RhetoricalQuestionsInductiveReasoningAntithesisNon-SequiturMetaphorAbductiveReasoningAllusionCounterclaimAdHominemIronyHastyGeneralizationImagerySimileStrawmanAdPopulumFalseAnalogyEthosCircularReasoningPathosLogosZeugmaSlipperySlopeRedHerringDeductiveReasoningRhetoricalQuestionsInductiveReasoningAntithesisNon-SequiturMetaphorAbductiveReasoningAllusionCounterclaimAdHominemIronyHastyGeneralizationImagerySimileStrawmanAdPopulumFalseAnalogyEthosCircularReasoningPathosLogosZeugmaSlipperySlopeRedHerringDeductiveReasoning

CRM 2.2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhetorical Questions
  2. Inductive Reasoning
  3. Antithesis
  4. Non-Sequitur
  5. Metaphor
  6. Abductive Reasoning
  7. Allusion
  8. Counterclaim
  9. Ad Hominem
  10. Irony
  11. Hasty Generalization
  12. Imagery
  13. Simile
  14. Strawman
  15. Ad Populum
  16. False Analogy
  17. Ethos
  18. Circular Reasoning
  19. Pathos
  20. Logos
  21. Zeugma
  22. Slippery Slope
  23. Red Herring
  24. Deductive Reasoning