"this is too hard" then plays the most painfully easy levels only "death" for "defeat" purposefully breaks X is YOU discovers "noun is noun" early restarts at the last step doesn't say "keykey" accidentally breaks X is YOU *gets grass yarded* episode 1 spent on tutorials only does one episode has the right rules but the wrong idea lavaphobia or skullaphobia skips some levels super complex solution skips to next world as soon as it gets unlocked disables restart prompt holds undo to restart prop is prop "X is Y" pun in the title compares to coding needs a hint predicts a future mechanic changes rules in level 1 open/shut only for key/door "this is too hard" then plays the most painfully easy levels only "death" for "defeat" purposefully breaks X is YOU discovers "noun is noun" early restarts at the last step doesn't say "keykey" accidentally breaks X is YOU *gets grass yarded* episode 1 spent on tutorials only does one episode has the right rules but the wrong idea lavaphobia or skullaphobia skips some levels super complex solution skips to next world as soon as it gets unlocked disables restart prompt holds undo to restart prop is prop "X is Y" pun in the title compares to coding needs a hint predicts a future mechanic changes rules in level 1 open/shut only for key/door
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"this is too hard" then plays the most painfully easy levels only
"death" for "defeat"
purposefully
breaks X is YOU
discovers "noun is noun" early
restarts at the last step
doesn't say "keykey"
accidentally breaks X is YOU
*gets grass yarded*
episode 1 spent on tutorials
only does one episode
has the right rules but the wrong idea
lavaphobia or skullaphobia
skips some levels
super complex solution
skips to next world as soon as it gets unlocked
disables restart prompt
holds undo to restart
prop is prop
"X is Y" pun in the title
compares to coding
needs a hint
predicts a future mechanic
changes rules in level 1
open/shut only for key/door