someonetalks totheguardsa pinchof hopetalkaboutthe veinssomeoneelse visitsfreyjavonmemorialthe wholepartytalksollivandertalksaboutruinsheronflorenceinteractionothergodmentionsomeoneconvincesflorenceto sleepwegaspsundialmomentdantebreakdownpriyamentionflorenceand dantepickflowerswe allcryduckknightmake upowlthiefmomentzephyrtalksto/comfortsflorenceseereoccurringnpcwe get amove onfor ourjourneysomeonehelpsmarkovsomeonemakeszephyreatnpcs findout aboutdeal withvidasomeonetalks totheguardsa pinchof hopetalkaboutthe veinssomeoneelse visitsfreyjavonmemorialthe wholepartytalksollivandertalksaboutruinsheronflorenceinteractionothergodmentionsomeoneconvincesflorenceto sleepwegaspsundialmomentdantebreakdownpriyamentionflorenceand dantepickflowerswe allcryduckknightmake upowlthiefmomentzephyrtalksto/comfortsflorenceseereoccurringnpcwe get amove onfor ourjourneysomeonehelpsmarkovsomeonemakeszephyreatnpcs findout aboutdeal withvida

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. someone talks to the guards
  2. a pinch of hope
  3. talk about the veins
  4. someone else visits freyja
  5. von memorial
  6. the whole party talks
  7. ollivander talks about ruins
  8. heron florence interaction
  9. other god mention
  10. someone convinces florence to sleep
  11. we gasp
  12. sundial moment
  13. dante breakdown
  14. priya mention
  15. florence and dante pick flowers
  16. we all cry
  17. duckknight make up
  18. owlthief moment
  19. zephyr talks to/comforts florence
  20. see reoccurring npc
  21. we get a move on for our journey
  22. someone helps markov
  23. someone makes zephyr eat
  24. npcs find out about deal with vida