Main/Central Idea Character vs. Self To Persuade Sensory Details Hyperbole .edu Rising Action Theme To Entertain Implicit Idiom Allusion Bias Irony Explicit Character vs. Character Third Person Omniscient SWBST Dialogue Falling Action Tone Character vs. Society Internal Conflict Author's Purpose Plot Setting Onomatopoeia First Person TAAMIO Supporting Details .net Inference Resolution Climax Personification Text Structures Exposition Character vs. Nature Dynamic Character Credible Sources Conflict Third Person Limited R.A.C.E Static Character Antagonist Simile Mood To Inform External Conflict Protagonist Main/Central Idea Character vs. Self To Persuade Sensory Details Hyperbole .edu Rising Action Theme To Entertain Implicit Idiom Allusion Bias Irony Explicit Character vs. Character Third Person Omniscient SWBST Dialogue Falling Action Tone Character vs. Society Internal Conflict Author's Purpose Plot Setting Onomatopoeia First Person TAAMIO Supporting Details .net Inference Resolution Climax Personification Text Structures Exposition Character vs. Nature Dynamic Character Credible Sources Conflict Third Person Limited R.A.C.E Static Character Antagonist Simile Mood To Inform External Conflict Protagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Main/Central Idea
Character vs. Self
To Persuade
Sensory Details
Hyperbole
.edu
Rising Action
Theme
To Entertain
Implicit
Idiom
Allusion
Bias
Irony
Explicit
Character vs. Character
Third Person Omniscient
SWBST
Dialogue
Falling Action
Tone
Character vs. Society
Internal Conflict
Author's Purpose
Plot
Setting
Onomatopoeia
First Person
TAAMIO
Supporting Details
.net
Inference
Resolution
Climax
Personification
Text Structures
Exposition
Character vs. Nature
Dynamic Character
Credible
Sources
Conflict
Third Person Limited
R.A.C.E
Static Character
Antagonist
Simile
Mood
To Inform
External Conflict
Protagonist