variableifstatementexpositionSoundcomponentsnon-diegeticaudioiterativedesigngamecreditsconsolechipsettexturesergonomicVirtualreality(VR)gamedesigndocument,or GDD,SpatialaudiocomponentsgameconsoleDeltaTimestoryboardsInstantiatingloopsgamegenregametile-sheetsScriptsSpawningFreytag’sPyramidconceptartConditionalfirst-personfunctionParticlesystemsdirectionallightCPUEventsgameperspectivesRigidbody.audioslotsAPUpixelbetatestingstageviewportfallingactionGPUuserinterfaceMashupsstartingcinematicaugmentedreality (AR)positional/diegeticaudioproductioncycleSpritesgamecontrollervariableifstatementexpositionSoundcomponentsnon-diegeticaudioiterativedesigngamecreditsconsolechipsettexturesergonomicVirtualreality(VR)gamedesigndocument,or GDD,SpatialaudiocomponentsgameconsoleDeltaTimestoryboardsInstantiatingloopsgamegenregametile-sheetsScriptsSpawningFreytag’sPyramidconceptartConditionalfirst-personfunctionParticlesystemsdirectionallightCPUEventsgameperspectivesRigidbody.audioslotsAPUpixelbetatestingstageviewportfallingactionGPUuserinterfaceMashupsstartingcinematicaugmentedreality (AR)positional/diegeticaudioproductioncycleSpritesgamecontroller

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
  1. variable
  2. if statement
  3. exposition
  4. Sound components
  5. non-diegetic audio
  6. iterative design
  7. game credits
  8. console chipset
  9. textures
  10. ergonomic
  11. Virtual reality (VR)
  12. game design document, or GDD,
  13. Spatial audio
  14. components
  15. game console
  16. Delta Time
  17. storyboards
  18. Instantiating
  19. loops
  20. game genre
  21. game
  22. tile-sheets
  23. Scripts
  24. Spawning
  25. Freytag’s Pyramid
  26. concept art
  27. Conditional
  28. first-person
  29. function
  30. Particle systems
  31. directional light
  32. CPU
  33. Events
  34. game perspectives
  35. Rigidbody.
  36. audio slots
  37. APU
  38. pixel
  39. beta testing stage
  40. viewport
  41. falling action
  42. GPU
  43. user interface
  44. Mashups
  45. starting cinematic
  46. augmented reality (AR)
  47. positional/diegetic audio
  48. production cycle
  49. Sprites
  50. game controller