componentsproductioncyclegamegenreconceptartergonomictile-sheetsgamedesigndocument,or GDD,CPUScriptsstoryboardsgamecontrolleraudioslotsSpritesConditionalfirst-personconsolechipsetloopsInstantiatingdirectionallightiterativedesignVirtualreality(VR)non-diegeticaudiovariablestartingcinematicSpatialaudioParticlesystemsuserinterfacefunctionbetatestingstageMashupsEventsGPUgameconsoleifstatementSpawninggameperspectivesDeltaTimeSoundcomponentsfallingactionpositional/diegeticaudiotexturesgamepixelgamecreditsviewportaugmentedreality (AR)Rigidbody.APUFreytag’sPyramidexpositioncomponentsproductioncyclegamegenreconceptartergonomictile-sheetsgamedesigndocument,or GDD,CPUScriptsstoryboardsgamecontrolleraudioslotsSpritesConditionalfirst-personconsolechipsetloopsInstantiatingdirectionallightiterativedesignVirtualreality(VR)non-diegeticaudiovariablestartingcinematicSpatialaudioParticlesystemsuserinterfacefunctionbetatestingstageMashupsEventsGPUgameconsoleifstatementSpawninggameperspectivesDeltaTimeSoundcomponentsfallingactionpositional/diegeticaudiotexturesgamepixelgamecreditsviewportaugmentedreality (AR)Rigidbody.APUFreytag’sPyramidexposition

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. components
  2. production cycle
  3. game genre
  4. concept art
  5. ergonomic
  6. tile-sheets
  7. game design document, or GDD,
  8. CPU
  9. Scripts
  10. storyboards
  11. game controller
  12. audio slots
  13. Sprites
  14. Conditional
  15. first-person
  16. console chipset
  17. loops
  18. Instantiating
  19. directional light
  20. iterative design
  21. Virtual reality (VR)
  22. non-diegetic audio
  23. variable
  24. starting cinematic
  25. Spatial audio
  26. Particle systems
  27. user interface
  28. function
  29. beta testing stage
  30. Mashups
  31. Events
  32. GPU
  33. game console
  34. if statement
  35. Spawning
  36. game perspectives
  37. Delta Time
  38. Sound components
  39. falling action
  40. positional/diegetic audio
  41. textures
  42. game
  43. pixel
  44. game credits
  45. viewport
  46. augmented reality (AR)
  47. Rigidbody.
  48. APU
  49. Freytag’s Pyramid
  50. exposition