You get an intimidate Mon
  15. The ai does something weird
  16. 2+ 31 IVs on one mon (no scale, no guarantee)
  17. Crit kills your pokemon
  18. 1% encounter
  19. Worse ability on a mon
  20. Back to back flinch
  21. Lose an encounter
  22. Awful nature for starter
  23. Encore
  24. Max IVs (can scale for)
  25. Worst encounter on the route
  26. Important mon dies before a gym
  27. 2+ 0 IVs on one mon
  28. Crit kills opponent and its bad for you
  29. Lose a mega before getting the stone
  30. +attack nature on a sp. attacker (or vice versa)
  31. TogiD
  32. Run and Bun RNG
  33. Static/Magnet Pull
  34. Candy for an evo
  35. Under 40 berries on a tree
  36. Back to back crits
  37. Pre-status a non guts mon
  38. Delay evo for a move
  39. Fraud a fight