storyboards production cycle game perspectives Rigidbody. components Instantiating game CPU non- diegetic audio game genre Conditional Freytag’s Pyramid audio slots Sprites concept art Particle systems variable beta testing stage game console augmented reality ( AR) tile- sheets Scripts GPU Mashups Sound components falling action APU viewport pixel if statement game credits ergonomic iterative design function Spawning game design document, or GDD, first- person positional/diegetic audio Spatial audio starting cinematic Delta Time Virtual reality (VR) exposition loops textures game controller Events console chipset user interface directional light storyboards production cycle game perspectives Rigidbody. components Instantiating game CPU non- diegetic audio game genre Conditional Freytag’s Pyramid audio slots Sprites concept art Particle systems variable beta testing stage game console augmented reality ( AR) tile- sheets Scripts GPU Mashups Sound components falling action APU viewport pixel if statement game credits ergonomic iterative design function Spawning game design document, or GDD, first- person positional/diegetic audio Spatial audio starting cinematic Delta Time Virtual reality (VR) exposition loops textures game controller Events console chipset user interface directional light
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
storyboards
production cycle
game perspectives
Rigidbody.
components
Instantiating
game
CPU
non-diegetic audio
game genre
Conditional
Freytag’s Pyramid
audio slots
Sprites
concept art
Particle systems
variable
beta testing stage
game console
augmented reality (AR)
tile-sheets
Scripts
GPU
Mashups
Sound components
falling action
APU
viewport
pixel
if statement
game credits
ergonomic
iterative design
function
Spawning
game design document, or GDD,
first-person
positional/diegetic audio
Spatial audio
starting cinematic
Delta Time
Virtual reality (VR)
exposition
loops
textures
game controller
Events
console chipset
user interface
directional light