PrototypeTheworkingmodel ofan itemConstraintlimitationandrulessuccessfulprototypePrototypemeetsconstraintsTestPerforminganexperimentorobservationsEngineeringDesignProcessThe list of stepsused to analyzeand build anitem to solve aproblem.Build aprototype.Create aworkingmodel.SolutionAn Answerto aproblem orsituationEvaluateConstraintsand testingSet upbefore theprototypeis testedQualitiesof a goodbrainstormsessionseveral peopledifferent lifeexperiencesevery idea is agood ideaunsuccessfulprototypeprototypedoes notmeetconstraintsTest thePrototypeperform theexperiment setup to see whatdoes and doesnot work withthe prototypeProblemAnunwelcomeissue orsituationResearchLooking upinformationmodifymakechangescommunicateshare ideasandinformationwith otherpeopleBlueprintA drawingof theprototypeDeveloppossiblesolutionsBrainstormas manyideas aspossible.EngineerA personwho buildssomething tosolve aproblem.Evaluateyoursolution.What works?What doesnot work?Fix what isnot working.Definetheproblem.step 1Understandand askquestions aboutsituation orproblem.DesignyoursolutionDraw ablueprint.BrainstormToss outevery ideathat comes tomind to solvea problem# oftimesto testSeveralPrototypeTheworkingmodel ofan itemConstraintlimitationandrulessuccessfulprototypePrototypemeetsconstraintsTestPerforminganexperimentorobservationsEngineeringDesignProcessThe list of stepsused to analyzeand build anitem to solve aproblem.Build aprototype.Create aworkingmodel.SolutionAn Answerto aproblem orsituationEvaluateConstraintsand testingSet upbefore theprototypeis testedQualitiesof a goodbrainstormsessionseveral peopledifferent lifeexperiencesevery idea is agood ideaunsuccessfulprototypeprototypedoes notmeetconstraintsTest thePrototypeperform theexperiment setup to see whatdoes and doesnot work withthe prototypeProblemAnunwelcomeissue orsituationResearchLooking upinformationmodifymakechangescommunicateshare ideasandinformationwith otherpeopleBlueprintA drawingof theprototypeDeveloppossiblesolutionsBrainstormas manyideas aspossible.EngineerA personwho buildssomething tosolve aproblem.Evaluateyoursolution.What works?What doesnot work?Fix what isnot working.Definetheproblem.step 1Understandand askquestions aboutsituation orproblem.DesignyoursolutionDraw ablueprint.BrainstormToss outevery ideathat comes tomind to solvea problem# oftimesto testSeveral

Engineering Design Process - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The working model of an item
    Prototype
  2. limitation and rules
    Constraint
  3. Prototype meets constraints
    successful prototype
  4. Performing an experiment or observations
    Test
  5. The list of steps used to analyze and build an item to solve a problem.
    Engineering Design Process
  6. Create a working model.
    Build a prototype.
  7. An Answer to a problem or situation
    Solution
  8. Evaluate
  9. Set up before the prototype is tested
    Constraints and testing
  10. several people different life experiences every idea is a good idea
    Qualities of a good brainstorm session
  11. prototype does not meet constraints
    unsuccessful prototype
  12. perform the experiment set up to see what does and does not work with the prototype
    Test the Prototype
  13. An unwelcome issue or situation
    Problem
  14. Looking up information
    Research
  15. make changes
    modify
  16. share ideas and information with other people
    communicate
  17. A drawing of the prototype
    Blueprint
  18. Brainstorm as many ideas as possible.
    Develop possible solutions
  19. A person who builds something to solve a problem.
    Engineer
  20. What works? What does not work? Fix what is not working.
    Evaluate your solution.
  21. step 1 Understand and ask questions about situation or problem.
    Define the problem.
  22. Draw a blueprint.
    Design your solution
  23. Toss out every idea that comes to mind to solve a problem
    Brainstorm
  24. Several
    # of times to test