Somethingput in aZiploc bagJacknodsXRFusedBillyDigsBogOreHighTraceEvidenceButternutGoldenEggAnythingsniffedBravoTangoGardenShaftBabyBlobTopPocketFind"AHA"MomentThePie"TheOneThing"CON-structSubtitlesused foranyoneOff-setChamberInSituCGIanimation oftreasureundergroundRick getsemotionalArtifactdescribed as"old", "reallyold", or "veryold"Smith'sCoveSomethingput in aZiploc bagJacknodsXRFusedBillyDigsBogOreHighTraceEvidenceButternutGoldenEggAnythingsniffedBravoTangoGardenShaftBabyBlobTopPocketFind"AHA"MomentThePie"TheOneThing"CON-structSubtitlesused foranyoneOff-setChamberInSituCGIanimation oftreasureundergroundRick getsemotionalArtifactdescribed as"old", "reallyold", or "veryold"Smith'sCove

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
O
4
G
5
O
6
I
7
O
8
I
9
N
10
G
11
B
12
B
13
G
14
N
15
G
16
O
17
B
18
N
19
I
20
N
21
I
22
O
23
B
24
G
  1. I-Something put in a Ziploc bag
  2. B-Jack nods
  3. O-XRF used
  4. G-Billy Digs
  5. O-Bog Ore
  6. I-High Trace Evidence
  7. O-Butternut
  8. I-Golden Egg
  9. N-Anything sniffed
  10. G-Bravo Tango
  11. B-Garden Shaft
  12. B-Baby Blob
  13. G-Top Pocket Find
  14. N-"AHA" Moment
  15. G-The Pie
  16. O-"The One Thing"
  17. B-CON-struct
  18. N-Subtitles used for anyone
  19. I-Off-set Chamber
  20. N-In Situ
  21. I-CGI animation of treasure underground
  22. O-Rick gets emotional
  23. B-Artifact described as "old", "really old", or "very old"
  24. G-Smith's Cove