GamelayoutchartRigidbodiesProblemsolvingPrefabsMOBApre-productionBrainstormingconstructivecriticismSketchingstorylinequestsconflictresolutionideationGUIsimgame4xRPGsCareerTechnicalStudentOrganizations(CTSOs)GenreblendingEntertainmentSoftwareRating Board(ESRB)3DoF(threedegrees offreedom)Intellectualproperty(IP)mentorgamedesigndocument(GDD)iterationend-userlicenseagreement(EULA)Ganttchartquick-timeeventsPERT chart(short forProgramEvaluationReviewTechnique)cameraperspectiverandomnessvirtualrealityWork-basedlearning(WBL)extracurricularMMOAugmentedrealityGamenarrativeMetroidvania6DoF (sixdegreesoffreedom)environmentalstorytellingnon-playercharacters,or NPCsStoryboarding360-degreevideomodelsheetsprofessionalismgame-relatedstreaminprofessionalpresentationgamedevelopmentpipelineprogrammernon-disclosureagreement(NDA)designprocessGamelayoutchartRigidbodiesProblemsolvingPrefabsMOBApre-productionBrainstormingconstructivecriticismSketchingstorylinequestsconflictresolutionideationGUIsimgame4xRPGsCareerTechnicalStudentOrganizations(CTSOs)GenreblendingEntertainmentSoftwareRating Board(ESRB)3DoF(threedegrees offreedom)Intellectualproperty(IP)mentorgamedesigndocument(GDD)iterationend-userlicenseagreement(EULA)Ganttchartquick-timeeventsPERT chart(short forProgramEvaluationReviewTechnique)cameraperspectiverandomnessvirtualrealityWork-basedlearning(WBL)extracurricularMMOAugmentedrealityGamenarrativeMetroidvania6DoF (sixdegreesoffreedom)environmentalstorytellingnon-playercharacters,or NPCsStoryboarding360-degreevideomodelsheetsprofessionalismgame-relatedstreaminprofessionalpresentationgamedevelopmentpipelineprogrammernon-disclosureagreement(NDA)designprocess

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Game layout chart
  2. Rigidbodies
  3. Problem solving
  4. Prefabs
  5. MOBA
  6. pre-production
  7. Brainstorming
  8. constructive criticism
  9. Sketching
  10. storyline
  11. quests
  12. conflict resolution
  13. ideation
  14. GUI
  15. sim game
  16. 4x
  17. RPGs
  18. Career Technical Student Organizations (CTSOs)
  19. Genre blending
  20. Entertainment Software Rating Board (ESRB)
  21. 3DoF (three degrees of freedom)
  22. Intellectual property (IP)
  23. mentor
  24. game design document (GDD)
  25. iteration
  26. end-user license agreement (EULA)
  27. Gantt chart
  28. quick-time events
  29. PERT chart (short for Program Evaluation Review Technique)
  30. camera perspective
  31. randomness
  32. virtual reality
  33. Work-based learning (WBL)
  34. extracurricular
  35. MMO
  36. Augmented reality
  37. Game narrative
  38. Metroidvania
  39. 6DoF (six degrees of freedom)
  40. environmental storytelling
  41. non-player characters, or NPCs
  42. Storyboarding
  43. 360-degree video
  44. model sheets
  45. professionalism
  46. game-related streamin
  47. professional presentation
  48. game development pipeline
  49. programmer
  50. non-disclosure agreement (NDA)
  51. design process