Freytag’sPyramidSpatialaudiofallingactionSpritesgamecreditsMashupsuserinterfacebetatestingstagegamegenregamecontrollerInstantiatingCPUloopsAPUconceptartpixelConditionalScriptsgameconsoleParticlesystemsgameSpawningRigidbody.audioslotsergonomicnon-diegeticaudioiterativedesignstoryboardsproductioncyclefirst-personconsolechipsetaugmentedreality (AR)expositionifstatementgamedesigndocument,or GDD,DeltaTimevariabletile-sheetsviewportpositional/diegeticaudiofunctionSoundcomponentstexturesdirectionallightgameperspectivescomponentsstartingcinematicEventsVirtualreality(VR)GPUFreytag’sPyramidSpatialaudiofallingactionSpritesgamecreditsMashupsuserinterfacebetatestingstagegamegenregamecontrollerInstantiatingCPUloopsAPUconceptartpixelConditionalScriptsgameconsoleParticlesystemsgameSpawningRigidbody.audioslotsergonomicnon-diegeticaudioiterativedesignstoryboardsproductioncyclefirst-personconsolechipsetaugmentedreality (AR)expositionifstatementgamedesigndocument,or GDD,DeltaTimevariabletile-sheetsviewportpositional/diegeticaudiofunctionSoundcomponentstexturesdirectionallightgameperspectivescomponentsstartingcinematicEventsVirtualreality(VR)GPU

Video Game Design 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Freytag’s Pyramid
  2. Spatial audio
  3. falling action
  4. Sprites
  5. game credits
  6. Mashups
  7. user interface
  8. beta testing stage
  9. game genre
  10. game controller
  11. Instantiating
  12. CPU
  13. loops
  14. APU
  15. concept art
  16. pixel
  17. Conditional
  18. Scripts
  19. game console
  20. Particle systems
  21. game
  22. Spawning
  23. Rigidbody.
  24. audio slots
  25. ergonomic
  26. non-diegetic audio
  27. iterative design
  28. storyboards
  29. production cycle
  30. first-person
  31. console chipset
  32. augmented reality (AR)
  33. exposition
  34. if statement
  35. game design document, or GDD,
  36. Delta Time
  37. variable
  38. tile-sheets
  39. viewport
  40. positional/diegetic audio
  41. function
  42. Sound components
  43. textures
  44. directional light
  45. game perspectives
  46. components
  47. starting cinematic
  48. Events
  49. Virtual reality (VR)
  50. GPU