gamegenregameperspectivesiterativedesignScriptsuserinterfacepositional/diegeticaudioifstatementMashupsInstantiatingbetatestingstageVirtualreality(VR)conceptartproductioncycledirectionallightgamedesigndocument,or GDD,SoundcomponentsAPUstartingcinematicGPUfunctionfirst-personloopsParticlesystemsFreytag’sPyramidergonomicSpritesgamecreditsgameconsoleviewportDeltaTimeconsolechipsetaudioslotsSpatialaudioaugmentedreality (AR)gamegamecontrollerfallingactionEventsRigidbody.storyboardsnon-diegeticaudiovariableConditionalcomponentsSpawningexpositiontile-sheetstexturespixelCPUgamegenregameperspectivesiterativedesignScriptsuserinterfacepositional/diegeticaudioifstatementMashupsInstantiatingbetatestingstageVirtualreality(VR)conceptartproductioncycledirectionallightgamedesigndocument,or GDD,SoundcomponentsAPUstartingcinematicGPUfunctionfirst-personloopsParticlesystemsFreytag’sPyramidergonomicSpritesgamecreditsgameconsoleviewportDeltaTimeconsolechipsetaudioslotsSpatialaudioaugmentedreality (AR)gamegamecontrollerfallingactionEventsRigidbody.storyboardsnon-diegeticaudiovariableConditionalcomponentsSpawningexpositiontile-sheetstexturespixelCPU

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
  1. game genre
  2. game perspectives
  3. iterative design
  4. Scripts
  5. user interface
  6. positional/diegetic audio
  7. if statement
  8. Mashups
  9. Instantiating
  10. beta testing stage
  11. Virtual reality (VR)
  12. concept art
  13. production cycle
  14. directional light
  15. game design document, or GDD,
  16. Sound components
  17. APU
  18. starting cinematic
  19. GPU
  20. function
  21. first-person
  22. loops
  23. Particle systems
  24. Freytag’s Pyramid
  25. ergonomic
  26. Sprites
  27. game credits
  28. game console
  29. viewport
  30. Delta Time
  31. console chipset
  32. audio slots
  33. Spatial audio
  34. augmented reality (AR)
  35. game
  36. game controller
  37. falling action
  38. Events
  39. Rigidbody.
  40. storyboards
  41. non-diegetic audio
  42. variable
  43. Conditional
  44. components
  45. Spawning
  46. exposition
  47. tile-sheets
  48. textures
  49. pixel
  50. CPU