Augmentedreality3DoF(threedegrees offreedom)randomnessCareerTechnicalStudentOrganizations(CTSOs)constructivecriticismsimgameStoryboardingMMOSketchingnon-playercharacters,or NPCsGamelayoutchartmodelsheetsquick-timeeventsgamedevelopmentpipelineGamenarrative4xprogrammerquestsextracurricularMetroidvaniaideationdesignprocessEntertainmentSoftwareRating Board(ESRB)ProblemsolvingPERT chart(short forProgramEvaluationReviewTechnique)MOBAnon-disclosureagreement(NDA)environmentalstorytellingstorylineBrainstorming360-degreevideoGUIgamedesigndocument(GDD)Work-basedlearning(WBL)cameraperspectiveconflictresolutionRigidbodiesprofessionalpresentationPrefabsRPGsiteration6DoF (sixdegreesoffreedom)mentorGanttchartvirtualrealitygame-relatedstreaminend-userlicenseagreement(EULA)Intellectualproperty(IP)professionalismGenreblendingpre-productionAugmentedreality3DoF(threedegrees offreedom)randomnessCareerTechnicalStudentOrganizations(CTSOs)constructivecriticismsimgameStoryboardingMMOSketchingnon-playercharacters,or NPCsGamelayoutchartmodelsheetsquick-timeeventsgamedevelopmentpipelineGamenarrative4xprogrammerquestsextracurricularMetroidvaniaideationdesignprocessEntertainmentSoftwareRating Board(ESRB)ProblemsolvingPERT chart(short forProgramEvaluationReviewTechnique)MOBAnon-disclosureagreement(NDA)environmentalstorytellingstorylineBrainstorming360-degreevideoGUIgamedesigndocument(GDD)Work-basedlearning(WBL)cameraperspectiveconflictresolutionRigidbodiesprofessionalpresentationPrefabsRPGsiteration6DoF (sixdegreesoffreedom)mentorGanttchartvirtualrealitygame-relatedstreaminend-userlicenseagreement(EULA)Intellectualproperty(IP)professionalismGenreblendingpre-production

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Augmented reality
  2. 3DoF (three degrees of freedom)
  3. randomness
  4. Career Technical Student Organizations (CTSOs)
  5. constructive criticism
  6. sim game
  7. Storyboarding
  8. MMO
  9. Sketching
  10. non-player characters, or NPCs
  11. Game layout chart
  12. model sheets
  13. quick-time events
  14. game development pipeline
  15. Game narrative
  16. 4x
  17. programmer
  18. quests
  19. extracurricular
  20. Metroidvania
  21. ideation
  22. design process
  23. Entertainment Software Rating Board (ESRB)
  24. Problem solving
  25. PERT chart (short for Program Evaluation Review Technique)
  26. MOBA
  27. non-disclosure agreement (NDA)
  28. environmental storytelling
  29. storyline
  30. Brainstorming
  31. 360-degree video
  32. GUI
  33. game design document (GDD)
  34. Work-based learning (WBL)
  35. camera perspective
  36. conflict resolution
  37. Rigidbodies
  38. professional presentation
  39. Prefabs
  40. RPGs
  41. iteration
  42. 6DoF (six degrees of freedom)
  43. mentor
  44. Gantt chart
  45. virtual reality
  46. game-related streamin
  47. end-user license agreement (EULA)
  48. Intellectual property (IP)
  49. professionalism
  50. Genre blending
  51. pre-production