SketchingPrefabsvirtualrealitynon-playercharacters,or NPCsgamedesigndocument(GDD)conflictresolutionBrainstormingrandomnessGenreblendingdesignprocess360-degreevideoEntertainmentSoftwareRating Board(ESRB)simgameStoryboardingGUICareerTechnicalStudentOrganizations(CTSOs)iterationGamelayoutchartprofessionalismRigidbodiesenvironmentalstorytellingconstructivecriticismPERT chart(short forProgramEvaluationReviewTechnique)ideationmentorProblemsolvingWork-basedlearning(WBL)3DoF(threedegrees offreedom)pre-productionquestsend-userlicenseagreement(EULA)gamedevelopmentpipelineextracurricularAugmentedrealitymodelsheetsRPGsgame-relatedstreamin6DoF (sixdegreesoffreedom)MMOnon-disclosureagreement(NDA)GanttchartcameraperspectiveIntellectualproperty(IP)GamenarrativeMOBAMetroidvania4xprofessionalpresentationquick-timeeventsprogrammerstorylineSketchingPrefabsvirtualrealitynon-playercharacters,or NPCsgamedesigndocument(GDD)conflictresolutionBrainstormingrandomnessGenreblendingdesignprocess360-degreevideoEntertainmentSoftwareRating Board(ESRB)simgameStoryboardingGUICareerTechnicalStudentOrganizations(CTSOs)iterationGamelayoutchartprofessionalismRigidbodiesenvironmentalstorytellingconstructivecriticismPERT chart(short forProgramEvaluationReviewTechnique)ideationmentorProblemsolvingWork-basedlearning(WBL)3DoF(threedegrees offreedom)pre-productionquestsend-userlicenseagreement(EULA)gamedevelopmentpipelineextracurricularAugmentedrealitymodelsheetsRPGsgame-relatedstreamin6DoF (sixdegreesoffreedom)MMOnon-disclosureagreement(NDA)GanttchartcameraperspectiveIntellectualproperty(IP)GamenarrativeMOBAMetroidvania4xprofessionalpresentationquick-timeeventsprogrammerstoryline

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sketching
  2. Prefabs
  3. virtual reality
  4. non-player characters, or NPCs
  5. game design document (GDD)
  6. conflict resolution
  7. Brainstorming
  8. randomness
  9. Genre blending
  10. design process
  11. 360-degree video
  12. Entertainment Software Rating Board (ESRB)
  13. sim game
  14. Storyboarding
  15. GUI
  16. Career Technical Student Organizations (CTSOs)
  17. iteration
  18. Game layout chart
  19. professionalism
  20. Rigidbodies
  21. environmental storytelling
  22. constructive criticism
  23. PERT chart (short for Program Evaluation Review Technique)
  24. ideation
  25. mentor
  26. Problem solving
  27. Work-based learning (WBL)
  28. 3DoF (three degrees of freedom)
  29. pre-production
  30. quests
  31. end-user license agreement (EULA)
  32. game development pipeline
  33. extracurricular
  34. Augmented reality
  35. model sheets
  36. RPGs
  37. game-related streamin
  38. 6DoF (six degrees of freedom)
  39. MMO
  40. non-disclosure agreement (NDA)
  41. Gantt chart
  42. camera perspective
  43. Intellectual property (IP)
  44. Game narrative
  45. MOBA
  46. Metroidvania
  47. 4x
  48. professional presentation
  49. quick-time events
  50. programmer
  51. storyline