GenreblendingextracurricularmentorstorylineStoryboardingenvironmentalstorytellingMetroidvaniaprogrammeriterationgamedevelopmentpipelinenon-playercharacters,or NPCsprofessionalismdesignprocessGUIRigidbodies4xSketching3DoF(threedegrees offreedom)randomnessAugmentedrealityRPGsPrefabs360-degreevideoMMOgame-relatedstreaminGamenarrativeprofessionalpresentationGamelayoutchartEntertainmentSoftwareRating Board(ESRB)simgamequestscameraperspectivePERT chart(short forProgramEvaluationReviewTechnique)non-disclosureagreement(NDA)MOBAWork-basedlearning(WBL)6DoF (sixdegreesoffreedom)virtualrealityquick-timeeventsBrainstormingGanttchartconflictresolutionIntellectualproperty(IP)pre-productionProblemsolvingconstructivecriticismend-userlicenseagreement(EULA)gamedesigndocument(GDD)modelsheetsCareerTechnicalStudentOrganizations(CTSOs)ideationGenreblendingextracurricularmentorstorylineStoryboardingenvironmentalstorytellingMetroidvaniaprogrammeriterationgamedevelopmentpipelinenon-playercharacters,or NPCsprofessionalismdesignprocessGUIRigidbodies4xSketching3DoF(threedegrees offreedom)randomnessAugmentedrealityRPGsPrefabs360-degreevideoMMOgame-relatedstreaminGamenarrativeprofessionalpresentationGamelayoutchartEntertainmentSoftwareRating Board(ESRB)simgamequestscameraperspectivePERT chart(short forProgramEvaluationReviewTechnique)non-disclosureagreement(NDA)MOBAWork-basedlearning(WBL)6DoF (sixdegreesoffreedom)virtualrealityquick-timeeventsBrainstormingGanttchartconflictresolutionIntellectualproperty(IP)pre-productionProblemsolvingconstructivecriticismend-userlicenseagreement(EULA)gamedesigndocument(GDD)modelsheetsCareerTechnicalStudentOrganizations(CTSOs)ideation

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Genre blending
  2. extracurricular
  3. mentor
  4. storyline
  5. Storyboarding
  6. environmental storytelling
  7. Metroidvania
  8. programmer
  9. iteration
  10. game development pipeline
  11. non-player characters, or NPCs
  12. professionalism
  13. design process
  14. GUI
  15. Rigidbodies
  16. 4x
  17. Sketching
  18. 3DoF (three degrees of freedom)
  19. randomness
  20. Augmented reality
  21. RPGs
  22. Prefabs
  23. 360-degree video
  24. MMO
  25. game-related streamin
  26. Game narrative
  27. professional presentation
  28. Game layout chart
  29. Entertainment Software Rating Board (ESRB)
  30. sim game
  31. quests
  32. camera perspective
  33. PERT chart (short for Program Evaluation Review Technique)
  34. non-disclosure agreement (NDA)
  35. MOBA
  36. Work-based learning (WBL)
  37. 6DoF (six degrees of freedom)
  38. virtual reality
  39. quick-time events
  40. Brainstorming
  41. Gantt chart
  42. conflict resolution
  43. Intellectual property (IP)
  44. pre-production
  45. Problem solving
  46. constructive criticism
  47. end-user license agreement (EULA)
  48. game design document (GDD)
  49. model sheets
  50. Career Technical Student Organizations (CTSOs)
  51. ideation