Rigidbody.GPUSpawningconceptartgamedesigndocument,or GDD,viewportScriptsEventsSoundcomponentstexturesconsolechipsetuserinterfacegameconsoleifstatementiterativedesignMashupsloopsergonomicnon-diegeticaudioDeltaTimeexpositionConditionalVirtualreality(VR)Particlesystemstile-sheetsfallingactiongamecreditscomponentsaugmentedreality (AR)InstantiatingCPUstartingcinematicpositional/diegeticaudiogamegenreSpritesgameperspectivespixelFreytag’sPyramidstoryboardsfunctionvariablebetatestingstageproductioncycleSpatialaudiofirst-personaudioslotsdirectionallightgamecontrollergameAPURigidbody.GPUSpawningconceptartgamedesigndocument,or GDD,viewportScriptsEventsSoundcomponentstexturesconsolechipsetuserinterfacegameconsoleifstatementiterativedesignMashupsloopsergonomicnon-diegeticaudioDeltaTimeexpositionConditionalVirtualreality(VR)Particlesystemstile-sheetsfallingactiongamecreditscomponentsaugmentedreality (AR)InstantiatingCPUstartingcinematicpositional/diegeticaudiogamegenreSpritesgameperspectivespixelFreytag’sPyramidstoryboardsfunctionvariablebetatestingstageproductioncycleSpatialaudiofirst-personaudioslotsdirectionallightgamecontrollergameAPU

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
  1. Rigidbody.
  2. GPU
  3. Spawning
  4. concept art
  5. game design document, or GDD,
  6. viewport
  7. Scripts
  8. Events
  9. Sound components
  10. textures
  11. console chipset
  12. user interface
  13. game console
  14. if statement
  15. iterative design
  16. Mashups
  17. loops
  18. ergonomic
  19. non-diegetic audio
  20. Delta Time
  21. exposition
  22. Conditional
  23. Virtual reality (VR)
  24. Particle systems
  25. tile-sheets
  26. falling action
  27. game credits
  28. components
  29. augmented reality (AR)
  30. Instantiating
  31. CPU
  32. starting cinematic
  33. positional/diegetic audio
  34. game genre
  35. Sprites
  36. game perspectives
  37. pixel
  38. Freytag’s Pyramid
  39. storyboards
  40. function
  41. variable
  42. beta testing stage
  43. production cycle
  44. Spatial audio
  45. first-person
  46. audio slots
  47. directional light
  48. game controller
  49. game
  50. APU