Awfulnature forstarterBack tobackflinchPlannedSacMax IVs(canscale for)Worseability ona mon2+ 31 IVs onone mon (noscale, noguarantee)Importantmon diesbefore agymPre-statusa nonguts monEncoreUnder 40berrieson a treeThreescales fora naturechangeDelayevo fora moveEncounteris holdingan iemBack tobackconfusionBack tobackcritsChickenSandwichMomentPokemondies to arandomtrainerStatic/MagnetPullSwitch3 timesin a rowRunand BunRNG2+ 0 IVson onemonLose anencounterSynchronizeCrit killsopponentand its badfor youTogiD1%encounterBack tobackparaCrit killsyourpokemon+attacknature on asp. attacker(or viceversa)Frauda fightLose amega beforegetting thestoneCandyfor anevoBoomThe aidoessomethingweirdNo deathsbeforeMuseumGruntsYou getanintimidateMonDuplicateencounterWorstencounteron therouteDelay anencounterAwfulnature forstarterBack tobackflinchPlannedSacMax IVs(canscale for)Worseability ona mon2+ 31 IVs onone mon (noscale, noguarantee)Importantmon diesbefore agymPre-statusa nonguts monEncoreUnder 40berrieson a treeThreescales fora naturechangeDelayevo fora moveEncounteris holdingan iemBack tobackconfusionBack tobackcritsChickenSandwichMomentPokemondies to arandomtrainerStatic/MagnetPullSwitch3 timesin a rowRunand BunRNG2+ 0 IVson onemonLose anencounterSynchronizeCrit killsopponentand its badfor youTogiD1%encounterBack tobackparaCrit killsyourpokemon+attacknature on asp. attacker(or viceversa)Frauda fightLose amega beforegetting thestoneCandyfor anevoBoomThe aidoessomethingweirdNo deathsbeforeMuseumGruntsYou getanintimidateMonDuplicateencounterWorstencounteron therouteDelay anencounter

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Awful nature for starter
  2. Back to back flinch
  3. Planned Sac
  4. Max IVs (can scale for)
  5. Worse ability on a mon
  6. 2+ 31 IVs on one mon (no scale, no guarantee)
  7. Important mon dies before a gym
  8. Pre-status a non guts mon
  9. Encore
  10. Under 40 berries on a tree
  11. Three scales for a nature change
  12. Delay evo for a move
  13. Encounter is holding an iem
  14. Back to back confusion
  15. Back to back crits
  16. Chicken Sandwich Moment
  17. Pokemon dies to a random trainer
  18. Static/Magnet Pull
  19. Switch 3 times in a row
  20. Run and Bun RNG
  21. 2+ 0 IVs on one mon
  22. Lose an encounter
  23. Synchronize
  24. Crit kills opponent and its bad for you
  25. TogiD
  26. 1% encounter
  27. Back to back para
  28. Crit kills your pokemon
  29. +attack nature on a sp. attacker (or vice versa)
  30. Fraud a fight
  31. Lose a mega before getting the stone
  32. Candy for an evo
  33. Boom
  34. The ai does something weird
  35. No deaths before Museum Grunts
  36. You get an intimidate Mon
  37. Duplicate encounter
  38. Worst encounter on the route
  39. Delay an encounter