Pokemondies to arandomtrainerWorseability ona mon2+ 31 IVson onemon (notguaranteedSynchronizePre-statusa nonguts monRunand BunRNGLose amega beforegetting thestoneThreescales fora naturechangeChickenSandwichMoment1%encounterCandyfor anevoDelayevo fora moveSwitch3 timesin a rowBack tobackcritsDelay anencounterEncoreDuplicateencounterTogiDFrauda fightCrit killsyourpokemonBack tobackparaBack tobackconfusionStatic/MagnetPullImportantmon diesbefore agymMetronometrainerdoes somebsThe aidoessomethingweirdBack tobackflinch2+ 0 IVson onemonPlannedSacYou getanintimidateMonAwfulnature forstarterBoomUnder 40oranberries ona treeLose anencounterCrit killsopponentand its badfor you+attacknature on asp. attacker(or viceversa)Worstencounteron therouteMax IVs(canscale for)No deathsbeforeMuseumGruntsPokemondies to arandomtrainerWorseability ona mon2+ 31 IVson onemon (notguaranteedSynchronizePre-statusa nonguts monRunand BunRNGLose amega beforegetting thestoneThreescales fora naturechangeChickenSandwichMoment1%encounterCandyfor anevoDelayevo fora moveSwitch3 timesin a rowBack tobackcritsDelay anencounterEncoreDuplicateencounterTogiDFrauda fightCrit killsyourpokemonBack tobackparaBack tobackconfusionStatic/MagnetPullImportantmon diesbefore agymMetronometrainerdoes somebsThe aidoessomethingweirdBack tobackflinch2+ 0 IVson onemonPlannedSacYou getanintimidateMonAwfulnature forstarterBoomUnder 40oranberries ona treeLose anencounterCrit killsopponentand its badfor you+attacknature on asp. attacker(or viceversa)Worstencounteron therouteMax IVs(canscale for)No deathsbeforeMuseumGrunts

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pokemon dies to a random trainer
  2. Worse ability on a mon
  3. 2+ 31 IVs on one mon (not guaranteed
  4. Synchronize
  5. Pre-status a non guts mon
  6. Run and Bun RNG
  7. Lose a mega before getting the stone
  8. Three scales for a nature change
  9. Chicken Sandwich Moment
  10. 1% encounter
  11. Candy for an evo
  12. Delay evo for a move
  13. Switch 3 times in a row
  14. Back to back crits
  15. Delay an encounter
  16. Encore
  17. Duplicate encounter
  18. TogiD
  19. Fraud a fight
  20. Crit kills your pokemon
  21. Back to back para
  22. Back to back confusion
  23. Static/Magnet Pull
  24. Important mon dies before a gym
  25. Metronome trainer does some bs
  26. The ai does something weird
  27. Back to back flinch
  28. 2+ 0 IVs on one mon
  29. Planned Sac
  30. You get an intimidate Mon
  31. Awful nature for starter
  32. Boom
  33. Under 40 oran berries on a tree
  34. Lose an encounter
  35. Crit kills opponent and its bad for you
  36. +attack nature on a sp. attacker (or vice versa)
  37. Worst encounter on the route
  38. Max IVs (can scale for)
  39. No deaths before Museum Grunts