AnythingsniffedCGIanimation oftreasureundergroundButternutTopPocketFindArtifactdescribed as"old", "reallyold", or "veryold"Off-setChamberCON-structThePieXRFused"TheOneThing"JacknodsGoldenEggSubtitlesused foranyoneHighTraceEvidenceGardenShaftBabyBlobBillyDigsRick getsemotional"AHA"MomentSomethingput in aZiploc bagInSituBogOreBravoTangoSmith'sCoveAnythingsniffedCGIanimation oftreasureundergroundButternutTopPocketFindArtifactdescribed as"old", "reallyold", or "veryold"Off-setChamberCON-structThePieXRFused"TheOneThing"JacknodsGoldenEggSubtitlesused foranyoneHighTraceEvidenceGardenShaftBabyBlobBillyDigsRick getsemotional"AHA"MomentSomethingput in aZiploc bagInSituBogOreBravoTangoSmith'sCove

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
O
4
G
5
B
6
I
7
B
8
G
9
O
10
O
11
B
12
I
13
N
14
I
15
B
16
B
17
G
18
O
19
N
20
I
21
N
22
O
23
G
24
G
  1. N-Anything sniffed
  2. I-CGI animation of treasure underground
  3. O-Butternut
  4. G-Top Pocket Find
  5. B-Artifact described as "old", "really old", or "very old"
  6. I-Off-set Chamber
  7. B-CON-struct
  8. G-The Pie
  9. O-XRF used
  10. O-"The One Thing"
  11. B-Jack nods
  12. I-Golden Egg
  13. N-Subtitles used for anyone
  14. I-High Trace Evidence
  15. B-Garden Shaft
  16. B-Baby Blob
  17. G-Billy Digs
  18. O-Rick gets emotional
  19. N-"AHA" Moment
  20. I-Something put in a Ziploc bag
  21. N-In Situ
  22. O-Bog Ore
  23. G-Bravo Tango
  24. G-Smith's Cove