gamedesigndocument,or GDD,viewportconsolechipsetSoundcomponentsvariableScriptsbetatestingstageiterativedesigncomponentsgamecontrollerSpatialaudioergonomicAPUaugmentedreality (AR)fallingactiongamecreditsproductioncyclefunctiontile-sheetsMashupsgamegenreVirtualreality(VR)loopsgameconsolestartingcinematicnon-diegeticaudioCPUFreytag’sPyramidexpositionEventstexturesaudioslotsuserinterfaceSpawningdirectionallightDeltaTimeParticlesystemsgameperspectivesRigidbody.positional/diegeticaudioConditionalstoryboardsGPUgameconceptartfirst-personSpritesInstantiatingifstatementpixelgamedesigndocument,or GDD,viewportconsolechipsetSoundcomponentsvariableScriptsbetatestingstageiterativedesigncomponentsgamecontrollerSpatialaudioergonomicAPUaugmentedreality (AR)fallingactiongamecreditsproductioncyclefunctiontile-sheetsMashupsgamegenreVirtualreality(VR)loopsgameconsolestartingcinematicnon-diegeticaudioCPUFreytag’sPyramidexpositionEventstexturesaudioslotsuserinterfaceSpawningdirectionallightDeltaTimeParticlesystemsgameperspectivesRigidbody.positional/diegeticaudioConditionalstoryboardsGPUgameconceptartfirst-personSpritesInstantiatingifstatementpixel

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game design document, or GDD,
  2. viewport
  3. console chipset
  4. Sound components
  5. variable
  6. Scripts
  7. beta testing stage
  8. iterative design
  9. components
  10. game controller
  11. Spatial audio
  12. ergonomic
  13. APU
  14. augmented reality (AR)
  15. falling action
  16. game credits
  17. production cycle
  18. function
  19. tile-sheets
  20. Mashups
  21. game genre
  22. Virtual reality (VR)
  23. loops
  24. game console
  25. starting cinematic
  26. non-diegetic audio
  27. CPU
  28. Freytag’s Pyramid
  29. exposition
  30. Events
  31. textures
  32. audio slots
  33. user interface
  34. Spawning
  35. directional light
  36. Delta Time
  37. Particle systems
  38. game perspectives
  39. Rigidbody.
  40. positional/diegetic audio
  41. Conditional
  42. storyboards
  43. GPU
  44. game
  45. concept art
  46. first-person
  47. Sprites
  48. Instantiating
  49. if statement
  50. pixel