Back tobackflinchEncounteris holdingan iemBoomStatic/MagnetPullFrauda fightThe aidoessomethingweirdPlannedSacCrit killsopponentand its badfor you2+ 31 IVs onone mon (noscale, noguarantee)Lose anencounterPokemondies to arandomtrainerTogiDDelay anencounterBack tobackparaEncoreAwfulnature forstarterImportantmon diesbefore agym+attacknature on asp. attacker(or viceversa)Back tobackcritsSwitch3 timesin a rowYou getanintimidateMonCandyfor anevo2+ 0 IVson onemonUnder 40berrieson a treeThreescales fora naturechangeDuplicateencounterChickenSandwichMomentBack tobackconfusionPre-statusa nonguts monWorseability ona monSynchronizeNo deathsbeforeMuseumGruntsWorstencounteron therouteDelayevo fora moveLose amega beforegetting thestone1%encounterRunand BunRNGMax IVs(canscale for)Crit killsyourpokemonBack tobackflinchEncounteris holdingan iemBoomStatic/MagnetPullFrauda fightThe aidoessomethingweirdPlannedSacCrit killsopponentand its badfor you2+ 31 IVs onone mon (noscale, noguarantee)Lose anencounterPokemondies to arandomtrainerTogiDDelay anencounterBack tobackparaEncoreAwfulnature forstarterImportantmon diesbefore agym+attacknature on asp. attacker(or viceversa)Back tobackcritsSwitch3 timesin a rowYou getanintimidateMonCandyfor anevo2+ 0 IVson onemonUnder 40berrieson a treeThreescales fora naturechangeDuplicateencounterChickenSandwichMomentBack tobackconfusionPre-statusa nonguts monWorseability ona monSynchronizeNo deathsbeforeMuseumGruntsWorstencounteron therouteDelayevo fora moveLose amega beforegetting thestone1%encounterRunand BunRNGMax IVs(canscale for)Crit killsyourpokemon

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Back to back flinch
  2. Encounter is holding an iem
  3. Boom
  4. Static/Magnet Pull
  5. Fraud a fight
  6. The ai does something weird
  7. Planned Sac
  8. Crit kills opponent and its bad for you
  9. 2+ 31 IVs on one mon (no scale, no guarantee)
  10. Lose an encounter
  11. Pokemon dies to a random trainer
  12. TogiD
  13. Delay an encounter
  14. Back to back para
  15. Encore
  16. Awful nature for starter
  17. Important mon dies before a gym
  18. +attack nature on a sp. attacker (or vice versa)
  19. Back to back crits
  20. Switch 3 times in a row
  21. You get an intimidate Mon
  22. Candy for an evo
  23. 2+ 0 IVs on one mon
  24. Under 40 berries on a tree
  25. Three scales for a nature change
  26. Duplicate encounter
  27. Chicken Sandwich Moment
  28. Back to back confusion
  29. Pre-status a non guts mon
  30. Worse ability on a mon
  31. Synchronize
  32. No deaths before Museum Grunts
  33. Worst encounter on the route
  34. Delay evo for a move
  35. Lose a mega before getting the stone
  36. 1% encounter
  37. Run and Bun RNG
  38. Max IVs (can scale for)
  39. Crit kills your pokemon