FirstPersonCredibleSourcesCharactervs. SelfPersonificationIronyStaticCharacterCharactervs.SocietyRisingActionAntagonistConflictThirdPersonOmniscientAuthor'sPurposeTAAMIO.eduDialogueSWBST.netCharactervs.CharacterFallingActionExternalConflictSupportingDetailsSimilePlotToneProtagonistThirdPersonLimitedClimaxAllusionInferenceThemeSensoryDetailsHyperboleIdiomMain/CentralIdeaOnomatopoeiaDynamicCharacterInternalConflictToPersuadeMoodImplicitExplicitTextStructuresR.A.C.EExpositionToInformBiasCharactervs.NatureToEntertainResolutionSettingFirstPersonCredibleSourcesCharactervs. SelfPersonificationIronyStaticCharacterCharactervs.SocietyRisingActionAntagonistConflictThirdPersonOmniscientAuthor'sPurposeTAAMIO.eduDialogueSWBST.netCharactervs.CharacterFallingActionExternalConflictSupportingDetailsSimilePlotToneProtagonistThirdPersonLimitedClimaxAllusionInferenceThemeSensoryDetailsHyperboleIdiomMain/CentralIdeaOnomatopoeiaDynamicCharacterInternalConflictToPersuadeMoodImplicitExplicitTextStructuresR.A.C.EExpositionToInformBiasCharactervs.NatureToEntertainResolutionSetting

ELA & Reading Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. First Person
  2. Credible Sources
  3. Character vs. Self
  4. Personification
  5. Irony
  6. Static Character
  7. Character vs. Society
  8. Rising Action
  9. Antagonist
  10. Conflict
  11. Third Person Omniscient
  12. Author's Purpose
  13. TAAMIO
  14. .edu
  15. Dialogue
  16. SWBST
  17. .net
  18. Character vs. Character
  19. Falling Action
  20. External Conflict
  21. Supporting Details
  22. Simile
  23. Plot
  24. Tone
  25. Protagonist
  26. Third Person Limited
  27. Climax
  28. Allusion
  29. Inference
  30. Theme
  31. Sensory Details
  32. Hyperbole
  33. Idiom
  34. Main/Central Idea
  35. Onomatopoeia
  36. Dynamic Character
  37. Internal Conflict
  38. To Persuade
  39. Mood
  40. Implicit
  41. Explicit
  42. Text Structures
  43. R.A.C.E
  44. Exposition
  45. To Inform
  46. Bias
  47. Character vs. Nature
  48. To Entertain
  49. Resolution
  50. Setting