components production cycle game genre concept art ergonomic tile- sheets game design document, or GDD, CPU Scripts storyboards game controller audio slots Sprites Conditional first- person console chipset loops Instantiating directional light iterative design Virtual reality (VR) non- diegetic audio variable starting cinematic Spatial audio Particle systems user interface function beta testing stage Mashups Events GPU game console if statement Spawning game perspectives Delta Time Sound components falling action positional/diegetic audio textures game pixel game credits viewport augmented reality ( AR) Rigidbody. APU Freytag’s Pyramid exposition components production cycle game genre concept art ergonomic tile- sheets game design document, or GDD, CPU Scripts storyboards game controller audio slots Sprites Conditional first- person console chipset loops Instantiating directional light iterative design Virtual reality (VR) non- diegetic audio variable starting cinematic Spatial audio Particle systems user interface function beta testing stage Mashups Events GPU game console if statement Spawning game perspectives Delta Time Sound components falling action positional/diegetic audio textures game pixel game credits viewport augmented reality ( AR) Rigidbody. APU Freytag’s Pyramid exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
components
production cycle
game genre
concept art
ergonomic
tile-sheets
game design document, or GDD,
CPU
Scripts
storyboards
game controller
audio slots
Sprites
Conditional
first-person
console chipset
loops
Instantiating
directional light
iterative design
Virtual reality (VR)
non-diegetic audio
variable
starting cinematic
Spatial audio
Particle systems
user interface
function
beta testing stage
Mashups
Events
GPU
game console
if statement
Spawning
game perspectives
Delta Time
Sound components
falling action
positional/diegetic audio
textures
game
pixel
game credits
viewport
augmented reality (AR)
Rigidbody.
APU
Freytag’s Pyramid
exposition