non-diegeticaudioaugmentedreality (AR)Freytag’sPyramidParticlesystemspositional/diegeticaudioAPUInstantiatingergonomicSpritesifstatementSpawningGPUScriptsuserinterfacegamecreditsMashupsiterativedesignconceptartexpositiontile-sheetsConditionalconsolechipsetfallingactionstoryboardsviewportDeltaTimeVirtualreality(VR)loopsstartingcinematicvariablecomponentsbetatestingstagegamegamecontrollerproductioncycletexturesaudioslotsRigidbody.functiongamedesigndocument,or GDD,SpatialaudioEventspixelSoundcomponentsgameconsoledirectionallightCPUgameperspectivesgamegenrefirst-personnon-diegeticaudioaugmentedreality (AR)Freytag’sPyramidParticlesystemspositional/diegeticaudioAPUInstantiatingergonomicSpritesifstatementSpawningGPUScriptsuserinterfacegamecreditsMashupsiterativedesignconceptartexpositiontile-sheetsConditionalconsolechipsetfallingactionstoryboardsviewportDeltaTimeVirtualreality(VR)loopsstartingcinematicvariablecomponentsbetatestingstagegamegamecontrollerproductioncycletexturesaudioslotsRigidbody.functiongamedesigndocument,or GDD,SpatialaudioEventspixelSoundcomponentsgameconsoledirectionallightCPUgameperspectivesgamegenrefirst-person

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
  1. non-diegetic audio
  2. augmented reality (AR)
  3. Freytag’s Pyramid
  4. Particle systems
  5. positional/diegetic audio
  6. APU
  7. Instantiating
  8. ergonomic
  9. Sprites
  10. if statement
  11. Spawning
  12. GPU
  13. Scripts
  14. user interface
  15. game credits
  16. Mashups
  17. iterative design
  18. concept art
  19. exposition
  20. tile-sheets
  21. Conditional
  22. console chipset
  23. falling action
  24. storyboards
  25. viewport
  26. Delta Time
  27. Virtual reality (VR)
  28. loops
  29. starting cinematic
  30. variable
  31. components
  32. beta testing stage
  33. game
  34. game controller
  35. production cycle
  36. textures
  37. audio slots
  38. Rigidbody.
  39. function
  40. game design document, or GDD,
  41. Spatial audio
  42. Events
  43. pixel
  44. Sound components
  45. game console
  46. directional light
  47. CPU
  48. game perspectives
  49. game genre
  50. first-person