conflictresolutionGenreblendinggamedesigndocument(GDD)storylineextracurricularSketchingprofessionalismvirtualrealityrandomnessAugmentedrealityMMOsimgame3DoF(threedegrees offreedom)GamenarrativeStoryboardingnon-disclosureagreement(NDA)4xgamedevelopmentpipelineGamelayoutchartconstructivecriticismiterationWork-basedlearning(WBL)360-degreevideocameraperspectiveend-userlicenseagreement(EULA)professionalpresentationideationPrefabsProblemsolvingmodelsheetsBrainstormingquestsdesignprocessEntertainmentSoftwareRating Board(ESRB)non-playercharacters,or NPCsCareerTechnicalStudentOrganizations(CTSOs)quick-timeeventsGanttchartenvironmentalstorytellingpre-productionIntellectualproperty(IP)mentorMetroidvaniaGUIprogrammer6DoF (sixdegreesoffreedom)RigidbodiesMOBAgame-relatedstreaminPERT chart(short forProgramEvaluationReviewTechnique)RPGsconflictresolutionGenreblendinggamedesigndocument(GDD)storylineextracurricularSketchingprofessionalismvirtualrealityrandomnessAugmentedrealityMMOsimgame3DoF(threedegrees offreedom)GamenarrativeStoryboardingnon-disclosureagreement(NDA)4xgamedevelopmentpipelineGamelayoutchartconstructivecriticismiterationWork-basedlearning(WBL)360-degreevideocameraperspectiveend-userlicenseagreement(EULA)professionalpresentationideationPrefabsProblemsolvingmodelsheetsBrainstormingquestsdesignprocessEntertainmentSoftwareRating Board(ESRB)non-playercharacters,or NPCsCareerTechnicalStudentOrganizations(CTSOs)quick-timeeventsGanttchartenvironmentalstorytellingpre-productionIntellectualproperty(IP)mentorMetroidvaniaGUIprogrammer6DoF (sixdegreesoffreedom)RigidbodiesMOBAgame-relatedstreaminPERT chart(short forProgramEvaluationReviewTechnique)RPGs

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. conflict resolution
  2. Genre blending
  3. game design document (GDD)
  4. storyline
  5. extracurricular
  6. Sketching
  7. professionalism
  8. virtual reality
  9. randomness
  10. Augmented reality
  11. MMO
  12. sim game
  13. 3DoF (three degrees of freedom)
  14. Game narrative
  15. Storyboarding
  16. non-disclosure agreement (NDA)
  17. 4x
  18. game development pipeline
  19. Game layout chart
  20. constructive criticism
  21. iteration
  22. Work-based learning (WBL)
  23. 360-degree video
  24. camera perspective
  25. end-user license agreement (EULA)
  26. professional presentation
  27. ideation
  28. Prefabs
  29. Problem solving
  30. model sheets
  31. Brainstorming
  32. quests
  33. design process
  34. Entertainment Software Rating Board (ESRB)
  35. non-player characters, or NPCs
  36. Career Technical Student Organizations (CTSOs)
  37. quick-time events
  38. Gantt chart
  39. environmental storytelling
  40. pre-production
  41. Intellectual property (IP)
  42. mentor
  43. Metroidvania
  44. GUI
  45. programmer
  46. 6DoF (six degrees of freedom)
  47. Rigidbodies
  48. MOBA
  49. game-related streamin
  50. PERT chart (short for Program Evaluation Review Technique)
  51. RPGs