talkaboutthe veinswe get amove onfor ourjourneyothergodmentionollivandertalksaboutruinswegaspseereoccurringnpcsomeonetalks totheguardsdantebreakdowna pinchof hopewe allcrythe wholepartytalkssomeoneelse visitsfreyjasomeoneconvincesflorenceto sleepvonmemorialheronflorenceinteractionduckknightmake upflorenceand dantepickflowerssomeonehelpsmarkovowlthiefmomentnpcs findout aboutdeal withvidasundialmomentzephyrtalksto/comfortsflorencesomeonemakeszephyreatpriyamentiontalkaboutthe veinswe get amove onfor ourjourneyothergodmentionollivandertalksaboutruinswegaspseereoccurringnpcsomeonetalks totheguardsdantebreakdowna pinchof hopewe allcrythe wholepartytalkssomeoneelse visitsfreyjasomeoneconvincesflorenceto sleepvonmemorialheronflorenceinteractionduckknightmake upflorenceand dantepickflowerssomeonehelpsmarkovowlthiefmomentnpcs findout aboutdeal withvidasundialmomentzephyrtalksto/comfortsflorencesomeonemakeszephyreatpriyamention

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. talk about the veins
  2. we get a move on for our journey
  3. other god mention
  4. ollivander talks about ruins
  5. we gasp
  6. see reoccurring npc
  7. someone talks to the guards
  8. dante breakdown
  9. a pinch of hope
  10. we all cry
  11. the whole party talks
  12. someone else visits freyja
  13. someone convinces florence to sleep
  14. von memorial
  15. heron florence interaction
  16. duckknight make up
  17. florence and dante pick flowers
  18. someone helps markov
  19. owlthief moment
  20. npcs find out about deal with vida
  21. sundial moment
  22. zephyr talks to/comforts florence
  23. someone makes zephyr eat
  24. priya mention