starting cinematic GPU loops Spawning non- diegetic audio audio slots APU Conditional Instantiating iterative design console chipset Sound components Particle systems falling action function textures game perspectives game credits first- person viewport augmented reality ( AR) game design document, or GDD, Events CPU directional light Sprites production cycle storyboards Virtual reality (VR) user interface Spatial audio Rigidbody. Freytag’s Pyramid tile- sheets if statement pixel game controller game console game Scripts exposition concept art ergonomic components Delta Time variable beta testing stage Mashups positional/diegetic audio game genre starting cinematic GPU loops Spawning non- diegetic audio audio slots APU Conditional Instantiating iterative design console chipset Sound components Particle systems falling action function textures game perspectives game credits first- person viewport augmented reality ( AR) game design document, or GDD, Events CPU directional light Sprites production cycle storyboards Virtual reality (VR) user interface Spatial audio Rigidbody. Freytag’s Pyramid tile- sheets if statement pixel game controller game console game Scripts exposition concept art ergonomic components Delta Time variable beta testing stage Mashups positional/diegetic audio game genre
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
starting cinematic
GPU
loops
Spawning
non-diegetic audio
audio slots
APU
Conditional
Instantiating
iterative design
console chipset
Sound components
Particle systems
falling action
function
textures
game perspectives
game credits
first-person
viewport
augmented reality (AR)
game design document, or GDD,
Events
CPU
directional light
Sprites
production cycle
storyboards
Virtual reality (VR)
user interface
Spatial audio
Rigidbody.
Freytag’s Pyramid
tile-sheets
if statement
pixel
game controller
game console
game
Scripts
exposition
concept art
ergonomic
components
Delta Time
variable
beta testing stage
Mashups
positional/diegetic audio
game genre