Lose anencounterLose amega beforegetting thestone2+ 0 IVson onemonChickenSandwichMomentDelayevo fora moveBoomWorseability ona monFrauda fight2+ 31 IVs onone mon (noscale, noguarantee)Crit killsopponentand its badfor youBack tobackflinchBack tobackparaPre-statusa nonguts monThreescales fora naturechangeYou getanintimidateMonEncounteris holdingan iemBack tobackconfusionUnder 40berrieson a treePokemondies to arandomtrainerSynchronizeBack tobackcritsAwfulnature forstarterSwitch3 timesin a rowWorstencounteron therouteRunand BunRNGImportantmon diesbefore agymStatic/MagnetPullCandyfor anevoThe aidoessomethingweirdCrit killsyourpokemonMax IVs(canscale for)No deathsbeforeMuseumGruntsDelay anencounterDuplicateencounterPlannedSacEncore1%encounter+attacknature on asp. attacker(or viceversa)TogiDLose anencounterLose amega beforegetting thestone2+ 0 IVson onemonChickenSandwichMomentDelayevo fora moveBoomWorseability ona monFrauda fight2+ 31 IVs onone mon (noscale, noguarantee)Crit killsopponentand its badfor youBack tobackflinchBack tobackparaPre-statusa nonguts monThreescales fora naturechangeYou getanintimidateMonEncounteris holdingan iemBack tobackconfusionUnder 40berrieson a treePokemondies to arandomtrainerSynchronizeBack tobackcritsAwfulnature forstarterSwitch3 timesin a rowWorstencounteron therouteRunand BunRNGImportantmon diesbefore agymStatic/MagnetPullCandyfor anevoThe aidoessomethingweirdCrit killsyourpokemonMax IVs(canscale for)No deathsbeforeMuseumGruntsDelay anencounterDuplicateencounterPlannedSacEncore1%encounter+attacknature on asp. attacker(or viceversa)TogiD

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose an encounter
  2. Lose a mega before getting the stone
  3. 2+ 0 IVs on one mon
  4. Chicken Sandwich Moment
  5. Delay evo for a move
  6. Boom
  7. Worse ability on a mon
  8. Fraud a fight
  9. 2+ 31 IVs on one mon (no scale, no guarantee)
  10. Crit kills opponent and its bad for you
  11. Back to back flinch
  12. Back to back para
  13. Pre-status a non guts mon
  14. Three scales for a nature change
  15. You get an intimidate Mon
  16. Encounter is holding an iem
  17. Back to back confusion
  18. Under 40 berries on a tree
  19. Pokemon dies to a random trainer
  20. Synchronize
  21. Back to back crits
  22. Awful nature for starter
  23. Switch 3 times in a row
  24. Worst encounter on the route
  25. Run and Bun RNG
  26. Important mon dies before a gym
  27. Static/Magnet Pull
  28. Candy for an evo
  29. The ai does something weird
  30. Crit kills your pokemon
  31. Max IVs (can scale for)
  32. No deaths before Museum Grunts
  33. Delay an encounter
  34. Duplicate encounter
  35. Planned Sac
  36. Encore
  37. 1% encounter
  38. +attack nature on a sp. attacker (or vice versa)
  39. TogiD