Irony Setting Author's Purpose To Entertain Third Person Omniscient Dialogue Bias Onomatopoeia Allusion To Persuade Sensory Details Third Person Limited Plot Antagonist .edu Main/Central Idea Simile Theme Personification Character vs. Self Credible Sources Character vs. Character Character vs. Nature Exposition Climax TAAMIO Static Character Supporting Details Resolution Character vs. Society First Person Text Structures R.A.C.E Falling Action Rising Action Conflict Explicit Implicit To Inform Mood Dynamic Character SWBST Internal Conflict Idiom Protagonist Tone Hyperbole Inference External Conflict .net Irony Setting Author's Purpose To Entertain Third Person Omniscient Dialogue Bias Onomatopoeia Allusion To Persuade Sensory Details Third Person Limited Plot Antagonist .edu Main/Central Idea Simile Theme Personification Character vs. Self Credible Sources Character vs. Character Character vs. Nature Exposition Climax TAAMIO Static Character Supporting Details Resolution Character vs. Society First Person Text Structures R.A.C.E Falling Action Rising Action Conflict Explicit Implicit To Inform Mood Dynamic Character SWBST Internal Conflict Idiom Protagonist Tone Hyperbole Inference External Conflict .net
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Irony
Setting
Author's Purpose
To Entertain
Third Person Omniscient
Dialogue
Bias
Onomatopoeia
Allusion
To Persuade
Sensory Details
Third Person Limited
Plot
Antagonist
.edu
Main/Central Idea
Simile
Theme
Personification
Character vs. Self
Credible
Sources
Character vs. Character
Character vs. Nature
Exposition
Climax
TAAMIO
Static Character
Supporting Details
Resolution
Character vs. Society
First Person
Text Structures
R.A.C.E
Falling Action
Rising Action
Conflict
Explicit
Implicit
To Inform
Mood
Dynamic Character
SWBST
Internal Conflict
Idiom
Protagonist
Tone
Hyperbole
Inference
External Conflict
.net