IronySettingAuthor'sPurposeToEntertainThirdPersonOmniscientDialogueBiasOnomatopoeiaAllusionToPersuadeSensoryDetailsThirdPersonLimitedPlotAntagonist.eduMain/CentralIdeaSimileThemePersonificationCharactervs. SelfCredibleSourcesCharactervs.CharacterCharactervs.NatureExpositionClimaxTAAMIOStaticCharacterSupportingDetailsResolutionCharactervs.SocietyFirstPersonTextStructuresR.A.C.EFallingActionRisingActionConflictExplicitImplicitToInformMoodDynamicCharacterSWBSTInternalConflictIdiomProtagonistToneHyperboleInferenceExternalConflict.netIronySettingAuthor'sPurposeToEntertainThirdPersonOmniscientDialogueBiasOnomatopoeiaAllusionToPersuadeSensoryDetailsThirdPersonLimitedPlotAntagonist.eduMain/CentralIdeaSimileThemePersonificationCharactervs. SelfCredibleSourcesCharactervs.CharacterCharactervs.NatureExpositionClimaxTAAMIOStaticCharacterSupportingDetailsResolutionCharactervs.SocietyFirstPersonTextStructuresR.A.C.EFallingActionRisingActionConflictExplicitImplicitToInformMoodDynamicCharacterSWBSTInternalConflictIdiomProtagonistToneHyperboleInferenceExternalConflict.net

ELA & Reading Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
  1. Irony
  2. Setting
  3. Author's Purpose
  4. To Entertain
  5. Third Person Omniscient
  6. Dialogue
  7. Bias
  8. Onomatopoeia
  9. Allusion
  10. To Persuade
  11. Sensory Details
  12. Third Person Limited
  13. Plot
  14. Antagonist
  15. .edu
  16. Main/Central Idea
  17. Simile
  18. Theme
  19. Personification
  20. Character vs. Self
  21. Credible Sources
  22. Character vs. Character
  23. Character vs. Nature
  24. Exposition
  25. Climax
  26. TAAMIO
  27. Static Character
  28. Supporting Details
  29. Resolution
  30. Character vs. Society
  31. First Person
  32. Text Structures
  33. R.A.C.E
  34. Falling Action
  35. Rising Action
  36. Conflict
  37. Explicit
  38. Implicit
  39. To Inform
  40. Mood
  41. Dynamic Character
  42. SWBST
  43. Internal Conflict
  44. Idiom
  45. Protagonist
  46. Tone
  47. Hyperbole
  48. Inference
  49. External Conflict
  50. .net