RisingActionLineStanzaRhymeRhymeSchemeContextCluesWow!Yay!The moralor lessonof a storyAdverbdescribesa verb-tion-ing-ly475 MaxCharactersWritingConventionsAttentionGetterSentenceUses I,me,my, weIn UnderOverAcrossPersonPlaceThingIdeaHow storymakes thereaderfeelHowever,Therefore,SubsequentlyCauseEffectProblemSolution ControllingideaAuthor'sAttiTUDEIncludesthesis andreasonsFigurativeLanguageTextFeaturesYou andYourPronounsDefine awordwith textReviseandEditRisingActionLineStanzaRhymeRhymeSchemeContextCluesWow!Yay!The moralor lessonof a storyAdverbdescribesa verb-tion-ing-ly475 MaxCharactersWritingConventionsAttentionGetterSentenceUses I,me,my, weIn UnderOverAcrossPersonPlaceThingIdeaHow storymakes thereaderfeelHowever,Therefore,SubsequentlyCauseEffectProblemSolution ControllingideaAuthor'sAttiTUDEIncludesthesis andreasonsFigurativeLanguageTextFeaturesYou andYourPronounsDefine awordwith textReviseandEdit

24-25 Reading MAP Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Line Stanza Rhyme Rhyme Scheme
  3. Context Clues
  4. Wow! Yay!
  5. The moral or lesson of a story
  6. Adverb describes a verb
  7. -tion -ing -ly
  8. 475 Max Characters
  9. Writing Conventions
  10. Attention Getter Sentence
  11. Uses I, me, my, we
  12. In Under Over Across
  13. Person Place Thing Idea
  14. How story makes the reader feel
  15. However, Therefore, Subsequently
  16. Cause Effect Problem Solution
  17. Controlling idea
  18. Author's AttiTUDE
  19. Includes thesis and reasons
  20. Figurative Language
  21. Text Features
  22. You and Your Pronouns
  23. Define a word with text
  24. Revise and Edit