You andYourPronounsWow!Yay!PersonPlaceThingIdeaDefine awordwith textControllingideaTextFeaturesIncludesthesis andreasonsRisingActionFigurativeLanguage475 MaxCharactersIn UnderOverAcrossHowever,Therefore,SubsequentlyReviseandEditLineStanzaRhymeRhymeSchemeThe moralor lessonof a storyAdverbdescribesa verbContextCluesCauseEffectProblemSolution How storymakes thereaderfeelUses I,me,my, weAttentionGetterSentence-tion-ing-lyAuthor'sAttiTUDEWritingConventionsYou andYourPronounsWow!Yay!PersonPlaceThingIdeaDefine awordwith textControllingideaTextFeaturesIncludesthesis andreasonsRisingActionFigurativeLanguage475 MaxCharactersIn UnderOverAcrossHowever,Therefore,SubsequentlyReviseandEditLineStanzaRhymeRhymeSchemeThe moralor lessonof a storyAdverbdescribesa verbContextCluesCauseEffectProblemSolution How storymakes thereaderfeelUses I,me,my, weAttentionGetterSentence-tion-ing-lyAuthor'sAttiTUDEWritingConventions

24-25 Reading MAP Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You and Your Pronouns
  2. Wow! Yay!
  3. Person Place Thing Idea
  4. Define a word with text
  5. Controlling idea
  6. Text Features
  7. Includes thesis and reasons
  8. Rising Action
  9. Figurative Language
  10. 475 Max Characters
  11. In Under Over Across
  12. However, Therefore, Subsequently
  13. Revise and Edit
  14. Line Stanza Rhyme Rhyme Scheme
  15. The moral or lesson of a story
  16. Adverb describes a verb
  17. Context Clues
  18. Cause Effect Problem Solution
  19. How story makes the reader feel
  20. Uses I, me, my, we
  21. Attention Getter Sentence
  22. -tion -ing -ly
  23. Author's AttiTUDE
  24. Writing Conventions