startingcinematicGPUloopsSpawningnon-diegeticaudioaudioslotsAPUConditionalInstantiatingiterativedesignconsolechipsetSoundcomponentsParticlesystemsfallingactionfunctiontexturesgameperspectivesgamecreditsfirst-personviewportaugmentedreality (AR)gamedesigndocument,or GDD,EventsCPUdirectionallightSpritesproductioncyclestoryboardsVirtualreality(VR)userinterfaceSpatialaudioRigidbody.Freytag’sPyramidtile-sheetsifstatementpixelgamecontrollergameconsolegameScriptsexpositionconceptartergonomiccomponentsDeltaTimevariablebetatestingstageMashupspositional/diegeticaudiogamegenrestartingcinematicGPUloopsSpawningnon-diegeticaudioaudioslotsAPUConditionalInstantiatingiterativedesignconsolechipsetSoundcomponentsParticlesystemsfallingactionfunctiontexturesgameperspectivesgamecreditsfirst-personviewportaugmentedreality (AR)gamedesigndocument,or GDD,EventsCPUdirectionallightSpritesproductioncyclestoryboardsVirtualreality(VR)userinterfaceSpatialaudioRigidbody.Freytag’sPyramidtile-sheetsifstatementpixelgamecontrollergameconsolegameScriptsexpositionconceptartergonomiccomponentsDeltaTimevariablebetatestingstageMashupspositional/diegeticaudiogamegenre

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. starting cinematic
  2. GPU
  3. loops
  4. Spawning
  5. non-diegetic audio
  6. audio slots
  7. APU
  8. Conditional
  9. Instantiating
  10. iterative design
  11. console chipset
  12. Sound components
  13. Particle systems
  14. falling action
  15. function
  16. textures
  17. game perspectives
  18. game credits
  19. first-person
  20. viewport
  21. augmented reality (AR)
  22. game design document, or GDD,
  23. Events
  24. CPU
  25. directional light
  26. Sprites
  27. production cycle
  28. storyboards
  29. Virtual reality (VR)
  30. user interface
  31. Spatial audio
  32. Rigidbody.
  33. Freytag’s Pyramid
  34. tile-sheets
  35. if statement
  36. pixel
  37. game controller
  38. game console
  39. game
  40. Scripts
  41. exposition
  42. concept art
  43. ergonomic
  44. components
  45. Delta Time
  46. variable
  47. beta testing stage
  48. Mashups
  49. positional/diegetic audio
  50. game genre