Supporting Details Simile Exposition To Entertain To Persuade Protagonist SWBST Allusion Character vs. Character Hyperbole Rising Action Falling Action .edu Tone Sensory Details Conflict Bias R.A.C.E Irony To Inform Personification Climax Mood Resolution Antagonist Plot Theme Dialogue Explicit Character vs. Nature Setting Static Character Dynamic Character Idiom Onomatopoeia TAAMIO First Person Author's Purpose .net Third Person Limited External Conflict Credible Sources Character vs. Society Main/Central Idea Third Person Omniscient Character vs. Self Implicit Inference Internal Conflict Text Structures Supporting Details Simile Exposition To Entertain To Persuade Protagonist SWBST Allusion Character vs. Character Hyperbole Rising Action Falling Action .edu Tone Sensory Details Conflict Bias R.A.C.E Irony To Inform Personification Climax Mood Resolution Antagonist Plot Theme Dialogue Explicit Character vs. Nature Setting Static Character Dynamic Character Idiom Onomatopoeia TAAMIO First Person Author's Purpose .net Third Person Limited External Conflict Credible Sources Character vs. Society Main/Central Idea Third Person Omniscient Character vs. Self Implicit Inference Internal Conflict Text Structures
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Supporting Details
Simile
Exposition
To Entertain
To Persuade
Protagonist
SWBST
Allusion
Character vs. Character
Hyperbole
Rising Action
Falling Action
.edu
Tone
Sensory Details
Conflict
Bias
R.A.C.E
Irony
To Inform
Personification
Climax
Mood
Resolution
Antagonist
Plot
Theme
Dialogue
Explicit
Character vs. Nature
Setting
Static Character
Dynamic Character
Idiom
Onomatopoeia
TAAMIO
First Person
Author's Purpose
.net
Third Person Limited
External Conflict
Credible
Sources
Character vs. Society
Main/Central Idea
Third Person Omniscient
Character vs. Self
Implicit
Inference
Internal Conflict
Text Structures