priyamentionsomeonehelpsmarkovheronflorenceinteractionwe allcrysomeonemakeszephyreatsomeonetalks totheguardsowlthiefmomentwe get amove onfor ourjourneytalkaboutthe veinswegaspdantebreakdownvonmemorialduckknightmake upnpcs findout aboutdeal withvidazephyrtalksto/comfortsflorenceseereoccurringnpca pinchof hopethe wholepartytalksflorenceand dantepickflowerssomeoneconvincesflorenceto sleepollivandertalksaboutruinssundialmomentsomeoneelse visitsfreyjaothergodmentionpriyamentionsomeonehelpsmarkovheronflorenceinteractionwe allcrysomeonemakeszephyreatsomeonetalks totheguardsowlthiefmomentwe get amove onfor ourjourneytalkaboutthe veinswegaspdantebreakdownvonmemorialduckknightmake upnpcs findout aboutdeal withvidazephyrtalksto/comfortsflorenceseereoccurringnpca pinchof hopethe wholepartytalksflorenceand dantepickflowerssomeoneconvincesflorenceto sleepollivandertalksaboutruinssundialmomentsomeoneelse visitsfreyjaothergodmention

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. priya mention
  2. someone helps markov
  3. heron florence interaction
  4. we all cry
  5. someone makes zephyr eat
  6. someone talks to the guards
  7. owlthief moment
  8. we get a move on for our journey
  9. talk about the veins
  10. we gasp
  11. dante breakdown
  12. von memorial
  13. duckknight make up
  14. npcs find out about deal with vida
  15. zephyr talks to/comforts florence
  16. see reoccurring npc
  17. a pinch of hope
  18. the whole party talks
  19. florence and dante pick flowers
  20. someone convinces florence to sleep
  21. ollivander talks about ruins
  22. sundial moment
  23. someone else visits freyja
  24. other god mention