AttentionGetterSentenceFigurativeLanguageTextFeaturesPersonPlaceThingIdeaWow!Yay!ControllingideaIn UnderOverAcrossHow storymakes thereaderfeelHowever,Therefore,SubsequentlyAuthor'sAttiTUDE475 MaxCharactersReviseandEditCauseEffectProblemSolution RisingActionDefine awordwith text-tion-ing-lyThe moralor lessonof a storyAdverbdescribesa verbUses I,me,my, weContextCluesIncludesthesis andreasonsLineStanzaRhymeRhymeSchemeYou andYourPronounsWritingConventionsAttentionGetterSentenceFigurativeLanguageTextFeaturesPersonPlaceThingIdeaWow!Yay!ControllingideaIn UnderOverAcrossHow storymakes thereaderfeelHowever,Therefore,SubsequentlyAuthor'sAttiTUDE475 MaxCharactersReviseandEditCauseEffectProblemSolution RisingActionDefine awordwith text-tion-ing-lyThe moralor lessonof a storyAdverbdescribesa verbUses I,me,my, weContextCluesIncludesthesis andreasonsLineStanzaRhymeRhymeSchemeYou andYourPronounsWritingConventions

24-25 Reading MAP Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Attention Getter Sentence
  2. Figurative Language
  3. Text Features
  4. Person Place Thing Idea
  5. Wow! Yay!
  6. Controlling idea
  7. In Under Over Across
  8. How story makes the reader feel
  9. However, Therefore, Subsequently
  10. Author's AttiTUDE
  11. 475 Max Characters
  12. Revise and Edit
  13. Cause Effect Problem Solution
  14. Rising Action
  15. Define a word with text
  16. -tion -ing -ly
  17. The moral or lesson of a story
  18. Adverb describes a verb
  19. Uses I, me, my, we
  20. Context Clues
  21. Includes thesis and reasons
  22. Line Stanza Rhyme Rhyme Scheme
  23. You and Your Pronouns
  24. Writing Conventions