Encounteris holdingan iemRunand BunRNGCrit killsyourpokemonUnder 40berrieson a treeLose anencounterCandyfor anevoCrit killsopponentand its badfor youWorstencounteron therouteWorseability ona monMax IVs(canscale for)BoomEncoreLose amega beforegetting thestoneBack tobackflinch+attacknature on asp. attacker(or viceversa)Delay anencounterNo deathsbeforeMuseumGruntsBack tobackconfusionYou getanintimidateMonImportantmon diesbefore agymTogiD2+ 0 IVson onemonPokemondies to arandomtrainerThreescales fora naturechangeDuplicateencounterChickenSandwichMoment1%encounterBack tobackparaFrauda fightSynchronizeThe aidoessomethingweirdPlannedSac2+ 31 IVs onone mon (noscale, noguarantee)Back tobackcritsSwitch3 timesin a rowAwfulnature forstarterDelayevo fora movePre-statusa nonguts monStatic/MagnetPullEncounteris holdingan iemRunand BunRNGCrit killsyourpokemonUnder 40berrieson a treeLose anencounterCandyfor anevoCrit killsopponentand its badfor youWorstencounteron therouteWorseability ona monMax IVs(canscale for)BoomEncoreLose amega beforegetting thestoneBack tobackflinch+attacknature on asp. attacker(or viceversa)Delay anencounterNo deathsbeforeMuseumGruntsBack tobackconfusionYou getanintimidateMonImportantmon diesbefore agymTogiD2+ 0 IVson onemonPokemondies to arandomtrainerThreescales fora naturechangeDuplicateencounterChickenSandwichMoment1%encounterBack tobackparaFrauda fightSynchronizeThe aidoessomethingweirdPlannedSac2+ 31 IVs onone mon (noscale, noguarantee)Back tobackcritsSwitch3 timesin a rowAwfulnature forstarterDelayevo fora movePre-statusa nonguts monStatic/MagnetPull

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encounter is holding an iem
  2. Run and Bun RNG
  3. Crit kills your pokemon
  4. Under 40 berries on a tree
  5. Lose an encounter
  6. Candy for an evo
  7. Crit kills opponent and its bad for you
  8. Worst encounter on the route
  9. Worse ability on a mon
  10. Max IVs (can scale for)
  11. Boom
  12. Encore
  13. Lose a mega before getting the stone
  14. Back to back flinch
  15. +attack nature on a sp. attacker (or vice versa)
  16. Delay an encounter
  17. No deaths before Museum Grunts
  18. Back to back confusion
  19. You get an intimidate Mon
  20. Important mon dies before a gym
  21. TogiD
  22. 2+ 0 IVs on one mon
  23. Pokemon dies to a random trainer
  24. Three scales for a nature change
  25. Duplicate encounter
  26. Chicken Sandwich Moment
  27. 1% encounter
  28. Back to back para
  29. Fraud a fight
  30. Synchronize
  31. The ai does something weird
  32. Planned Sac
  33. 2+ 31 IVs on one mon (no scale, no guarantee)
  34. Back to back crits
  35. Switch 3 times in a row
  36. Awful nature for starter
  37. Delay evo for a move
  38. Pre-status a non guts mon
  39. Static/Magnet Pull