FigurativeLanguageWritingConventionsThe moralor lessonof a storyHowever,Therefore,SubsequentlyAdverbdescribesa verbRisingActionCauseEffectProblemSolution You andYourPronounsTextFeaturesDefine awordwith text-tion-ing-lyContextCluesControllingidea475 MaxCharactersAttentionGetterSentenceIncludesthesis andreasonsReviseandEditAuthor'sAttiTUDEPersonPlaceThingIdeaIn UnderOverAcrossHow storymakes thereaderfeelWow!Yay!LineStanzaRhymeRhymeSchemeUses I,me,my, weFigurativeLanguageWritingConventionsThe moralor lessonof a storyHowever,Therefore,SubsequentlyAdverbdescribesa verbRisingActionCauseEffectProblemSolution You andYourPronounsTextFeaturesDefine awordwith text-tion-ing-lyContextCluesControllingidea475 MaxCharactersAttentionGetterSentenceIncludesthesis andreasonsReviseandEditAuthor'sAttiTUDEPersonPlaceThingIdeaIn UnderOverAcrossHow storymakes thereaderfeelWow!Yay!LineStanzaRhymeRhymeSchemeUses I,me,my, we

24-25 Reading MAP Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Writing Conventions
  3. The moral or lesson of a story
  4. However, Therefore, Subsequently
  5. Adverb describes a verb
  6. Rising Action
  7. Cause Effect Problem Solution
  8. You and Your Pronouns
  9. Text Features
  10. Define a word with text
  11. -tion -ing -ly
  12. Context Clues
  13. Controlling idea
  14. 475 Max Characters
  15. Attention Getter Sentence
  16. Includes thesis and reasons
  17. Revise and Edit
  18. Author's AttiTUDE
  19. Person Place Thing Idea
  20. In Under Over Across
  21. How story makes the reader feel
  22. Wow! Yay!
  23. Line Stanza Rhyme Rhyme Scheme
  24. Uses I, me, my, we