Simile Irony Mood Climax To Persuade Tone To Inform Onomatopoeia Setting Main/Central Idea Credible Sources Bias Character vs. Character Resolution Character vs. Society Character vs. Self Internal Conflict Theme Protagonist SWBST Third Person Limited Allusion Dialogue Falling Action To Entertain Character vs. Nature Implicit Author's Purpose External Conflict First Person Explicit Rising Action Antagonist .edu Personification Static Character Inference Exposition Sensory Details .net Text Structures Hyperbole R.A.C.E Conflict Idiom TAAMIO Third Person Omniscient Supporting Details Plot Dynamic Character Simile Irony Mood Climax To Persuade Tone To Inform Onomatopoeia Setting Main/Central Idea Credible Sources Bias Character vs. Character Resolution Character vs. Society Character vs. Self Internal Conflict Theme Protagonist SWBST Third Person Limited Allusion Dialogue Falling Action To Entertain Character vs. Nature Implicit Author's Purpose External Conflict First Person Explicit Rising Action Antagonist .edu Personification Static Character Inference Exposition Sensory Details .net Text Structures Hyperbole R.A.C.E Conflict Idiom TAAMIO Third Person Omniscient Supporting Details Plot Dynamic Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Irony
Mood
Climax
To Persuade
Tone
To Inform
Onomatopoeia
Setting
Main/Central Idea
Credible
Sources
Bias
Character vs. Character
Resolution
Character vs. Society
Character vs. Self
Internal Conflict
Theme
Protagonist
SWBST
Third Person Limited
Allusion
Dialogue
Falling Action
To Entertain
Character vs. Nature
Implicit
Author's Purpose
External Conflict
First Person
Explicit
Rising Action
Antagonist
.edu
Personification
Static Character
Inference
Exposition
Sensory Details
.net
Text Structures
Hyperbole
R.A.C.E
Conflict
Idiom
TAAMIO
Third Person Omniscient
Supporting Details
Plot
Dynamic Character