dantebreakdownsomeonetalks totheguardssomeonemakeszephyreatpriyamentionsomeoneelse visitsfreyjatalkaboutthe veinswegaspseereoccurringnpcduckknightmake upothergodmentionthe wholepartytalkszephyrtalksto/comfortsflorencenpcs findout aboutdeal withvidasundialmomentflorenceand dantepickflowersvonmemorialheronflorenceinteractionsomeoneconvincesflorenceto sleepwe allcryollivandertalksaboutruinssomeonehelpsmarkovwe get amove onfor ourjourneyowlthiefmomenta pinchof hopedantebreakdownsomeonetalks totheguardssomeonemakeszephyreatpriyamentionsomeoneelse visitsfreyjatalkaboutthe veinswegaspseereoccurringnpcduckknightmake upothergodmentionthe wholepartytalkszephyrtalksto/comfortsflorencenpcs findout aboutdeal withvidasundialmomentflorenceand dantepickflowersvonmemorialheronflorenceinteractionsomeoneconvincesflorenceto sleepwe allcryollivandertalksaboutruinssomeonehelpsmarkovwe get amove onfor ourjourneyowlthiefmomenta pinchof hope

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dante breakdown
  2. someone talks to the guards
  3. someone makes zephyr eat
  4. priya mention
  5. someone else visits freyja
  6. talk about the veins
  7. we gasp
  8. see reoccurring npc
  9. duckknight make up
  10. other god mention
  11. the whole party talks
  12. zephyr talks to/comforts florence
  13. npcs find out about deal with vida
  14. sundial moment
  15. florence and dante pick flowers
  16. von memorial
  17. heron florence interaction
  18. someone convinces florence to sleep
  19. we all cry
  20. ollivander talks about ruins
  21. someone helps markov
  22. we get a move on for our journey
  23. owlthief moment
  24. a pinch of hope