"TheOneThing"CON-structBillyDigsTopPocketFindGoldenEggHighTraceEvidence"AHA"MomentAnythingsniffedButternutXRFusedSubtitlesused foranyoneSomethingput in aZiploc bagBogOreArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobOff-setChamberRick getsemotionalBravoTangoJacknodsThePieGardenShaftCGIanimation oftreasureundergroundInSituSmith'sCove"TheOneThing"CON-structBillyDigsTopPocketFindGoldenEggHighTraceEvidence"AHA"MomentAnythingsniffedButternutXRFusedSubtitlesused foranyoneSomethingput in aZiploc bagBogOreArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobOff-setChamberRick getsemotionalBravoTangoJacknodsThePieGardenShaftCGIanimation oftreasureundergroundInSituSmith'sCove

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
G
4
G
5
I
6
I
7
N
8
N
9
O
10
O
11
N
12
I
13
O
14
B
15
B
16
I
17
O
18
G
19
B
20
G
21
B
22
I
23
N
24
G
  1. O-"The One Thing"
  2. B-CON-struct
  3. G-Billy Digs
  4. G-Top Pocket Find
  5. I-Golden Egg
  6. I-High Trace Evidence
  7. N-"AHA" Moment
  8. N-Anything sniffed
  9. O-Butternut
  10. O-XRF used
  11. N-Subtitles used for anyone
  12. I-Something put in a Ziploc bag
  13. O-Bog Ore
  14. B-Artifact described as "old", "really old", or "very old"
  15. B-Baby Blob
  16. I-Off-set Chamber
  17. O-Rick gets emotional
  18. G-Bravo Tango
  19. B-Jack nods
  20. G-The Pie
  21. B-Garden Shaft
  22. I-CGI animation of treasure underground
  23. N-In Situ
  24. G-Smith's Cove