Crit killsopponentand its badfor youLose anencounterBoomNo deathsbeforeMuseumGrunts2+ 31 IVs onone mon (noscale, noguarantee)DuplicateencounterDelayevo fora moveChickenSandwichMomentBack tobackflinchWorstencounteron therouteMax IVs(canscale for)Delay anencounterEncore1%encounterSwitch3 timesin a rowPokemondies to arandomtrainerImportantmon diesbefore agymWorseability ona monThe aidoessomethingweirdBack tobackcritsStatic/MagnetPullBack tobackpara2+ 0 IVson onemonTogiDRunand BunRNGEncounteris holdingan iemSynchronizeUnder 40berrieson a treeLose amega beforegetting thestonePlannedSacYou getanintimidateMonBack tobackconfusionCandyfor anevoThreescales fora naturechangePre-statusa nonguts monFrauda fightAwfulnature forstarterCrit killsyourpokemon+attacknature on asp. attacker(or viceversa)Crit killsopponentand its badfor youLose anencounterBoomNo deathsbeforeMuseumGrunts2+ 31 IVs onone mon (noscale, noguarantee)DuplicateencounterDelayevo fora moveChickenSandwichMomentBack tobackflinchWorstencounteron therouteMax IVs(canscale for)Delay anencounterEncore1%encounterSwitch3 timesin a rowPokemondies to arandomtrainerImportantmon diesbefore agymWorseability ona monThe aidoessomethingweirdBack tobackcritsStatic/MagnetPullBack tobackpara2+ 0 IVson onemonTogiDRunand BunRNGEncounteris holdingan iemSynchronizeUnder 40berrieson a treeLose amega beforegetting thestonePlannedSacYou getanintimidateMonBack tobackconfusionCandyfor anevoThreescales fora naturechangePre-statusa nonguts monFrauda fightAwfulnature forstarterCrit killsyourpokemon+attacknature on asp. attacker(or viceversa)

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Crit kills opponent and its bad for you
  2. Lose an encounter
  3. Boom
  4. No deaths before Museum Grunts
  5. 2+ 31 IVs on one mon (no scale, no guarantee)
  6. Duplicate encounter
  7. Delay evo for a move
  8. Chicken Sandwich Moment
  9. Back to back flinch
  10. Worst encounter on the route
  11. Max IVs (can scale for)
  12. Delay an encounter
  13. Encore
  14. 1% encounter
  15. Switch 3 times in a row
  16. Pokemon dies to a random trainer
  17. Important mon dies before a gym
  18. Worse ability on a mon
  19. The ai does something weird
  20. Back to back crits
  21. Static/Magnet Pull
  22. Back to back para
  23. 2+ 0 IVs on one mon
  24. TogiD
  25. Run and Bun RNG
  26. Encounter is holding an iem
  27. Synchronize
  28. Under 40 berries on a tree
  29. Lose a mega before getting the stone
  30. Planned Sac
  31. You get an intimidate Mon
  32. Back to back confusion
  33. Candy for an evo
  34. Three scales for a nature change
  35. Pre-status a non guts mon
  36. Fraud a fight
  37. Awful nature for starter
  38. Crit kills your pokemon
  39. +attack nature on a sp. attacker (or vice versa)