Importantmon diesbefore agymEncounteris holdingan iemMax IVs(canscale for)Frauda fightBack tobackflinchStatic/MagnetPullPre-statusa nonguts mon+attacknature on asp. attacker(or viceversa)Delayevo fora moveYou getanintimidateMonDuplicateencounterChickenSandwichMomentRunand BunRNGAwfulnature forstarterCrit killsyourpokemonSwitch3 timesin a rowThe aidoessomethingweirdNo deathsbeforeMuseumGruntsPokemondies to arandomtrainerCrit killsopponentand its badfor youWorstencounteron therouteEncoreBoomDelay anencounterPlannedSacLose anencounterCandyfor anevo1%encounterUnder 40berrieson a treeBack tobackparaSynchronizeBack tobackconfusionWorseability ona mon2+ 31 IVs onone mon (noscale, noguarantee)Lose amega beforegetting thestoneThreescales fora naturechangeBack tobackcritsTogiD2+ 0 IVson onemonImportantmon diesbefore agymEncounteris holdingan iemMax IVs(canscale for)Frauda fightBack tobackflinchStatic/MagnetPullPre-statusa nonguts mon+attacknature on asp. attacker(or viceversa)Delayevo fora moveYou getanintimidateMonDuplicateencounterChickenSandwichMomentRunand BunRNGAwfulnature forstarterCrit killsyourpokemonSwitch3 timesin a rowThe aidoessomethingweirdNo deathsbeforeMuseumGruntsPokemondies to arandomtrainerCrit killsopponentand its badfor youWorstencounteron therouteEncoreBoomDelay anencounterPlannedSacLose anencounterCandyfor anevo1%encounterUnder 40berrieson a treeBack tobackparaSynchronizeBack tobackconfusionWorseability ona mon2+ 31 IVs onone mon (noscale, noguarantee)Lose amega beforegetting thestoneThreescales fora naturechangeBack tobackcritsTogiD2+ 0 IVson onemon

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Important mon dies before a gym
  2. Encounter is holding an iem
  3. Max IVs (can scale for)
  4. Fraud a fight
  5. Back to back flinch
  6. Static/Magnet Pull
  7. Pre-status a non guts mon
  8. +attack nature on a sp. attacker (or vice versa)
  9. Delay evo for a move
  10. You get an intimidate Mon
  11. Duplicate encounter
  12. Chicken Sandwich Moment
  13. Run and Bun RNG
  14. Awful nature for starter
  15. Crit kills your pokemon
  16. Switch 3 times in a row
  17. The ai does something weird
  18. No deaths before Museum Grunts
  19. Pokemon dies to a random trainer
  20. Crit kills opponent and its bad for you
  21. Worst encounter on the route
  22. Encore
  23. Boom
  24. Delay an encounter
  25. Planned Sac
  26. Lose an encounter
  27. Candy for an evo
  28. 1% encounter
  29. Under 40 berries on a tree
  30. Back to back para
  31. Synchronize
  32. Back to back confusion
  33. Worse ability on a mon
  34. 2+ 31 IVs on one mon (no scale, no guarantee)
  35. Lose a mega before getting the stone
  36. Three scales for a nature change
  37. Back to back crits
  38. TogiD
  39. 2+ 0 IVs on one mon