quick-timeeventsPERT chart(short forProgramEvaluationReviewTechnique)4xStoryboardingSketchingstorylinemodelsheetsGamelayoutchartIntellectualproperty(IP)non-playercharacters,or NPCsRPGsGanttchartvirtualrealitynon-disclosureagreement(NDA)cameraperspectiveProblemsolvingRigidbodiesgame-relatedstreaminMMOdesignprocessprofessionalismEntertainmentSoftwareRating Board(ESRB)programmerprofessionalpresentationconstructivecriticism3DoF(threedegrees offreedom)PrefabssimgameMOBA360-degreevideoenvironmentalstorytellingrandomnessgamedesigndocument(GDD)MetroidvaniamentorconflictresolutionBrainstormingGUIiterationgamedevelopmentpipelineWork-basedlearning(WBL)6DoF (sixdegreesoffreedom)extracurricularAugmentedrealityquestsGenreblendingend-userlicenseagreement(EULA)Gamenarrativepre-productionideationCareerTechnicalStudentOrganizations(CTSOs)quick-timeeventsPERT chart(short forProgramEvaluationReviewTechnique)4xStoryboardingSketchingstorylinemodelsheetsGamelayoutchartIntellectualproperty(IP)non-playercharacters,or NPCsRPGsGanttchartvirtualrealitynon-disclosureagreement(NDA)cameraperspectiveProblemsolvingRigidbodiesgame-relatedstreaminMMOdesignprocessprofessionalismEntertainmentSoftwareRating Board(ESRB)programmerprofessionalpresentationconstructivecriticism3DoF(threedegrees offreedom)PrefabssimgameMOBA360-degreevideoenvironmentalstorytellingrandomnessgamedesigndocument(GDD)MetroidvaniamentorconflictresolutionBrainstormingGUIiterationgamedevelopmentpipelineWork-basedlearning(WBL)6DoF (sixdegreesoffreedom)extracurricularAugmentedrealityquestsGenreblendingend-userlicenseagreement(EULA)Gamenarrativepre-productionideationCareerTechnicalStudentOrganizations(CTSOs)

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. quick-time events
  2. PERT chart (short for Program Evaluation Review Technique)
  3. 4x
  4. Storyboarding
  5. Sketching
  6. storyline
  7. model sheets
  8. Game layout chart
  9. Intellectual property (IP)
  10. non-player characters, or NPCs
  11. RPGs
  12. Gantt chart
  13. virtual reality
  14. non-disclosure agreement (NDA)
  15. camera perspective
  16. Problem solving
  17. Rigidbodies
  18. game-related streamin
  19. MMO
  20. design process
  21. professionalism
  22. Entertainment Software Rating Board (ESRB)
  23. programmer
  24. professional presentation
  25. constructive criticism
  26. 3DoF (three degrees of freedom)
  27. Prefabs
  28. sim game
  29. MOBA
  30. 360-degree video
  31. environmental storytelling
  32. randomness
  33. game design document (GDD)
  34. Metroidvania
  35. mentor
  36. conflict resolution
  37. Brainstorming
  38. GUI
  39. iteration
  40. game development pipeline
  41. Work-based learning (WBL)
  42. 6DoF (six degrees of freedom)
  43. extracurricular
  44. Augmented reality
  45. quests
  46. Genre blending
  47. end-user license agreement (EULA)
  48. Game narrative
  49. pre-production
  50. ideation
  51. Career Technical Student Organizations (CTSOs)