Encounteris holdingan iemSwitch3 timesin a rowThe aidoessomethingweirdLose amega beforegetting thestoneDuplicateencounterLose anencounterTogiDBack tobackconfusion+attacknature on asp. attacker(or viceversa)Worseability ona monChickenSandwichMomentEncoreImportantmon diesbefore agymWorstencounteron therouteDelay anencounterRunand BunRNGYou getanintimidateMonThreescales fora naturechangeBack tobackparaPlannedSacCandyfor anevo1%encounterUnder 40berrieson a treeMax IVs(canscale for)Back tobackcritsStatic/MagnetPullDelayevo fora moveCrit killsyourpokemonSynchronize2+ 0 IVson onemonNo deathsbeforeMuseumGruntsCrit killsopponentand its badfor youBack tobackflinchPokemondies to arandomtrainerFrauda fightAwfulnature forstarterBoom2+ 31 IVs onone mon (noscale, noguarantee)Pre-statusa nonguts monEncounteris holdingan iemSwitch3 timesin a rowThe aidoessomethingweirdLose amega beforegetting thestoneDuplicateencounterLose anencounterTogiDBack tobackconfusion+attacknature on asp. attacker(or viceversa)Worseability ona monChickenSandwichMomentEncoreImportantmon diesbefore agymWorstencounteron therouteDelay anencounterRunand BunRNGYou getanintimidateMonThreescales fora naturechangeBack tobackparaPlannedSacCandyfor anevo1%encounterUnder 40berrieson a treeMax IVs(canscale for)Back tobackcritsStatic/MagnetPullDelayevo fora moveCrit killsyourpokemonSynchronize2+ 0 IVson onemonNo deathsbeforeMuseumGruntsCrit killsopponentand its badfor youBack tobackflinchPokemondies to arandomtrainerFrauda fightAwfulnature forstarterBoom2+ 31 IVs onone mon (noscale, noguarantee)Pre-statusa nonguts mon

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encounter is holding an iem
  2. Switch 3 times in a row
  3. The ai does something weird
  4. Lose a mega before getting the stone
  5. Duplicate encounter
  6. Lose an encounter
  7. TogiD
  8. Back to back confusion
  9. +attack nature on a sp. attacker (or vice versa)
  10. Worse ability on a mon
  11. Chicken Sandwich Moment
  12. Encore
  13. Important mon dies before a gym
  14. Worst encounter on the route
  15. Delay an encounter
  16. Run and Bun RNG
  17. You get an intimidate Mon
  18. Three scales for a nature change
  19. Back to back para
  20. Planned Sac
  21. Candy for an evo
  22. 1% encounter
  23. Under 40 berries on a tree
  24. Max IVs (can scale for)
  25. Back to back crits
  26. Static/Magnet Pull
  27. Delay evo for a move
  28. Crit kills your pokemon
  29. Synchronize
  30. 2+ 0 IVs on one mon
  31. No deaths before Museum Grunts
  32. Crit kills opponent and its bad for you
  33. Back to back flinch
  34. Pokemon dies to a random trainer
  35. Fraud a fight
  36. Awful nature for starter
  37. Boom
  38. 2+ 31 IVs on one mon (no scale, no guarantee)
  39. Pre-status a non guts mon