a pinchof hopeflorenceand dantepickflowersthe wholepartytalkssomeonehelpsmarkovsundialmomentheronflorenceinteractionvonmemorialowlthiefmomenttalkaboutthe veinszephyrtalksto/comfortsflorencepriyamentionsomeoneconvincesflorenceto sleepollivandertalksaboutruinsdantebreakdownnpcs findout aboutdeal withvidasomeonemakeszephyreatothergodmentionwe get amove onfor ourjourneysomeoneelse visitsfreyjasomeonetalks totheguardswegaspduckknightmake upwe allcryseereoccurringnpca pinchof hopeflorenceand dantepickflowersthe wholepartytalkssomeonehelpsmarkovsundialmomentheronflorenceinteractionvonmemorialowlthiefmomenttalkaboutthe veinszephyrtalksto/comfortsflorencepriyamentionsomeoneconvincesflorenceto sleepollivandertalksaboutruinsdantebreakdownnpcs findout aboutdeal withvidasomeonemakeszephyreatothergodmentionwe get amove onfor ourjourneysomeoneelse visitsfreyjasomeonetalks totheguardswegaspduckknightmake upwe allcryseereoccurringnpc

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a pinch of hope
  2. florence and dante pick flowers
  3. the whole party talks
  4. someone helps markov
  5. sundial moment
  6. heron florence interaction
  7. von memorial
  8. owlthief moment
  9. talk about the veins
  10. zephyr talks to/comforts florence
  11. priya mention
  12. someone convinces florence to sleep
  13. ollivander talks about ruins
  14. dante breakdown
  15. npcs find out about deal with vida
  16. someone makes zephyr eat
  17. other god mention
  18. we get a move on for our journey
  19. someone else visits freyja
  20. someone talks to the guards
  21. we gasp
  22. duckknight make up
  23. we all cry
  24. see reoccurring npc