iterationprofessionalpresentationGanttchartWork-basedlearning(WBL)Intellectualproperty(IP)mentor360-degreevideoextracurricularprogrammercameraperspectivestorylineconflictresolution4xProblemsolvingPrefabsMetroidvaniaconstructivecriticismenvironmentalstorytellingStoryboarding3DoF(threedegrees offreedom)questsquick-timeeventsnon-disclosureagreement(NDA)ideationnon-playercharacters,or NPCsvirtualrealitymodelsheetsgame-relatedstreamingamedevelopmentpipelineRigidbodiesrandomnessMOBAgamedesigndocument(GDD)AugmentedrealityCareerTechnicalStudentOrganizations(CTSOs)SketchingdesignprocessprofessionalismEntertainmentSoftwareRating Board(ESRB)pre-productionPERT chart(short forProgramEvaluationReviewTechnique)GUIMMOGamelayoutchartGamenarrativeend-userlicenseagreement(EULA)simgameRPGsBrainstorming6DoF (sixdegreesoffreedom)GenreblendingiterationprofessionalpresentationGanttchartWork-basedlearning(WBL)Intellectualproperty(IP)mentor360-degreevideoextracurricularprogrammercameraperspectivestorylineconflictresolution4xProblemsolvingPrefabsMetroidvaniaconstructivecriticismenvironmentalstorytellingStoryboarding3DoF(threedegrees offreedom)questsquick-timeeventsnon-disclosureagreement(NDA)ideationnon-playercharacters,or NPCsvirtualrealitymodelsheetsgame-relatedstreamingamedevelopmentpipelineRigidbodiesrandomnessMOBAgamedesigndocument(GDD)AugmentedrealityCareerTechnicalStudentOrganizations(CTSOs)SketchingdesignprocessprofessionalismEntertainmentSoftwareRating Board(ESRB)pre-productionPERT chart(short forProgramEvaluationReviewTechnique)GUIMMOGamelayoutchartGamenarrativeend-userlicenseagreement(EULA)simgameRPGsBrainstorming6DoF (sixdegreesoffreedom)Genreblending

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. iteration
  2. professional presentation
  3. Gantt chart
  4. Work-based learning (WBL)
  5. Intellectual property (IP)
  6. mentor
  7. 360-degree video
  8. extracurricular
  9. programmer
  10. camera perspective
  11. storyline
  12. conflict resolution
  13. 4x
  14. Problem solving
  15. Prefabs
  16. Metroidvania
  17. constructive criticism
  18. environmental storytelling
  19. Storyboarding
  20. 3DoF (three degrees of freedom)
  21. quests
  22. quick-time events
  23. non-disclosure agreement (NDA)
  24. ideation
  25. non-player characters, or NPCs
  26. virtual reality
  27. model sheets
  28. game-related streamin
  29. game development pipeline
  30. Rigidbodies
  31. randomness
  32. MOBA
  33. game design document (GDD)
  34. Augmented reality
  35. Career Technical Student Organizations (CTSOs)
  36. Sketching
  37. design process
  38. professionalism
  39. Entertainment Software Rating Board (ESRB)
  40. pre-production
  41. PERT chart (short for Program Evaluation Review Technique)
  42. GUI
  43. MMO
  44. Game layout chart
  45. Game narrative
  46. end-user license agreement (EULA)
  47. sim game
  48. RPGs
  49. Brainstorming
  50. 6DoF (six degrees of freedom)
  51. Genre blending