wegaspwe allcryduckknightmake upflorenceand dantepickflowerssomeoneconvincesflorenceto sleepheronflorenceinteractiontalkaboutthe veinssomeonetalks totheguardswe get amove onfor ourjourneypriyamentionsundialmomenta pinchof hopedantebreakdownsomeoneelse visitsfreyjavonmemorialowlthiefmomentsomeonemakeszephyreatzephyrtalksto/comfortsflorencethe wholepartytalksothergodmentionsomeonehelpsmarkovnpcs findout aboutdeal withvidaollivandertalksaboutruinsseereoccurringnpcwegaspwe allcryduckknightmake upflorenceand dantepickflowerssomeoneconvincesflorenceto sleepheronflorenceinteractiontalkaboutthe veinssomeonetalks totheguardswe get amove onfor ourjourneypriyamentionsundialmomenta pinchof hopedantebreakdownsomeoneelse visitsfreyjavonmemorialowlthiefmomentsomeonemakeszephyreatzephyrtalksto/comfortsflorencethe wholepartytalksothergodmentionsomeonehelpsmarkovnpcs findout aboutdeal withvidaollivandertalksaboutruinsseereoccurringnpc

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we gasp
  2. we all cry
  3. duckknight make up
  4. florence and dante pick flowers
  5. someone convinces florence to sleep
  6. heron florence interaction
  7. talk about the veins
  8. someone talks to the guards
  9. we get a move on for our journey
  10. priya mention
  11. sundial moment
  12. a pinch of hope
  13. dante breakdown
  14. someone else visits freyja
  15. von memorial
  16. owlthief moment
  17. someone makes zephyr eat
  18. zephyr talks to/comforts florence
  19. the whole party talks
  20. other god mention
  21. someone helps markov
  22. npcs find out about deal with vida
  23. ollivander talks about ruins
  24. see reoccurring npc