GamenarrativeMetroidvaniaenvironmentalstorytellingextracurricularProblemsolvingGenreblendingIntellectualproperty(IP)GUIdesignprocessstorylinementorGamelayoutchartvirtualrealitygame-relatedstreaminend-userlicenseagreement(EULA)4xgamedesigndocument(GDD)Work-basedlearning(WBL)StoryboardingAugmentedrealityquick-timeeventsconflictresolutionCareerTechnicalStudentOrganizations(CTSOs)non-disclosureagreement(NDA)Brainstormingpre-productionRigidbodiesmodelsheetsPrefabsnon-playercharacters,or NPCsiterationMOBAGanttchartcameraperspectiveprofessionalpresentationPERT chart(short forProgramEvaluationReviewTechnique)professionalismgamedevelopmentpipelinerandomnessMMOEntertainmentSoftwareRating Board(ESRB)constructivecriticismquestsSketching360-degreevideoprogrammersimgame6DoF (sixdegreesoffreedom)3DoF(threedegrees offreedom)RPGsideationGamenarrativeMetroidvaniaenvironmentalstorytellingextracurricularProblemsolvingGenreblendingIntellectualproperty(IP)GUIdesignprocessstorylinementorGamelayoutchartvirtualrealitygame-relatedstreaminend-userlicenseagreement(EULA)4xgamedesigndocument(GDD)Work-basedlearning(WBL)StoryboardingAugmentedrealityquick-timeeventsconflictresolutionCareerTechnicalStudentOrganizations(CTSOs)non-disclosureagreement(NDA)Brainstormingpre-productionRigidbodiesmodelsheetsPrefabsnon-playercharacters,or NPCsiterationMOBAGanttchartcameraperspectiveprofessionalpresentationPERT chart(short forProgramEvaluationReviewTechnique)professionalismgamedevelopmentpipelinerandomnessMMOEntertainmentSoftwareRating Board(ESRB)constructivecriticismquestsSketching360-degreevideoprogrammersimgame6DoF (sixdegreesoffreedom)3DoF(threedegrees offreedom)RPGsideation

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Game narrative
  2. Metroidvania
  3. environmental storytelling
  4. extracurricular
  5. Problem solving
  6. Genre blending
  7. Intellectual property (IP)
  8. GUI
  9. design process
  10. storyline
  11. mentor
  12. Game layout chart
  13. virtual reality
  14. game-related streamin
  15. end-user license agreement (EULA)
  16. 4x
  17. game design document (GDD)
  18. Work-based learning (WBL)
  19. Storyboarding
  20. Augmented reality
  21. quick-time events
  22. conflict resolution
  23. Career Technical Student Organizations (CTSOs)
  24. non-disclosure agreement (NDA)
  25. Brainstorming
  26. pre-production
  27. Rigidbodies
  28. model sheets
  29. Prefabs
  30. non-player characters, or NPCs
  31. iteration
  32. MOBA
  33. Gantt chart
  34. camera perspective
  35. professional presentation
  36. PERT chart (short for Program Evaluation Review Technique)
  37. professionalism
  38. game development pipeline
  39. randomness
  40. MMO
  41. Entertainment Software Rating Board (ESRB)
  42. constructive criticism
  43. quests
  44. Sketching
  45. 360-degree video
  46. programmer
  47. sim game
  48. 6DoF (six degrees of freedom)
  49. 3DoF (three degrees of freedom)
  50. RPGs
  51. ideation