non- diegetic audio user interface game controller GPU starting cinematic pixel loops Mashups if statement Freytag’s Pyramid directional light tile- sheets positional/diegetic audio console chipset textures function game genre falling action APU first- person Virtual reality (VR) production cycle concept art variable Spatial audio viewport Sprites ergonomic iterative design Events Scripts game design document, or GDD, Instantiating Delta Time components Sound components Spawning beta testing stage Conditional game audio slots game credits augmented reality ( AR) game perspectives exposition Particle systems Rigidbody. game console CPU storyboards non- diegetic audio user interface game controller GPU starting cinematic pixel loops Mashups if statement Freytag’s Pyramid directional light tile- sheets positional/diegetic audio console chipset textures function game genre falling action APU first- person Virtual reality (VR) production cycle concept art variable Spatial audio viewport Sprites ergonomic iterative design Events Scripts game design document, or GDD, Instantiating Delta Time components Sound components Spawning beta testing stage Conditional game audio slots game credits augmented reality ( AR) game perspectives exposition Particle systems Rigidbody. game console CPU storyboards
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
non-diegetic audio
user interface
game controller
GPU
starting cinematic
pixel
loops
Mashups
if statement
Freytag’s Pyramid
directional light
tile-sheets
positional/diegetic audio
console chipset
textures
function
game genre
falling action
APU
first-person
Virtual reality (VR)
production cycle
concept art
variable
Spatial audio
viewport
Sprites
ergonomic
iterative design
Events
Scripts
game design document, or GDD,
Instantiating
Delta Time
components
Sound components
Spawning
beta testing stage
Conditional
game
audio slots
game credits
augmented reality (AR)
game perspectives
exposition
Particle systems
Rigidbody.
game console
CPU
storyboards