*gets grass yarded* "this is too hard" then plays the most painfully easy levels only accidentally breaks X is YOU disables restart prompt holds undo to restart skips to next world as soon as it gets unlocked skips some levels only does one episode prop is prop "X is Y" pun in the title "death" for "defeat" lavaphobia or skullaphobia compares to coding purposefully breaks X is YOU super complex solution predicts a future mechanic discovers "noun is noun" early restarts at the last step episode 1 spent on tutorials doesn't say "keykey" changes rules in level 1 needs a hint has the right rules but the wrong idea open/shut only for key/door *gets grass yarded* "this is too hard" then plays the most painfully easy levels only accidentally breaks X is YOU disables restart prompt holds undo to restart skips to next world as soon as it gets unlocked skips some levels only does one episode prop is prop "X is Y" pun in the title "death" for "defeat" lavaphobia or skullaphobia compares to coding purposefully breaks X is YOU super complex solution predicts a future mechanic discovers "noun is noun" early restarts at the last step episode 1 spent on tutorials doesn't say "keykey" changes rules in level 1 needs a hint has the right rules but the wrong idea open/shut only for key/door
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*gets grass yarded*
"this is too hard" then plays the most painfully easy levels only
accidentally breaks X is YOU
disables restart prompt
holds undo to restart
skips to next world as soon as it gets unlocked
skips some levels
only does one episode
prop is prop
"X is Y" pun in the title
"death" for "defeat"
lavaphobia or skullaphobia
compares to coding
purposefully
breaks X is YOU
super complex solution
predicts a future mechanic
discovers "noun is noun" early
restarts at the last step
episode 1 spent on tutorials
doesn't say "keykey"
changes rules in level 1
needs a hint
has the right rules but the wrong idea
open/shut only for key/door