Max IVs(canscale for)2+ 31 IVs onone mon (noscale, noguarantee)Crit killsopponentand its badfor youAwfulnature forstarterBoom2+ 0 IVson onemon1%encounterRunand BunRNGThreescales fora naturechangePokemondies to arandomtrainerEncounteris holdingan iemDuplicateencounterCandyfor anevoFrauda fightCrit killsyourpokemonBack tobackconfusionChickenSandwichMomentYou getanintimidateMonThe aidoessomethingweirdTogiDNo deathsbeforeMuseumGruntsPre-statusa nonguts monPlannedSacWorstencounteron therouteImportantmon diesbefore agymBack tobackflinchBack tobackcritsWorseability ona monDelay anencounterSynchronizeStatic/MagnetPullEncoreSwitch3 timesin a rowLose amega beforegetting thestoneBack tobackparaUnder 40berrieson a treeLose anencounterDelayevo fora move+attacknature on asp. attacker(or viceversa)Max IVs(canscale for)2+ 31 IVs onone mon (noscale, noguarantee)Crit killsopponentand its badfor youAwfulnature forstarterBoom2+ 0 IVson onemon1%encounterRunand BunRNGThreescales fora naturechangePokemondies to arandomtrainerEncounteris holdingan iemDuplicateencounterCandyfor anevoFrauda fightCrit killsyourpokemonBack tobackconfusionChickenSandwichMomentYou getanintimidateMonThe aidoessomethingweirdTogiDNo deathsbeforeMuseumGruntsPre-statusa nonguts monPlannedSacWorstencounteron therouteImportantmon diesbefore agymBack tobackflinchBack tobackcritsWorseability ona monDelay anencounterSynchronizeStatic/MagnetPullEncoreSwitch3 timesin a rowLose amega beforegetting thestoneBack tobackparaUnder 40berrieson a treeLose anencounterDelayevo fora move+attacknature on asp. attacker(or viceversa)

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Max IVs (can scale for)
  2. 2+ 31 IVs on one mon (no scale, no guarantee)
  3. Crit kills opponent and its bad for you
  4. Awful nature for starter
  5. Boom
  6. 2+ 0 IVs on one mon
  7. 1% encounter
  8. Run and Bun RNG
  9. Three scales for a nature change
  10. Pokemon dies to a random trainer
  11. Encounter is holding an iem
  12. Duplicate encounter
  13. Candy for an evo
  14. Fraud a fight
  15. Crit kills your pokemon
  16. Back to back confusion
  17. Chicken Sandwich Moment
  18. You get an intimidate Mon
  19. The ai does something weird
  20. TogiD
  21. No deaths before Museum Grunts
  22. Pre-status a non guts mon
  23. Planned Sac
  24. Worst encounter on the route
  25. Important mon dies before a gym
  26. Back to back flinch
  27. Back to back crits
  28. Worse ability on a mon
  29. Delay an encounter
  30. Synchronize
  31. Static/Magnet Pull
  32. Encore
  33. Switch 3 times in a row
  34. Lose a mega before getting the stone
  35. Back to back para
  36. Under 40 berries on a tree
  37. Lose an encounter
  38. Delay evo for a move
  39. +attack nature on a sp. attacker (or vice versa)