Switch3 timesin a rowDelayevo fora move+attacknature on asp. attacker(or viceversa)Worstencounteron theroutePlannedSacThe aidoessomethingweirdYou getanintimidateMonDelay anencounterWorseability ona monRunand BunRNGSynchronizeBack tobackparaPokemondies to arandomtrainerMax IVs(canscale for)Back tobackconfusionAwfulnature forstarterImportantmon diesbefore agymThreescales fora naturechangeBoomCrit killsyourpokemon2+ 0 IVson onemonPre-statusa nonguts monBack tobackcrits1%encounterCrit killsopponentand its badfor youCandyfor anevo2+ 31 IVs onone mon (noscale, noguarantee)Frauda fightLose anencounterTogiDLose amega beforegetting thestoneEncounteris holdingan iemEncoreBack tobackflinchDuplicateencounterNo deathsbeforeMuseumGruntsUnder 40berrieson a treeStatic/MagnetPullChickenSandwichMomentSwitch3 timesin a rowDelayevo fora move+attacknature on asp. attacker(or viceversa)Worstencounteron theroutePlannedSacThe aidoessomethingweirdYou getanintimidateMonDelay anencounterWorseability ona monRunand BunRNGSynchronizeBack tobackparaPokemondies to arandomtrainerMax IVs(canscale for)Back tobackconfusionAwfulnature forstarterImportantmon diesbefore agymThreescales fora naturechangeBoomCrit killsyourpokemon2+ 0 IVson onemonPre-statusa nonguts monBack tobackcrits1%encounterCrit killsopponentand its badfor youCandyfor anevo2+ 31 IVs onone mon (noscale, noguarantee)Frauda fightLose anencounterTogiDLose amega beforegetting thestoneEncounteris holdingan iemEncoreBack tobackflinchDuplicateencounterNo deathsbeforeMuseumGruntsUnder 40berrieson a treeStatic/MagnetPullChickenSandwichMoment

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
  1. Switch 3 times in a row
  2. Delay evo for a move
  3. +attack nature on a sp. attacker (or vice versa)
  4. Worst encounter on the route
  5. Planned Sac
  6. The ai does something weird
  7. You get an intimidate Mon
  8. Delay an encounter
  9. Worse ability on a mon
  10. Run and Bun RNG
  11. Synchronize
  12. Back to back para
  13. Pokemon dies to a random trainer
  14. Max IVs (can scale for)
  15. Back to back confusion
  16. Awful nature for starter
  17. Important mon dies before a gym
  18. Three scales for a nature change
  19. Boom
  20. Crit kills your pokemon
  21. 2+ 0 IVs on one mon
  22. Pre-status a non guts mon
  23. Back to back crits
  24. 1% encounter
  25. Crit kills opponent and its bad for you
  26. Candy for an evo
  27. 2+ 31 IVs on one mon (no scale, no guarantee)
  28. Fraud a fight
  29. Lose an encounter
  30. TogiD
  31. Lose a mega before getting the stone
  32. Encounter is holding an iem
  33. Encore
  34. Back to back flinch
  35. Duplicate encounter
  36. No deaths before Museum Grunts
  37. Under 40 berries on a tree
  38. Static/Magnet Pull
  39. Chicken Sandwich Moment