ollivandertalksaboutruinsthe wholepartytalksvonmemorialwegaspflorenceand dantepickflowersseereoccurringnpcpriyamentiondantebreakdownsomeonehelpsmarkovtalkaboutthe veinsheronflorenceinteractionsomeoneconvincesflorenceto sleepnpcs findout aboutdeal withvidazephyrtalksto/comfortsflorencesomeoneelse visitsfreyjaowlthiefmomentsomeonemakeszephyreatwe allcryothergodmentionduckknightmake upwe get amove onfor ourjourneya pinchof hopesundialmomentsomeonetalks totheguardsollivandertalksaboutruinsthe wholepartytalksvonmemorialwegaspflorenceand dantepickflowersseereoccurringnpcpriyamentiondantebreakdownsomeonehelpsmarkovtalkaboutthe veinsheronflorenceinteractionsomeoneconvincesflorenceto sleepnpcs findout aboutdeal withvidazephyrtalksto/comfortsflorencesomeoneelse visitsfreyjaowlthiefmomentsomeonemakeszephyreatwe allcryothergodmentionduckknightmake upwe get amove onfor ourjourneya pinchof hopesundialmomentsomeonetalks totheguards

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ollivander talks about ruins
  2. the whole party talks
  3. von memorial
  4. we gasp
  5. florence and dante pick flowers
  6. see reoccurring npc
  7. priya mention
  8. dante breakdown
  9. someone helps markov
  10. talk about the veins
  11. heron florence interaction
  12. someone convinces florence to sleep
  13. npcs find out about deal with vida
  14. zephyr talks to/comforts florence
  15. someone else visits freyja
  16. owlthief moment
  17. someone makes zephyr eat
  18. we all cry
  19. other god mention
  20. duckknight make up
  21. we get a move on for our journey
  22. a pinch of hope
  23. sundial moment
  24. someone talks to the guards