gamedesigndocument(GDD)randomnessiterationMMOGanttchartGamelayoutchartnon-disclosureagreement(NDA)end-userlicenseagreement(EULA)Metroidvania3DoF(threedegrees offreedom)RPGsMOBAenvironmentalstorytellingWork-basedlearning(WBL)simgamenon-playercharacters,or NPCsgamedevelopmentpipelinecameraperspectiveStoryboardingGUIRigidbodiesCareerTechnicalStudentOrganizations(CTSOs)modelsheetspre-productionGamenarrativementor360-degreevideoGenreblendingAugmentedrealitydesignprocessvirtualrealityPERT chart(short forProgramEvaluationReviewTechnique)EntertainmentSoftwareRating Board(ESRB)professionalpresentationideation6DoF (sixdegreesoffreedom)Intellectualproperty(IP)questsProblemsolvingconstructivecriticism4xprogrammerprofessionalismstorylineconflictresolutiongame-relatedstreaminPrefabsSketchingextracurricularquick-timeeventsBrainstorminggamedesigndocument(GDD)randomnessiterationMMOGanttchartGamelayoutchartnon-disclosureagreement(NDA)end-userlicenseagreement(EULA)Metroidvania3DoF(threedegrees offreedom)RPGsMOBAenvironmentalstorytellingWork-basedlearning(WBL)simgamenon-playercharacters,or NPCsgamedevelopmentpipelinecameraperspectiveStoryboardingGUIRigidbodiesCareerTechnicalStudentOrganizations(CTSOs)modelsheetspre-productionGamenarrativementor360-degreevideoGenreblendingAugmentedrealitydesignprocessvirtualrealityPERT chart(short forProgramEvaluationReviewTechnique)EntertainmentSoftwareRating Board(ESRB)professionalpresentationideation6DoF (sixdegreesoffreedom)Intellectualproperty(IP)questsProblemsolvingconstructivecriticism4xprogrammerprofessionalismstorylineconflictresolutiongame-relatedstreaminPrefabsSketchingextracurricularquick-timeeventsBrainstorming

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game design document (GDD)
  2. randomness
  3. iteration
  4. MMO
  5. Gantt chart
  6. Game layout chart
  7. non-disclosure agreement (NDA)
  8. end-user license agreement (EULA)
  9. Metroidvania
  10. 3DoF (three degrees of freedom)
  11. RPGs
  12. MOBA
  13. environmental storytelling
  14. Work-based learning (WBL)
  15. sim game
  16. non-player characters, or NPCs
  17. game development pipeline
  18. camera perspective
  19. Storyboarding
  20. GUI
  21. Rigidbodies
  22. Career Technical Student Organizations (CTSOs)
  23. model sheets
  24. pre-production
  25. Game narrative
  26. mentor
  27. 360-degree video
  28. Genre blending
  29. Augmented reality
  30. design process
  31. virtual reality
  32. PERT chart (short for Program Evaluation Review Technique)
  33. Entertainment Software Rating Board (ESRB)
  34. professional presentation
  35. ideation
  36. 6DoF (six degrees of freedom)
  37. Intellectual property (IP)
  38. quests
  39. Problem solving
  40. constructive criticism
  41. 4x
  42. programmer
  43. professionalism
  44. storyline
  45. conflict resolution
  46. game-related streamin
  47. Prefabs
  48. Sketching
  49. extracurricular
  50. quick-time events
  51. Brainstorming