Hyperbole Implicit Third Person Limited Static Character To Inform Irony Character vs. Character Idiom TAAMIO To Persuade Setting Theme Third Person Omniscient SWBST Explicit Text Structures Protagonist Onomatopoeia Main/Central Idea Falling Action Rising Action Climax Author's Purpose Simile Allusion R.A.C.E Conflict Dialogue .edu Bias To Entertain Internal Conflict Character vs. Society Character vs. Self Antagonist Tone Exposition .net Mood Plot Sensory Details Character vs. Nature Resolution Personification Inference Supporting Details External Conflict Credible Sources First Person Dynamic Character Hyperbole Implicit Third Person Limited Static Character To Inform Irony Character vs. Character Idiom TAAMIO To Persuade Setting Theme Third Person Omniscient SWBST Explicit Text Structures Protagonist Onomatopoeia Main/Central Idea Falling Action Rising Action Climax Author's Purpose Simile Allusion R.A.C.E Conflict Dialogue .edu Bias To Entertain Internal Conflict Character vs. Society Character vs. Self Antagonist Tone Exposition .net Mood Plot Sensory Details Character vs. Nature Resolution Personification Inference Supporting Details External Conflict Credible Sources First Person Dynamic Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyperbole
Implicit
Third Person Limited
Static Character
To Inform
Irony
Character vs. Character
Idiom
TAAMIO
To Persuade
Setting
Theme
Third Person Omniscient
SWBST
Explicit
Text Structures
Protagonist
Onomatopoeia
Main/Central Idea
Falling Action
Rising Action
Climax
Author's Purpose
Simile
Allusion
R.A.C.E
Conflict
Dialogue
.edu
Bias
To Entertain
Internal Conflict
Character vs. Society
Character vs. Self
Antagonist
Tone
Exposition
.net
Mood
Plot
Sensory Details
Character vs. Nature
Resolution
Personification
Inference
Supporting Details
External Conflict
Credible
Sources
First Person
Dynamic Character