ImagerySimileZeugmaRedHerringHastyGeneralizationAntithesisCounterclaimDeductiveReasoningCircularReasoningPathosSlipperySlopeInductiveReasoningLogosStrawmanFalseAnalogyAbductiveReasoningIronyAdPopulumAllusionAdHominemMetaphorRhetoricalQuestionsEthosNon-SequiturImagerySimileZeugmaRedHerringHastyGeneralizationAntithesisCounterclaimDeductiveReasoningCircularReasoningPathosSlipperySlopeInductiveReasoningLogosStrawmanFalseAnalogyAbductiveReasoningIronyAdPopulumAllusionAdHominemMetaphorRhetoricalQuestionsEthosNon-Sequitur

CRM 2.2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Imagery
  2. Simile
  3. Zeugma
  4. Red Herring
  5. Hasty Generalization
  6. Antithesis
  7. Counterclaim
  8. Deductive Reasoning
  9. Circular Reasoning
  10. Pathos
  11. Slippery Slope
  12. Inductive Reasoning
  13. Logos
  14. Strawman
  15. False Analogy
  16. Abductive Reasoning
  17. Irony
  18. Ad Populum
  19. Allusion
  20. Ad Hominem
  21. Metaphor
  22. Rhetorical Questions
  23. Ethos
  24. Non-Sequitur