Artifactdescribed as"old", "reallyold", or "veryold"ButternutCGIanimation oftreasureundergroundOff-setChamberBogOreGardenShaftXRFusedSubtitlesused foranyoneSmith'sCoveAnythingsniffedThePie"TheOneThing"HighTraceEvidenceCON-struct"AHA"MomentJacknodsGoldenEggBabyBlobRick getsemotionalTopPocketFindSomethingput in aZiploc bagBillyDigsBravoTangoInSituArtifactdescribed as"old", "reallyold", or "veryold"ButternutCGIanimation oftreasureundergroundOff-setChamberBogOreGardenShaftXRFusedSubtitlesused foranyoneSmith'sCoveAnythingsniffedThePie"TheOneThing"HighTraceEvidenceCON-struct"AHA"MomentJacknodsGoldenEggBabyBlobRick getsemotionalTopPocketFindSomethingput in aZiploc bagBillyDigsBravoTangoInSitu

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
I
5
O
6
B
7
O
8
N
9
G
10
N
11
G
12
O
13
I
14
B
15
N
16
B
17
I
18
B
19
O
20
G
21
I
22
G
23
G
24
N
  1. B-Artifact described as "old", "really old", or "very old"
  2. O-Butternut
  3. I-CGI animation of treasure underground
  4. I-Off-set Chamber
  5. O-Bog Ore
  6. B-Garden Shaft
  7. O-XRF used
  8. N-Subtitles used for anyone
  9. G-Smith's Cove
  10. N-Anything sniffed
  11. G-The Pie
  12. O-"The One Thing"
  13. I-High Trace Evidence
  14. B-CON-struct
  15. N-"AHA" Moment
  16. B-Jack nods
  17. I-Golden Egg
  18. B-Baby Blob
  19. O-Rick gets emotional
  20. G-Top Pocket Find
  21. I-Something put in a Ziploc bag
  22. G-Billy Digs
  23. G-Bravo Tango
  24. N-In Situ