heronflorenceinteractionwe allcrysomeonemakeszephyreattalkaboutthe veinssomeoneconvincesflorenceto sleepsomeoneelse visitsfreyjawe get amove onfor ourjourneyseereoccurringnpcwegaspsomeonehelpsmarkovowlthiefmomentollivandertalksaboutruinsduckknightmake upthe wholepartytalksflorenceand dantepickflowersdantebreakdownnpcs findout aboutdeal withvidaothergodmentionvonmemorialsomeonetalks totheguardsa pinchof hopezephyrtalksto/comfortsflorencepriyamentionsundialmomentheronflorenceinteractionwe allcrysomeonemakeszephyreattalkaboutthe veinssomeoneconvincesflorenceto sleepsomeoneelse visitsfreyjawe get amove onfor ourjourneyseereoccurringnpcwegaspsomeonehelpsmarkovowlthiefmomentollivandertalksaboutruinsduckknightmake upthe wholepartytalksflorenceand dantepickflowersdantebreakdownnpcs findout aboutdeal withvidaothergodmentionvonmemorialsomeonetalks totheguardsa pinchof hopezephyrtalksto/comfortsflorencepriyamentionsundialmoment

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. heron florence interaction
  2. we all cry
  3. someone makes zephyr eat
  4. talk about the veins
  5. someone convinces florence to sleep
  6. someone else visits freyja
  7. we get a move on for our journey
  8. see reoccurring npc
  9. we gasp
  10. someone helps markov
  11. owlthief moment
  12. ollivander talks about ruins
  13. duckknight make up
  14. the whole party talks
  15. florence and dante pick flowers
  16. dante breakdown
  17. npcs find out about deal with vida
  18. other god mention
  19. von memorial
  20. someone talks to the guards
  21. a pinch of hope
  22. zephyr talks to/comforts florence
  23. priya mention
  24. sundial moment