InductiveReasoningImageryStrawmanRhetoricalQuestionsAdPopulumDeductiveReasoningAntithesisNon-SequiturAbductiveReasoningEthosLogosCircularReasoningPathosRedHerringHastyGeneralizationIronyZeugmaFalseAnalogySimileMetaphorCounterclaimAdHominemAllusionSlipperySlopeInductiveReasoningImageryStrawmanRhetoricalQuestionsAdPopulumDeductiveReasoningAntithesisNon-SequiturAbductiveReasoningEthosLogosCircularReasoningPathosRedHerringHastyGeneralizationIronyZeugmaFalseAnalogySimileMetaphorCounterclaimAdHominemAllusionSlipperySlope

CRM 2.2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Inductive Reasoning
  2. Imagery
  3. Strawman
  4. Rhetorical Questions
  5. Ad Populum
  6. Deductive Reasoning
  7. Antithesis
  8. Non-Sequitur
  9. Abductive Reasoning
  10. Ethos
  11. Logos
  12. Circular Reasoning
  13. Pathos
  14. Red Herring
  15. Hasty Generalization
  16. Irony
  17. Zeugma
  18. False Analogy
  19. Simile
  20. Metaphor
  21. Counterclaim
  22. Ad Hominem
  23. Allusion
  24. Slippery Slope