Third Person Omniscient Protagonist To Inform To Entertain .edu Theme Sensory Details Falling Action R.A.C.E Onomatopoeia Character vs. Character TAAMIO Dynamic Character Allusion Implicit Irony Internal Conflict Dialogue Resolution .net Text Structures Supporting Details Author's Purpose Climax Personification Explicit Character vs. Society Third Person Limited Hyperbole Exposition Credible Sources Rising Action Idiom Static Character Plot Conflict Tone Character vs. Self Antagonist Bias Setting To Persuade Mood Inference Simile Character vs. Nature First Person Main/Central Idea External Conflict SWBST Third Person Omniscient Protagonist To Inform To Entertain .edu Theme Sensory Details Falling Action R.A.C.E Onomatopoeia Character vs. Character TAAMIO Dynamic Character Allusion Implicit Irony Internal Conflict Dialogue Resolution .net Text Structures Supporting Details Author's Purpose Climax Personification Explicit Character vs. Society Third Person Limited Hyperbole Exposition Credible Sources Rising Action Idiom Static Character Plot Conflict Tone Character vs. Self Antagonist Bias Setting To Persuade Mood Inference Simile Character vs. Nature First Person Main/Central Idea External Conflict SWBST
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Third Person Omniscient
Protagonist
To Inform
To Entertain
.edu
Theme
Sensory Details
Falling Action
R.A.C.E
Onomatopoeia
Character vs. Character
TAAMIO
Dynamic Character
Allusion
Implicit
Irony
Internal Conflict
Dialogue
Resolution
.net
Text Structures
Supporting Details
Author's Purpose
Climax
Personification
Explicit
Character vs. Society
Third Person Limited
Hyperbole
Exposition
Credible
Sources
Rising Action
Idiom
Static Character
Plot
Conflict
Tone
Character vs. Self
Antagonist
Bias
Setting
To Persuade
Mood
Inference
Simile
Character vs. Nature
First Person
Main/Central Idea
External Conflict
SWBST