SlipperySlopeRedHerringLogosIronyRhetoricalQuestionAntithesisZeugmaDeductiveReasoningAllusionHastyGeneralizationCircularReasoningStrawmanInductiveReasoningAdHominemAbductiveReasoningCounterclaimEthosAdPopulumNon-SequiturPathosMetaphorFalseAnalogySimileImagerySlipperySlopeRedHerringLogosIronyRhetoricalQuestionAntithesisZeugmaDeductiveReasoningAllusionHastyGeneralizationCircularReasoningStrawmanInductiveReasoningAdHominemAbductiveReasoningCounterclaimEthosAdPopulumNon-SequiturPathosMetaphorFalseAnalogySimileImagery

CRM 2.2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Slippery Slope
  2. Red Herring
  3. Logos
  4. Irony
  5. Rhetorical Question
  6. Antithesis
  7. Zeugma
  8. Deductive Reasoning
  9. Allusion
  10. Hasty Generalization
  11. Circular Reasoning
  12. Strawman
  13. Inductive Reasoning
  14. Ad Hominem
  15. Abductive Reasoning
  16. Counterclaim
  17. Ethos
  18. Ad Populum
  19. Non-Sequitur
  20. Pathos
  21. Metaphor
  22. False Analogy
  23. Simile
  24. Imagery