6DoF (sixdegreesoffreedom)PERT chart(short forProgramEvaluationReviewTechnique)iterationextracurricularEntertainmentSoftwareRating Board(ESRB)non-disclosureagreement(NDA)simgameStoryboardingRPGsCareerTechnicalStudentOrganizations(CTSOs)Gamelayoutchart4xconstructivecriticismdesignprocessstorylineprofessionalpresentationgamedesigndocument(GDD)virtualrealitygame-relatedstreaminGUIGanttchartconflictresolutionSketchingpre-productionquests3DoF(threedegrees offreedom)ideationGamenarrativegamedevelopmentpipelineGenreblendingmodelsheetsRigidbodiesWork-basedlearning(WBL)Intellectualproperty(IP)professionalism360-degreevideocameraperspectiverandomnessprogrammerMetroidvaniaquick-timeeventsnon-playercharacters,or NPCsAugmentedrealityMMOMOBAPrefabsBrainstormingmentorend-userlicenseagreement(EULA)Problemsolvingenvironmentalstorytelling6DoF (sixdegreesoffreedom)PERT chart(short forProgramEvaluationReviewTechnique)iterationextracurricularEntertainmentSoftwareRating Board(ESRB)non-disclosureagreement(NDA)simgameStoryboardingRPGsCareerTechnicalStudentOrganizations(CTSOs)Gamelayoutchart4xconstructivecriticismdesignprocessstorylineprofessionalpresentationgamedesigndocument(GDD)virtualrealitygame-relatedstreaminGUIGanttchartconflictresolutionSketchingpre-productionquests3DoF(threedegrees offreedom)ideationGamenarrativegamedevelopmentpipelineGenreblendingmodelsheetsRigidbodiesWork-basedlearning(WBL)Intellectualproperty(IP)professionalism360-degreevideocameraperspectiverandomnessprogrammerMetroidvaniaquick-timeeventsnon-playercharacters,or NPCsAugmentedrealityMMOMOBAPrefabsBrainstormingmentorend-userlicenseagreement(EULA)Problemsolvingenvironmentalstorytelling

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
  1. 6DoF (six degrees of freedom)
  2. PERT chart (short for Program Evaluation Review Technique)
  3. iteration
  4. extracurricular
  5. Entertainment Software Rating Board (ESRB)
  6. non-disclosure agreement (NDA)
  7. sim game
  8. Storyboarding
  9. RPGs
  10. Career Technical Student Organizations (CTSOs)
  11. Game layout chart
  12. 4x
  13. constructive criticism
  14. design process
  15. storyline
  16. professional presentation
  17. game design document (GDD)
  18. virtual reality
  19. game-related streamin
  20. GUI
  21. Gantt chart
  22. conflict resolution
  23. Sketching
  24. pre-production
  25. quests
  26. 3DoF (three degrees of freedom)
  27. ideation
  28. Game narrative
  29. game development pipeline
  30. Genre blending
  31. model sheets
  32. Rigidbodies
  33. Work-based learning (WBL)
  34. Intellectual property (IP)
  35. professionalism
  36. 360-degree video
  37. camera perspective
  38. randomness
  39. programmer
  40. Metroidvania
  41. quick-time events
  42. non-player characters, or NPCs
  43. Augmented reality
  44. MMO
  45. MOBA
  46. Prefabs
  47. Brainstorming
  48. mentor
  49. end-user license agreement (EULA)
  50. Problem solving
  51. environmental storytelling