RedHerringZeugmaAbductiveReasoningNon-SequiturMetaphorStrawmanRhetoricalQuestionsHastyGeneralizationAdPopulumLogosInductiveReasoningAllusionAntithesisSimileFalseAnalogyIronyDeductiveReasoningImageryCircularReasoningPathosAdHominemCounterclaimEthosSlipperySlopeRedHerringZeugmaAbductiveReasoningNon-SequiturMetaphorStrawmanRhetoricalQuestionsHastyGeneralizationAdPopulumLogosInductiveReasoningAllusionAntithesisSimileFalseAnalogyIronyDeductiveReasoningImageryCircularReasoningPathosAdHominemCounterclaimEthosSlipperySlope

CRM 2.2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Red Herring
  2. Zeugma
  3. Abductive Reasoning
  4. Non-Sequitur
  5. Metaphor
  6. Strawman
  7. Rhetorical Questions
  8. Hasty Generalization
  9. Ad Populum
  10. Logos
  11. Inductive Reasoning
  12. Allusion
  13. Antithesis
  14. Simile
  15. False Analogy
  16. Irony
  17. Deductive Reasoning
  18. Imagery
  19. Circular Reasoning
  20. Pathos
  21. Ad Hominem
  22. Counterclaim
  23. Ethos
  24. Slippery Slope