HyperboleImplicitThirdPersonLimitedStaticCharacterToInformIronyCharactervs.CharacterIdiomTAAMIOToPersuadeSettingThemeThirdPersonOmniscientSWBSTExplicitTextStructuresProtagonistOnomatopoeiaMain/CentralIdeaFallingActionRisingActionClimaxAuthor'sPurposeSimileAllusionR.A.C.EConflictDialogue.eduBiasToEntertainInternalConflictCharactervs.SocietyCharactervs. SelfAntagonistToneExposition.netMoodPlotSensoryDetailsCharactervs.NatureResolutionPersonificationInferenceSupportingDetailsExternalConflictCredibleSourcesFirstPersonDynamicCharacterHyperboleImplicitThirdPersonLimitedStaticCharacterToInformIronyCharactervs.CharacterIdiomTAAMIOToPersuadeSettingThemeThirdPersonOmniscientSWBSTExplicitTextStructuresProtagonistOnomatopoeiaMain/CentralIdeaFallingActionRisingActionClimaxAuthor'sPurposeSimileAllusionR.A.C.EConflictDialogue.eduBiasToEntertainInternalConflictCharactervs.SocietyCharactervs. SelfAntagonistToneExposition.netMoodPlotSensoryDetailsCharactervs.NatureResolutionPersonificationInferenceSupportingDetailsExternalConflictCredibleSourcesFirstPersonDynamicCharacter

ELA & Reading Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hyperbole
  2. Implicit
  3. Third Person Limited
  4. Static Character
  5. To Inform
  6. Irony
  7. Character vs. Character
  8. Idiom
  9. TAAMIO
  10. To Persuade
  11. Setting
  12. Theme
  13. Third Person Omniscient
  14. SWBST
  15. Explicit
  16. Text Structures
  17. Protagonist
  18. Onomatopoeia
  19. Main/Central Idea
  20. Falling Action
  21. Rising Action
  22. Climax
  23. Author's Purpose
  24. Simile
  25. Allusion
  26. R.A.C.E
  27. Conflict
  28. Dialogue
  29. .edu
  30. Bias
  31. To Entertain
  32. Internal Conflict
  33. Character vs. Society
  34. Character vs. Self
  35. Antagonist
  36. Tone
  37. Exposition
  38. .net
  39. Mood
  40. Plot
  41. Sensory Details
  42. Character vs. Nature
  43. Resolution
  44. Personification
  45. Inference
  46. Supporting Details
  47. External Conflict
  48. Credible Sources
  49. First Person
  50. Dynamic Character