Credible Sources Text Structures Inference Rising Action Static Character Dialogue TAAMIO Character vs. Society Plot Conflict Mood Allusion .edu Onomatopoeia Third Person Limited Theme First Person Main/Central Idea Falling Action Character vs. Self Climax Implicit Protagonist Explicit External Conflict Irony Setting R.A.C.E .net Author's Purpose Exposition Bias Antagonist To Entertain Third Person Omniscient Simile To Persuade SWBST Idiom Resolution Character vs. Nature Tone Personification Dynamic Character Internal Conflict Hyperbole To Inform Character vs. Character Sensory Details Supporting Details Credible Sources Text Structures Inference Rising Action Static Character Dialogue TAAMIO Character vs. Society Plot Conflict Mood Allusion .edu Onomatopoeia Third Person Limited Theme First Person Main/Central Idea Falling Action Character vs. Self Climax Implicit Protagonist Explicit External Conflict Irony Setting R.A.C.E .net Author's Purpose Exposition Bias Antagonist To Entertain Third Person Omniscient Simile To Persuade SWBST Idiom Resolution Character vs. Nature Tone Personification Dynamic Character Internal Conflict Hyperbole To Inform Character vs. Character Sensory Details Supporting Details
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Credible
Sources
Text Structures
Inference
Rising Action
Static Character
Dialogue
TAAMIO
Character vs. Society
Plot
Conflict
Mood
Allusion
.edu
Onomatopoeia
Third Person Limited
Theme
First Person
Main/Central Idea
Falling Action
Character vs. Self
Climax
Implicit
Protagonist
Explicit
External Conflict
Irony
Setting
R.A.C.E
.net
Author's Purpose
Exposition
Bias
Antagonist
To Entertain
Third Person Omniscient
Simile
To Persuade
SWBST
Idiom
Resolution
Character vs. Nature
Tone
Personification
Dynamic Character
Internal Conflict
Hyperbole
To Inform
Character vs. Character
Sensory Details
Supporting Details