Non-SequiturInductiveReasoningFalseAnalogyCounterclaimPathosEthosAbductiveReasoningHastyGeneralizationZeugmaImageryMetaphorLogosAdPopulumStrawmanSlipperySlopeAntithesisRedHerringDeductiveReasoningCircularReasoningRhetoricalQuestionAllusionSimileIronyAdHominemNon-SequiturInductiveReasoningFalseAnalogyCounterclaimPathosEthosAbductiveReasoningHastyGeneralizationZeugmaImageryMetaphorLogosAdPopulumStrawmanSlipperySlopeAntithesisRedHerringDeductiveReasoningCircularReasoningRhetoricalQuestionAllusionSimileIronyAdHominem

CRM 2.2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Non-Sequitur
  2. Inductive Reasoning
  3. False Analogy
  4. Counterclaim
  5. Pathos
  6. Ethos
  7. Abductive Reasoning
  8. Hasty Generalization
  9. Zeugma
  10. Imagery
  11. Metaphor
  12. Logos
  13. Ad Populum
  14. Strawman
  15. Slippery Slope
  16. Antithesis
  17. Red Herring
  18. Deductive Reasoning
  19. Circular Reasoning
  20. Rhetorical Question
  21. Allusion
  22. Simile
  23. Irony
  24. Ad Hominem