Augmentedrealityquick-timeeventsiterationpre-productionSketchingprogrammerenvironmentalstorytellingprofessionalismvirtualrealitycameraperspectivegamedevelopmentpipelineextracurricularEntertainmentSoftwareRating Board(ESRB)4xPrefabsnon-playercharacters,or NPCsMOBAIntellectualproperty(IP)simgameGanttchartnon-disclosureagreement(NDA)GUIGenreblendingGamenarrativePERT chart(short forProgramEvaluationReviewTechnique)CareerTechnicalStudentOrganizations(CTSOs)3DoF(threedegrees offreedom)designprocessgame-relatedstreaminBrainstormingMetroidvaniaStoryboarding6DoF (sixdegreesoffreedom)gamedesigndocument(GDD)Work-basedlearning(WBL)end-userlicenseagreement(EULA)modelsheetsMMOprofessionalpresentationGamelayoutchartrandomnessmentorstorylineconflictresolutionquests360-degreevideoProblemsolvingideationRigidbodiesconstructivecriticismRPGsAugmentedrealityquick-timeeventsiterationpre-productionSketchingprogrammerenvironmentalstorytellingprofessionalismvirtualrealitycameraperspectivegamedevelopmentpipelineextracurricularEntertainmentSoftwareRating Board(ESRB)4xPrefabsnon-playercharacters,or NPCsMOBAIntellectualproperty(IP)simgameGanttchartnon-disclosureagreement(NDA)GUIGenreblendingGamenarrativePERT chart(short forProgramEvaluationReviewTechnique)CareerTechnicalStudentOrganizations(CTSOs)3DoF(threedegrees offreedom)designprocessgame-relatedstreaminBrainstormingMetroidvaniaStoryboarding6DoF (sixdegreesoffreedom)gamedesigndocument(GDD)Work-basedlearning(WBL)end-userlicenseagreement(EULA)modelsheetsMMOprofessionalpresentationGamelayoutchartrandomnessmentorstorylineconflictresolutionquests360-degreevideoProblemsolvingideationRigidbodiesconstructivecriticismRPGs

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Augmented reality
  2. quick-time events
  3. iteration
  4. pre-production
  5. Sketching
  6. programmer
  7. environmental storytelling
  8. professionalism
  9. virtual reality
  10. camera perspective
  11. game development pipeline
  12. extracurricular
  13. Entertainment Software Rating Board (ESRB)
  14. 4x
  15. Prefabs
  16. non-player characters, or NPCs
  17. MOBA
  18. Intellectual property (IP)
  19. sim game
  20. Gantt chart
  21. non-disclosure agreement (NDA)
  22. GUI
  23. Genre blending
  24. Game narrative
  25. PERT chart (short for Program Evaluation Review Technique)
  26. Career Technical Student Organizations (CTSOs)
  27. 3DoF (three degrees of freedom)
  28. design process
  29. game-related streamin
  30. Brainstorming
  31. Metroidvania
  32. Storyboarding
  33. 6DoF (six degrees of freedom)
  34. game design document (GDD)
  35. Work-based learning (WBL)
  36. end-user license agreement (EULA)
  37. model sheets
  38. MMO
  39. professional presentation
  40. Game layout chart
  41. randomness
  42. mentor
  43. storyline
  44. conflict resolution
  45. quests
  46. 360-degree video
  47. Problem solving
  48. ideation
  49. Rigidbodies
  50. constructive criticism
  51. RPGs