dantebreakdownnpcs findout aboutdeal withvidasundialmomentflorenceand dantepickflowersseereoccurringnpcsomeoneconvincesflorenceto sleepsomeonehelpsmarkovsomeonemakeszephyreatsomeoneelse visitsfreyjazephyrtalksto/comfortsflorenceheronflorenceinteractionsomeonetalks totheguardswe get amove onfor ourjourneyvonmemorialwegaspa pinchof hopeowlthiefmomentpriyamentionothergodmentionduckknightmake uptalkaboutthe veinsollivandertalksaboutruinswe allcrythe wholepartytalksdantebreakdownnpcs findout aboutdeal withvidasundialmomentflorenceand dantepickflowersseereoccurringnpcsomeoneconvincesflorenceto sleepsomeonehelpsmarkovsomeonemakeszephyreatsomeoneelse visitsfreyjazephyrtalksto/comfortsflorenceheronflorenceinteractionsomeonetalks totheguardswe get amove onfor ourjourneyvonmemorialwegaspa pinchof hopeowlthiefmomentpriyamentionothergodmentionduckknightmake uptalkaboutthe veinsollivandertalksaboutruinswe allcrythe wholepartytalks

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dante breakdown
  2. npcs find out about deal with vida
  3. sundial moment
  4. florence and dante pick flowers
  5. see reoccurring npc
  6. someone convinces florence to sleep
  7. someone helps markov
  8. someone makes zephyr eat
  9. someone else visits freyja
  10. zephyr talks to/comforts florence
  11. heron florence interaction
  12. someone talks to the guards
  13. we get a move on for our journey
  14. von memorial
  15. we gasp
  16. a pinch of hope
  17. owlthief moment
  18. priya mention
  19. other god mention
  20. duckknight make up
  21. talk about the veins
  22. ollivander talks about ruins
  23. we all cry
  24. the whole party talks