vonmemorialthe wholepartytalkstalkaboutthe veinsflorenceand dantepickflowersowlthiefmomentsomeoneelse visitsfreyjaduckknightmake upwe get amove onfor ourjourneysomeonehelpsmarkovheronflorenceinteractiondantebreakdowna pinchof hopeseereoccurringnpczephyrtalksto/comfortsflorenceothergodmentionnpcs findout aboutdeal withvidasomeoneconvincesflorenceto sleepsomeonetalks totheguardswegaspollivandertalksaboutruinssundialmomentsomeonemakeszephyreatpriyamentionwe allcryvonmemorialthe wholepartytalkstalkaboutthe veinsflorenceand dantepickflowersowlthiefmomentsomeoneelse visitsfreyjaduckknightmake upwe get amove onfor ourjourneysomeonehelpsmarkovheronflorenceinteractiondantebreakdowna pinchof hopeseereoccurringnpczephyrtalksto/comfortsflorenceothergodmentionnpcs findout aboutdeal withvidasomeoneconvincesflorenceto sleepsomeonetalks totheguardswegaspollivandertalksaboutruinssundialmomentsomeonemakeszephyreatpriyamentionwe allcry

session... 18... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. von memorial
  2. the whole party talks
  3. talk about the veins
  4. florence and dante pick flowers
  5. owlthief moment
  6. someone else visits freyja
  7. duckknight make up
  8. we get a move on for our journey
  9. someone helps markov
  10. heron florence interaction
  11. dante breakdown
  12. a pinch of hope
  13. see reoccurring npc
  14. zephyr talks to/comforts florence
  15. other god mention
  16. npcs find out about deal with vida
  17. someone convinces florence to sleep
  18. someone talks to the guards
  19. we gasp
  20. ollivander talks about ruins
  21. sundial moment
  22. someone makes zephyr eat
  23. priya mention
  24. we all cry