DuplicateencounterBack tobackflinchCrit killsopponentand its badfor youDelayevo fora moveUnder 40berrieson a treeWorseability ona monStatic/MagnetPullBack tobackcritsTogiDBoomFrauda fightSynchronizeLose anencounterEncoreChickenSandwichMomentNo deathsbeforeMuseumGruntsMax IVs(canscale for)+attacknature on asp. attacker(or viceversa)1%encounterThreescales fora naturechangeCrit killsyourpokemonSwitch3 timesin a rowWorstencounteron therouteAwfulnature forstarterPokemondies to arandomtrainer2+ 31 IVs onone mon (noscale, noguarantee)Lose amega beforegetting thestoneThe aidoessomethingweirdBack tobackparaRunand BunRNGBack tobackconfusionImportantmon diesbefore agymYou getanintimidateMonPlannedSacCandyfor anevoDelay anencounterPre-statusa nonguts monEncounteris holdingan iem2+ 0 IVson onemonDuplicateencounterBack tobackflinchCrit killsopponentand its badfor youDelayevo fora moveUnder 40berrieson a treeWorseability ona monStatic/MagnetPullBack tobackcritsTogiDBoomFrauda fightSynchronizeLose anencounterEncoreChickenSandwichMomentNo deathsbeforeMuseumGruntsMax IVs(canscale for)+attacknature on asp. attacker(or viceversa)1%encounterThreescales fora naturechangeCrit killsyourpokemonSwitch3 timesin a rowWorstencounteron therouteAwfulnature forstarterPokemondies to arandomtrainer2+ 31 IVs onone mon (noscale, noguarantee)Lose amega beforegetting thestoneThe aidoessomethingweirdBack tobackparaRunand BunRNGBack tobackconfusionImportantmon diesbefore agymYou getanintimidateMonPlannedSacCandyfor anevoDelay anencounterPre-statusa nonguts monEncounteris holdingan iem2+ 0 IVson onemon

Run and Bun Bingo Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Duplicate encounter
  2. Back to back flinch
  3. Crit kills opponent and its bad for you
  4. Delay evo for a move
  5. Under 40 berries on a tree
  6. Worse ability on a mon
  7. Static/Magnet Pull
  8. Back to back crits
  9. TogiD
  10. Boom
  11. Fraud a fight
  12. Synchronize
  13. Lose an encounter
  14. Encore
  15. Chicken Sandwich Moment
  16. No deaths before Museum Grunts
  17. Max IVs (can scale for)
  18. +attack nature on a sp. attacker (or vice versa)
  19. 1% encounter
  20. Three scales for a nature change
  21. Crit kills your pokemon
  22. Switch 3 times in a row
  23. Worst encounter on the route
  24. Awful nature for starter
  25. Pokemon dies to a random trainer
  26. 2+ 31 IVs on one mon (no scale, no guarantee)
  27. Lose a mega before getting the stone
  28. The ai does something weird
  29. Back to back para
  30. Run and Bun RNG
  31. Back to back confusion
  32. Important mon dies before a gym
  33. You get an intimidate Mon
  34. Planned Sac
  35. Candy for an evo
  36. Delay an encounter
  37. Pre-status a non guts mon
  38. Encounter is holding an iem
  39. 2+ 0 IVs on one mon