(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Control 6 different tokens
First Blood: Be the first person to deal combat damage
Have an equipment attached to a creature an opponent control
Copy a spell or ability
Play a commander variant (archenemy, planes chase, etc)
Spend 5 or more mana on an activated ability
Cast an opponent’s spell
Let 10 or more mana empty from your mana pool
Discard a card before turn 3
End the turn with 15 or more mana in your mana pool
Prevent an opponent from losing the game
Lose half your life or more in a single turn
Cast 3 or more split cards in one game
Have 30 tokens on your board
Control 10 or more basic lands
Attack an opponent with their own commander
Cantrip: Cast a one cost spell that draws a card
Play someone else's deck
Lose the game from something other than life lose
Deal noncombat damage to each opponent in one turn
Spend 10 or more mana on one spell
Play a card from your library
Win a game
Cascade or Discover into a card that has Cascade or Discover
Win the game with 5 or less life
Cause 25 creatures your opponents’ control to leave the battlefield in one turn
Play a mono color commander
Play with an unmodified precon
Remove 3 or more commanders in one turn
Spend five different types of mana to cast a spell (green mana and green snow mana are different)
Sacrifice 3 different permanent types in one turn
Cast your commander from the command zone 4 times in one game
Remove 7+ counters from a planeswalker
Draw 20 cards in one turn
Play an entire game at sorcery speed
Cast a spell that’s banned in another format
Lose four games in a row
Generate 10 mana without tapping a land in one turn
Never cast a creature spell in a game
Control 3 or more nontoken copies of a creature
Exile a card face-down
Counterspell a commander
Go last in turn order
Deal commander damage by turn three
Cast a commander from somewhere other than the command zone
Cast 10 spells in one turn
Pay an additional cost when casting a spell
Have 20 or more lands in play
Control an enchantment creature and an artifact creature
Don’t cast any spells on your 6th turn
Have permanent with 15 or more counters on it
Destroy or exile a Sol Ring
Untap one or more permanents 8 times during your main phase
Play three mythic rare cards in one turn
Have a devotion of 10 or more to one color
Cast the same non commander card 3 times in one game
Goad the same creature 2 turns in a row
Have no cards in hand at the start of your turn
Cast a spell or activate an ability that makes you roll a dice or flip a coin
Have more cards in your graveyard than in your library
“I didn’t hear no bell” (win the game with 5 or less life)
Control a creature with 30 or more power
Play 5 common cards in one turn
Play with 9 or more different players throughout the night
Prevent combat damage by casting a spell or activating an ability
Read the flavor text of every card you play for one game
Sacrifice a land
Control 4 or more permanent types (creature, land, artifact, enchantment, plansewalker, battle)
End a turn while having lost 40 or more life in this game
Win the game with a card that says “win the game”
Never cast your commander in a game
Control 7 or more legendary permanents
Deal 300 damage before 9pm
Play a four color deck
Search your library for a card that is not a land
Attack with only one creature while you control 5 or more creatures
Cast a commander spell that is not a creature spell.
Cast a board wipe with only one creature on the board
Deal damage on turn one
Cast a counterspell that cost 4 or more
Sacrifice your commander
Cast a spell on turn one
Play a five color deck
Have 60 or more life
Have a creature enter the battlefield under your control without casting it
Pay a Cycle cost
Counter a counterspell
Play with two commanders (Parter, Background, etc)
Cast a sorcery at instant speed
Pay a Ward cost
Sacrifice 5 or more treasures in one turn
Mill a card or make someone mill a card
Control a face-down creature
Win while having the initiative and/or while being the monarch
Cast a spell without paying its mana cost
Complete a dungeon
Remove a creature from the board that has Hexproof, Shroud, or Ward