game genre game perspectives iterative design Scripts user interface positional/diegetic audio if statement Mashups Instantiating beta testing stage Virtual reality (VR) concept art production cycle directional light game design document, or GDD, Sound components APU starting cinematic GPU function first- person loops Particle systems Freytag’s Pyramid ergonomic Sprites game credits game console viewport Delta Time console chipset audio slots Spatial audio augmented reality ( AR) game game controller falling action Events Rigidbody. storyboards non- diegetic audio variable Conditional components Spawning exposition tile- sheets textures pixel CPU game genre game perspectives iterative design Scripts user interface positional/diegetic audio if statement Mashups Instantiating beta testing stage Virtual reality (VR) concept art production cycle directional light game design document, or GDD, Sound components APU starting cinematic GPU function first- person loops Particle systems Freytag’s Pyramid ergonomic Sprites game credits game console viewport Delta Time console chipset audio slots Spatial audio augmented reality ( AR) game game controller falling action Events Rigidbody. storyboards non- diegetic audio variable Conditional components Spawning exposition tile- sheets textures pixel CPU
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
game genre
game perspectives
iterative design
Scripts
user interface
positional/diegetic audio
if statement
Mashups
Instantiating
beta testing stage
Virtual reality (VR)
concept art
production cycle
directional light
game design document, or GDD,
Sound components
APU
starting cinematic
GPU
function
first-person
loops
Particle systems
Freytag’s Pyramid
ergonomic
Sprites
game credits
game console
viewport
Delta Time
console chipset
audio slots
Spatial audio
augmented reality (AR)
game
game controller
falling action
Events
Rigidbody.
storyboards
non-diegetic audio
variable
Conditional
components
Spawning
exposition
tile-sheets
textures
pixel
CPU