First Person Allusion Setting Internal Conflict Dialogue Character vs. Character Inference To Inform SWBST Climax Mood Credible Sources Antagonist Idiom To Entertain Third Person Omniscient .net External Conflict Text Structures Explicit Bias Theme Resolution Author's Purpose Tone Plot Exposition Character vs. Society Falling Action Third Person Limited Protagonist Conflict Onomatopoeia Simile R.A.C.E TAAMIO Personification Main/Central Idea Sensory Details Irony Hyperbole To Persuade Character vs. Nature .edu Rising Action Implicit Character vs. Self Dynamic Character Static Character Supporting Details First Person Allusion Setting Internal Conflict Dialogue Character vs. Character Inference To Inform SWBST Climax Mood Credible Sources Antagonist Idiom To Entertain Third Person Omniscient .net External Conflict Text Structures Explicit Bias Theme Resolution Author's Purpose Tone Plot Exposition Character vs. Society Falling Action Third Person Limited Protagonist Conflict Onomatopoeia Simile R.A.C.E TAAMIO Personification Main/Central Idea Sensory Details Irony Hyperbole To Persuade Character vs. Nature .edu Rising Action Implicit Character vs. Self Dynamic Character Static Character Supporting Details
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
First Person
Allusion
Setting
Internal Conflict
Dialogue
Character vs. Character
Inference
To Inform
SWBST
Climax
Mood
Credible
Sources
Antagonist
Idiom
To Entertain
Third Person Omniscient
.net
External Conflict
Text Structures
Explicit
Bias
Theme
Resolution
Author's Purpose
Tone
Plot
Exposition
Character vs. Society
Falling Action
Third Person Limited
Protagonist
Conflict
Onomatopoeia
Simile
R.A.C.E
TAAMIO
Personification
Main/Central Idea
Sensory Details
Irony
Hyperbole
To Persuade
Character vs. Nature
.edu
Rising Action
Implicit
Character vs. Self
Dynamic Character
Static Character
Supporting Details