Simile Resolution Third Person Limited Credible Sources Setting Rising Action To Persuade Onomatopoeia Author's Purpose Third Person Omniscient Character vs. Self Climax Main/Central Idea Idiom External Conflict Inference First Person Character vs. Society .edu Dialogue Internal Conflict Exposition Protagonist Dynamic Character Character vs. Character Irony Falling Action Mood R.A.C.E Antagonist Supporting Details To Entertain Hyperbole Personification Theme Implicit Allusion .net Explicit Text Structures Character vs. Nature TAAMIO SWBST Bias Plot Sensory Details Static Character Conflict To Inform Tone Simile Resolution Third Person Limited Credible Sources Setting Rising Action To Persuade Onomatopoeia Author's Purpose Third Person Omniscient Character vs. Self Climax Main/Central Idea Idiom External Conflict Inference First Person Character vs. Society .edu Dialogue Internal Conflict Exposition Protagonist Dynamic Character Character vs. Character Irony Falling Action Mood R.A.C.E Antagonist Supporting Details To Entertain Hyperbole Personification Theme Implicit Allusion .net Explicit Text Structures Character vs. Nature TAAMIO SWBST Bias Plot Sensory Details Static Character Conflict To Inform Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Resolution
Third Person Limited
Credible
Sources
Setting
Rising Action
To Persuade
Onomatopoeia
Author's Purpose
Third Person Omniscient
Character vs. Self
Climax
Main/Central Idea
Idiom
External Conflict
Inference
First Person
Character vs. Society
.edu
Dialogue
Internal Conflict
Exposition
Protagonist
Dynamic Character
Character vs. Character
Irony
Falling Action
Mood
R.A.C.E
Antagonist
Supporting Details
To Entertain
Hyperbole
Personification
Theme
Implicit
Allusion
.net
Explicit
Text Structures
Character vs. Nature
TAAMIO
SWBST
Bias
Plot
Sensory Details
Static Character
Conflict
To Inform
Tone