Freytag’s Pyramid Spatial audio falling action Sprites game credits Mashups user interface beta testing stage game genre game controller Instantiating CPU loops APU concept art pixel Conditional Scripts game console Particle systems game Spawning Rigidbody. audio slots ergonomic non- diegetic audio iterative design storyboards production cycle first- person console chipset augmented reality ( AR) exposition if statement game design document, or GDD, Delta Time variable tile- sheets viewport positional/diegetic audio function Sound components textures directional light game perspectives components starting cinematic Events Virtual reality (VR) GPU Freytag’s Pyramid Spatial audio falling action Sprites game credits Mashups user interface beta testing stage game genre game controller Instantiating CPU loops APU concept art pixel Conditional Scripts game console Particle systems game Spawning Rigidbody. audio slots ergonomic non- diegetic audio iterative design storyboards production cycle first- person console chipset augmented reality ( AR) exposition if statement game design document, or GDD, Delta Time variable tile- sheets viewport positional/diegetic audio function Sound components textures directional light game perspectives components starting cinematic Events Virtual reality (VR) GPU
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Freytag’s Pyramid
Spatial audio
falling action
Sprites
game credits
Mashups
user interface
beta testing stage
game genre
game controller
Instantiating
CPU
loops
APU
concept art
pixel
Conditional
Scripts
game console
Particle systems
game
Spawning
Rigidbody.
audio slots
ergonomic
non-diegetic audio
iterative design
storyboards
production cycle
first-person
console chipset
augmented reality (AR)
exposition
if statement
game design document, or GDD,
Delta Time
variable
tile-sheets
viewport
positional/diegetic audio
function
Sound components
textures
directional light
game perspectives
components
starting cinematic
Events
Virtual reality (VR)
GPU