extracurricularWork-basedlearning(WBL)PERT chart(short forProgramEvaluationReviewTechnique)storylinepre-productioncameraperspectivesimgameGanttchartideation6DoF (sixdegreesoffreedom)game-relatedstreaminmodelsheetsEntertainmentSoftwareRating Board(ESRB)professionalpresentationconstructivecriticismMetroidvaniaprofessionalismrandomnessend-userlicenseagreement(EULA)questsSketchingPrefabsProblemsolvingIntellectualproperty(IP)360-degreevideodesignprocessCareerTechnicalStudentOrganizations(CTSOs)environmentalstorytellingvirtualreality4xgamedevelopmentpipelineGenreblendingconflictresolutionStoryboarding3DoF(threedegrees offreedom)mentorBrainstormingnon-playercharacters,or NPCsGamelayoutchartAugmentedrealityprogrammernon-disclosureagreement(NDA)iterationRPGsMMOGUIMOBAgamedesigndocument(GDD)RigidbodiesGamenarrativequick-timeeventsextracurricularWork-basedlearning(WBL)PERT chart(short forProgramEvaluationReviewTechnique)storylinepre-productioncameraperspectivesimgameGanttchartideation6DoF (sixdegreesoffreedom)game-relatedstreaminmodelsheetsEntertainmentSoftwareRating Board(ESRB)professionalpresentationconstructivecriticismMetroidvaniaprofessionalismrandomnessend-userlicenseagreement(EULA)questsSketchingPrefabsProblemsolvingIntellectualproperty(IP)360-degreevideodesignprocessCareerTechnicalStudentOrganizations(CTSOs)environmentalstorytellingvirtualreality4xgamedevelopmentpipelineGenreblendingconflictresolutionStoryboarding3DoF(threedegrees offreedom)mentorBrainstormingnon-playercharacters,or NPCsGamelayoutchartAugmentedrealityprogrammernon-disclosureagreement(NDA)iterationRPGsMMOGUIMOBAgamedesigndocument(GDD)RigidbodiesGamenarrativequick-timeevents

GD2: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. extracurricular
  2. Work-based learning (WBL)
  3. PERT chart (short for Program Evaluation Review Technique)
  4. storyline
  5. pre-production
  6. camera perspective
  7. sim game
  8. Gantt chart
  9. ideation
  10. 6DoF (six degrees of freedom)
  11. game-related streamin
  12. model sheets
  13. Entertainment Software Rating Board (ESRB)
  14. professional presentation
  15. constructive criticism
  16. Metroidvania
  17. professionalism
  18. randomness
  19. end-user license agreement (EULA)
  20. quests
  21. Sketching
  22. Prefabs
  23. Problem solving
  24. Intellectual property (IP)
  25. 360-degree video
  26. design process
  27. Career Technical Student Organizations (CTSOs)
  28. environmental storytelling
  29. virtual reality
  30. 4x
  31. game development pipeline
  32. Genre blending
  33. conflict resolution
  34. Storyboarding
  35. 3DoF (three degrees of freedom)
  36. mentor
  37. Brainstorming
  38. non-player characters, or NPCs
  39. Game layout chart
  40. Augmented reality
  41. programmer
  42. non-disclosure agreement (NDA)
  43. iteration
  44. RPGs
  45. MMO
  46. GUI
  47. MOBA
  48. game design document (GDD)
  49. Rigidbodies
  50. Game narrative
  51. quick-time events