StrawmanImagerySlipperySlopeInductiveReasoningNon-SequiturAdPopulumZeugmaEthosFalseAnalogyMetaphorLogosAllusionIronyRedHerringRhetoricalQuestionCircularReasoningAbductiveReasoningCounterclaimSimileHastyGeneralizationDeductiveReasoningAdHominemAntithesisPathosStrawmanImagerySlipperySlopeInductiveReasoningNon-SequiturAdPopulumZeugmaEthosFalseAnalogyMetaphorLogosAllusionIronyRedHerringRhetoricalQuestionCircularReasoningAbductiveReasoningCounterclaimSimileHastyGeneralizationDeductiveReasoningAdHominemAntithesisPathos

CRM 2.2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Strawman
  2. Imagery
  3. Slippery Slope
  4. Inductive Reasoning
  5. Non-Sequitur
  6. Ad Populum
  7. Zeugma
  8. Ethos
  9. False Analogy
  10. Metaphor
  11. Logos
  12. Allusion
  13. Irony
  14. Red Herring
  15. Rhetorical Question
  16. Circular Reasoning
  17. Abductive Reasoning
  18. Counterclaim
  19. Simile
  20. Hasty Generalization
  21. Deductive Reasoning
  22. Ad Hominem
  23. Antithesis
  24. Pathos