Text Structures Exposition Explicit Dialogue Climax Theme Antagonist First Person .edu Allusion Falling Action To Persuade External Conflict Rising Action Supporting Details Idiom R.A.C.E SWBST To Inform Character vs. Self Character vs. Character .net Bias Inference Static Character Internal Conflict Dynamic Character Character vs. Nature TAAMIO Third Person Limited Irony Character vs. Society Third Person Omniscient Plot Credible Sources Conflict Simile Sensory Details Protagonist Implicit Personification Author's Purpose Setting Mood Onomatopoeia Tone Main/Central Idea To Entertain Hyperbole Resolution Text Structures Exposition Explicit Dialogue Climax Theme Antagonist First Person .edu Allusion Falling Action To Persuade External Conflict Rising Action Supporting Details Idiom R.A.C.E SWBST To Inform Character vs. Self Character vs. Character .net Bias Inference Static Character Internal Conflict Dynamic Character Character vs. Nature TAAMIO Third Person Limited Irony Character vs. Society Third Person Omniscient Plot Credible Sources Conflict Simile Sensory Details Protagonist Implicit Personification Author's Purpose Setting Mood Onomatopoeia Tone Main/Central Idea To Entertain Hyperbole Resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Text Structures
Exposition
Explicit
Dialogue
Climax
Theme
Antagonist
First Person
.edu
Allusion
Falling Action
To Persuade
External Conflict
Rising Action
Supporting Details
Idiom
R.A.C.E
SWBST
To Inform
Character vs. Self
Character vs. Character
.net
Bias
Inference
Static Character
Internal Conflict
Dynamic Character
Character vs. Nature
TAAMIO
Third Person Limited
Irony
Character vs. Society
Third Person Omniscient
Plot
Credible
Sources
Conflict
Simile
Sensory Details
Protagonist
Implicit
Personification
Author's Purpose
Setting
Mood
Onomatopoeia
Tone
Main/Central Idea
To Entertain
Hyperbole
Resolution