conceptartergonomicnon-diegeticaudioRigidbody.Spatialaudiogamecontrolleraugmentedreality (AR)variablegamedesigndocument,or GDD,directionallightfallingactiongamecreditsAPUInstantiatingstoryboardsiterativedesignfunctionfirst-personloopsproductioncycleconsolechipsetbetatestingstageFreytag’sPyramidCPUifstatementSpawninggameperspectivesGPUgamegenreDeltaTimeSoundcomponentsaudioslotsConditionalSpritestexturespositional/diegeticaudioEventsMashupsstartingcinematicScriptsviewportpixelParticlesystemscomponentsgametile-sheetsVirtualreality(VR)userinterfacegameconsoleexpositionconceptartergonomicnon-diegeticaudioRigidbody.Spatialaudiogamecontrolleraugmentedreality (AR)variablegamedesigndocument,or GDD,directionallightfallingactiongamecreditsAPUInstantiatingstoryboardsiterativedesignfunctionfirst-personloopsproductioncycleconsolechipsetbetatestingstageFreytag’sPyramidCPUifstatementSpawninggameperspectivesGPUgamegenreDeltaTimeSoundcomponentsaudioslotsConditionalSpritestexturespositional/diegeticaudioEventsMashupsstartingcinematicScriptsviewportpixelParticlesystemscomponentsgametile-sheetsVirtualreality(VR)userinterfacegameconsoleexposition

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. concept art
  2. ergonomic
  3. non-diegetic audio
  4. Rigidbody.
  5. Spatial audio
  6. game controller
  7. augmented reality (AR)
  8. variable
  9. game design document, or GDD,
  10. directional light
  11. falling action
  12. game credits
  13. APU
  14. Instantiating
  15. storyboards
  16. iterative design
  17. function
  18. first-person
  19. loops
  20. production cycle
  21. console chipset
  22. beta testing stage
  23. Freytag’s Pyramid
  24. CPU
  25. if statement
  26. Spawning
  27. game perspectives
  28. GPU
  29. game genre
  30. Delta Time
  31. Sound components
  32. audio slots
  33. Conditional
  34. Sprites
  35. textures
  36. positional/diegetic audio
  37. Events
  38. Mashups
  39. starting cinematic
  40. Scripts
  41. viewport
  42. pixel
  43. Particle systems
  44. components
  45. game
  46. tile-sheets
  47. Virtual reality (VR)
  48. user interface
  49. game console
  50. exposition