Somethingput in aZiploc bagXRFusedHighTraceEvidenceThePie"TheOneThing"ButternutSubtitlesused foranyoneOff-setChamberBogOreGoldenEggJacknodsTopPocketFindCON-structBravoTangoRick getsemotionalSmith'sCoveCGIanimation oftreasureundergroundAnythingsniffed"AHA"MomentArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobGardenShaftInSituBillyDigsSomethingput in aZiploc bagXRFusedHighTraceEvidenceThePie"TheOneThing"ButternutSubtitlesused foranyoneOff-setChamberBogOreGoldenEggJacknodsTopPocketFindCON-structBravoTangoRick getsemotionalSmith'sCoveCGIanimation oftreasureundergroundAnythingsniffed"AHA"MomentArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobGardenShaftInSituBillyDigs

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
I
4
G
5
O
6
O
7
N
8
I
9
O
10
I
11
B
12
G
13
B
14
G
15
O
16
G
17
I
18
N
19
N
20
B
21
B
22
B
23
N
24
G
  1. I-Something put in a Ziploc bag
  2. O-XRF used
  3. I-High Trace Evidence
  4. G-The Pie
  5. O-"The One Thing"
  6. O-Butternut
  7. N-Subtitles used for anyone
  8. I-Off-set Chamber
  9. O-Bog Ore
  10. I-Golden Egg
  11. B-Jack nods
  12. G-Top Pocket Find
  13. B-CON-struct
  14. G-Bravo Tango
  15. O-Rick gets emotional
  16. G-Smith's Cove
  17. I-CGI animation of treasure underground
  18. N-Anything sniffed
  19. N-"AHA" Moment
  20. B-Artifact described as "old", "really old", or "very old"
  21. B-Baby Blob
  22. B-Garden Shaft
  23. N-In Situ
  24. G-Billy Digs