MMOPERT chart(short forProgramEvaluationReviewTechnique)MetroidvaniaEntertainmentSoftwareRating Board(ESRB)Gamenarrativegamedesigndocument(GDD)randomnessideationCareerTechnicalStudentOrganizations(CTSOs)simgameGUInon-playercharacters,or NPCspre-productionMOBASketchingRigidbodiesstorylineGanttchartconstructivecriticismgamedevelopmentpipelinequick-timeeventsProblemsolvingcameraperspectivemodelsheetsnon-disclosureagreement(NDA)environmentalstorytellingPrefabsGenreblendingGamelayoutchartquestsgame-relatedstreaminend-userlicenseagreement(EULA)programmerWork-basedlearning(WBL)extracurricularmentorconflictresolution4xprofessionalismStoryboardingdesignprocess6DoF (sixdegreesoffreedom)Intellectualproperty(IP)RPGsiterationprofessionalpresentationAugmentedrealityvirtualrealityBrainstorming360-degreevideo3DoF(threedegrees offreedom)MMOPERT chart(short forProgramEvaluationReviewTechnique)MetroidvaniaEntertainmentSoftwareRating Board(ESRB)Gamenarrativegamedesigndocument(GDD)randomnessideationCareerTechnicalStudentOrganizations(CTSOs)simgameGUInon-playercharacters,or NPCspre-productionMOBASketchingRigidbodiesstorylineGanttchartconstructivecriticismgamedevelopmentpipelinequick-timeeventsProblemsolvingcameraperspectivemodelsheetsnon-disclosureagreement(NDA)environmentalstorytellingPrefabsGenreblendingGamelayoutchartquestsgame-relatedstreaminend-userlicenseagreement(EULA)programmerWork-basedlearning(WBL)extracurricularmentorconflictresolution4xprofessionalismStoryboardingdesignprocess6DoF (sixdegreesoffreedom)Intellectualproperty(IP)RPGsiterationprofessionalpresentationAugmentedrealityvirtualrealityBrainstorming360-degreevideo3DoF(threedegrees offreedom)

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MMO
  2. PERT chart (short for Program Evaluation Review Technique)
  3. Metroidvania
  4. Entertainment Software Rating Board (ESRB)
  5. Game narrative
  6. game design document (GDD)
  7. randomness
  8. ideation
  9. Career Technical Student Organizations (CTSOs)
  10. sim game
  11. GUI
  12. non-player characters, or NPCs
  13. pre-production
  14. MOBA
  15. Sketching
  16. Rigidbodies
  17. storyline
  18. Gantt chart
  19. constructive criticism
  20. game development pipeline
  21. quick-time events
  22. Problem solving
  23. camera perspective
  24. model sheets
  25. non-disclosure agreement (NDA)
  26. environmental storytelling
  27. Prefabs
  28. Genre blending
  29. Game layout chart
  30. quests
  31. game-related streamin
  32. end-user license agreement (EULA)
  33. programmer
  34. Work-based learning (WBL)
  35. extracurricular
  36. mentor
  37. conflict resolution
  38. 4x
  39. professionalism
  40. Storyboarding
  41. design process
  42. 6DoF (six degrees of freedom)
  43. Intellectual property (IP)
  44. RPGs
  45. iteration
  46. professional presentation
  47. Augmented reality
  48. virtual reality
  49. Brainstorming
  50. 360-degree video
  51. 3DoF (three degrees of freedom)