ergonomicstoryboardsDeltaTimefirst-personaudioslotsfallingactionConditionalconsolechipsetAPUSpatialaudioloopsstartingcinematicexpositionifstatementRigidbody.MashupsproductioncyclebetatestingstageCPUgameconsolefunctionvariableSpritesgamegamecontrollergamedesigndocument,or GDD,gameperspectivestile-sheetsSoundcomponentsaugmentedreality (AR)directionallightuserinterfacepixelconceptartgamecreditsEventsScriptscomponentsFreytag’sPyramidVirtualreality(VR)InstantiatingSpawninggamegenreGPUpositional/diegeticaudionon-diegeticaudioParticlesystemsiterativedesignviewporttexturesergonomicstoryboardsDeltaTimefirst-personaudioslotsfallingactionConditionalconsolechipsetAPUSpatialaudioloopsstartingcinematicexpositionifstatementRigidbody.MashupsproductioncyclebetatestingstageCPUgameconsolefunctionvariableSpritesgamegamecontrollergamedesigndocument,or GDD,gameperspectivestile-sheetsSoundcomponentsaugmentedreality (AR)directionallightuserinterfacepixelconceptartgamecreditsEventsScriptscomponentsFreytag’sPyramidVirtualreality(VR)InstantiatingSpawninggamegenreGPUpositional/diegeticaudionon-diegeticaudioParticlesystemsiterativedesignviewporttextures

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ergonomic
  2. storyboards
  3. Delta Time
  4. first-person
  5. audio slots
  6. falling action
  7. Conditional
  8. console chipset
  9. APU
  10. Spatial audio
  11. loops
  12. starting cinematic
  13. exposition
  14. if statement
  15. Rigidbody.
  16. Mashups
  17. production cycle
  18. beta testing stage
  19. CPU
  20. game console
  21. function
  22. variable
  23. Sprites
  24. game
  25. game controller
  26. game design document, or GDD,
  27. game perspectives
  28. tile-sheets
  29. Sound components
  30. augmented reality (AR)
  31. directional light
  32. user interface
  33. pixel
  34. concept art
  35. game credits
  36. Events
  37. Scripts
  38. components
  39. Freytag’s Pyramid
  40. Virtual reality (VR)
  41. Instantiating
  42. Spawning
  43. game genre
  44. GPU
  45. positional/diegetic audio
  46. non-diegetic audio
  47. Particle systems
  48. iterative design
  49. viewport
  50. textures