variableSpritesMashupsDeltaTimeSpatialaudioaudioslotsRigidbody.iterativedesignConditionalstartingcinematicAPUcomponentsgamecreditsergonomicFreytag’sPyramidexpositionuserinterfaceSoundcomponentstexturesfunctiongameperspectivesScriptsgameconsolegamedesigndocument,or GDD,Eventsnon-diegeticaudioconsolechipsetgamegenrepositional/diegeticaudiogamecontrollerbetatestingstageloopsGPUCPUpixelviewportaugmentedreality (AR)ifstatementVirtualreality(VR)tile-sheetsSpawningfirst-persondirectionallightfallingactionInstantiatinggameParticlesystemsproductioncyclestoryboardsconceptartvariableSpritesMashupsDeltaTimeSpatialaudioaudioslotsRigidbody.iterativedesignConditionalstartingcinematicAPUcomponentsgamecreditsergonomicFreytag’sPyramidexpositionuserinterfaceSoundcomponentstexturesfunctiongameperspectivesScriptsgameconsolegamedesigndocument,or GDD,Eventsnon-diegeticaudioconsolechipsetgamegenrepositional/diegeticaudiogamecontrollerbetatestingstageloopsGPUCPUpixelviewportaugmentedreality (AR)ifstatementVirtualreality(VR)tile-sheetsSpawningfirst-persondirectionallightfallingactionInstantiatinggameParticlesystemsproductioncyclestoryboardsconceptart

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. variable
  2. Sprites
  3. Mashups
  4. Delta Time
  5. Spatial audio
  6. audio slots
  7. Rigidbody.
  8. iterative design
  9. Conditional
  10. starting cinematic
  11. APU
  12. components
  13. game credits
  14. ergonomic
  15. Freytag’s Pyramid
  16. exposition
  17. user interface
  18. Sound components
  19. textures
  20. function
  21. game perspectives
  22. Scripts
  23. game console
  24. game design document, or GDD,
  25. Events
  26. non-diegetic audio
  27. console chipset
  28. game genre
  29. positional/diegetic audio
  30. game controller
  31. beta testing stage
  32. loops
  33. GPU
  34. CPU
  35. pixel
  36. viewport
  37. augmented reality (AR)
  38. if statement
  39. Virtual reality (VR)
  40. tile-sheets
  41. Spawning
  42. first-person
  43. directional light
  44. falling action
  45. Instantiating
  46. game
  47. Particle systems
  48. production cycle
  49. storyboards
  50. concept art