The moralor lessonof a story475 MaxCharactersRisingActionHow storymakes thereaderfeelLineStanzaRhymeRhymeSchemeContextCluesTextFeaturesYou andYourPronounsHowever,Therefore,SubsequentlyAdverbdescribesa verbReviseandEditIncludesthesis andreasonsAuthor'sAttiTUDEPersonPlaceThingIdea-tion-ing-lyControllingideaUses I,me,my, weIn UnderOverAcrossCauseEffectProblemSolution Define awordwith textWritingConventionsAttentionGetterSentenceWow!Yay!FigurativeLanguageThe moralor lessonof a story475 MaxCharactersRisingActionHow storymakes thereaderfeelLineStanzaRhymeRhymeSchemeContextCluesTextFeaturesYou andYourPronounsHowever,Therefore,SubsequentlyAdverbdescribesa verbReviseandEditIncludesthesis andreasonsAuthor'sAttiTUDEPersonPlaceThingIdea-tion-ing-lyControllingideaUses I,me,my, weIn UnderOverAcrossCauseEffectProblemSolution Define awordwith textWritingConventionsAttentionGetterSentenceWow!Yay!FigurativeLanguage

24-25 Reading MAP Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. The moral or lesson of a story
  2. 475 Max Characters
  3. Rising Action
  4. How story makes the reader feel
  5. Line Stanza Rhyme Rhyme Scheme
  6. Context Clues
  7. Text Features
  8. You and Your Pronouns
  9. However, Therefore, Subsequently
  10. Adverb describes a verb
  11. Revise and Edit
  12. Includes thesis and reasons
  13. Author's AttiTUDE
  14. Person Place Thing Idea
  15. -tion -ing -ly
  16. Controlling idea
  17. Uses I, me, my, we
  18. In Under Over Across
  19. Cause Effect Problem Solution
  20. Define a word with text
  21. Writing Conventions
  22. Attention Getter Sentence
  23. Wow! Yay!
  24. Figurative Language