*gets grass yarded* "this is too hard" then plays the most painfully easy levels only prop is prop has the right rules but the wrong idea episode 1 spent on tutorials "death" for "defeat" restarts at the last step holds undo to restart changes rules in level 1 super complex solution "X is Y" pun in the title only does one episode accidentally breaks X is YOU skips to next world as soon as it gets unlocked doesn't say "keykey" disables restart prompt skips some levels lavaphobia or skullaphobia compares to coding discovers "noun is noun" early predicts a future mechanic open/shut only for key/door needs a hint purposefully breaks X is YOU *gets grass yarded* "this is too hard" then plays the most painfully easy levels only prop is prop has the right rules but the wrong idea episode 1 spent on tutorials "death" for "defeat" restarts at the last step holds undo to restart changes rules in level 1 super complex solution "X is Y" pun in the title only does one episode accidentally breaks X is YOU skips to next world as soon as it gets unlocked doesn't say "keykey" disables restart prompt skips some levels lavaphobia or skullaphobia compares to coding discovers "noun is noun" early predicts a future mechanic open/shut only for key/door needs a hint purposefully breaks X is YOU
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*gets grass yarded*
"this is too hard" then plays the most painfully easy levels only
prop is prop
has the right rules but the wrong idea
episode 1 spent on tutorials
"death" for "defeat"
restarts at the last step
holds undo to restart
changes rules in level 1
super complex solution
"X is Y" pun in the title
only does one episode
accidentally breaks X is YOU
skips to next world as soon as it gets unlocked
doesn't say "keykey"
disables restart prompt
skips some levels
lavaphobia or skullaphobia
compares to coding
discovers "noun is noun" early
predicts a future mechanic
open/shut only for key/door
needs a hint
purposefully
breaks X is YOU