a pinchof hopedantebreakdownseereoccurringnpcwegaspnpcs findout aboutdeal withvidawe get amove onfor ourjourneysomeonetalks totheguardsheronflorenceinteractionsundialmomentowlthiefmomentollivandertalksaboutruinstalkaboutthe veinsflorenceand dantepickflowerszephyrtalksto/comfortsflorencesomeonemakeszephyreatsomeoneelse visitsfreyjavonmemorialpriyamentionothergodmentionsomeonehelpsmarkovwe allcrysomeoneconvincesflorenceto sleepduckknightmake upthe wholepartytalksa pinchof hopedantebreakdownseereoccurringnpcwegaspnpcs findout aboutdeal withvidawe get amove onfor ourjourneysomeonetalks totheguardsheronflorenceinteractionsundialmomentowlthiefmomentollivandertalksaboutruinstalkaboutthe veinsflorenceand dantepickflowerszephyrtalksto/comfortsflorencesomeonemakeszephyreatsomeoneelse visitsfreyjavonmemorialpriyamentionothergodmentionsomeonehelpsmarkovwe allcrysomeoneconvincesflorenceto sleepduckknightmake upthe wholepartytalks

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a pinch of hope
  2. dante breakdown
  3. see reoccurring npc
  4. we gasp
  5. npcs find out about deal with vida
  6. we get a move on for our journey
  7. someone talks to the guards
  8. heron florence interaction
  9. sundial moment
  10. owlthief moment
  11. ollivander talks about ruins
  12. talk about the veins
  13. florence and dante pick flowers
  14. zephyr talks to/comforts florence
  15. someone makes zephyr eat
  16. someone else visits freyja
  17. von memorial
  18. priya mention
  19. other god mention
  20. someone helps markov
  21. we all cry
  22. someone convinces florence to sleep
  23. duckknight make up
  24. the whole party talks